re3-wiiu/src/render/Font.cpp

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#include "common.h"
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#include "Sprite2d.h"
#include "TxdStore.h"
#include "Font.h"
CFontDetails CFont::Details;
int16 CFont::NewLine;
CSprite2d CFont::Sprite[MAX_FONTS];
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#ifdef MORE_LANGUAGES
uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS;
int32 CFont::Slot = -1;
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#define JAP_TERMINATION (0x8000 | '~')
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int16 CFont::Size[LANGSET_MAX][MAX_FONTS][193] = {
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{
#else
int16 CFont::Size[MAX_FONTS][193] = {
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#endif
{
13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25,
23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37,
35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21,
23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35,
27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26,
26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22,
22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24,
12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
20
},
{
13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33,
28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33,
5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25,
22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37,
35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21,
20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
16
},
{
15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27,
19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20,
19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39,
37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23,
20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37,
19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19,
19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35,
12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19
}
#ifdef MORE_LANGUAGES
},
{
{ 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17,
13, 31, 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10,
35, 26, 26, 26, 26, 30, 26, 24, 23, 24, 22, 21, 24,
26, 10, 20, 26, 22, 29, 26, 25, 23, 25, 24, 24, 22,
25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, 35, 21,
22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21,
21, 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 13,
33, 13, 13, 13, 24, 22, 22, 19, 26, 21, 30, 20, 23,
23, 21, 24, 26, 23, 22, 23, 21, 22, 20, 20, 26, 25,
24, 22, 31, 32, 23, 30, 22, 22, 32, 23, 19, 18, 18,
15, 22, 19, 27, 19, 20, 20, 18, 22, 24, 20, 19, 19,
20, 19, 16, 19, 28, 20, 20, 18, 26, 27, 19, 26, 18,
19, 27, 19, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 18, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 20 },
{ 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11,
17, 13, 33, 28, 14, 22, 21, 24, 23, 23, 21, 23, 22,
10, 35, 13, 35, 13, 33, 5, 25, 22, 23, 24, 21, 21, 24,
24, 9, 20, 24, 21, 27, 25, 25, 22, 25, 23, 20, 23, 23,
23, 31, 23, 23, 23, 37, 33, 37, 35, 37, 35, 21, 19,
19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, 20,
22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33,
33, 35, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 16, },
{ 15, 14, 16, 25, 19,
26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, 19, 18, 19,
19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29,
19, 20, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19,
33, 31, 39, 37, 39, 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23,
21, 21, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35,
35, 35, 35, 37, 19, 19, 19, 19, 19, 19, 29, 19, 19,
19, 20, 22, 31, 19, 19, 19, 19, 19, 29, 19, 29, 19,
21, 19, 30, 31, 21, 29, 19, 19, 29, 19, 21, 23, 32,
21, 21, 30, 31, 22, 21, 32, 33, 23, 32, 21, 21, 32,
21, 19, 19, 30, 31, 22, 22, 21, 32, 33, 23, 32, 21,
21, 32, 21, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19 },
},
{
{
13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25,
23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37,
35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21,
23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35,
27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26,
26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22,
22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24,
12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
20
},
{
13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33,
28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33,
5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25,
22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37,
35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21,
20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
16
},
{
15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27,
19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20,
19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39,
37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23,
20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37,
19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19,
19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35,
12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19
}
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}
#endif
};
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int16 Size_jp[] = {
15, 14, 16, 20, 19, 26, 22, 11, 18, 18, 27, 26, 13, //; 0
