mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 17:49:16 +01:00
Fix merge conflict
This commit is contained in:
commit
0283dbcd12
@ -9285,7 +9285,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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{
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{
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CollectParameters(&m_nIp, 5);
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CollectParameters(&m_nIp, 5);
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CVector pos = *(CVector*)&ScriptParams[0];
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CVector pos = *(CVector*)&ScriptParams[0];
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if (pos.z <= -100.0f)
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if (pos.z <= MAP_Z_LOW_LIMIT)
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pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
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pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
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float range = *(float*)&ScriptParams[3];
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float range = *(float*)&ScriptParams[3];
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int mi = ScriptParams[4] < 0 ? CTheScripts::UsedObjectArray[-ScriptParams[4]].index : ScriptParams[4];
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int mi = ScriptParams[4] < 0 ? CTheScripts::UsedObjectArray[-ScriptParams[4]].index : ScriptParams[4];
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@ -9364,7 +9364,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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{
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{
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CollectParameters(&m_nIp, 5);
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CollectParameters(&m_nIp, 5);
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CVector pos = *(CVector*)&ScriptParams[0];
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CVector pos = *(CVector*)&ScriptParams[0];
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if (pos.z <= -100.0f)
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if (pos.z <= MAP_Z_LOW_LIMIT)
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pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
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pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
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float destX = *(float*)&ScriptParams[3];
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float destX = *(float*)&ScriptParams[3];
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float destY = *(float*)&ScriptParams[4];
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float destY = *(float*)&ScriptParams[4];
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@ -9379,7 +9379,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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{
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{
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CollectParameters(&m_nIp, 5);
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CollectParameters(&m_nIp, 5);
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CVector pos = *(CVector*)&ScriptParams[0];
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CVector pos = *(CVector*)&ScriptParams[0];
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if (pos.z <= -100.0f)
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if (pos.z <= MAP_Z_LOW_LIMIT)
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pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
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pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
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float destX = *(float*)&ScriptParams[3];
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float destX = *(float*)&ScriptParams[3];
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float destY = *(float*)&ScriptParams[4];
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float destY = *(float*)&ScriptParams[4];
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@ -9943,7 +9943,7 @@ void CRunningScript::LocatePlayerCommand(int32 command, uint32* pIp)
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}
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}
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UpdateCompareFlag(result);
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UpdateCompareFlag(result);
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if (debug)
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if (debug)
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
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if (CTheScripts::DbgFlag) {
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if (CTheScripts::DbgFlag) {
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if (b3D)
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if (b3D)
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CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
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CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
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@ -10027,9 +10027,9 @@ void CRunningScript::LocatePlayerCharCommand(int32 command, uint32* pIp)
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UpdateCompareFlag(result);
