re3-wiiu/src/modelinfo/ModelIndices.h

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#pragma once
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#define MODELINDICES \
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X("fire_hydrant", MI_FIRE_HYDRANT) \
X("bagelstnd02", MI_BAGELSTAND2) \
X("fish01", MI_FISHSTALL01) \
X("fishstall02", MI_FISHSTALL02) \
X("fishstall03", MI_FISHSTALL03) \
X("fishstall04", MI_FISHSTALL04) \
X("taxisign", MI_TAXISIGN) \
X("phonesign", MI_PHONESIGN) \
X("noparkingsign1", MI_NOPARKINGSIGN1) \
X("bussign1", MI_BUSSIGN1) \
X("roadworkbarrier1", MI_ROADWORKBARRIER1) \
X("dump1", MI_DUMP1) \
X("trafficcone", MI_TRAFFICCONE) \
X("newsstand1", MI_NEWSSTAND) \
X("postbox1", MI_POSTBOX1) \
X("bin1", MI_BIN) \
X("wastebin", MI_WASTEBIN) \
X("phonebooth1", MI_PHONEBOOTH1) \
X("parkingmeter", MI_PARKINGMETER) \
X("trafficlight1", MI_TRAFFICLIGHTS) \
X("lamppost1", MI_SINGLESTREETLIGHTS1) \
X("lamppost2", MI_SINGLESTREETLIGHTS2) \
X("lamppost3", MI_SINGLESTREETLIGHTS3) \
X("doublestreetlght1", MI_DOUBLESTREETLIGHTS) \
X("rd_Road2A10", MI_ROADSFORROADBLOCKSSTART) \
X("rd_Road1A30", MI_ROADSFORROADBLOCKSEND) \
X("veg_tree1", MI_TREE1) \
X("veg_tree3", MI_TREE2) \
X("veg_treea1", MI_TREE3) \
X("veg_treenew01", MI_TREE4) \
X("veg_treenew05", MI_TREE5) \
X("veg_treeb1", MI_TREE6) \
X("veg_treenew10", MI_TREE7) \
X("veg_treea3", MI_TREE8) \
X("veg_treenew09", MI_TREE9) \
X("veg_treenew08", MI_TREE10) \
X("veg_treenew03", MI_TREE11) \
X("veg_treenew16", MI_TREE12) \
X("veg_treenew17", MI_TREE13) \
X("veg_treenew06", MI_TREE14) \
X("doc_crane_cab", MODELID_CRANE_1) \
X("cranetopb", MODELID_CRANE_2) \
X("cranetopa", MODELID_CRANE_3) \
X("package1", MI_COLLECTABLE1) \
X("Money", MI_MONEY) \
X("barrel1", MI_CARMINE) \
X("oddjgaragdoor", MI_GARAGEDOOR1) \
X("bombdoor", MI_GARAGEDOOR2) \
X("door_bombshop", MI_GARAGEDOOR3) \
X("vheistlocdoor", MI_GARAGEDOOR4) \
X("door2_garage", MI_GARAGEDOOR5) \
X("ind_slidedoor", MI_GARAGEDOOR6) \
X("bankjobdoor", MI_GARAGEDOOR7) \
X("door_jmsgrage", MI_GARAGEDOOR9) \
X("jamesgrge_kb", MI_GARAGEDOOR10) \
X("door_sfehousegrge", MI_GARAGEDOOR11) \
X("shedgaragedoor", MI_GARAGEDOOR12) \
X("door4_garage", MI_GARAGEDOOR13) \
X("door_col_compnd_01", MI_GARAGEDOOR14) \
X("door_col_compnd_02", MI_GARAGEDOOR15) \
X("door_col_compnd_03", MI_GARAGEDOOR16) \
X("door_col_compnd_04", MI_GARAGEDOOR17) \
X("door_col_compnd_05", MI_GARAGEDOOR18) \
X("impex_door", MI_GARAGEDOOR19) \
X("SalvGarage", MI_GARAGEDOOR20) \
X("door3_garage", MI_GARAGEDOOR21) \
X("leveldoor2", MI_GARAGEDOOR22) \
X("double_garage_dr", MI_GARAGEDOOR23) \
X("amcogaragedoor", MI_GARAGEDOOR24) \
X("towergaragedoor1", MI_GARAGEDOOR25) \
X("towergaragedoor2", MI_GARAGEDOOR26) \
X("towergaragedoor3", MI_GARAGEDOOR27) \
X("plysve_gragedoor", MI_GARAGEDOOR28) \
X("impexpsubgrgdoor", MI_GARAGEDOOR29) \
X("Sub_sprayshopdoor", MI_GARAGEDOOR30) \
X("ind_plyrwoor", MI_GARAGEDOOR31) \
X("8ballsuburbandoor", MI_GARAGEDOOR32) \
X("barrel2", MI_NAUTICALMINE) \