19, 20, 27, 19, 15, 19, 19, 21, 19, 20, 18, 19, 15, //; 13
13, 28, 15, 32, 15, 35, 15, 19, 19, 19, 19, 17, 16, //; 26
19, 20, 15, 19, 20, 14, 17, 19, 19, 19, 19, 19, 19, //; 39
19, 19, 20, 25, 20, 19, 19, 33, 31, 39, 37, 39, 37, //; 52
21, 21, 21, 19, 17, 15, 23, 21, 15, 19, 20, 16, 19, //; 65
19, 19, 20, 20, 17, 22, 19, 22, 22, 19, 22, 22, 23, //; 78
35, 35, 35, 35, 37, 19, 19, 19, 19, 29, 19, 19, 19, //; 91
19, 19, 9, 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, //; 104
19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19, 10, 10, //; 118
10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, //; 131
12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 144
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 157
19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 170
19, 19, 19, 19, 19, 19, 19, 19, 19, 21
};
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wchar foreign_table[128] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 176, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 177, 0, 0, 0, 0, 0, 95, 0, 0, 0, 0, 175,
128, 129, 130, 0, 131, 0, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141,
0, 173, 142, 143, 144, 0, 145, 0, 0, 146, 147, 148, 149, 0, 0, 150,
151, 152, 153, 0, 154, 0, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164,
0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0,
};
void
CFont::Initialise(void)
{
int slot;
slot = CTxdStore::AddTxdSlot("fonts");
#ifdef MORE_LANGUAGES
Slot = slot;
switch (LanguageSet)
{
case FONT_LANGSET_EFIGS:
default:
CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD");
break;
case FONT_LANGSET_POLISH:
CTxdStore::LoadTxd(slot, "MODELS/FONTS_P.TXD");
break;
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case FONT_LANGSET_RUSSIAN:
CTxdStore::LoadTxd(slot, "MODELS/FONTS_R.TXD");
break;
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case FONT_LANGSET_JAPANESE:
CTxdStore::LoadTxd(slot, "MODELS/FONTS_J.TXD");
break;
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}
#else
CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD");
#endif
CTxdStore::AddRef(slot);
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(slot);
Sprite[0].SetTexture("font2", "font2_mask");
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if (LanguageSet == FONT_LANGSET_JAPANESE) {
Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask");
Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask");
}
else
Sprite[1].SetTexture("pager", "pager_mask");
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Sprite[2].SetTexture("font1", "font1_mask");
SetScale(1.0f, 1.0f);
SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
SetSlant(0.0f);
SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0));
SetJustifyOff();
SetCentreOff();
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SetWrapx(DEFAULT_SCREEN_WIDTH);
SetCentreSize(DEFAULT_SCREEN_WIDTH);
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SetBackgroundOff();
SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80));
SetBackGroundOnlyTextOff();
SetPropOn();
SetFontStyle(FONT_BANK);
SetRightJustifyWrap(0.0f);
SetAlphaFade(255.0f);
SetDropShadowPosition(0);
CTxdStore::PopCurrentTxd();
}
#ifdef MORE_LANGUAGES
void
CFont::ReloadFonts(uint8 set)
{
if (Slot != -1 && LanguageSet != set) {
Sprite[0].Delete();
Sprite[1].Delete();
Sprite[2].Delete();
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if (LanguageSet == FONT_LANGSET_JAPANESE)
Sprite[3].Delete();
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CTxdStore::PushCurrentTxd();
CTxdStore::RemoveTxd(Slot);
switch (set)
{
case FONT_LANGSET_EFIGS:
default:
CTxdStore::LoadTxd(Slot, "MODELS/FONTS.TXD");
break;
case FONT_LANGSET_POLISH:
CTxdStore::LoadTxd(Slot, "MODELS/FONTS_P.TXD");
break;
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case FONT_LANGSET_RUSSIAN:
CTxdStore::LoadTxd(Slot, "MODELS/FONTS_R.TXD");
break;
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case FONT_LANGSET_JAPANESE:
CTxdStore::LoadTxd(Slot, "MODELS/FONTS_J.TXD");
break;
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}
CTxdStore::SetCurrentTxd(Slot);
Sprite[0].SetTexture("font2", "font2_mask");
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if (set == FONT_LANGSET_JAPANESE) {
Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask");
Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask");
}
else
Sprite[1].SetTexture("pager", "pager_mask");
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Sprite[2].SetTexture("font1", "font1_mask");
CTxdStore::PopCurrentTxd();
}
LanguageSet = set;
}
#endif
void
CFont::Shutdown(void)
{
Sprite[0].Delete();
Sprite[1].Delete();
Sprite[2].Delete();
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if (LanguageSet == FONT_LANGSET_JAPANESE)
Sprite[3].Delete();
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#ifdef MORE_LANGUAGES
CTxdStore::RemoveTxdSlot(Slot);
Slot = -1;
#else
CTxdStore::RemoveTxdSlot(CTxdStore::FindTxdSlot("fonts"));
#endif
}
void
CFont::InitPerFrame(void)
{
Details.bank = CSprite2d::GetBank(30, Sprite[0].m_pTexture);
CSprite2d::GetBank(15, Sprite[1].m_pTexture);
CSprite2d::GetBank(15, Sprite[2].m_pTexture);
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if (LanguageSet == FONT_LANGSET_JAPANESE)
CSprite2d::GetBank(15, Sprite[3].m_pTexture);
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SetDropShadowPosition(0);
NewLine = 0;
}
void
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CFont::PrintChar(float x, float y, wchar c)
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{
if(x <= 0.0f || x > SCREEN_WIDTH ||
