2019-05-29 02:52:30 +02:00
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#pragma once
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struct RwTexture;
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2019-06-12 21:17:02 +02:00
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class CEntity;
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2019-05-29 02:52:30 +02:00
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class CShadows
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{
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public:
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2019-05-30 21:24:47 +02:00
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static void AddPermanentShadow(uint8 ShadowType, RwTexture* pTexture, CVector* pPosn, float fX1, float fY1, float fX2, float fY2, short nTransparency, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, uint32 nTime, float fScale);
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static void RenderStaticShadows(void);
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static void RenderStoredShadows(void);
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2019-05-31 11:44:43 +02:00
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static void RenderExtraPlayerShadows(void);
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2019-06-12 16:52:26 +02:00
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static void CalcPedShadowValues(CVector light, float *frontX, float *frontY, float *sideX, float *sideY, float *dispX, float *dispY);
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2019-06-12 21:17:02 +02:00
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static void StoreShadowForPedObject(CEntity *ent, float dispX, float dispY, float frontX, float frontY, float sideX, float sideY);
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2019-05-31 11:44:43 +02:00
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};
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2019-06-28 18:19:00 +02:00
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extern RwTexture*& gpBloodPoolTex;
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