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synced 2024-11-23 17:49:16 +01:00
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016ff5b4aa
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gamefiles/TEXT/american.gxt
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gamefiles/TEXT/american.gxt
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gamefiles/TEXT/french.gxt
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gamefiles/TEXT/french.gxt
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gamefiles/TEXT/german.gxt
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gamefiles/TEXT/german.gxt
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gamefiles/TEXT/italian.gxt
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gamefiles/TEXT/italian.gxt
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gamefiles/TEXT/spanish.gxt
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@ -442,6 +442,11 @@ CCarCtrl::GenerateOneRandomCar()
|
||||
pVehicle->GetRight() = CVector(forwardY, -forwardX, 0.0f);
|
||||
pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
|
||||
|
||||
float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
|
||||
float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirY();
|
||||
float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirX();
|
||||
float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirY();
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
CCarPathLink* pCurrentLink;
|
||||
CCarPathLink* pNextLink;
|
||||
@ -452,10 +457,6 @@ CCarCtrl::GenerateOneRandomCar()
|
||||
float directionNextLinkX;
|
||||
float directionNextLinkY;
|
||||
if (positionBetweenNodes < 0.5f) {
|
||||
float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
|
||||
float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirY();
|
||||
float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirX();
|
||||
float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirY();
|
||||
|
||||
pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
|
||||
pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
|
||||
@ -486,11 +487,6 @@ CCarCtrl::GenerateOneRandomCar()
|
||||
pVehicle->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() -
|
||||
(uint32)((positionBetweenNodes - 0.5f) * pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve);
|
||||
|
||||
float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
|
||||
float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirY();
|
||||
float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirX();
|
||||
float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirY();
|
||||
|
||||
pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
|
||||
pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
|
||||
positionOnCurrentLinkIncludingLane = CVector(
|
||||
|
@ -148,7 +148,7 @@ class CGarage
|
||||
return Abs(TheCamera.GetPosition().x - GetGarageCenterX()) > SWITCH_GARAGE_DISTANCE_CLOSE ||
|
||||
Abs(TheCamera.GetPosition().y - GetGarageCenterY()) > SWITCH_GARAGE_DISTANCE_CLOSE;
|
||||
#else
|
||||
return Abs(TheCamera.GetPosition().x - m_fInfX) > SWITCH_GARAGE_DISTANCE_CLOSE ||
|
||||
return Abs(TheCamera.GetPosition().x - m_fInfX) > SWITCH_GARAGE_DISTANCE_CLOSE ||
|
||||
Abs(TheCamera.GetPosition().y - m_fInfY) > SWITCH_GARAGE_DISTANCE_CLOSE;
|
||||
#endif
|
||||
}
|
||||
|
@ -57,9 +57,7 @@ public:
|
||||
static void RestoreInfoForMatrix(CMatrix&, CCarStateEachFrame*);
|
||||
static void RestoreInfoForCar(CAutomobile*, CCarStateEachFrame*, bool);
|
||||
static void ProcessControlCars(void);
|
||||
#if (defined(GTA_PS2) || defined(FIX_BUGS))
|
||||
static bool ShouldThisPadBeLeftAlone(uint8 pad);
|
||||
#endif
|
||||
static void GiveUsACar(int32, CVector, float, CAutomobile**, uint8, uint8);
|
||||
static void StartChaseScene(float);
|
||||
static void CleanUpChaseScene(void);
|
||||
|
@ -3621,6 +3621,8 @@ CCamera::LoadPathSplines(int file)
|
||||
m_arrPathArray[i].m_arr_PathData[j] = atof(token);
|
||||
i++;
|
||||
j = 0;
|
||||
if (i == MAX_NUM_OF_SPLINETYPES)
|
||||
reading = false;
|
||||
memset(token, 0, 32);
|
||||
n = 0;
|
||||
}
|
||||
|
@ -35,7 +35,7 @@
|
||||
|
||||
CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];
|
||||
|
||||
CPtrList CWorld::ms_bigBuildingsList[4];
|
||||
CPtrList CWorld::ms_bigBuildingsList[NUM_LEVELS];
|
||||
CPtrList CWorld::ms_listMovingEntityPtrs;
|
||||
CSector CWorld::ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X];
|
||||
uint16 CWorld::ms_nCurrentScanCode;
|
||||
@ -1788,13 +1788,13 @@ CWorld::ShutDown(void)
|
||||
pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush();
|
||||
#endif
|
||||
}
|
||||
for(int32 i = 0; i < 4; i++) {
|
||||
for(CPtrNode *pNode = GetBigBuildingList((eLevelName)i).first; pNode; pNode = pNode->next) {
|
||||
for(int32 i = 0; i < NUM_LEVELS; i++) {
|
||||
for(CPtrNode *pNode = ms_bigBuildingsList[i].first; pNode; pNode = pNode->next) {
|
||||
CEntity *pEntity = (CEntity *)pNode->item;
|
||||
// Maybe remove from world here?
