re3-wiiu/src/audio/AudioCollision.h

39 lines
705 B
C
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#pragma once
#define NUMAUDIOCOLLISIONS 10
class CEntity;
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class cAudioCollision
{
public:
CEntity *m_pEntity1;
CEntity *m_pEntity2;
uint8 m_bSurface1;
uint8 m_bSurface2;
float m_fIntensity1;
float m_fIntensity2;
CVector m_vecPosition;
float m_fDistance;
int32 m_nBaseVolume;
// no methods
};
VALIDATE_SIZE(cAudioCollision, 40);
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class cAudioCollisionManager
{
public:
cAudioCollision m_asCollisions1[NUMAUDIOCOLLISIONS];
cAudioCollision m_asCollisions2[NUMAUDIOCOLLISIONS];
uint8 m_bIndicesTable[NUMAUDIOCOLLISIONS];
uint8 m_bCollisionsInQueue;
cAudioCollision m_sQueue;
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cAudioCollisionManager();
void AddCollisionToRequestedQueue();
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};
VALIDATE_SIZE(cAudioCollisionManager, 852);