re3-wiiu/src/modelinfo/SimpleModelInfo.h

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C
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#pragma once
#include "BaseModelInfo.h"
class CSimpleModelInfo : public CBaseModelInfo
{
public:
// atomics[2] is often a pointer to the non-LOD modelinfo
RpAtomic *m_atomics[3];
// m_lodDistances[2] holds the near distance for LODs
float m_lodDistances[3];
uint8 m_numAtomics;
uint8 m_alpha;
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uint16 m_firstDamaged : 2; // 0: no damage model
// 1: 1 and 2 are damage models
// 2: 2 is damage model
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uint16 m_normalCull : 1;
uint16 m_isDamaged : 1;
uint16 m_isBigBuilding : 1;
uint16 m_noFade : 1;
uint16 m_drawLast : 1;
uint16 m_additive : 1;
uint16 m_isSubway : 1;
uint16 m_ignoreLight : 1;
uint16 m_noZwrite : 1;
CSimpleModelInfo(void) : CBaseModelInfo(MITYPE_SIMPLE) {}
CSimpleModelInfo(ModelInfoType id) : CBaseModelInfo(id) {}
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~CSimpleModelInfo() {}
void DeleteRwObject(void);
RwObject *CreateInstance(void);
RwObject *CreateInstance(RwMatrix *);
RwObject *GetRwObject(void) { return (RwObject*)m_atomics[0]; }
void Init(void);
void IncreaseAlpha(void);
void SetAtomic(int n, RpAtomic *atomic);
void SetLodDistances(float *dist);
float GetLodDistance(int i);
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float GetNearDistance(void);
float GetLargestLodDistance(void);
RpAtomic *GetAtomicFromDistance(float dist);
void FindRelatedModel(void);
void SetupBigBuilding(void);
void SetNumAtomics(int n) { m_numAtomics = n; }
CSimpleModelInfo *GetRelatedModel(void){
return (CSimpleModelInfo*)m_atomics[2]; }
void SetRelatedModel(CSimpleModelInfo *m){
m_atomics[2] = (RpAtomic*)m; }
};
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VALIDATE_SIZE(CSimpleModelInfo, 0x4C);