y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again
return;
float w = GetCharacterWidth(c) / 32.0f;
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float xoff = c % 16;
float yoff = c / 16;
if (LanguageSet == FONT_LANGSET_JAPANESE && (Details.style == FONT_PAGER || Details.style == FONT_JAPANESE)) {
w = 21.0f;
xoff = (float)(c % 48);// *w / 1024.0f;
yoff = c / 48;
}
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if(Details.style == FONT_BANK || Details.style == FONT_HEADING){
if(Details.dropShadowPosition != 0){
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
y + SCREEN_SCALE_Y(Details.dropShadowPosition),
x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f),
Details.dropColor,
xoff/16.0f, yoff/12.8f,
(xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,
xoff/16.0f, (yoff+1.0f)/12.8f,
(xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.0001f);
}
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
CRect(x, y,
x + 32.0f * Details.scaleX * 1.0f,
y + 40.0f * Details.scaleY * 0.5f),
Details.color,
xoff/16.0f, yoff/12.8f,
(xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,
xoff/16.0f, (yoff+1.0f)/12.8f - 0.002f,
(xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.002f);
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}else if (LanguageSet == FONT_LANGSET_JAPANESE && (Details.style == FONT_PAGER || Details.style == FONT_JAPANESE)) {
if (Details.dropShadowPosition != 0) {
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
y + SCREEN_SCALE_Y(Details.dropShadowPosition),
x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY / 2.75f),
Details.dropColor,
xoff * w / 1024.0f, yoff / 25.6f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f,
xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
}
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CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
CRect(x, y,
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x + 32.0f * Details.scaleX * 1.0f,
y + 40.0f * Details.scaleY / 2.75f),
Details.color,
xoff * w / 1024.0f, yoff / 25.6f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f,
xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
}
else
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
CRect(x, y,
x + 32.0f * Details.scaleX * w,
y + 32.0f * Details.scaleY * 0.5f),
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Details.color,
xoff/16.0f, yoff/16.0f,
(xoff+w)/16.0f, yoff/16.0f,
xoff/16.0f, (yoff+1.0f)/16.0f,
(xoff+w)/16.0f - 0.0001f, (yoff+1.0f)/16.0f - 0.0001f);
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}
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bool CFont::IsJapanesePunctuation(wchar *a1)
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{
wchar v2;
v2 = *a1;
if (v2 != 0xE7
&& v2 != 0x124
&& v2 != 0x126
&& v2 != 0x128
&& v2 != 0x104
&& v2 != ','
&& v2 != '>'
&& v2 != '!'
&& v2 != 0x99
&& v2 != '?'
&& v2 != ':')
{
return false;
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}
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return true;
}
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bool CFont::IsAnsiCharacter(wchar *s)
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{
if (*s >= 'A' && *s <= 'Z')
return true;
if (*s >= 'a' && *s <= 'z')
return true;
if (*s >= '0' && *s <= ':')
return true;
if (*s == '(' || *s == ')')
return true;
if (*s == 'D' || *s == '$')
return true;
return false;
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}
void
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CFont::PrintString(float xstart, float ystart, wchar *s)
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{
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/*
if (1)
{
wchar* result; // eax
__int16 numSpaces; // bx
wchar* start; // ebp
double v6; // st7
float v7; // ST2C_4
float v8; // ST2C_4
double v9; // st5
double v10; // st7
double v11; // st5
float v12; // ST10_4
float v13; // ST00_4
float v14; // ST34_4
unsigned __int16* v15; // eax
wchar* t; // esi
unsigned __int16 v17; // ax
double v18; // st7
double v19; // st7
float v20; // ST34_4
double v21; // st7
double v22; // st7
double v23; // st7
double xleft_d; // st6
float xleft; // ST00_4
float v26; // ST34_4
float v27; // [esp+24h] [ebp-44h]
float lineLength; // [esp+28h] [ebp-40h]
float v29; // [esp+30h] [ebp-38h]
float x; // [esp+40h] [ebp-28h]
float y; // [esp+44h] [ebp-24h]
char first; // [esp+4Bh] [ebp-1Dh]
CRect v33; // [esp+4Ch] [ebp-1Ch]
result = s;
if (*s != '*')
{
if (CFont::Details.background == 1)
{
CFont::GetTextRect(&v33, xstart, ystart, s);
CSprite2d::DrawRect(v33, CFont::Details.backgroundColor);
}
numSpaces = 0;
lineLength = 0.0;
start = s;
first = 1;
if (CFont::Details.centre != 1 && CFont::Details.rightJustify != 1)
x = xstart;
else
x = 0.0;
y = ystart;
while (1)
{
while (1)
{
while (1)
{
result = s;
if (!*s)
return;// result;
v27 = CFont::GetStringWidth(s, false);
if (CFont::Details.centre == 1)
v6 = CFont::Details.centreSize;
else
v6 = CFont::Details.rightJustify == 1 ? xstart - CFont::Details.rightJustifyWrap : CFont::Details.wrapX;
v7 = v6;
v8 = v7 - SCREEN_WIDTH * 0.0015625f * 21.0 * 2.0;
if (x + v27 <= v8 || first)
break;
if (someJapCheck(s))
--s;
if (CFont::Details.justify != 1 || CFont::Details.centre)
v9 = 0.0;
else
v9 = (CFont::Details.wrapX - lineLength) / (double)numSpaces;
v10 = v9;
if (CFont::Details.centre)
{
v11 = xstart - x * 0.5;
}
else if (CFont::Details.rightJustify)
{
v11 = xstart - x;
}
else
{
v11 = xstart;
}
v12 = v10;
v13 = v11;
CFont::PrintString(v13, y, start, s, v12, xstart);
start = s;
if (CFont::Details.centre != 1 && CFont::Details.rightJustify != 1)
