re3-wiiu/src/core/Placeable.h

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#pragma once
class CPlaceable
{
public:
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// disable allocation
static void *operator new(size_t) = delete;
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CMatrix m_matrix;
CPlaceable(void);
virtual ~CPlaceable(void);
CVector &GetPosition(void) { return m_matrix.GetPosition(); }
CVector &GetRight(void) { return m_matrix.GetRight(); }
CVector &GetForward(void) { return m_matrix.GetForward(); }
CVector &GetUp(void) { return m_matrix.GetUp(); }
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CMatrix &GetMatrix(void) { return m_matrix; }
void SetTransform(RwMatrix *m) { m_matrix = CMatrix(m, false); }
void SetHeading(float angle);
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void SetOrientation(float x, float y, float z){
CVector pos = m_matrix.GetPosition();
m_matrix.SetRotate(x, y, z);
m_matrix.Translate(pos);
}
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bool IsWithinArea(float x1, float y1, float x2, float y2);
bool IsWithinArea(float x1, float y1, float z1, float x2, float y2, float z2);
};
static_assert(sizeof(CPlaceable) == 0x4C, "CPlaceable: error");