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UpdateCompareFlag(result);
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if (debug)
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if (debug)
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#ifdef FIX_BUGS
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#ifdef FIX_BUGS
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
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#else
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#else
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : -100.0f);
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : MAP_Z_LOW_LIMIT);
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#endif
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#endif
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if (CTheScripts::DbgFlag) {
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if (CTheScripts::DbgFlag) {
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if (b3D)
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if (b3D)
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@ -10107,7 +10107,7 @@ void CRunningScript::LocatePlayerCarCommand(int32 command, uint32* pIp)
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}
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}
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UpdateCompareFlag(result);
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UpdateCompareFlag(result);
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if (debug)
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if (debug)
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
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if (CTheScripts::DbgFlag) {
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if (CTheScripts::DbgFlag) {
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if (b3D)
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if (b3D)
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CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
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CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
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@ -10211,7 +10211,7 @@ void CRunningScript::LocateCharCommand(int32 command, uint32* pIp)
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}
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}
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UpdateCompareFlag(result);
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UpdateCompareFlag(result);
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if (debug)
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if (debug)
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
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if (CTheScripts::DbgFlag) {
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if (CTheScripts::DbgFlag) {
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if (b3D)
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if (b3D)
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CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
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CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
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@ -10297,9 +10297,9 @@ void CRunningScript::LocateCharCharCommand(int32 command, uint32* pIp)
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UpdateCompareFlag(result);
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UpdateCompareFlag(result);
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if (debug)
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if (debug)
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#ifdef FIX_BUGS
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#ifdef FIX_BUGS
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
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#else
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#else
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : -100.0f);
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : MAP_Z_LOW_LIMIT);
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#endif
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#endif
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if (CTheScripts::DbgFlag) {
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if (CTheScripts::DbgFlag) {
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if (b3D)
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if (b3D)
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@ -10378,7 +10378,7 @@ void CRunningScript::LocateCharCarCommand(int32 command, uint32* pIp)
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}
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}
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UpdateCompareFlag(result);
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UpdateCompareFlag(result);
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if (debug)
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if (debug)
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
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if (CTheScripts::DbgFlag) {
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if (CTheScripts::DbgFlag) {
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if (b3D)
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if (b3D)
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CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