x = xstart;
else
x = 0.0;
v14 = 32.0 * CFont::Details.scaleY * 0.3636363636363636 + 2.0 * CFont::Details.scaleY;
numSpaces = 0;
first = 1;
y = v14 + y;
lineLength = 0.0;
}
v15 = CFont::GetNextSpace(s);
t = v15;
v17 = *v15;
if (!v17 || !t[1] && v17 == ' ')
break;
if (!first)
++numSpaces;
first = 0;
v21 = CFont::GetStringWidth(s, 0);
x = v21 + x;
if (sub_511630(s))
x = x + 21.0;
s = t;
v22 = CFont::GetCharacterSize(*t - 32);
++s;
x = v22 + x;
lineLength = x;
if (!*s)
{
v23 = CFont::GetStringWidth(s, 0);
x = v23 + x;
if (sub_511630(s))
x = x + 21.0;
if (CFont::Details.centre)
{
xleft_d = xstart - x * 0.5;
}
else if (CFont::Details.rightJustify)
{
xleft_d = xstart - x;
}
else
{
xleft_d = xstart;
}
xleft = xleft_d;
if (CFont::PrintString(xleft, y, start, s, 0.0, xstart))
{
start = s;
if (CFont::Details.centre != 1 && CFont::Details.rightJustify != 1)
x = xstart;
else
x = 0.0;
v26 = 32.0 * CFont::Details.scaleY * 0.3636363636363636 + 2.0 * CFont::Details.scaleY;
numSpaces = 0;
first = 1;
y = v26 + y;
lineLength = 0.0;
}
}
}
if (!t[1] && v17 == ' ')
*t = 0;
v18 = CFont::GetStringWidth(s, 0);
s = t;
x = v18 + x;
if (CFont::Details.centre)
break;
if (CFont::Details.rightJustify)
{
v19 = xstart - x;
LABEL_43:
v29 = v19;
goto LABEL_44;
}
v29 = xstart;
LABEL_44:
if (CFont::PrintString(v29, y, start, s, 0.0, xstart))
{
start = s;
if (CFont::Details.centre != 1 && CFont::Details.rightJustify != 1)
x = xstart;
else
x = 0.0;
v20 = 32.0 * CFont::Details.scaleY * 0.3636363636363636 + 2.0 * CFont::Details.scaleY;
numSpaces = 0;
first = 1;
y = v20 + y;
lineLength = 0.0;
}
}
v19 = xstart - x * 0.5;
goto LABEL_43;
}
return;
}*/
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CRect rect;
int numSpaces;
float lineLength;
float x, y;
bool first;
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wchar *start, *t;
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if(*s == '*')
return;
if(Details.background){
GetNumberLines(xstart, ystart, s); // BUG: result not used
GetTextRect(&rect, xstart, ystart, s);
CSprite2d::DrawRect(rect, Details.backgroundColor);
}
lineLength = 0.0f;
numSpaces = 0;
first = true;
if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
y = ystart;
start = s;
// This is super ugly, I blame R*
for(;;){
for(;;){
for(;;){
if(*s == '\0')
return;
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float xend = Details.centre ? Details.centreSize :
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Details.rightJustify ? xstart - Details.rightJustifyWrap :
Details.wrapX;
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if (LanguageSet == FONT_LANGSET_JAPANESE && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER))
xend -= SCREEN_SCALE_X(21.0f * 2.0f);
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if(x + GetStringWidth(s) > xend && !first){
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if (LanguageSet == FONT_LANGSET_JAPANESE && IsJapanesePunctuation(s))
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s--;
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// flush line
float spaceWidth = !Details.justify || Details.centre ? 0.0f :
(Details.wrapX - lineLength) / numSpaces;
float xleft = Details.centre ? xstart - x/2 :
Details.rightJustify ? xstart - x :
xstart;
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PrintString(xleft, y, start, s, spaceWidth, xstart);
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// reset things
lineLength = 0.0f;
numSpaces = 0;
first = true;
if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
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if (LanguageSet == FONT_LANGSET_JAPANESE && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER))
y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY;
else
y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY;
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start = s;
}else
break;
}
// advance by one word
t = GetNextSpace(s);
if(t[0] == '\0' ||
t[0] == ' ' && t[1] == '\0')
break;
if(!first)
numSpaces++;
first = false;
x += GetStringWidth(s) + GetCharacterSize(*t - ' ');
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if (LanguageSet == FONT_LANGSET_JAPANESE && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER) && IsAnsiCharacter(s))
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x += 21.0f;
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lineLength = x;
s = t+1;
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if (LanguageSet == FONT_LANGSET_JAPANESE && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER) && !*s) {
x += GetStringWidth(s);
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if (IsAnsiCharacter(s))
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x += 21.0f;
float xleft = Details.centre ? xstart - x / 2 :
Details.rightJustify ? xstart - x :
xstart;
if (PrintString(xleft, y, start, s, 0.0f, xstart))
{
start = s;
if (!Details.centre && !Details.rightJustify)
x = xstart;
else
x = 0.0f;
y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY;
numSpaces = 0;
first = true;
lineLength = 0.0f;
}
}
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}
// print rest
if(t[0] == ' ' && t[1] == '\0')
t[0] = '\0';
x += GetStringWidth(s);
s = t;
float xleft = Details.centre ? xstart - x/2 :
Details.rightJustify ? xstart - x :
xstart;
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#ifdef MORE_LANGUAGES
if (PrintString(xleft, y, start, s, 0.0f, xstart) && LanguageSet == FONT_LANGSET_JAPANESE && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER)) {
start = s;
if (!Details.centre && !Details.rightJustify)
