re3-wiiu/src/control/CarAI.cpp

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#include "common.h"
#include "patcher.h"
#include "CarAI.h"
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#include "AccidentManager.h"
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#include "AutoPilot.h"
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#include "CarCtrl.h"
#include "General.h"
#include "ModelIndices.h"
#include "PlayerPed.h"
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#include "Timer.h"
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#include "TrafficLights.h"
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#include "Vehicle.h"
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#include "World.h"
#include "ZoneCull.h"
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#define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f
float CCarAI::FindSwitchDistanceClose(CVehicle*)
{
return 30.0f;
}
float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
{
return pVehicle->bIsLawEnforcer ? 50.0f : 35.0f;
}
void CCarAI::UpdateCarAI(CVehicle* pVehicle)
{
if (pVehicle->bIsLawEnforcer){
if (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_FARAWAY ||
pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE ||
pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE)
pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
}
switch (pVehicle->m_status){
case STATUS_PLAYER:
case STATUS_PLAYER_PLAYBACKFROMBUFFER:
case STATUS_TRAIN_MOVING:
case STATUS_TRAIN_NOT_MOVING:
case STATUS_HELI:
case STATUS_PLANE:
case STATUS_PLAYER_REMOTE:
case STATUS_PLAYER_DISABLED:
break;
case STATUS_SIMPLE:
case STATUS_PHYSICS:
switch (pVehicle->AutoPilot.m_nCarMission) {
case MISSION_RAMPLAYER_FARAWAY:
if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
pVehicle->AutoPilot.m_bIgnorePathfinding) {
pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_CLOSE;
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
pVehicle->m_bSirenOrAlarm = true;
}
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->m_bSirenOrAlarm = false;
if (CCullZones::NoPolice())
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
break;
case MISSION_RAMPLAYER_CLOSE:
if (FindSwitchDistanceFar(pVehicle) < (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
pVehicle->AutoPilot.m_bIgnorePathfinding) {
if (FindPlayerVehicle()){
if (pVehicle->GetHasCollidedWith(FindPlayerVehicle())) {
if (pVehicle->AutoPilot.m_nTempAction != TEMPACT_TURNLEFT && pVehicle->AutoPilot.m_nTempAction != TEMPACT_TURNRIGHT) {
if (FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) {
pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 800;
}
else {
pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 50;
}
}
}
}
if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f)
#ifdef FIX_BUGS
pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds();
#else
pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep();
#endif
else
pVehicle->m_nTimeBlocked = 0;
if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() ||
FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > 2500){
if (pVehicle->bIsLawEnforcer &&
(pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) &&
(FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f){
TellOccupantsToLeaveCar(pVehicle);
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
pVehicle->m_bSirenOrAlarm = false;
}
}
else{
if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)){
pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_FARAWAY;
pVehicle->m_bSirenOrAlarm = false;
pVehicle->m_nCarHornTimer = 0;
}
}
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->m_bSirenOrAlarm = false;
if (CCullZones::NoPolice())
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
else if (pVehicle->bIsLawEnforcer)
MellowOutChaseSpeed(pVehicle);
}
break;
case MISSION_BLOCKPLAYER_FARAWAY:
if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
pVehicle->AutoPilot.m_bIgnorePathfinding) {
pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE;
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
pVehicle->m_bSirenOrAlarm = true;
}
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->m_bSirenOrAlarm = false;
if (CCullZones::NoPolice())
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
break;
case MISSION_BLOCKPLAYER_CLOSE:
if (FindSwitchDistanceFar(pVehicle) < (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
pVehicle->AutoPilot.m_bIgnorePathfinding) {
if (FindPlayerVehicle()) {
if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f)
#ifdef FIX_BUGS
pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds();
#else
pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep();
#endif
else
pVehicle->m_nTimeBlocked = 0;
if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() ||
FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > 2500) {
if (pVehicle->bIsLawEnforcer &&
(pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) &&
(FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) {
TellOccupantsToLeaveCar(pVehicle);
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
pVehicle->m_bSirenOrAlarm = false;
}
}
else {
if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)) {
pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY;
pVehicle->m_bSirenOrAlarm = false;
pVehicle->m_nCarHornTimer = 0;
}
}
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->m_bSirenOrAlarm = false;
if (CCullZones::NoPolice())
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
else if (pVehicle->bIsLawEnforcer)
MellowOutChaseSpeed(pVehicle);
}
}
break;
case MISSION_GOTOCOORDS:
if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < DISTANCE_TO_SWITCH_DISTANCE_GOTO ||
pVehicle->AutoPilot.m_bIgnorePathfinding)
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
break;
case MISSION_GOTOCOORDS_STRAIGHT:
{
float distance = (pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D();
if ((pVehicle->bIsAmbulanceOnDuty || pVehicle->bIsFireTruckOnDuty) && distance < 20.0f)
pVehicle->AutoPilot.m_nCarMission = MISSION_EMERGENCYVEHICLE_STOP;
if (distance < 5.0f){
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
}
else if (distance > 35.0f && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pVehicle->AutoPilot.m_vecDestinationCoors, true)) ?
MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS;
}
break;
}
case MISSION_EMERGENCYVEHICLE_STOP:
if (pVehicle->GetMoveSpeed().Magnitude2D() < 0.01f){
if (pVehicle->bIsAmbulanceOnDuty){
float distance = 30.0f;
if (gAccidentManager.FindNearestAccident(pVehicle->AutoPilot.m_vecDestinationCoors, &distance)){
TellOccupantsToLeaveCar(pVehicle);
pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
}else{
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->m_bSirenOrAlarm = false;
pVehicle->AutoPilot.m_nCruiseSpeed = 17;
if (pVehicle->bIsAmbulanceOnDuty){
pVehicle->bIsAmbulanceOnDuty = false;
--CCarCtrl::NumAmbulancesOnDuty;
}
}
}
if (pVehicle->bIsFireTruckOnDuty) {
float distance = 30.0f;
if (gFireManager.FindNearestFire(pVehicle->AutoPilot.m_vecDestinationCoors, &distance)) {
TellOccupantsToLeaveCar(pVehicle);
pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
}
else {
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->m_bSirenOrAlarm = false;
pVehicle->AutoPilot.m_nCruiseSpeed = 17;
if (pVehicle->bIsFireTruckOnDuty) {
pVehicle->bIsFireTruckOnDuty = false;
--CCarCtrl::NumFiretrucksOnDuty;
}
}
}
}
break;
case MISSION_GOTOCOORDS_ACCURATE:
if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < 20.0f ||
pVehicle->AutoPilot.m_bIgnorePathfinding)
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE;
break;
case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE:
{
float distance = (pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D();
if (distance < 1.0f) {
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
}
else if (distance > 35.0f && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) {
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pVehicle->AutoPilot.m_vecDestinationCoors, true)) ?
MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS;
}
break;
}
case MISSION_RAMCAR_FARAWAY:
if (pVehicle->AutoPilot.m_pTargetCar){
if ((pVehicle->GetPosition() - pVehicle->AutoPilot.m_pTargetCar->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
pVehicle->AutoPilot.m_bIgnorePathfinding)
pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_CLOSE;
}else{
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
break;
case MISSION_RAMCAR_CLOSE:
if (pVehicle->AutoPilot.m_pTargetCar){
/* PlayerPed? */
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
pVehicle->m_bSirenOrAlarm = false;
if (CCullZones::NoPolice())
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() <= FindSwitchDistanceFar(pVehicle) ||
pVehicle->AutoPilot.m_bIgnorePathfinding){
if (pVehicle->GetHasCollidedWith(pVehicle->AutoPilot.m_pTargetCar)){
if (pVehicle->GetMoveSpeed().Magnitude() < 0.04f){
pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 800;
}
}
}else{
pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_FARAWAY;
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
}
}else{
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
break;
case MISSION_BLOCKCAR_FARAWAY:
if (pVehicle->AutoPilot.m_pTargetCar){
if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
pVehicle->AutoPilot.m_bIgnorePathfinding){
pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_CLOSE;
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
pVehicle->m_bSirenOrAlarm = true;
}
}else{
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
break;
case MISSION_BLOCKCAR_CLOSE:
if (pVehicle->AutoPilot.m_pTargetCar){
if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() > FindSwitchDistanceFar(pVehicle) &&
!pVehicle->AutoPilot.m_bIgnorePathfinding){
pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_FARAWAY;
pVehicle->m_bSirenOrAlarm = false;
pVehicle->m_nCarHornTimer = 0;
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
}
}else{
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
break;
default:
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){
if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f ||
ABS(FindPlayerCoors().y - pVehicle->GetPosition().y) > 10.0f){
pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
pVehicle->m_status = STATUS_PHYSICS;
pVehicle->AutoPilot.m_nCarMission = FindPoliceCarMissionForWantedLevel();
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
}else if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE){
pVehicle->m_status = STATUS_PHYSICS;
TellOccupantsToLeaveCar(pVehicle);
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
pVehicle->m_bSirenOrAlarm = false;
}
}
break;
}
break;
case STATUS_ABANDONED:
case STATUS_WRECKED:
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
break;
}
float flatSpeed = pVehicle->GetMoveSpeed().MagnitudeSqr2D();
if (flatSpeed > SQR(0.018f)){
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds();
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
}
if (pVehicle->m_status == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){
if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE){
if (pVehicle->AutoPilot.m_nCarMission != MISSION_STOP_FOREVER &&
pVehicle->AutoPilot.m_nCruiseSpeed != 0 &&
(pVehicle->VehicleCreatedBy != RANDOM_VEHICLE || pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE)){
if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS){
if (CTimer::GetTimeInMilliseconds() - pVehicle->m_nLastTimeCollided > 500)
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
if (flatSpeed < SQR(0.018f) && CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nAntiReverseTimer > 2000){
pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE &&
pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE || pVehicle->VehicleCreatedBy == RANDOM_VEHICLE)
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1500;
else
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 750;
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
if (pVehicle->VehicleCreatedBy == RANDOM_VEHICLE)
pVehicle->AutoPilot.m_nDrivingStyle = max(DRIVINGSTYLE_AVOID_CARS, pVehicle->AutoPilot.m_nDrivingStyle);
pVehicle->PlayCarHorn();
}
}
}
}
}
if ((pVehicle->m_randomSeed & 7) == 0){
if (CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeTempAction > 30000 &&
CTimer::GetPreviousTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeTempAction <= 30000 &&
pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE &&
!CTrafficLights::ShouldCarStopForBridge(pVehicle)){
pVehicle->m_status = STATUS_PHYSICS;
CCarCtrl::SwitchVehicleToRealPhysics(pVehicle);
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 400;
}
}
if (pVehicle->GetUp().z < 0.7f){
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
}
if (pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){
switch (pVehicle->AutoPilot.m_nCarMission){
case MISSION_RAMPLAYER_FARAWAY:
case MISSION_RAMPLAYER_CLOSE:
case MISSION_BLOCKPLAYER_FARAWAY:
case MISSION_BLOCKPLAYER_CLOSE:
if (FindPlayerSpeed().Magnitude() > pVehicle->GetMoveSpeed().Magnitude()){
if (FindPlayerSpeed().Magnitude() > 0.1f){
if (DotProduct2D(FindPlayerVehicle()->GetForward(), pVehicle->GetForward()) > 0.0f){
CVector2D dist = pVehicle->GetPosition() - FindPlayerCoors();
CVector2D speed = FindPlayerSpeed();
if (0.5f * dist.Magnitude() * speed.Magnitude() < DotProduct2D(dist, speed)){
if ((FindPlayerCoors() - pVehicle->GetPosition()).Magnitude() > 12.0f){
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 500;
}
}
}
}
}
break;
}
}
if (pVehicle->pDriver && pVehicle->pDriver->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS){
if ((pVehicle->GetPosition() - FindPlayerCoors()).Magnitude() < 15.0f){
if (!FindPlayerVehicle() || pVehicle->GetHasCollidedWith(FindPlayerVehicle())){
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 3000;
}
}
}
if (pVehicle->m_bSirenOrAlarm){
if ((uint8)(pVehicle->m_randomSeed ^ CGeneral::GetRandomNumber()) == 0xAD)
pVehicle->m_nCarHornTimer = 45;
}
}
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void CCarAI::CarHasReasonToStop(CVehicle* pVehicle)
{
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
}
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WRAPPER float CCarAI::GetCarToGoToCoors(CVehicle*, CVector*) { EAXJMP(0x413E50); }
WRAPPER void CCarAI::AddPoliceOccupants(CVehicle*) { EAXJMP(0x415C60); }
WRAPPER void CCarAI::AddAmbulanceOccupants(CVehicle*) { EAXJMP(0x415CE0); }
WRAPPER void CCarAI::AddFiretruckOccupants(CVehicle*) { EAXJMP(0x415D00); }
WRAPPER void CCarAI::TellOccupantsToLeaveCar(CVehicle*) { EAXJMP(0x415D20); }
WRAPPER void CCarAI::TellCarToRamOtherCar(CVehicle*, CVehicle*) { EAXJMP(0x415D90); }
WRAPPER void CCarAI::TellCarToBlockOtherCar(CVehicle*, CVehicle*) { EAXJMP(0x415DE0); }
WRAPPER eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() { EAXJMP(0x415E30); }
WRAPPER int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle*) { EAXJMP(0x415EB0); }
WRAPPER void CCarAI::MellowOutChaseSpeed(CVehicle*) { EAXJMP(0x416050); }
WRAPPER void CCarAI::MakeWayForCarWithSiren(CVehicle *veh) { EAXJMP(0x416280); }
2019-08-11 19:11:54 +02:00
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