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CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
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@ -10456,7 +10456,7 @@ void CRunningScript::LocateCharObjectCommand(int32 command, uint32* pIp)
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}
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}
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UpdateCompareFlag(result);
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UpdateCompareFlag(result);
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if (debug)
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if (debug)
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
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if (CTheScripts::DbgFlag) {
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if (CTheScripts::DbgFlag) {
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if (b3D)
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if (b3D)
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CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
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CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
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@ -10528,7 +10528,7 @@ void CRunningScript::LocateCarCommand(int32 command, uint32* pIp)
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}
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}
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UpdateCompareFlag(result);
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UpdateCompareFlag(result);
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if (debug)
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if (debug)
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
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if (CTheScripts::DbgFlag) {
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if (CTheScripts::DbgFlag) {
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if (b3D)
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if (b3D)
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CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
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CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
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@ -10567,7 +10567,7 @@ void CRunningScript::LocateSniperBulletCommand(int32 command, uint32* pIp)
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result = CBulletInfo::TestForSniperBullet(X - dX, X + dX, Y - dY, Y + dY, b3D ? Z - dZ : -1000.0f, b3D ? Z + dZ : 1000.0f);
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result = CBulletInfo::TestForSniperBullet(X - dX, X + dX, Y - dY, Y + dY, b3D ? Z - dZ : -1000.0f, b3D ? Z + dZ : 1000.0f);
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UpdateCompareFlag(result);
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UpdateCompareFlag(result);
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if (debug)
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if (debug)
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f);
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
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if (CTheScripts::DbgFlag) {
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if (CTheScripts::DbgFlag) {
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if (b3D)
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if (b3D)
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CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
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CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
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@ -10684,7 +10684,7 @@ void CRunningScript::PlayerInAreaCheckCommand(int32 command, uint32* pIp)
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}
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}
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UpdateCompareFlag(result);
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UpdateCompareFlag(result);
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if (debug)
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if (debug)
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : -100.0f);
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
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if (CTheScripts::DbgFlag) {
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if (CTheScripts::DbgFlag) {
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if (b3D)
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if (b3D)
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CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
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CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
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@ -10807,7 +10807,7 @@ void CRunningScript::PlayerInAngledAreaCheckCommand(int32 command, uint32* pIp)
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UpdateCompareFlag(result);
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UpdateCompareFlag(result);
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if (debug)
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if (debug)
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CTheScripts::HighlightImportantAngledArea((uint32)this + m_nIp, infX, infY, supX, supY,