x = xstart;
else
x = 0.0f;
y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY;
numSpaces = 0;
first = true;
lineLength = 0.0f;
}
#else
PrintString(xleft, y, start, s, 0.0f)
#endif
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}
}
int
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CFont::GetNumberLines(float xstart, float ystart, wchar *s)
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{
int n;
float x, y;
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wchar *t;
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n = 0;
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bool v14 = false;
#ifdef MORE_LANGUAGES
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if (IsJapanese()) {
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t = s;
wchar unused;
while (*t) {
if (*t == JAP_TERMINATION || *t == '~')
t = ParseToken(t, &unused, true);
if (NewLine) {
n++;
NewLine = false;
v14 = true;
}
t++;
}
}
#endif
if (v14) n--;
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if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
y = ystart;
while(*s){
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float f = (Details.centre ? Details.centreSize : Details.wrapX);
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if (IsJapaneseFont())
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f -= SCREEN_SCALE_X(21.0f * 2.0f);
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if(x + GetStringWidth(s) > f){
if (LanguageSet == FONT_LANGSET_JAPANESE)
{
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if (IsJapanesePunctuation(s))
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s--;
}
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// reached end of line
if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
n++;
// Why even?
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if (LanguageSet == FONT_LANGSET_JAPANESE)
y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY;
else
y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY;
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}else{
// still space in current line
t = GetNextSpace(s);
if(*t == '\0'){
// end of string
x += GetStringWidth(s);
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if ((LanguageSet == FONT_LANGSET_JAPANESE) && IsAnsiCharacter(s))
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x += 21.0f;
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n++;
s = t;
}else{
x += GetStringWidth(s);
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if ((LanguageSet == FONT_LANGSET_JAPANESE) && IsAnsiCharacter(s))
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x += 21.0f;
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s = t+1;
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x += GetCharacterSize(*t - ' ');
if (LanguageSet == FONT_LANGSET_JAPANESE && !*s)
n++;
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}
}
}
return n;
}
void
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CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
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{
int numLines;
float x, y;
int16 maxlength;
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wchar *t;
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maxlength = 0;
numLines = 0;
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if (IsJapanese()) {
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numLines = GetNumberLines(xstart, ystart, s);
//maxlength = Details.centreSize;
}else{
if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
y = ystart;
while(*s){
if(x + GetStringWidth(s) > (Details.centre ? Details.centreSize : Details.wrapX)){
// reached end of line
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if(x > maxlength)
maxlength = x;
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if(Details.centre || Details.rightJustify)
x = 0.0f;
else
x = xstart;
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numLines++;
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y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY;
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}else{
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// still space in current line
t = GetNextSpace(s);
if(*t == '\0'){
// end of string
x += GetStringWidth(s);
if(x > maxlength)
maxlength = x;
numLines++;
s = t;
}else{
x += GetStringWidth(s);
x += GetCharacterSize(*t - ' ');
s = t+1;
}
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}
}
}
if(Details.centre){
if(Details.backgroundOnlyText){
rect->left = xstart - maxlength/2 - 4.0f;
rect->right = xstart + maxlength/2 + 4.0f;
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if (IsJapaneseFont()) {
rect->bottom = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + (4.0f / 2.75f);
rect->top = ystart - (4.0f / 2.75f);
} else {
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rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f;
rect->top = ystart - 2.0f;
}
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}else{
rect->left = xstart - Details.centreSize*0.5f - 4.0f;
rect->right = xstart + Details.centreSize*0.5f + 4.0f;
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if (IsJapaneseFont()) {
rect->bottom = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + (4.0f / 2.75f);
rect->top = ystart - (4.0f / 2.75f);
} else {
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rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f;
rect->top = ystart - 2.0f;
}
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}
}else{
rect->left = xstart - 4.0f;
rect->right = Details.wrapX;
// WTF?