|
||||
delete pEntity;
|
||||
}
|
||||
GetBigBuildingList((eLevelName)i).Flush();
|
||||
ms_bigBuildingsList[i].Flush();
|
||||
}
|
||||
for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) {
|
||||
CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y);
|
||||
|
@ -55,7 +55,7 @@ struct CStoredCollPoly;
|
||||
|
||||
class CWorld
|
||||
{
|
||||
static CPtrList ms_bigBuildingsList[4];
|
||||
static CPtrList ms_bigBuildingsList[NUM_LEVELS];
|
||||
static CPtrList ms_listMovingEntityPtrs;
|
||||
static CSector ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X];
|
||||
static uint16 ms_nCurrentScanCode;
|
||||
|
@ -14,6 +14,12 @@
|
||||
#include "soundlist.h"
|
||||
#include "WaterLevel.h"
|
||||
#include "Timecycle.h"
|
||||
#include "Stats.h"
|
||||
#include "SpecialFX.h"
|
||||
|
||||
#define BEACHBALL_MAX_SCORE 250
|
||||
// the proportion of the ball speed compared to the player speed when it hits the player
|
||||
#define BEACHBALL_SPEED_PROPORTION 0.4f
|
||||
|
||||
int16 CObject::nNoTempObjects;
|
||||
//int16 CObject::nBodyCastHealth = 1000;
|
||||
@ -33,8 +39,8 @@ CObject::CObject(void)
|
||||
m_bCameraToAvoidThisObject = false;
|
||||
ObjectCreatedBy = UNKNOWN_OBJECT;
|
||||
m_nEndOfLifeTime = 0;
|
||||
// m_nRefModelIndex = -1; // duplicate
|
||||
// bUseVehicleColours = false; // duplicate
|
||||
// m_nRefModelIndex = -1; // duplicate
|
||||
// bUseVehicleColours = false; // duplicate
|
||||
m_colour2 = 0;
|
||||
m_colour1 = m_colour2;
|
||||
m_nBonusValue = 0;
|
||||
@ -47,7 +53,7 @@ CObject::CObject(void)
|
||||
bHasBeenDamaged = false;
|
||||
m_nRefModelIndex = -1;
|
||||
bUseVehicleColours = false;
|
||||
// bIsStreetLight = false; // duplicate
|
||||
// bIsStreetLight = false; // duplicate
|
||||
m_pCurSurface = nil;
|
||||
m_pCollidingEntity = nil;
|
||||
m_nBeachballBounces = 0;
|
||||
@ -84,16 +90,16 @@ CObject::~CObject(void)
|
||||
{
|
||||
CRadar::ClearBlipForEntity(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(this));
|
||||
|
||||
if(m_nRefModelIndex != -1)
|
||||
if (m_nRefModelIndex != -1)
|
||||
CModelInfo::GetModelInfo(m_nRefModelIndex)->RemoveRef();
|
||||
|
||||
if(ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0)
|
||||
if (ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0)
|
||||
nNoTempObjects--;
|
||||
}
|
||||
|
||||
void
|
||||
CObject::ProcessControl(void)
|
||||
{
|
||||
void
|
||||
CObject::ProcessControl(void)
|
||||
{
|
||||
CVector point, impulse;
|
||||
if (m_nCollisionDamageEffect)
|
||||
ObjectDamage(m_fDamageImpulse);
|
||||
@ -107,7 +113,8 @@ CObject::ProcessControl(void)
|
||||
m_vecMoveSpeed *= fTimeStep;
|
||||
m_vecTurnSpeed *= fTimeStep;
|
||||
}
|
||||
if ((GetModelIndex() == MI_EXPLODINGBARREL || GetModelIndex() == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible
|
||||
int16 mi = GetModelIndex();
|
||||
if ((mi == MI_EXPLODINGBARREL || mi == MI_PETROLPUMP || mi == MI_PETROLPUMP2) && bHasBeenDamaged && bIsVisible
|
||||
&& (CGeneral::GetRandomNumber() & 0x1F) == 10) {
|
||||
bExplosionProof = true;
|
||||
bIsVisible = false;
|
||||
@ -115,11 +122,73 @@ CObject::ProcessControl(void)
|
||||
bAffectedByGravity = false;
|
||||
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
if (mi == MI_RCBOMB) {
|
||||
float fTurnForce = -(m_fTurnMass / 20.0f);
|
||||
CPhysical::ApplyTurnForce(m_vecMoveSpeed * fTurnForce, -GetForward());
|
||||
float fScalar = 1.0f - m_vecMoveSpeed.MagnitudeSqr() / 5.0f;
|
||||
float fScalarTimed = Pow(fScalar, CTimer::GetTimeStep());
|
||||
m_vecMoveSpeed *= fScalarTimed;
|
||||
}
|
||||
if (mi == MI_BEACHBALL) {
|
||||
float fTimeStep = Pow(0.95f, CTimer::GetTimeStep());
|
||||
float fPreviousVecSpeedMag = m_vecMoveSpeed.Magnitude2D();
|
||||
m_vecMoveSpeed.x *= fTimeStep;
|
||||
m_vecMoveSpeed.y *= fTimeStep;
|
||||
m_vecMoveSpeed.z += fPreviousVecSpeedMag - m_vecMoveSpeed.Magnitude2D();
|
||||
if (!FindPlayerVehicle()) {
|
||||
CVector distance;
|
||||
distance.x = FindPlayerCoors().x - GetPosition().x;
|
||||
distance.y = FindPlayerCoors().y - GetPosition().y;
|
||||
distance.z = FindPlayerCoors().z - GetPosition().z;
|
||||
if (distance.z > 0.0 && distance.z < 1.5f && distance.Magnitude2D() < 1.0f) {
|
||||
CVector playerSpeed = FindPlayerSpeed();
|
||||
if (fPreviousVecSpeedMag < 0.05f && playerSpeed.Magnitude() > 0.1f) {
|
||||