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CTheScripts::HighlightImportantAngledArea((uint32)this + m_nIp, infX, infY, supX, supY,
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rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY, b3D ? (infZ + supZ) / 2 : -100.0f);
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rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
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if (CTheScripts::DbgFlag) {
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if (CTheScripts::DbgFlag) {
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if (b3D)
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if (b3D)
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CTheScripts::DrawDebugAngledCube(infX, infY, infZ, supX, supY, supZ,
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CTheScripts::DrawDebugAngledCube(infX, infY, infZ, supX, supY, supZ,
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@ -10927,7 +10927,7 @@ void CRunningScript::CharInAreaCheckCommand(int32 command, uint32* pIp)
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}
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}
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UpdateCompareFlag(result);
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UpdateCompareFlag(result);
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if (debug)
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if (debug)
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : -100.0f);
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
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if (CTheScripts::DbgFlag) {
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if (CTheScripts::DbgFlag) {
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if (b3D)
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if (b3D)
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CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
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CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
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@ -11025,7 +11025,7 @@ void CRunningScript::CarInAreaCheckCommand(int32 command, uint32* pIp)
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}
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}
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UpdateCompareFlag(result);
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UpdateCompareFlag(result);
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if (debug)
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if (debug)
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : -100.0f);
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CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
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if (CTheScripts::DbgFlag) {
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if (CTheScripts::DbgFlag) {
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if (b3D)
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if (b3D)
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CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
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CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
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@ -11212,25 +11212,438 @@ void CTheScripts::RenderTheScriptDebugLines()
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)0);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)0);
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}
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}
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WRAPPER void CTheScripts::SaveAllScripts(uint8 *buf, uint32 *size) { EAXJMP(0x4535E0); }
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#define SCRIPT_DATA_SIZE sizeof(CTheScripts::OnAMissionFlag) + sizeof(CTheScripts::BaseBriefIdForContact) + sizeof(CTheScripts::OnAMissionForContactFlag) +\
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WRAPPER void CTheScripts::LoadAllScripts(uint8 *buf, uint32 size) { EAXJMP(0x453B30); }
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sizeof(CTheScripts::CollectiveArray) + 4 * sizeof(uint32) * MAX_NUM_BUILDING_SWAPS + 2 * sizeof(uint32) * MAX_NUM_INVISIBILITY_SETTINGS + 5 * sizeof(uint32)
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WRAPPER void CTheScripts::ClearSpaceForMissionEntity(const CVector&, CEntity*) { EAXJMP(0x454060); }
|
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WRAPPER void CTheScripts::HighlightImportantArea(uint32, float, float, float, float, float) { EAXJMP(0x454320); }
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void CTheScripts::SaveAllScripts(uint8* buf, uint32* size)
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WRAPPER void CTheScripts::HighlightImportantAngledArea(uint32, float, float, float, float, float, float, float, float, float) { EAXJMP(0x454430); }
|
{
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WRAPPER bool CTheScripts::IsPedStopped(CPed*) { EAXJMP(0x454670); }
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INITSAVEBUF
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WRAPPER bool CTheScripts::IsPlayerStopped(CPlayerInfo*) { EAXJMP(0x4546C0); }
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uint32 varSpace = GetSizeOfVariableSpace();
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uint32 runningScripts = 0;
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for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
