re3-wiiu/src/save/GenericGameStorage.cpp

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2020-01-14 00:13:42 +01:00
#include "common.h"
#include "main.h"
#include "patcher.h"
#include "Camera.h"
#include "Clock.h"
#include "FileMgr.h"
#include "GameLogic.h"
#include "Garages.h"
#include "GenericGameStorage.h"
#include "PCSave.h"
#include "PlayerPed.h"
#include "Pools.h"
#include "Script.h"
#include "Streaming.h"
#include "World.h"
char (&DefaultPCSaveFileName)[260] = *(char(*)[260])*(uintptr*)0x8E28C0;
char (&ValidSaveName)[260] = *(char(*)[260])*(uintptr*)0x8E2CBC;
char (&LoadFileName)[256] = *(char(*)[256])*(uintptr*)0x9403C4;
wchar (&SlotFileName)[SLOT_COUNT][260] = *(wchar(*)[SLOT_COUNT][260])*(uintptr*)0x6F07C8;
wchar (&SlotSaveDate)[SLOT_COUNT][70] = *(wchar(*)[SLOT_COUNT][70])*(uintptr*)0x72B858;
int &CheckSum = *(int*)0x8E2BE0;
eLevelName &m_LevelToLoad = *(eLevelName*)0x8E29CC;
char SaveFileNameJustSaved[260];
int (&Slots)[SLOT_COUNT+1] = *(int(*)[SLOT_COUNT+1])*(uintptr*)0x72803C;
CDate &CompileDateAndTime = *(CDate*)0x72BCB8;
C_PcSave &PcSaveHelper = *(C_PcSave*)0x8E2C60;
CDate::CDate()
{
m_nYear = 0;
m_nSecond = 0;
m_nMinute = 0;
m_nHour = 0;
m_nDay = 0;
m_nMonth = 0;
}
bool
CDate::operator>(const CDate &right)
{
if (m_nYear > right.m_nYear)
return true;
if (m_nYear != right.m_nYear)
return false;
if (m_nMonth > right.m_nMonth)
return true;
if (m_nMonth != right.m_nMonth)
return false;
if (m_nDay > right.m_nDay)
return true;
if (m_nDay != right.m_nDay)
return false;
if (m_nHour > right.m_nHour)
return true;
if (m_nHour != right.m_nHour)
return false;
if (m_nMinute > right.m_nMinute)
return true;
if (m_nMinute != right.m_nMinute)
return false;
return m_nSecond > right.m_nSecond;
}
bool
CDate::operator<(const CDate &right)
{
if (m_nYear < right.m_nYear)
return true;
if (m_nYear != right.m_nYear)
return false;
if (m_nMonth < right.m_nMonth)
return true;
if (m_nMonth != right.m_nMonth)
return false;
if (m_nDay < right.m_nDay)
return true;
if (m_nDay != right.m_nDay)
return false;
if (m_nHour < right.m_nHour)
return true;
if (m_nHour != right.m_nHour)
return false;
if (m_nMinute < right.m_nMinute)
return true;
if (m_nMinute != right.m_nMinute)
return false;
return m_nSecond < right.m_nSecond;
}
bool
CDate::operator==(const CDate &right)
{
if (m_nYear != right.m_nYear || m_nMonth != right.m_nMonth || m_nDay != right.m_nDay || m_nHour != right.m_nHour || m_nMinute != right.m_nMinute)
return false;
return m_nSecond == right.m_nSecond;
}
void
CDate::PopulateDateFields(int8 &second, int8 &minute, int8 &hour, int8 &day, int8 &month, int16 year)
{
m_nSecond = second;
m_nMinute = minute;
m_nHour = hour;
m_nDay = day;
m_nMonth = month;
m_nYear = year;
}
WRAPPER bool GenericSave(int file) { EAXJMP(0x58F8D0); }
WRAPPER bool GenericLoad() { EAXJMP(0x590A00); }
bool
ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size)
{
file = CFileMgr::OpenFile(LoadFileName, "rb");
if (file == 0) {
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN;
return false;
}
CFileMgr::Read(file, (const char*)&size, 4);
if (CFileMgr::GetErrorReadWrite(file)) {
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ;
if (!CloseFile(file))
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
return false;
}
return true;
}
bool
ReadDataFromFile(int32 file, uint8 *buf, uint32 size)
{
if (file == 0) {
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN;
return false;
}
size_t read_size = CFileMgr::Read(file, (const char*)buf, size);
if (CFileMgr::GetErrorReadWrite(file) || read_size != size) {
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ;
if (!CloseFile(file))
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
return false;
}
return true;
}
bool
CloseFile(int32 file)
{
return CFileMgr::CloseFile(file) == 0;
}
void
DoGameSpecificStuffAfterSucessLoad()
{
StillToFadeOut = true;
JustLoadedDontFadeInYet = true;
CTheScripts::Process();
}
bool
CheckSlotDataValid(int32 slot)
{
PcSaveHelper.nErrorCode = SAVESTATUS_SUCCESSFUL;
if (CheckDataNotCorrupt(slot, LoadFileName)) {
CStreaming::DeleteAllRwObjects();
