re3-wiiu/src/control/Garages.h

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#pragma once
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class CVehicle;
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class CGarages
{
public:
static int32 &BankVansCollected;
static bool &BombsAreFree;
static bool &RespraysAreFree;
static int32 &CarsCollected;
static int32 &CarTypesCollected;
static int32 &CrushedCarId;
static uint32 &LastTimeHelpMessage;
static int32 &MessageNumberInString;
static const char *MessageIDString;
static int32 &MessageNumberInString2;
static uint32 &MessageStartTime;
static uint32 &MessageEndTime;
static uint32 &NumGarages;
static bool &PlayerInGarage;
static int32 &PoliceCarsCollected;
static uint32 &GarageToBeTidied;
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public:
static bool IsModelIndexADoor(uint32 id);
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static void TriggerMessage(const char *text, int16, uint16 time, int16);
static void PrintMessages(void);
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static bool HasCarBeenCrushed(int32);
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static bool IsPointWithinHideOutGarage(CVector&);
static bool IsPointWithinAnyGarage(CVector&);
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static void PlayerArrestedOrDied();
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static void Init(void);
static void Update(void);
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static int16 AddOne(float, float, float, float, float, float, uint8, uint32);
static void SetTargetCarForMissonGarage(int16, CVehicle*);
static bool HasCarBeenDroppedOffYet(int16);
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};