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runningScripts++;
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*size = sizeof(CRunningScript) * runningScripts + varSpace + SCRIPT_DATA_SIZE + SAVE_HEADER_SIZE + 3 * sizeof(uint32);
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WriteSaveHeader(buf, 'S', 'C', 'R', '\0', *size - SAVE_HEADER_SIZE);
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WriteSaveBuf(buf, varSpace);
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for (uint32 i = 0; i < varSpace; i++)
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WriteSaveBuf(buf, ScriptSpace[i]);
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static_assert(SCRIPT_DATA_SIZE == 968, "CTheScripts::SaveAllScripts");
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uint32 script_data_size = SCRIPT_DATA_SIZE;
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WriteSaveBuf(buf, script_data_size);
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WriteSaveBuf(buf, OnAMissionFlag);
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for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) {
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WriteSaveBuf(buf, OnAMissionForContactFlag[i]);
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WriteSaveBuf(buf, BaseBriefIdForContact[i]);
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}
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for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
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WriteSaveBuf(buf, CollectiveArray[i]);
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WriteSaveBuf(buf, NextFreeCollectiveIndex);
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for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
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CBuilding* pBuilding = BuildingSwapArray[i].m_pBuilding;
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|
uint32 type, handle;
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|
if (!pBuilding) {
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type = 0;
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|
handle = 0;
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} else if (pBuilding->GetIsATreadable()) {
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|
type = 1;
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|
handle = CPools::GetTreadablePool()->GetJustIndex((CTreadable*)pBuilding) + 1;
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} else {
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type = 2;
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|
handle = CPools::GetBuildingPool()->GetJustIndex(pBuilding) + 1;
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|
}
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WriteSaveBuf(buf, type);
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WriteSaveBuf(buf, handle);
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|
WriteSaveBuf(buf, BuildingSwapArray[i].m_nNewModel);
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|
WriteSaveBuf(buf, BuildingSwapArray[i].m_nOldModel);
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|
}
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|
for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
|
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|
CEntity* pEntity = InvisibilitySettingArray[i];
|
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|
uint32 type, handle;
|
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|
if (!pEntity) {
|
||||||
|
type = 0;
|
||||||
|
handle = 0;
|
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|
} else {
|
||||||
|
switch (pEntity->m_type) {
|
||||||
|
case ENTITY_TYPE_BUILDING:
|
||||||
|
if (((CBuilding*)pEntity)->GetIsATreadable()) {
|
||||||
|
type = 1;
|
||||||
|
handle = CPools::GetTreadablePool()->GetJustIndex((CTreadable*)pEntity) + 1;
|
||||||
|
} else {
|
||||||
|
type = 2;
|
||||||
|
handle = CPools::GetBuildingPool()->GetJustIndex((CBuilding*)pEntity) + 1;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case ENTITY_TYPE_OBJECT:
|
||||||
|
type = 3;
|
||||||
|
handle = CPools::GetObjectPool()->GetJustIndex((CObject*)pEntity) + 1;
|
||||||
|
break;
|
||||||
|
case ENTITY_TYPE_DUMMY:
|
||||||
|
type = 4;
|
||||||
|
handle = CPools::GetDummyPool()->GetJustIndex((CDummy*)pEntity) + 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
WriteSaveBuf(buf, type);
|
||||||
|
WriteSaveBuf(buf, handle);
|
||||||
|
}
|
||||||
|
WriteSaveBuf(buf, bUsingAMultiScriptFile);
|
||||||
|
WriteSaveBuf(buf, (uint8)0);
|
||||||
|
WriteSaveBuf(buf, (uint16)0);
|
||||||
|
WriteSaveBuf(buf, MainScriptSize);
|
||||||
|
WriteSaveBuf(buf, LargestMissionScriptSize);
|
||||||
|
WriteSaveBuf(buf, NumberOfMissionScripts);
|
||||||
|
WriteSaveBuf(buf, (uint16)0);
|
||||||
|
WriteSaveBuf(buf, runningScripts);
|
||||||
|
for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
|
||||||
|
WriteSaveBuf(buf, *pScript);
|
||||||
|
VALIDATESAVEBUF(*size)
|
||||||
|
}
|
||||||
|
|
||||||
|
void CTheScripts::LoadAllScripts(uint8* buf, uint32 size)
|
||||||
|
{
|
||||||
|
Init();
|
||||||
|
INITSAVEBUF
|
||||||
|
CheckSaveHeader(buf, 'S', 'C', 'R', '\0', size - SAVE_HEADER_SIZE);
|
||||||
|
uint32 varSpace = ReadSaveBuf<uint32>(buf);
|
||||||
|
for (uint32 i = 0; i < varSpace; i++)
|
||||||
|
ScriptSpace[i] = ReadSaveBuf<uint8>(buf);
|
||||||
|
assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE);
|
||||||
|