X("crushercrush", MI_CRUSHERBODY) \
X("crushertop", MI_CRUSHERLID) \
X("donkeymag", MI_DONKEYMAG) \
X("bullion", MI_BULLION) \
X("floatpackge1", MI_FLOATPACKAGE1) \
X("briefcase", MI_BRIEFCASE) \
X("chinabanner1", MI_CHINABANNER1) \
X("chinabanner2", MI_CHINABANNER2) \
X("chinabanner3", MI_CHINABANNER3) \
X("chinabanner4", MI_CHINABANNER4) \
X("iten_chinatown5", MI_CHINABANNER5) \
X("iten_chinatown7", MI_CHINABANNER6) \
X("iten_chinatown3", MI_CHINABANNER7) \
X("iten_chinatown2", MI_CHINABANNER8) \
X("iten_chinatown4", MI_CHINABANNER9) \
X("iten_washline01", MI_CHINABANNER10) \
X("iten_washline02", MI_CHINABANNER11) \
X("iten_washline03", MI_CHINABANNER12) \
X("chinalanterns", MI_CHINALANTERN) \
X("glassfx1", MI_GLASS1) \
X("glassfx2", MI_GLASS2) \
X("glassfx3", MI_GLASS3) \
X("glassfx4", MI_GLASS4) \
X("glassfx55", MI_GLASS5) \
X("glassfxsub1", MI_GLASS6) \
X("glassfxsub2", MI_GLASS7) \
X("glassfx_composh", MI_GLASS8) \
X("bridge_liftsec", MI_BRIDGELIFT) \
X("bridge_liftweight", MI_BRIDGEWEIGHT) \
X("subbridge_lift", MI_BRIDGEROADSEGMENT) \
X("barrel4", MI_EXPLODINGBARREL) \
X("flagsitaly", MI_ITALYBANNER1) \
X("adrenaline", MI_PICKUP_ADRENALINE) \
X("bodyarmour", MI_PICKUP_BODYARMOUR) \
X("info", MI_PICKUP_INFO) \
X("health", MI_PICKUP_HEALTH) \
X("bonus", MI_PICKUP_BONUS) \
X("bribe", MI_PICKUP_BRIBE) \
X("killfrenzy", MI_PICKUP_KILLFRENZY) \
X("camerapickup", MI_PICKUP_CAMERA) \
X("bollardlight", MI_BOLLARDLIGHT) \
X("magnet", MI_MAGNET) \
X("streetlamp1", MI_STREETLAMP1) \
X("streetlamp2", MI_STREETLAMP2) \
X("railtrax_lo4b", MI_RAILTRACKS) \
X("bar_barrier10", MI_FENCE) \
X("bar_barrier12", MI_FENCE2) \
X("petrolpump", MI_PETROLPUMP) \
X("bodycast", MI_BODYCAST) \
X("backdoor", MI_BACKDOOR) \
X("coffee", MI_COFFEE) \
X("bouy", MI_BUOY) \
X("parktable1", MI_PARKTABLE) \
X("sbwy_tunl_start", MI_SUBWAY1) \
X("sbwy_tunl_bit", MI_SUBWAY2) \
X("sbwy_tunl_bend", MI_SUBWAY3) \
X("sbwy_tunl_cstm6", MI_SUBWAY4) \
X("sbwy_tunl_cstm7", MI_SUBWAY5) \
X("sbwy_tunl_cstm8", MI_SUBWAY6) \
X("sbwy_tunl_cstm10", MI_SUBWAY7) \
X("sbwy_tunl_cstm9", MI_SUBWAY8) \
X("sbwy_tunl_cstm11", MI_SUBWAY9) \
X("sbwy_tunl_cstm1", MI_SUBWAY10) \
X("sbwy_tunl_cstm2", MI_SUBWAY11) \
X("sbwy_tunl_cstm4", MI_SUBWAY12) \
X("sbwy_tunl_cstm3", MI_SUBWAY13) \
X("sbwy_tunl_cstm5", MI_SUBWAY14) \
X("subplatform_n2", MI_SUBWAY15) \
X("suby_tunl_start", MI_SUBWAY16) \
X("sbwy_tunl_start2", MI_SUBWAY17) \
X("indy_tunl_start", MI_SUBWAY18) \
X("indsubway03", MI_SUBPLATFORM_IND) \
X("comerside_subway", MI_SUBPLATFORM_COMS) \
X("subplatform", MI_SUBPLATFORM_COMS2) \
X("subplatform_n", MI_SUBPLATFORM_COMN) \
X("Otherside_subway", MI_SUBPLATFORM_SUB) \
X("subplatform_sub", MI_SUBPLATFORM_SUB2) \
X("files", MI_FILES)
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#define X(name, var) extern int16 var;
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MODELINDICES
#undef X
// and some hardcoded ones
// expand as needed
enum
{
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MI_PLAYER = 0,
MI_COP,
