fix backface culling

This commit is contained in:
aap 2020-12-27 19:53:10 +01:00
parent 00da91b73f
commit 013e9b9992

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@ -1158,6 +1158,7 @@ MattRenderScene(void)
// CMattRenderer::ResetRenderStates // CMattRenderer::ResetRenderStates
/// CRenderer::ClearForFrame(); // before ConstructRenderList /// CRenderer::ClearForFrame(); // before ConstructRenderList
// CClock::CalcEnvMapTimeMultiplicator // CClock::CalcEnvMapTimeMultiplicator
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
CWaterLevel::RenderWater(); // actually CMattRenderer::RenderWater CWaterLevel::RenderWater(); // actually CMattRenderer::RenderWater
// CClock::ms_EnvMapTimeMultiplicator = 1.0f; // CClock::ms_EnvMapTimeMultiplicator = 1.0f;
// cWorldStream::ClearDynamics // cWorldStream::ClearDynamics
@ -1179,6 +1180,7 @@ if(gbRenderBoats)
CRenderer::RenderBoats(); CRenderer::RenderBoats();
if(gbRenderFadingInUnderwaterEntities) if(gbRenderFadingInUnderwaterEntities)
CRenderer::RenderFadingInUnderwaterEntities(); CRenderer::RenderFadingInUnderwaterEntities();
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
if(gbRenderWater) if(gbRenderWater)
CRenderer::RenderTransparentWater(); CRenderer::RenderTransparentWater();