OnAMissionFlag = ReadSaveBuf<uint32>(buf);
|
||||||
|
for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) {
|
||||||
|
OnAMissionForContactFlag[i] = ReadSaveBuf<uint32>(buf);
|
||||||
|
BaseBriefIdForContact[i] = ReadSaveBuf<uint32>(buf);
|
||||||
|
}
|
||||||
|
for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
|
||||||
|
CollectiveArray[i] = ReadSaveBuf<tCollectiveData>(buf);
|
||||||
|
NextFreeCollectiveIndex = ReadSaveBuf<uint32>(buf);
|
||||||
|
for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
|
||||||
|
uint32 type = ReadSaveBuf<uint32>(buf);
|
||||||
|
uint32 handle = ReadSaveBuf<uint32>(buf);
|
||||||
|
switch (type) {
|
||||||
|
case 0:
|
||||||
|
BuildingSwapArray[i].m_pBuilding = nil;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
BuildingSwapArray[i].m_pBuilding = CPools::GetTreadablePool()->GetSlot(handle - 1);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
BuildingSwapArray[i].m_pBuilding = CPools::GetBuildingPool()->GetSlot(handle - 1);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
assert(false);
|
||||||
|
}
|
||||||
|
BuildingSwapArray[i].m_nNewModel = ReadSaveBuf<uint32>(buf);
|
||||||
|
BuildingSwapArray[i].m_nOldModel = ReadSaveBuf<uint32>(buf);
|
||||||
|
if (BuildingSwapArray[i].m_pBuilding)
|
||||||
|
BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nNewModel);
|
||||||
|
}
|
||||||
|
for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
|
||||||
|
uint32 type = ReadSaveBuf<uint32>(buf);
|
||||||
|
uint32 handle = ReadSaveBuf<uint32>(buf);
|
||||||
|
switch (type) {
|
||||||
|
case 0:
|
||||||
|
InvisibilitySettingArray[i] = nil;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
InvisibilitySettingArray[i] = CPools::GetTreadablePool()->GetSlot(handle - 1);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
InvisibilitySettingArray[i] = CPools::GetBuildingPool()->GetSlot(handle - 1);
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
InvisibilitySettingArray[i] = CPools::GetObjectPool()->GetSlot(handle - 1);
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
InvisibilitySettingArray[i] = CPools::GetDummyPool()->GetSlot(handle - 1);
|
||||||
|
default:
|
||||||
|
assert(false);
|
||||||
|
}
|
||||||
|
if (InvisibilitySettingArray[i])
|
||||||
|
InvisibilitySettingArray[i]->bIsVisible = false;
|
||||||
|
}
|
||||||
|
assert(ReadSaveBuf<bool>(buf) == bUsingAMultiScriptFile);
|
||||||
|
ReadSaveBuf<uint8>(buf);
|
||||||
|
ReadSaveBuf<uint16>(buf);
|
||||||
|
assert(ReadSaveBuf<uint32>(buf) == MainScriptSize);
|
||||||
|
assert(ReadSaveBuf<uint32>(buf) == LargestMissionScriptSize);
|
||||||
|
assert(ReadSaveBuf<uint16>(buf) == NumberOfMissionScripts);
|
||||||
|
ReadSaveBuf<uint16>(buf);
|
||||||
|
uint32 runningScripts = ReadSaveBuf<uint32>(buf);
|
||||||
|
for (uint32 i = 0; i < runningScripts; i++)
|
||||||
|
StartNewScript(0)->BuildFromSaved(ReadSaveBuf<CRunningScript>(buf));
|
||||||
|
VALIDATESAVEBUF(size)
|
||||||
|
}
|
||||||
|
|
||||||
|
#undef SCRIPT_DATA_SIZE
|
||||||
|
|
||||||
|
void CTheScripts::ClearSpaceForMissionEntity(const CVector& pos, CEntity* pEntity)
|
||||||
|
{
|
||||||
|
static CColPoint aTempColPoints[32];
|
||||||
|
int16 entities = 0;
|
||||||
|
CEntity* aEntities[16];
|
||||||
|
CWorld::FindObjectsKindaColliding(pos, pEntity->GetBoundRadius(), false, &entities, 16, aEntities, false, true, true, false, false);
|
||||||
|
if (entities <= 0)
|
||||||
|
return;
|
||||||
|
for (uint16 i = 0; i < entities; i++) {
|
||||||
|
if (aEntities[i] != pEntity && aEntities[i]->IsPed() && ((CPed*)aEntities[i])->bInVehicle)
|
||||||
|
aEntities[i] = nil;
|
||||||
|
}
|
||||||
|
for (uint16 i = 0; i < entities; i++) {
|
||||||
|
if (aEntities[i] == pEntity || !aEntities[i])
|
||||||
|
continue;
|
||||||
|
CEntity* pFound = aEntities[i];
|
||||||
|
int cols;
|
||||||
|
if (CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel()->numLines <= 0)
|
||||||
|
cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(),
|
||||||
|
pFound->GetMatrix(), *CModelInfo::GetModelInfo(pFound->GetModelIndex())->GetColModel(), aTempColPoints, nil, nil);
|
||||||
|
else {
|
||||||
|
float lines[4];
|
||||||
|
lines[0] = lines[1] = lines[2] = lines[3] = 1.0f;
|
||||||
|
CColPoint tmp;
|
||||||
|
cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(),
|
||||||
|
pFound->GetMatrix(), *CModelInfo::GetModelInfo(pFound->GetModelIndex())->GetColModel(), aTempColPoints, &tmp, lines);
|
||||||
|
}
|
||||||
|
if (cols <= 0)
|
||||||
|
continue;
|
||||||
|
switch (pFound->m_type) {
|
||||||
|
case ENTITY_TYPE_VEHICLE:
|
||||||
|
{
|
||||||
|
printf("Will try to delete a vehicle where a mission entity should be\n");
|
||||||
|
CVehicle* pVehicle = (CVehicle*)pFound;
|
||||||
|
if (pVehicle->bIsLocked || !pVehicle->CanBeDeleted())
|
||||||
|
break;
|
||||||
|
if (pVehicle->pDriver) {
|
||||||
|
CPopulation::RemovePed(pVehicle->pDriver);
|
||||||
|
pVehicle->pDriver = nil;
|
||||||
|
}
|
||||||
|
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
|
||||||
|
if (pVehicle->pPassengers[i]) {
|
||||||
|
CPopulation::RemovePed(pVehicle->pPassengers[i]);
|
||||||
|
pVehicle->pPassengers[i] = 0;
|
||||||
|
pVehicle->m_nNumPassengers--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
|
||||||
|
CWorld::Remove(pVehicle);
|
||||||
|
delete pVehicle;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ENTITY_TYPE_PED:
|
||||||
|
{
|
||||||
|
CPed* pPed = (CPed*)pFound;
|
||||||
|
if (pPed->IsPlayer() || !pPed->CanBeDeleted())
|
||||||
|
break;
|
||||||
|
CPopulation::RemovePed(pPed);
