re3-wiiu/sdk/rwsdk/include/d3d8/rpmipkl.h

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2019-05-18 12:39:39 +02:00
/**
* PS2 Mipmap K&L plugin for Renderware.
*/
#ifndef RPMIPMAPKLPLUGIN_H
#define RPMIPMAPKLPLUGIN_H
/**
* \defgroup rpmipkl RpMipmapKL
* \ingroup rpplugin
*
* PS2/MipMap KL Value Plugin for RenderWare Graphics.
*/
#include <rwcore.h>
#ifdef __cplusplus
extern "C"
{
#endif
extern RwReal RpMipmapKLTextureSetDefaultK(RwReal val);
extern RwUInt32 RpMipmapKLTextureSetDefaultL(RwUInt32 val);
extern RwReal RpMipmapKLTextureGetDefaultK(void);
extern RwUInt32 RpMipmapKLTextureGetDefaultL(void);
extern RwTexture *RpMipmapKLTextureSetK(RwTexture *tex, RwReal val);
extern RwTexture *RpMipmapKLTextureSetL(RwTexture *tex, RwUInt32 val);
extern RwReal RpMipmapKLTextureGetK(RwTexture *tex);
extern RwUInt32 RpMipmapKLTextureGetL(RwTexture *tex);
extern RwBool RpMipmapKLPluginAttach(void);
#ifdef __cplusplus
}
#endif
#endif /* RPMIPMAPKLPLUGIN_H */