playerSpeed.z = 0.0f;
|
||||
playerSpeed.Normalise();
|
||||
playerSpeed.z = 0.3f;
|
||||
m_vecMoveSpeed = CVector(
|
||||
playerSpeed.x * BEACHBALL_SPEED_PROPORTION,
|
||||
playerSpeed.y * BEACHBALL_SPEED_PROPORTION,
|
||||
0.3f * BEACHBALL_SPEED_PROPORTION
|
||||
);
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, GetPosition());
|
||||
m_vecTurnSpeed += CVector(
|
||||
((CGeneral::GetRandomNumber() % 16) - 7) / 10.0f,
|
||||
((CGeneral::GetRandomNumber() % 16) - 7) / 10.0f,
|
||||
0.0f);
|
||||
if (m_nBeachballBounces > 0) {
|
||||
m_nBeachballBounces++;
|
||||
}
|
||||
if (m_nBeachballBounces > 0) {
|
||||
sprintf(gString, "%d", m_nBeachballBounces);
|
||||
CMoneyMessages::RegisterOne(GetPosition(), gString, 255, 50, 0, 0.6f, 0.5f);
|
||||
CStats::RegisterHighestScore(3, m_nBeachballBounces);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (distance.z > -1.05 && distance.z < -0.6 && m_vecMoveSpeed.z < 0.0f && distance.Magnitude2D() < 0.9f) {
|
||||
m_vecMoveSpeed.x += (CGeneral::GetRandomNumber() % 8 - 3) / 100.0f;
|
||||
m_vecMoveSpeed.y += (CGeneral::GetRandomNumber() % 8 - 3) / 100.0f;
|
||||
m_vecMoveSpeed.z = Max(m_vecMoveSpeed.z + 0.3f, 0.2f);
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, GetPosition());
|
||||
m_vecTurnSpeed.x += (CGeneral::GetRandomNumber() % 16 - 7) / 10.0f;
|
||||
m_vecTurnSpeed.y += (CGeneral::GetRandomNumber() % 16 - 7) / 10.0f;
|
||||
m_nBeachballBounces++;
|
||||
m_nBeachballBounces = Min(m_nBeachballBounces, BEACHBALL_MAX_SCORE);
|
||||
sprintf(gString, "%d", m_nBeachballBounces);
|
||||
CMoneyMessages::RegisterOne(GetPosition(), gString, 255, 50, 0, 0.6f, 0.5f);
|
||||
CStats::RegisterHighestScore(3, m_nBeachballBounces);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (bIsBIGBuilding) {
|
||||
bIsInSafePosition = true;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
void
|
||||
CObject::Teleport(CVector vecPos)
|
||||
{
|
||||
{
|
||||
CWorld::Remove(this);
|
||||
m_matrix.GetPosition() = vecPos;
|
||||
m_matrix.UpdateRW();
|
||||
@ -245,7 +314,7 @@ CObject::Render(void)
|
||||
bool
|
||||
CObject::SetupLighting(void)
|
||||
{
|
||||
if(bRenderScorched){
|
||||
if (bRenderScorched) {
|
||||
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
|
||||
return true;
|
||||
} else if (bIsPickup) {
|
||||
@ -262,14 +331,14 @@ CObject::SetupLighting(void)
|
||||
void
|
||||
CObject::RemoveLighting(bool reset)
|
||||
{
|
||||
if(reset) {
|
||||
if (reset) {
|
||||
SetAmbientColours();
|
||||
DeActivateDirectional();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CObject::ObjectDamage(float amount)
|
||||
void
|
||||
CObject::ObjectDamage(float amount)
|
||||
{
|
||||
if (!m_nCollisionDamageEffect || !bUsesCollision)
|
||||
return;
|
||||
@ -287,132 +356,361 @@ CObject::ObjectDamage(float amount)
|
||||
}
|
||||
#endif
|
||||
if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
|
||||
const CVector& vecPos = m_matrix.GetPosition();
|
||||
const CVector &vecPos = m_matrix.GetPosition();
|
||||
const float fDirectionZ = 0.0002f * amount;
|
||||
switch (m_nCollisionDamageEffect)
|
||||
{
|
||||
case DAMAGE_EFFECT_CHANGE_MODEL:
|
||||
bRenderDamaged = true;
|
||||
break;
|
||||
case DAMAGE_EFFECT_SPLIT_MODEL:
|
||||
break;
|
||||
case DAMAGE_EFFECT_SMASH_COMPLETELY:
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
break;
|
||||
case DAMAGE_EFFECT_CHANGE_THEN_SMASH:
|
||||
if (!bRenderDamaged) {
|
||||
switch (m_nCollisionDamageEffect) {
|
||||
case DAMAGE_EFFECT_CHANGE_MODEL:
|
||||
bRenderDamaged = true;
|
||||
return;
|
||||
case DAMAGE_EFFECT_SPLIT_MODEL:
|
||||
return;
|
||||
case DAMAGE_EFFECT_SMASH_AND_DAMAGE_TRAFFICLIGHTS:
|
||||
{
|
||||
static RwRGBA debrisColor = { 0xc8,0xc8,0xc8,0xff };
|
||||
if (bRenderDamaged) {
|
||||
break;
|
||||
}
|
||||
bRenderDamaged = true;
|
||||
CVector min = 0.85f * GetColModel()->boundingBox.min;
|
||||
CVector max = 0.85f * GetColModel()->boundingBox.max;
|
||||
min.z = max.z;
|
||||
min = GetMatrix() * min;
|
||||
max = GetMatrix() * max;
|
||||
CVector temp = (max - min) * 0.02f;
|
||||
for (int32 i = 0; i < 50; i++) {
|
||||
CVector vecDir = CVector(
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||
CGeneral::GetRandomNumberInRange(0.10f, 0.25f)
|
||||
);
|
||||
++nFrameGen;
|
||||
int32 currentFrame = nFrameGen & 3;
|
||||
CVector pos = min + temp * (float)i;