rect->bottom = ystart - 4.0f + 4.0f;
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if (IsJapaneseFont())
rect->top = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f + (4.0f / 2.75f);
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else
rect->top = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f + 2.0f;
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}
}
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#ifdef MORE_LANGUAGES
bool
CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, float japX)
{
wchar *s, c, unused;
if (LanguageSet == FONT_LANGSET_JAPANESE) {
float v14 = 0.0f;
for (s = start; s < end; s++) {
if (*s == JAP_TERMINATION || *s == '~')
s = ParseToken(s, &unused, true);
if (NewLine) {
NewLine = false;
break;
}
v14 += GetCharacterSize(*s - ' ');
}
s = start;
if (Details.centre)
{
x = japX - v14 * 0.5;
}
else if (Details.rightJustify)
{
x = japX - v14;
}
}
for (s = start; s < end; s++) {
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if (*s == '~' || (IsJapanese() && *s == JAP_TERMINATION))
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s = ParseToken(s, &unused);
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if (NewLine && IsJapanese()) {
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NewLine = false;
end = s;
return true;
}
c = *s - ' ';
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if (Details.slant != 0.0f && !IsJapanese())
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y = (Details.slantRefX - x) * Details.slant + Details.slantRefY;
PrintChar(x, y, c);
x += GetCharacterSize(c);
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if (c == 0 && (!NewLine || !IsJapanese())) // space
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x += spwidth;
}
return false;
}
#else
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void
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CFont::PrintString(float x, float y, wchar *start, wchar *end, float spwidth)
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{
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wchar *s, c, unused;
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for(s = start; s < end; s++){
if(*s == '~')
s = ParseToken(s, &unused);
c = *s - ' ';
if(Details.slant != 0.0f)
y = (Details.slantRefX - x)*Details.slant + Details.slantRefY;
PrintChar(x, y, c);
x += GetCharacterSize(c);
if(c == 0) // space
x += spwidth;
}
}
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#endif
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float
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CFont::GetCharacterWidth(wchar c)
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{
#ifdef MORE_LANGUAGES
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if (IsJapanese())
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{
if (!Details.proportional)
return Size[0][Details.style][192];
if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
switch (Details.style)
{
case FONT_JAPANESE:
return Size_jp[c];
default:
return Size[0][Details.style][c];
}
}
if (c < 254 && Details.style == FONT_PAGER)
return 29.4f;
switch (Details.style)
{
case FONT_JAPANESE:
return 29.4f;
case FONT_BANK:
return 10.0f;
case FONT_PAGER:
return 31.5f;
case FONT_HEADING:
return Size[0][Details.style][c];
}
}
else if (Details.proportional)
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return Size[LanguageSet][Details.style][c];
else
return Size[LanguageSet][Details.style][192];
#else
if (Details.proportional)
return Size[Details.style][c];
else
return Size[Details.style][192];
#endif // MORE_LANGUAGES
}
float
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CFont::GetCharacterSize(wchar c)
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{
#ifdef MORE_LANGUAGES
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if (IsJapanese())
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{
if (!Details.proportional)
return Size[0][Details.style][192] * Details.scaleX;
if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
switch (Details.style)
{
case FONT_JAPANESE:
return Size_jp[c] * Details.scaleX;
default:
return Size[0][Details.style][c] * Details.scaleX;
}
}
if (c < 254 && (Details.style == FONT_PAGER))
return 29.4f * Details.scaleX;
switch (Details.style)
{
case FONT_JAPANESE:
return 29.4f * Details.scaleX;
case FONT_BANK:
return 10.0f * Details.scaleX;
case FONT_PAGER:
return 31.5f * Details.scaleX;
case FONT_HEADING:
return Size[0][Details.style][c] * Details.scaleX;
}
}
else if(Details.proportional)
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return Size[LanguageSet][Details.style][c] * Details.scaleX;
else
return Size[LanguageSet][Details.style][192] * Details.scaleX;
#else
if (Details.proportional)
return Size[Details.style][c] * Details.scaleX;
else
return Size[Details.style][192] * Details.scaleX;
#endif // MORE_LANGUAGES
}
float
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CFont::GetStringWidth(wchar *s, bool spaces)
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{
float w;
w = 0.0f;
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if (LanguageSet == FONT_LANGSET_JAPANESE)
{
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/* unsigned __int16* v2; // ebx
double v3; // st4
int v4; // edx