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MI_SWAT,
MI_FBI,
MI_ARMY,
MI_MEDIC,
MI_FIREMAN,
MI_MALE01,
MI_TAXI_D,
MI_PIMP,
MI_GANG01,
MI_GANG02,
MI_GANG03,
MI_GANG04,
MI_GANG05,
MI_GANG06,
MI_GANG07,
MI_GANG08,
MI_GANG09,
MI_GANG10,
MI_GANG11,
MI_GANG12,
MI_GANG13,
MI_GANG14,
MI_CRIMINAL01,
MI_CRIMINAL02,
MI_SPECIAL01,
MI_SPECIAL02,
MI_SPECIAL03,
MI_SPECIAL04,
MI_MALE02,
MI_MALE03,
MI_FATMALE01,
MI_FATMALE02,
MI_FEMALE01,
MI_FEMALE02,
MI_FEMALE03,
MI_FATFEMALE01,
MI_FATFEMALE02,
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MI_PROSTITUTE,
MI_PROSTITUTE2,
MI_P_MAN1,
MI_P_MAN2,
MI_P_WOM1,
MI_P_WOM2,
MI_CT_MAN1,
MI_CT_MAN2,
MI_CT_WOM1,
MI_CT_WOM2,
MI_LI_MAN1,
MI_LI_MAN2,
MI_LI_WOM1,
MI_LI_WOM2,
MI_DOCKER1,
MI_DOCKER2,
MI_SCUM_MAN,
MI_SCUM_WOM,
MI_WORKER1,
MI_WORKER2,
MI_B_MAN1,
MI_B_MAN2,
MI_B_MAN3,
MI_B_WOM1,
MI_B_WOM2,
MI_B_WOM3,
MI_MOD_MAN,
MI_MOD_WOM,
MI_ST_MAN,
MI_ST_WOM,
MI_FAN_MAN1,
MI_FAN_MAN2,
MI_FAN_WOM,
MI_HOS_MAN,
MI_HOS_WOM,
MI_CONST1,
MI_CONST2,
MI_SHOPPER1,
MI_SHOPPER2,
MI_SHOPPER3,
MI_STUD_MAN,
MI_STUD_WOM,
MI_CAS_MAN,
MI_CAS_WOM,
MI_BUSKER1,
MI_BUSKER2,
MI_BUSKER3,
MI_BUSKER4,
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// three more peds possible
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MI_LAST_PED = 89,
MI_FIRST_VEHICLE,
MI_LANDSTAL = MI_FIRST_VEHICLE,
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MI_IDAHO,
MI_STINGER,
MI_LINERUN,
MI_PEREN,
MI_SENTINEL,
MI_PATRIOT,
MI_FIRETRUCK,
MI_TRASH,
MI_STRETCH,
MI_MANANA,
MI_INFERNUS,
MI_BLISTA,
MI_PONY,
MI_MULE,
MI_CHEETAH,
MI_AMBULAN,
MI_FBICAR,
MI_MOONBEAM,
MI_ESPERANT,
MI_TAXI,
MI_KURUMA,
MI_BOBCAT,
MI_MRWHOOP,
MI_BFINJECT,
MI_CORPSE,
MI_POLICE,
MI_ENFORCER,
MI_SECURICA,
MI_BANSHEE,
MI_PREDATOR,
MI_BUS,
MI_RHINO,
MI_BARRACKS,
MI_TRAIN,
MI_CHOPPER,
MI_DODO,
MI_COACH,
MI_CABBIE,
MI_STALLION,
MI_RUMPO,
MI_RCBANDIT,
MI_BELLYUP,
MI_MRWONGS,
MI_MAFIA,
MI_YARDIE,
MI_YAKUZA,
MI_DIABLOS,
MI_COLUMB ,
MI_HOODS,
MI_AIRTRAIN,
MI_DEADDODO,
MI_SPEEDER,
MI_REEFER,
MI_PANLANT,
MI_FLATBED,
MI_YANKEE,
MI_ESCAPE,
MI_BORGNINE,
MI_TOYZ,
MI_GHOST,
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// leftovers on PC
MI_MIAMI_RCBARON = 154,
MI_MIAMI_RCRAIDER = 155,
MI_MIAMI_SPARROW = 159,
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MI_GRENADE = 170,
MI_AK47,
MI_BASEBALL_BAT,
MI_COLT,
MI_MOLOTOV,
MI_ROCKETLAUNCHER,
MI_SHOTGUN,
MI_SNIPER,
MI_UZI,
MI_MISSILE,
MI_M16,
MI_FLAMETHROWER,
MI_BOMB,
MI_FINGERS,
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MI_CUTOBJ01 = 185,
MI_CUTOBJ02,
MI_CUTOBJ03,
MI_CUTOBJ04,
MI_CUTOBJ05,
MI_CAR_DOOR = 190,
MI_CAR_BUMPER,
MI_CAR_PANEL,
MI_CAR_BONNET,
MI_CAR_BOOT,
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MI_CAR_WHEEL,
MI_BODYPARTA,
MI_BODYPARTB,
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MI_AIRTRAIN_VLO = 198,
MI_LOPOLYGUY,
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NUM_DEFAULT_MODELS
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};
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enum{