|
||||
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
||||
float fColorFactor = CGeneral::GetRandomNumberInRange(0.6f, 1.2f);
|
||||
RwRGBA color = debrisColor;
|
||||
color.red *= fColorFactor;
|
||||
color.green *= fColorFactor;
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-0.40f, 0.40f);
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, pos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
|
||||
}
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, min);
|
||||
break;
|
||||
}
|
||||
else {
|
||||
case DAMAGE_EFFECT_CHANGE_THEN_SMASH: {
|
||||
if (!bRenderDamaged) {
|
||||
bRenderDamaged = true;
|
||||
return;
|
||||
}
|
||||
// fall through
|
||||
}
|
||||
case DAMAGE_EFFECT_SMASH_COMPLETELY: {
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
if (!GetIsStatic()) {
|
||||
RemoveFromMovingList();
|
||||
}
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: {
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
const RwRGBA color = { 96, 48, 0, 255 };
|
||||
for (int32 i = 0; i < 25; i++) {
|
||||
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
|
||||
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
|
||||
++nFrameGen;
|
||||
int32 currentFrame = nFrameGen & 3;
|
||||
float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
|
||||
RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom) , color.blue, color.alpha };
|
||||
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
|
||||
case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY:
|
||||
case DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY:
|
||||
{
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
if (!GetIsStatic()) {
|
||||
RemoveFromMovingList();
|
||||
}
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
const RwRGBA color = { 96, 48, 0, 255 };
|
||||
for (int32 i = 0; i < 25; i++) {
|
||||
CVector vecDir = CVector(
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
|
||||
);
|
||||
++nFrameGen;
|
||||
int32 currentFrame = nFrameGen & 3;
|
||||
RwRGBA randomColor = color;
|
||||
switch (m_nCollisionDamageEffect) {
|
||||
case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: {
|
||||
float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
|
||||
randomColor.red *= fRandom;
|
||||
randomColor.green *= fRandom;
|
||||
randomColor.blue *= fRandom;
|
||||
break;
|
||||
}
|
||||
case DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY: {
|
||||
randomColor.red = 0xff;
|
||||
randomColor.green = 0xfc;
|
||||
break;
|
||||
}
|
||||
}
|
||||
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
|
||||
}
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
|
||||
break;
|
||||
}
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
|
||||
break;
|
||||
}
|
||||
case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
const RwRGBA color = { 128, 128, 128, 255 };
|
||||
for (int32 i = 0; i < 45; i++) {
|
||||
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
|
||||
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
|
||||
++nFrameGen;
|
||||
int32 currentFrame = nFrameGen & 3;
|
||||
float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f);
|
||||
RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha };
|
||||
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
|
||||
case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY:
|
||||
{
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
if (!GetIsStatic()) {
|
||||
RemoveFromMovingList();
|
||||
}
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
static const RwRGBA color = { 128, 128, 128, 255 };
|
||||
CVector position = GetPosition();
|
||||
for (int32 i = 0; i < 45; i++) {
|
||||
CVector vecDir = CVector(
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
|
||||
);
|
||||
++nFrameGen;
|
||||
int32 currentFrame = nFrameGen & 3;
|
||||
float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 1.0f);
|
||||
RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha };
|
||||
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
|
||||
}
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
|
||||
break;
|
||||
}
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
|
||||
break;
|
||||
}
|
||||
case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
const RwRGBA color1 = { 200, 0, 0, 255 };
|
||||
const RwRGBA color2 = { 200, 200, 200, 255 };