double v5; // st7
unsigned __int16 v6; // ax
unsigned __int16 v7; // ax
double v8; // st3
float v10; // [esp+0h] [ebp-20h]
float v11; // [esp+4h] [ebp-1Ch]
v2 = (unsigned __int16*)s;
v10 = 0.0;
do
{
if ((*v2 != ' ' || spaces) && *v2)
{
v3 = CFont::Details.scaleX;
v4 = 193 * (signed __int16)CFont::Details.style;
v5 = 29.4 * CFont::Details.scaleX;
do
{
v6 = *v2;
if (*v2 == 0x807Eu || v6 == '~')
{
do
++v2;
while (*v2 != 0x807Eu && *v2 != '~');
++v2;
goto LABEL_27;
}
v7 = v6 - ' ';
if (CFont::Details.proportional == 1)
{
if (v7 > 94u && CFont::Details.style != FONT_HEADING && CFont::Details.style != FONT_BANK)
{
if (v7 >= 254u || CFont::Details.style != FONT_PAGER)
{
switch (CFont::Details.style)
{
case FONT_JAPANESE:
v8 = v5;
goto LABEL_25;
case FONT_BANK:
v8 = 10.0 * CFont::Details.scaleX;
goto LABEL_25;
case FONT_PAGER:
v8 = 31.5 * CFont::Details.scaleX;
goto LABEL_25;
case FONT_HEADING:
v11 = Size[0][Details.style][v7] * CFont::Details.scaleX;
break;
}
}
else
{
v11 = v5;
}
goto def_510DAD;
}
if (Details.style == FONT_JAPANESE)
v8 = Size_jp[v7] * Details.scaleX;
else
v8 = CFont::Size[0][Details.style][v7] * v3;
}
else
{
v8 = CFont::Size[0][CFont::Details.style][192] * v3;
}
LABEL_25:
v11 = v8;
def_510DAD:
v10 = v10 + v11;
LABEL_27:
if (*v2 != 0x807Eu && *v2 != '~')
++v2;
} while (*v2 == 0x807Eu || *v2 == '~');
}
} while (IsAnsiCharacter(v2));
return v10;*/
/*for (;; s++)
{
if (*s == '\0' && (!spaces || (*s == ' ' || !sub_511630(s) && *s != '~' && *s != JAP_TERMINATION)))
return w;
while (*s == '~' || *s == JAP_TERMINATION) {
s++;
while (*s != '~' && *s != JAP_TERMINATION) s++;
s++;
if (*s == ' ' && spaces)
return w;
}
w += GetCharacterSize(*s - ' ');
s++;
if ((*s != '~' && *s != JAP_TERMINATION) && ((*s == ' ' || !sub_511630(s)) && !spaces))
return w;
}*/
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do
{
if ((*s != ' ' || spaces) && *s != '\0') {
do {
while (*s == '~' || *s == JAP_TERMINATION) {
s++;
while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
s++;
//if (*s != JAP_TERMINATION && *s != '~')
// ++s;
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//continue;
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}
w += GetCharacterSize(*s - ' ');
//if (*s != JAP_TERMINATION && *s != '~')
++s;
} while (*s == '~' || *s == JAP_TERMINATION);
}
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} while (IsAnsiCharacter(s));//*/
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}
else
{
for (; (*s != ' ' || spaces) && *s != '\0'; s++) {
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if (*s == '~') {
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s++;
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while (*s != '~') s++;
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s++;
if (*s == ' ' && !spaces)
break;
}
w += GetCharacterSize(*s - ' ');
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}
}
return w;
}
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wchar*
CFont::GetNextSpace(wchar *s)
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{
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if (IsJapanese()) {
unsigned __int16* v1; // ebx
v1 = s;
while (*v1 == ' ' || !*v1)
{
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LABEL_11:
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if (!IsAnsiCharacter(v1))
return v1;
}
while (1)
{
if (*v1 == 0x807Eu || *v1 == '~')
{
do
++v1;
while (*v1 != 0x807Eu && *v1 != '~');
++v1;
if (*v1 == ' ')
return v1;
}
++v1;
if (*v1 != 0x807Eu && *v1 != '~')
goto LABEL_11;
}
if (*v1 == ' ' || !*v1)
{
if (IsAnsiCharacter(v1))
{
do
{
if (*v1 == 0x807Eu || *v1 == '~')
{
do
++v1;
while (*v1 != 0x807Eu && *v1 != '~');
++v1;
if (*v1 == ' ')
return v1;
}
++v1;
if (*v1 != 0x807Eu && *v1 != '~')
if (!IsAnsiCharacter(v1))
return v1;
} while (*v1 == ' ' || !*v1);
}
}
/*for (;; s++)
{
if (*s == '\0' || *s == ' ' || (!sub_511630(s) && *s != '~' && *s != JAP_TERMINATION))
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return s;
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if (*s == '~' || *s == JAP_TERMINATION) {
s++;
while (*s != '~' && *s != JAP_TERMINATION) s++;
s++;
if (*s == ' ' )
return s;
}
//s++;
//if (*s == ' ' || (!sub_511630(s) && *s != '~' && *s != JAP_TERMINATION))
// return s;
}*/
/*for (;*s != ' ' && *s != '\0' && sub_511630(s); s++) {
while (*s == '~' || *s == JAP_TERMINATION) {
s++;
while (*s != '~' && *s != JAP_TERMINATION) s++;
s++;
if (*s == ' ' || ((*s != '~' && *s != JAP_TERMINATION) && !sub_511630(s)))
return s;
}
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}
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return s;*/
/*while (*s == ' ' || !*s) {
LABEL_11:
if (!sub_511630(s))
return s;
}*/
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/*while (*s != ' ' && *s != '\0')
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{
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while (*s == JAP_TERMINATION || *s == '~')
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{
do
++s;
while (*s != JAP_TERMINATION && *s != '~');
++s;
if (*s == ' ')
return s;
}
++s;
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if (!sub_511630(s))
return s;
//if (*s != JAP_TERMINATION && *s != '~')
// goto LABEL_11;