return true;
}
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_DATA_INVALID;
return false;
}
void
MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize)
{
presize = buf;
buf += 4;
postsize = buf;
}
void
CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size)
{
*(uint32*)buf = size;
size = align4bytes(size);
postbuf2 += size;
postbuf = postbuf2;
}
void
DoGameSpecificStuffBeforeSave()
{
CGameLogic::PassTime(360);
CPlayerPed *ped = FindPlayerPed();
ped->m_fCurrentStamina = ped->m_fMaxStamina;
CGame::TidyUpMemory(true, false);
}
void
MakeValidSaveName(int32 slot)
{
ValidSaveName[0] = '\0';
sprintf(ValidSaveName, "%s%i", DefaultPCSaveFileName, slot + 1);
strncat(ValidSaveName, ".b", 5);
}
wchar *
GetSavedGameDateAndTime(int32 slot)
{
return SlotSaveDate[slot];
}
wchar *
GetNameOfSavedGame(int32 slot)
{
return SlotFileName[slot];
}
bool
CheckDataNotCorrupt(int32 slot, char *name)
{
char filename[100];
int32 blocknum = 0;
eLevelName level = LEVEL_NONE;
CheckSum = 0;
uint32 bytes_pocessed = 0;
sprintf(filename, "%s%i%s", DefaultPCSaveFileName, slot + 1, ".b");
int file = CFileMgr::OpenFile(filename, "rb");
if (file == 0)
return false;
strcpy(name, filename);
while (201729 - bytes_pocessed > 4 && blocknum < 40) {
int32 blocksize;
if (!ReadDataFromFile(file, (uint8*)&blocksize, 4)) {
CloseFile(file);
return false;
}
if (blocksize > align4bytes(sizeof(work_buff)))
blocksize = sizeof(work_buff) - 4;
if (!ReadDataFromFile(file, work_buff, align4bytes(blocksize))) {
CloseFile(file);
return false;
}
CheckSum += ((uint8*)&blocksize)[0];
CheckSum += ((uint8*)&blocksize)[1];
CheckSum += ((uint8*)&blocksize)[2];
CheckSum += ((uint8*)&blocksize)[3];
uint8 *_work_buf = work_buff;
for (int i = 0; i < align4bytes(blocksize); i++) {
CheckSum += *_work_buf++;
bytes_pocessed++;
}
if (blocknum == 0)
level = *(eLevelName*)&work_buff[4];
blocknum++;
}
int32 _checkSum;
if (ReadDataFromFile(file, (uint8*)&_checkSum, 4)) {
if (CloseFile(file)) {
if (CheckSum == _checkSum) {
m_LevelToLoad = level;
return true;
}
return false;
}
return false;
}
CloseFile(file);
return false;
}
bool
RestoreForStartLoad()
{
uint8 buf[999];
int file = CFileMgr::OpenFile(LoadFileName, "rb");
if (file == 0) {
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN;
return false;
}
ReadDataFromFile(file, buf, 999);
if (CFileMgr::GetErrorReadWrite(file)) {
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ;
if (!CloseFile(file))
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
return false;
} else {
CGame::currLevel = *(eLevelName*)&buf[72];
TheCamera.GetPosition() = *(CVector*)&buf[76];
CStreaming::RemoveUnusedBigBuildings(*(eLevelName*)&buf[72]);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
CCollision::SortOutCollisionAfterLoad();
CStreaming::RequestBigBuildings(CGame::currLevel);
CStreaming::LoadAllRequestedModels(false);
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
CGame::TidyUpMemory(true, false);
if (CloseFile(file)) {
return true;
} else {
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
return false;
}
}
}
int
align4bytes(int32 size)
{
return (size + 3) & 0xFFFFFFFC;
}
STARTPATCHES
//InjectHook(0x58F8D0, GenericSave, PATCH_JUMP);
//InjectHook(0x590A00, GenericLoad, PATCH_JUMP);
InjectHook(0x591910, ReadInSizeofSaveFileBuffer, PATCH_JUMP);
InjectHook(0x591990, ReadDataFromFile, PATCH_JUMP);
InjectHook(0x591A00, CloseFile, PATCH_JUMP);
InjectHook(0x591A20, DoGameSpecificStuffAfterSucessLoad, PATCH_JUMP);
InjectHook(0x591A40, CheckSlotDataValid, PATCH_JUMP);
InjectHook(0x591A80, MakeSpaceForSizeInBufferPointer, PATCH_JUMP);
InjectHook(0x591AA0, CopySizeAndPreparePointer, PATCH_JUMP);
InjectHook(0x591AE0, DoGameSpecificStuffBeforeSave, PATCH_JUMP);
InjectHook(0x591B10, MakeValidSaveName, PATCH_JUMP);
InjectHook(0x591B50, GetSavedGameDateAndTime, PATCH_JUMP);
InjectHook(0x591B60, GetNameOfSavedGame, PATCH_JUMP);
InjectHook(0x591B70, CheckDataNotCorrupt, PATCH_JUMP);
InjectHook(0x591D60, RestoreForStartLoad, PATCH_JUMP);
InjectHook(0x591E80, align4bytes, PATCH_JUMP);
ENDPATCHES