|
||||
for (int32 i = 0; i < 10; i++) {
|
||||
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
|
||||
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
|
||||
++nFrameGen;
|
||||
int32 currentFrame = nFrameGen & 3;
|
||||
RwRGBA color = color2;
|
||||
if (nFrameGen & 1)
|
||||
color = color1;
|
||||
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
|
||||
case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY:
|
||||
case DAMAGE_EFFECT_BURST_BEACHBALL:
|
||||
{
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
if (!GetIsStatic()) {
|
||||
RemoveFromMovingList();
|
||||
}
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
const RwRGBA color1 = { 200, 0, 0, 255 };
|
||||
const RwRGBA color2 = { 200, 200, 200, 255 };
|
||||
for (int32 i = 0; i < 10; i++) {
|
||||
CVector vecDir = CVector(
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
|
||||
);
|
||||
++nFrameGen;
|
||||
int32 currentFrame = nFrameGen & 3;
|
||||
RwRGBA color = color2;
|
||||
if (nFrameGen & 1)
|
||||
color = color1;
|
||||
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
|
||||
}
|
||||
if (m_nCollisionDamageEffect == DAMAGE_EFFECT_BURST_BEACHBALL) {
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, vecPos);
|
||||
} else {
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
|
||||
}
|
||||
break;
|
||||
}
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
|
||||
break;
|
||||
}
|
||||
case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
const RwRGBA color1 = { 200, 0, 0, 255 };
|
||||
const RwRGBA color2 = { 200, 200, 200, 255 };
|
||||
for (int32 i = 0; i < 32; i++) {
|
||||
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
|
||||
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
|
||||
++nFrameGen;
|
||||
int32 currentFrame = nFrameGen & 3;
|
||||
RwRGBA color = color2;
|
||||
if (nFrameGen & 1)
|
||||
color = color1;
|
||||
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
|
||||
case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY:
|
||||
{
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
if (!GetIsStatic()) {
|
||||
RemoveFromMovingList();
|
||||
}
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
const RwRGBA color1 = { 200, 0, 0, 255 };
|
||||
const RwRGBA color2 = { 200, 200, 200, 255 };
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
for (int32 i = 0; i < 32; i++) {
|
||||
CVector vecDir = CVector(
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
|
||||
);
|
||||
++nFrameGen;
|
||||
int32 currentFrame = nFrameGen & 3;
|
||||
const RwRGBA &color = nFrameGen & 1 ? color1 : color2;
|
||||
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
|
||||
}
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
|
||||
break;
|
||||
}
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
|
||||
break;
|
||||
}
|
||||
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW1:
|
||||
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW2:
|
||||
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW3:
|
||||
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW4:
|
||||
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5:
|
||||
{
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
if (!GetIsStatic()) {
|
||||
RemoveFromMovingList();
|
||||
}
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
CRGBA possibleColor1;
|
||||
CRGBA possibleColor2;
|
||||
switch (m_nCollisionDamageEffect) {
|
||||
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW1:
|
||||
possibleColor1 = CRGBA(0xC0, 0x3E, 0xC, 0xFF);
|
||||
possibleColor2 = possibleColor1;
|
||||
break;
|
||||
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW2:
|
||||
possibleColor1 = CRGBA(0xA3, 0x36, 0x21, 0xFF);
|
||||
possibleColor2 = possibleColor1;
|
||||
break;
|
||||
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW3:
|
||||
possibleColor1 = CRGBA(0x12, 0x31, 0x24, 0xFF);
|
||||
possibleColor2 = possibleColor1;
|
||||
break;
|
||||
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW4:
|
||||
possibleColor1 = CRGBA(0xC0, 0xC8, 0xBE, 0xFF);
|
||||
possibleColor2 = CRGBA(0x10, 0x57, 0x85, 0xFF);
|
||||
break;
|
||||
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5:
|
||||
possibleColor1 = CRGBA(0xD0, 0x94, 0x1B, 0xFF);
|
||||
possibleColor2 = possibleColor1;
|
||||
break;
|
||||
}
|
||||
for (int32 i = 0; i < 16; i++) {