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}
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return s;*/
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//for (; *s != ' ' && *s != '\0';) {
// if (!sub_511630(s))
// break;
// //for (; *s == '~' || *s == JAP_TERMINATION;s++) {
// // s++;
// // while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
// // s++;
// // if (*s == ' ')
// // return s;
// // if (!sub_511630(s))
// // return s;
// //}
// while (true)
// {
// if (*s == '~' || *s == JAP_TERMINATION) {
// s++;
// while (*s != '~' || *s == JAP_TERMINATION) s++;
// s++;
// if (*s == ' ')
// return s;
// }
// s++;
// if (!(*s == '~' || *s == JAP_TERMINATION))
// break;
// }
//}
//return s;
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for (;*s != ' ' && *s != '\0' && IsAnsiCharacter(s); s++ ) {
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if (*s == '~' || *s == JAP_TERMINATION)
{
s++;
while (*s != '~' && *s != JAP_TERMINATION) s++;
s++;
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if (*s == ' ' || ((*s != '~' && *s != JAP_TERMINATION) && !IsAnsiCharacter(s)))
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break;
}
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}
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}
else
{
for(; *s != ' ' && *s != '\0'; s++)
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if(*s == '~'){
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s++;
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while(*s != '~') s++;
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s++;
if(*s == ' ')
break;
}
}
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return s;
}
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#ifdef MORE_LANGUAGES
wchar*
CFont::ParseToken(wchar *s, wchar*, bool japShit)
{
s++;
if ((Details.color.r || Details.color.g || Details.color.b) && !japShit) {
wchar c = *s;
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if (IsJapanese())
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c &= 0x7FFF;
switch (c) {
case 'N':
case 'n':
NewLine = true;
break;
case 'b': SetColor(CRGBA(128, 167, 243, 255)); break;
case 'g': SetColor(CRGBA(95, 160, 106, 255)); break;
case 'h': SetColor(CRGBA(225, 225, 225, 255)); break;
case 'l': SetColor(CRGBA(0, 0, 0, 255)); break;
case 'p': SetColor(CRGBA(168, 110, 252, 255)); break;
case 'r': SetColor(CRGBA(113, 43, 73, 255)); break;
case 'w': SetColor(CRGBA(175, 175, 175, 255)); break;
case 'y': SetColor(CRGBA(210, 196, 106, 255)); break;
}
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} else if (IsJapanese()) {
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if ((*s & 0x7FFF) == 'N' || (*s & 0x7FFF) == 'n')
NewLine = true;
}
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while ((!IsJapanese() || (*s != JAP_TERMINATION)) && *s != '~') s++;
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return s + 1;
}
#else
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wchar*
CFont::ParseToken(wchar *s, wchar*)
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{
s++;
if(Details.color.r || Details.color.g || Details.color.b)
switch(*s){
case 'N':
case 'n':
NewLine = 1;
break;
case 'b': SetColor(CRGBA(0x80, 0xA7, 0xF3, 0xFF)); break;
case 'g': SetColor(CRGBA(0x5F, 0xA0, 0x6A, 0xFF)); break;
case 'h': SetColor(CRGBA(0xE1, 0xE1, 0xE1, 0xFF)); break;
case 'l': SetColor(CRGBA(0x00, 0x00, 0x00, 0xFF)); break;
case 'p': SetColor(CRGBA(0xA8, 0x6E, 0xFC, 0xFF)); break;
case 'r': SetColor(CRGBA(0x71, 0x2B, 0x49, 0xFF)); break;
case 'w': SetColor(CRGBA(0xAF, 0xAF, 0xAF, 0xFF)); break;
case 'y': SetColor(CRGBA(0xD2, 0xC4, 0x6A, 0xFF)); break;
}
while(*s != '~') s++;
return s+1;
}
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#endif
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void
CFont::DrawFonts(void)
{
CSprite2d::DrawBank(Details.bank);
CSprite2d::DrawBank(Details.bank+1);
CSprite2d::DrawBank(Details.bank+2);
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if (IsJapanese())
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CSprite2d::DrawBank(Details.bank+3);
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}
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wchar
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CFont::character_code(uint8 c)
{
if(c < 128)
return c;
return foreign_table[c-128];
}
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void
CFont::SetScale(float x, float y)
{
/*if (LanguageSet == FONT_LANGSET_JAPANESE) {
x *= 1.35f;
y *= 1.25f;
}*/
Details.scaleX = x;
Details.scaleY = y;
}
void
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CFont::SetBackgroundColor(const CRGBA &col)
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{
Details.backgroundColor = col;
}
void
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CFont::SetColor(const CRGBA &col)
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{
Details.color = col;
if (Details.alphaFade < 255.0f)
Details.color.a *= Details.alphaFade / 255.0f;
}
void
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CFont::SetDropColor(const CRGBA &col)
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{
Details.dropColor = col;
if (Details.alphaFade < 255.0f)
Details.dropColor.a *= Details.alphaFade / 255.0f;
}