2019-05-15 16:52:37 +02:00
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#pragma once
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// same as RW skeleton
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enum Key
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{
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// ascii...
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KEY_ESC = 128,
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KEY_F1 = 129,
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KEY_F2 = 130,
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KEY_F3 = 131,
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KEY_F4 = 132,
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KEY_F5 = 133,
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KEY_F6 = 134,
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KEY_F7 = 135,
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KEY_F8 = 136,
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KEY_F9 = 137,
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KEY_F10 = 138,
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KEY_F11 = 139,
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KEY_F12 = 140,
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KEY_INS = 141,
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KEY_DEL = 142,
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KEY_HOME = 143,
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KEY_END = 144,
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KEY_PGUP = 145,
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KEY_PGDN = 146,
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KEY_UP = 147,
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KEY_DOWN = 148,
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KEY_LEFT = 149,
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KEY_RIGHT = 150,
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// some stuff ommitted
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KEY_BACKSP = 168,
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KEY_TAB = 169,
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KEY_CAPSLK = 170,
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KEY_ENTER = 171,
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KEY_LSHIFT = 172,
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KEY_RSHIFT = 173,
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KEY_LCTRL = 174,
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KEY_RCTRL = 175,
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KEY_LALT = 176,
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KEY_RALT = 177,
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KEY_NULL, // unused
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KEY_NUMKEYS,
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};
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class CControllerState
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{
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public:
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2019-05-29 18:06:33 +02:00
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int16 LeftStickX, LeftStickY;
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int16 RightStickX, RightStickY;
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int16 LeftShoulder1, LeftShoulder2;
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int16 RightShoulder1, RightShoulder2;
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int16 DPadUp, DPadDown, DPadLeft, DPadRight;
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int16 Start, Select;
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int16 Square, Triangle, Cross, Circle;
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int16 LeftShock, RightShock;
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int16 NetworkTalk;
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float GetLeftStickX(void) { return LeftStickX/32767.0f; };
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float GetLeftStickY(void) { return LeftStickY/32767.0f; };
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float GetRightStickX(void) { return RightStickX/32767.0f; };
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float GetRightStickY(void) { return RightStickY/32767.0f; };
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2019-05-15 16:52:37 +02:00
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void Clear(void);
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};
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static_assert(sizeof(CControllerState) == 0x2A, "CControllerState: error");
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struct CMouseControllerState
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{
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uint32 btns; // bit 0-2 button 1-3
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int x, y;
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};
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class CPad
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{
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public:
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CControllerState NewState;
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CControllerState OldState;
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CControllerState PCTempKeyState;
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CControllerState PCTempJoyState;
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CControllerState PCTempMouseState;
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// straight out of my IDB
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int16 Phase;
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int16 Mode;
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int16 ShakeDur;
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int8 ShakeFreq;
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int8 bHornHistory[5];
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int8 iCurrHornHistory;
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int8 DisablePlayerControls;
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int8 JustOutOfFrontEnd;
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int8 bApplyBrakes;
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int32 unk[3];
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int32 LastTimeTouched;
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int32 AverageWeapon;
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int32 AverageEntries;
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static CPad *Pads; //[2];
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static uint16 *OldKeyState; //[KEY_NUMKEYS];
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static uint16 *NewKeyState; //[KEY_NUMKEYS];
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static uint16 *TempKeyState; //[KEY_NUMKEYS];
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static CMouseControllerState &OldMouseControllerState;
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static CMouseControllerState &NewMouseControllerState;
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static CMouseControllerState &PCTempMouseControllerState;
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2019-05-29 18:06:33 +02:00
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int GetLeftShoulder1(void) { return NewState.LeftShoulder1; }
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int GetLeftShoulder2(void) { return NewState.LeftShoulder2; }
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int GetRightShoulder1(void) { return NewState.RightShoulder1; }
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int GetRightShoulder2(void) { return NewState.RightShoulder2; }
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bool ForceCameraBehindPlayer(void);
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bool GetWeapon(void);
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bool GetLookBehindForCar(void);
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bool GetLookBehindForPed(void);
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bool GetLookLeft(void);
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bool GetLookRight(void);
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2019-05-15 16:52:37 +02:00
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static CPad *GetPad(int n) { return &Pads[n]; }
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2019-05-30 21:24:47 +02:00
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static void PrintErrorMessage(void);
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2019-05-15 16:52:37 +02:00
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};
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static_assert(sizeof(CPad) == 0xFC, "CPad: error");
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#define IsButtonJustDown(pad, btn) \
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(!(pad)->OldState.btn && (pad)->NewState.btn)
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