|
||||
CVector vecDir(
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||
CGeneral::GetRandomNumberInRange(0.10f, 0.15f) + fDirectionZ
|
||||
);
|
||||
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
||||
++nFrameGen;
|
||||
int32 nCurFrame = nFrameGen & 0x3;
|
||||
CRGBA &selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2;
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0);
|
||||
if (!(i % 7)) {
|
||||
static CRGBA secondParticleColors[4] = {
|
||||
CRGBA(0xA0, 0x60, 0x60, 0xFF),
|
||||
CRGBA(0x60, 0xA0, 0x60, 0xFF),
|
||||
CRGBA(0x60, 0x60, 0xA0, 0xFF),
|
||||
CRGBA(0xA0, 0xA0, 0xA0, 0xFF)
|
||||
};
|
||||
vecDir *= 0.5f;
|
||||
CRGBA &secondParticleColor = secondParticleColors[nFrameGen & 3];
|
||||
int32 nSecondRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
||||
CParticle::AddParticle(PARTICLE_DEBRIS, vecPos, vecDir, nil, 0.1f, secondParticleColor, nSecondRotationSpeed, 0, 1, 0);
|
||||
}
|
||||
}
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
|
||||
break;
|
||||
}
|
||||
case DAMAGE_EFFECT_SMASH_VEGPALM:
|
||||
{
|
||||
static RwRGBA primaryColor1 = { 0x39, 0x4D, 0x29, 0xff };
|
||||
static RwRGBA primaryColor2 = { 0x94, 0x7D, 0x73, 0xff };
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
if (!GetIsStatic()) {
|
||||
RemoveFromMovingList();
|
||||
}
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
float fRadius = GetColModel()->boundingSphere.radius;
|
||||
for (int32 i = 0; i < 32; i++) {
|
||||
CVector particleDir = CVector(
|
||||
CGeneral::GetRandomNumberInRange(-0.25f, 0.25f),
|
||||
CGeneral::GetRandomNumberInRange(-0.25f, 0.25f),
|
||||
CGeneral::GetRandomNumberInRange(-0.05f, 0.05f) + fDirectionZ
|
||||
);
|
||||
CVector particlePos = vecPos;
|
||||
particlePos.z += CGeneral::GetRandomNumberInRange(0.0f, 1.0f) * fRadius;
|
||||
++nFrameGen;
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
||||
int32 nCurFrame = nFrameGen & 0x3;
|
||||
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
||||
RwRGBA& particleColor = nFrameGen & 1 ? primaryColor1 : primaryColor2;
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, particlePos, particleDir, nil, fSize, particleColor, nRotationSpeed, 0, nCurFrame, 0);
|
||||
if ((i % 7) == 0) {
|
||||
static RwRGBA secondaryColor = { 0x9A, 0x99, 0x99, 0x3E };
|
||||
CParticle::AddParticle(PARTICLE_DEBRIS, particlePos, particleDir, nil, 0.3, secondaryColor, nRotationSpeed, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
|
||||
break;
|
||||
}
|
||||
case DAMAGE_EFFECT_SMASH_BLACKBAG:
|
||||
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD:
|
||||
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL:
|
||||
{
|
||||
bIsVisible = false;
|
||||
bUsesCollision = false;
|
||||
if (!GetIsStatic()) {
|
||||
RemoveFromMovingList();
|
||||
}
|
||||
SetIsStatic(true);
|
||||
bExplosionProof = true;
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
CRGBA possibleColor1;
|
||||
CRGBA possibleColor2;
|
||||
switch (m_nCollisionDamageEffect) {
|
||||
case DAMAGE_EFFECT_SMASH_BLACKBAG:
|
||||
possibleColor1 = CRGBA(0, 0, 0, 0xFF);
|
||||
possibleColor2 = possibleColor1;
|
||||
break;
|
||||
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD:
|
||||
possibleColor1 = CRGBA(0x8F, 0x8A, 0x8C, 0xFF);
|
||||
possibleColor2 = CRGBA(0x73, 0x75, 0x7B, 0xFF);
|
||||
break;
|
||||
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL:
|
||||
possibleColor1 = CRGBA(0x52, 0x92, 0x4A, 0xFF);
|
||||
possibleColor2 = CRGBA(0xCE, 0xCF, 0xCE, 0xFF);
|
||||
break;
|
||||
}
|
||||
for (int32 i = 0; i < 16; i++) {
|
||||
CVector vecDir(
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
||||
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
|
||||
);
|
||||
++nFrameGen;
|
||||
int32 nCurFrame = nFrameGen & 0x3;
|
||||
CRGBA &selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2;
|
||||
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0);
|
||||
}
|
||||
if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BLACKBAG) {
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
|
||||
} else if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD) {
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
DEV("Unhandled collision damage effect id: %d\n", m_nCollisionDamageEffect);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -424,9 +722,9 @@ CObject::RefModelInfo(int32 modelId)