NUM_OF_SPECIAL_CHARS = 4,
NUM_OF_CUTSCENE_OBJECTS = 5
};
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void InitModelIndices(void);
void MatchModelString(const char *name, int16 id);
void TestModelIndices(void);
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inline bool
IsGlass(int16 id)
{
return id == MI_GLASS1 ||
id == MI_GLASS2 ||
id == MI_GLASS3 ||
id == MI_GLASS4 ||
id == MI_GLASS5 ||
id == MI_GLASS6 ||
id == MI_GLASS7 ||
id == MI_GLASS8;
}
inline bool
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IsStreetLight(int16 id)
{
return id == MI_TRAFFICLIGHTS ||
id == MI_SINGLESTREETLIGHTS1 ||
id == MI_SINGLESTREETLIGHTS2 ||
id == MI_SINGLESTREETLIGHTS3 ||
id == MI_DOUBLESTREETLIGHTS;
}
inline bool
IsBodyPart(int16 id)
{
return id == MI_BODYPARTA || id == MI_BODYPARTB;
}
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// This is bad and should perhaps not be used
inline bool
IsBoatModel(int16 id)
{
return id == MI_PREDATOR ||
id == MI_REEFER ||
id == MI_SPEEDER ||
id == MI_GHOST;
}
inline bool
IsPedModel(int16 id)
{
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return id >= MI_PLAYER && id <= MI_LAST_PED;
}
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inline bool
IsTreeModel(int16 id)
{
return id == MI_TREE1 ||
id == MI_TREE2 ||
id == MI_TREE3 ||
id == MI_TREE4 ||
id == MI_TREE5 ||
id == MI_TREE6 ||
id == MI_TREE7 ||
id == MI_TREE8 ||
id == MI_TREE9 ||
id == MI_TREE10 ||
id == MI_TREE11 ||
id == MI_TREE12 ||
id == MI_TREE13 ||
id == MI_TREE14;
}
inline bool
IsBannerModel(int16 id)
{
return id == MI_CHINABANNER1 ||
id == MI_CHINABANNER2 ||
id == MI_CHINABANNER3 ||
id == MI_CHINABANNER4 ||
id == MI_CHINABANNER5 ||
id == MI_CHINABANNER6 ||
id == MI_CHINABANNER7 ||
id == MI_CHINABANNER8 ||
id == MI_CHINABANNER9 ||
id == MI_CHINABANNER10 ||
id == MI_CHINABANNER11 ||
id == MI_CHINABANNER12 ||
id == MI_ITALYBANNER1 ||
id == MI_CHINALANTERN;
}
inline bool
IsPickupModel(int16 id)
{
return id == MI_GRENADE ||
id == MI_AK47 ||
id == MI_BASEBALL_BAT ||
id == MI_COLT ||
id == MI_MOLOTOV ||
id == MI_ROCKETLAUNCHER ||
id == MI_SHOTGUN ||
id == MI_SNIPER ||
id == MI_UZI ||
id == MI_M16 ||
id == MI_FLAMETHROWER ||
id == MI_PICKUP_ADRENALINE ||
id == MI_PICKUP_BODYARMOUR ||
id == MI_PICKUP_INFO ||
id == MI_PICKUP_HEALTH ||
id == MI_PICKUP_BONUS ||
id == MI_PICKUP_BRIBE ||
id == MI_PICKUP_KILLFRENZY ||
id == MI_PICKUP_CAMERA;
}
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inline bool
IsPolicePedModel(int16 id)
{
return id == MI_COP ||
id == MI_SWAT ||
id == MI_FBI ||
id == MI_ARMY;
}
inline bool
IsPoliceVehicleModel(int16 id)
{
return id == MI_CHOPPER ||
id == MI_PREDATOR ||
id == MI_POLICE ||
id == MI_ENFORCER;
}
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inline bool
IsExplosiveThingModel(int16 id)
{
return id == MI_EXPLODINGBARREL ||
id == MI_PETROLPUMP;
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}
inline bool
IsFence(int16 id)
{
return id == MI_FENCE ||
id == MI_FENCE2;
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}