|
||||
CModelInfo::GetModelInfo(modelId)->AddRef();
|
||||
}
|
||||
|
||||
void
|
||||
CObject::Init(void)
|
||||
{
|
||||
void
|
||||
CObject::Init(void)
|
||||
{
|
||||
m_type = ENTITY_TYPE_OBJECT;
|
||||
CObjectData::SetObjectData(GetModelIndex(), *this);
|
||||
m_nEndOfLifeTime = 0;
|
||||
@ -447,8 +745,8 @@ CObject::Init(void)
|
||||
m_nCostValue = 0;
|
||||
m_pCollidingEntity = nil;
|
||||
CColPoint point;
|
||||
CEntity* outEntity = nil;
|
||||
const CVector& vecPos = m_matrix.GetPosition();
|
||||
CEntity *outEntity = nil;
|
||||
const CVector &vecPos = m_matrix.GetPosition();
|
||||
if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil))
|
||||
m_pCurSurface = outEntity;
|
||||
else
|
||||
@ -457,7 +755,7 @@ CObject::Init(void)
|
||||
if (GetModelIndex() == MI_BUOY)
|
||||
bTouchingWater = true;
|
||||
|
||||
if(CModelInfo::GetModelInfo(GetModelIndex())->GetModelType() == MITYPE_WEAPON)
|
||||
if (CModelInfo::GetModelInfo(GetModelIndex())->GetModelType() == MITYPE_WEAPON)
|
||||
bIsWeapon = true;
|
||||
bIsStreetLight = IsLightObject(GetModelIndex());
|
||||
|
||||
@ -486,9 +784,9 @@ CObject::CanBeDeleted(void)
|
||||
void
|
||||
CObject::DeleteAllMissionObjects()
|
||||
{
|
||||
CObjectPool* objectPool = CPools::GetObjectPool();
|
||||
CObjectPool *objectPool = CPools::GetObjectPool();
|
||||
for (int32 i = 0; i < objectPool->GetSize(); i++) {
|
||||
CObject* pObject = objectPool->GetSlot(i);
|
||||
CObject *pObject = objectPool->GetSlot(i);
|
||||
if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) {
|
||||
CWorld::Remove(pObject);
|
||||
delete pObject;
|
||||
@ -496,12 +794,12 @@ CObject::DeleteAllMissionObjects()
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CObject::DeleteAllTempObjects()
|
||||
void
|
||||
CObject::DeleteAllTempObjects()
|
||||
{
|
||||
CObjectPool* objectPool = CPools::GetObjectPool();
|
||||
CObjectPool *objectPool = CPools::GetObjectPool();
|
||||
for (int32 i = 0; i < objectPool->GetSize(); i++) {
|
||||
CObject* pObject = objectPool->GetSlot(i);
|
||||
CObject *pObject = objectPool->GetSlot(i);
|
||||
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) {
|
||||
CWorld::Remove(pObject);
|
||||
delete pObject;
|
||||
@ -509,13 +807,14 @@ CObject::DeleteAllTempObjects()
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
|
||||
void
|
||||
CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
|
||||
{
|
||||
CObjectPool *objectPool = CPools::GetObjectPool();
|
||||
for (int32 i = 0; i < objectPool->GetSize(); i++) {
|
||||
CObject *pObject = objectPool->GetSlot(i);
|
||||
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && fRadius * fRadius > pObject->GetPosition().MagnitudeSqr()) {
|
||||
CVector dist = point - pObject->GetPosition();
|
||||
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && dist.MagnitudeSqr() < fRadius * fRadius) {
|
||||
CWorld::Remove(pObject);
|
||||
delete pObject;
|
||||
}
|
||||
@ -523,7 +822,7 @@ CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
|
||||
}
|
||||
|
||||
bool
|
||||
IsObjectPointerValid(CObject* pObject)
|
||||
IsObjectPointerValid(CObject *pObject)
|
||||
{
|
||||
if (!pObject)
|
||||
return false;
|
||||
|
@ -32,23 +32,23 @@ enum CollisionDamageEffect
|
||||
DAMAGE_EFFECT_CHANGE_THEN_SMASH,
|
||||
|
||||
DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY = 50,
|
||||
DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY,
|
||||
DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY = 51,
|
||||
|
||||
DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY = 60,
|
||||
DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY = 70,
|
||||
DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY = 80,
|
||||
|
||||
DAMAGE_EFFECT_SMASH_NEWSTANDNEW1 = 91,
|
||||
DAMAGE_EFFECT_SMASH_NEWSTANDNEW21,
|
||||
DAMAGE_EFFECT_SMASH_NEWSTANDNEW31,
|
||||
DAMAGE_EFFECT_SMASH_NEWSTANDNEW41,
|
||||
DAMAGE_EFFECT_SMASH_NEWSTANDNEW51,
|
||||
DAMAGE_EFFECT_SMASH_NEWSTANDNEW2 = 92,
|
||||
DAMAGE_EFFECT_SMASH_NEWSTANDNEW3 = 93,
|
||||
DAMAGE_EFFECT_SMASH_NEWSTANDNEW4 = 94,
|
||||
DAMAGE_EFFECT_SMASH_NEWSTANDNEW5 = 95,
|
||||
|
||||
DAMAGE_EFFECT_SMASH_BLACKBAG = 100,
|
||||
DAMAGE_EFFECT_SMASH_VEGPALM = 110,
|
||||
DAMAGE_EFFECT_BURST_BEACHBALL = 120,
|
||||
DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD = 131,
|
||||
DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL,
|
||||
DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL = 132,
|
||||
};
|
||||
|
||||
class CVehicle;
|
||||
@ -76,7 +76,7 @@ public:
|
||||
uint8 m_nCollisionDamageEffect;
|
||||
uint8 m_nSpecialCollisionResponseCases;
|
||||
bool m_bCameraToAvoidThisObject;
|
||||
int8 m_nBeachballBounces;
|
||||
uint8 m_nBeachballBounces;
|
||||
uint32 m_obj_unused1;
|
||||
uint32 m_nEndOfLifeTime;
|
||||
int16 m_nRefModelIndex;
|
||||
|
@ -374,7 +374,11 @@ CFont::PrintChar(float x, float y, wchar c)
|
||||
if(Details.style == FONT_BANK || Details.style == FONT_STANDARD){
|
||||
if (bDontPrint) return;
|
||||
if (RenderState.slant == 0.0f) {
|
||||
#ifdef FIX_BUGS
|
||||
if (c < 192) {
|
||||
#else
|
||||
if (c < 193) {
|
||||
#endif
|
||||
CSprite2d::AddToBuffer(
|
||||
CRect(x, y,
|
||||
x + 32.0f * RenderState.scaleX * 1.0f,
|
||||
@ -390,9 +394,9 @@ CFont::PrintChar(float x, float y, wchar c)
|
||||
x + 32.0f * RenderState.scaleX * 1.0f,
|
||||
y + 33.0f * RenderState.scaleY * 0.5f),
|
||||
RenderState.color,
|
||||
xoff / 16.0f, yoff / 12.8f,
|
||||
(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f - 0.017f,
|
||||
xoff / 16.0f, (yoff + 1.0f) / 12.8f,
|
||||
xoff / 16.0f, yoff / 12.8f + 0.0021f,
|
||||
(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f,
|
||||
xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.017f,
|
||||
(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.017f);
|
||||
}
|
||||
} else
|
||||
|
@ -202,7 +202,7 @@ CVector vecTestResistance(0.9995f, 0.9f, 0.95f);
|
||||
float fDAxisX = 1.0f;
|
||||
float fDAxisXExtra = 100.0f;
|
||||
float fDAxisY = 1000.0f;
|
||||
float fInAirXRes = 0.88f;
|
||||
float fInAirXRes = 0.98f;
|
||||
float fFlySpeedMult = -0.6f;
|
||||
|
||||
void
|
||||
@ -1213,7 +1213,8 @@ CBike::ProcessControl(void)
|
||||
|
||||
// Balance bike
|
||||
if(bBalancedByRider || bIsBeingPickedUp || bIsStanding){
|
||||
float onSideness = clamp(DotProduct(GetRight(), m_vecAvgSurfaceNormal), -1.0f, 1.0f);
|
||||
float onSideness = DotProduct(GetRight(), m_vecAvgSurfaceNormal);
|
||||
onSideness = clamp(onSideness, -1.0f, 1.0f);
|
||||
CVector worldCOM = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
|
||||
// Keep bike upright
|
||||
if(bBalancedByRider){
|
||||
|
@ -1457,7 +1457,8 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
|
||||
|
||||
#ifndef FIX_BUGS
|
||||
CVector dist = point->point - (*source);
|
||||
CVector smokePos = point->point - Max(0.1f * dist.Magnitude(), 0.2f) * dist / dist.Magnitude();
|
||||
float distMagnitude = dist.Magnitude();
|
||||
CVector smokePos = point->point - Max(distMagnitude / 10.0f, 0.2f) * dist / distMagnitude;
|
||||
#else
|
||||
CVector smokePos = point->point;
|
||||
#endif // !FIX_BUGS
|
||||
|
14400
utils/gxt/american.txt
Normal file
14400
utils/gxt/american.txt
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,7 +1,5 @@
|
||||
gxt -g III -i "american.txt" -o "../../gamefiles/TEXT/american.gxt"
|
||||
gxt -g III -i "english.txt" -o "../../gamefiles/TEXT/english.gxt"
|
||||
gxt -g III -i "french.txt" -o "../../gamefiles/TEXT/french.gxt"
|
||||
gxt -g III -i "german.txt" -o "../../gamefiles/TEXT/german.gxt"
|
||||
gxt -g III -i "italian.txt" -o "../../gamefiles/TEXT/italian.gxt"
|
||||
gxt -g III -i "spanish.txt" -o "../../gamefiles/TEXT/spanish.gxt"
|
||||
gxt -g III -r -i "russian.txt" -o "../../gamefiles/TEXT/russian.gxt"
|
||||
gxt -g VC -i "american.txt" -o "../../gamefiles/TEXT/american.gxt"
|
||||
gxt -g VC -i "french.txt" -o "../../gamefiles/TEXT/french.gxt"
|
||||
gxt -g VC -i "german.txt" -o "../../gamefiles/TEXT/german.gxt"
|
||||
gxt -g VC -i "italian.txt" -o "../../gamefiles/TEXT/italian.gxt"
|
||||
gxt -g VC -i "spanish.txt" -o "../../gamefiles/TEXT/spanish.gxt"
|
14562
utils/gxt/french.txt
Normal file
14562
utils/gxt/french.txt
Normal file
File diff suppressed because it is too large
Load Diff
14562
utils/gxt/german.txt
Normal file
14562
utils/gxt/german.txt
Normal file
File diff suppressed because it is too large
Load Diff
14571
utils/gxt/italian.txt
Normal file
14571
utils/gxt/italian.txt
Normal file
File diff suppressed because it is too large
Load Diff
14583
utils/gxt/spanish.txt
Normal file
14583
utils/gxt/spanish.txt
Normal file
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user