|
||||||
|
printf("Deleted a ped where a mission entity should be\n");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CTheScripts::HighlightImportantArea(uint32 id, float x1, float y1, float x2, float y2, float z)
|
||||||
|
{
|
||||||
|
float infX, infY, supX, supY;
|
||||||
|
if (x1 < x2) {
|
||||||
|
infX = x1;
|
||||||
|
supX = x2;
|
||||||
|
} else {
|
||||||
|
infX = x2;
|
||||||
|
supX = x1;
|
||||||
|
}
|
||||||
|
if (y1 < y2) {
|
||||||
|
infY = y1;
|
||||||
|
supY = y2;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
infY = y2;
|
||||||
|
supY = y1;
|
||||||
|
}
|
||||||
|
CVector center;
|
||||||
|
center.x = (infX + supX) / 2;
|
||||||
|
center.y = (infY + supY) / 2;
|
||||||
|
center.z = (z <= MAP_Z_LOW_LIMIT) ? CWorld::FindGroundZForCoord(center.x, center.y) : z;
|
||||||
|
CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, ¢er, supX - center.x, 0.0f, 0.0f, center.y - supY, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CTheScripts::HighlightImportantAngledArea(uint32 id, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float z)
|
||||||
|
{
|
||||||
|
float infX, infY, supX, supY, X, Y;
|
||||||
|
X = (x1 + x2) / 2;
|
||||||
|
Y = (y1 + y2) / 2;
|
||||||
|
supX = infX = X;
|
||||||
|
supY = infY = Y;
|
||||||
|
X = (x2 + x3) / 2;
|
||||||
|
Y = (y2 + y3) / 2;
|
||||||
|
infX = min(infX, X);
|
||||||
|
supX = max(supX, X);
|
||||||
|
infY = min(infY, Y);
|
||||||
|
supY = max(supY, Y);
|
||||||
|
X = (x3 + x4) / 2;
|
||||||
|
Y = (y3 + y4) / 2;
|
||||||
|
infX = min(infX, X);
|
||||||
|
supX = max(supX, X);
|
||||||
|
infY = min(infY, Y);
|
||||||
|
supY = max(supY, Y);
|
||||||
|
X = (x4 + x1) / 2;
|
||||||
|
Y = (y4 + y1) / 2;
|
||||||
|
infX = min(infX, X);
|
||||||
|
supX = max(supX, X);
|
||||||
|
infY = min(infY, Y);
|
||||||
|
supY = max(supY, Y);
|
||||||
|
CVector center;
|
||||||
|
center.x = (infX + supX) / 2;
|
||||||
|
center.y = (infY + supY) / 2;
|
||||||
|
center.z = (z <= MAP_Z_LOW_LIMIT) ? CWorld::FindGroundZForCoord(center.x, center.y) : z;
|
||||||
|
CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, ¢er, supX - center.x, 0.0f, 0.0f, center.y - supY, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CTheScripts::IsPedStopped(CPed* pPed)
|
||||||
|
{
|
||||||
|
if (pPed->bInVehicle)
|
||||||
|
return IsVehicleStopped(pPed->m_pMyVehicle);
|
||||||
|
return pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer)
|
||||||
|
{
|
||||||
|
CPed* pPed = pPlayer->m_pPed;
|
||||||
|
if (pPed->bInVehicle)
|
||||||
|
return IsVehicleStopped(pPed->m_pMyVehicle);
|
||||||
|
if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP) ||
|
||||||
|
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP_R) ||
|
||||||
|
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_LAUNCH) ||
|
||||||
|
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_GLIDE))
|
||||||
|
return false;
|
||||||
|
return pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL;
|
||||||
|
}
|
||||||
|
|
||||||
bool CTheScripts::IsVehicleStopped(CVehicle* pVehicle)
|
bool CTheScripts::IsVehicleStopped(CVehicle* pVehicle)
|
||||||
{
|
{
|
||||||
return 0.01f * CTimer::GetTimeStep() >= pVehicle->m_fDistanceTravelled;
|
return 0.01f * CTimer::GetTimeStep() >= pVehicle->m_fDistanceTravelled;
|
||||||
}
|
}
|
||||||
|
|
||||||
WRAPPER void CTheScripts::CleanUpThisVehicle(CVehicle*) { EAXJMP(0x4548D0); }
|
void CTheScripts::CleanUpThisPed(CPed* pPed)
|
||||||
WRAPPER void CTheScripts::CleanUpThisPed(CPed*) { EAXJMP(0x4547A0); }
|
{
|
||||||
WRAPPER void CTheScripts::CleanUpThisObject(CObject*) { EAXJMP(0x454910); }
|
if (!pPed)
|
||||||
WRAPPER void CTheScripts::ReadObjectNamesFromScript() { EAXJMP(0x454960); }
|
return;
|
||||||
WRAPPER void CTheScripts::UpdateObjectIndices() { EAXJMP(0x454AD0); }
|
if (pPed->CharCreatedBy != MISSION_CHAR)
|
||||||
WRAPPER void CTheScripts::ReadMultiScriptFileOffsetsFromScript() { EAXJMP(0x454BC0); }
|
return;
|
||||||
|
pPed->CharCreatedBy = RANDOM_CHAR;
|
||||||
|
if (pPed->m_nPedType == PEDTYPE_PROSTITUTE)
|
||||||
|
pPed->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
||||||
|
if (pPed->bInVehicle) {
|
||||||
|
if (pPed->m_pMyVehicle->pDriver == pPed) {
|
||||||
|
if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) {
|
||||||
|
CCarCtrl::JoinCarWithRoadSystem(pPed->m_pMyVehicle);
|
||||||
|
pPed->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) {
|
||||||
|
pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pPed->m_pMyVehicle);
|
||||||
|
pPed->bWanderPathAfterExitingCar = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
bool flees = false;
|
||||||
|
PedState state;
|
||||||
|
eMoveState ms;
|
||||||
|
if (pPed->m_nPedState == PED_FLEE_ENTITY || pPed->m_nPedState == PED_FLEE_POS) {
|
||||||
|
ms = pPed->m_nMoveState;
|
||||||
|
state = pPed->m_nPedState;
|
||||||
|
flees = true;
|
||||||
|
}
|
||||||
|
pPed->ClearObjective();
|
||||||
|
pPed->bRespondsToThreats = true;
|
||||||
|
pPed->bScriptObjectiveCompleted = false;
|
||||||
|
pPed->ClearLeader();
|
||||||
|
if (pPed->IsPedInControl())
|
||||||
|
pPed->SetWanderPath(CGeneral::GetRandomNumber() & 7);
|
||||||
|
if (flees) {
|
||||||
|
pPed->m_nPedState = state;
|
||||||
|
pPed->SetMoveState(ms);
|
||||||
|
}
|
||||||
|
--CPopulation::ms_nTotalMissionPeds;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CTheScripts::CleanUpThisVehicle(CVehicle* pVehicle)
|
||||||
|
{
|
||||||
|
if (!pVehicle)
|
||||||
|
return;
|
||||||
|
if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE)
|
||||||
|
return;
|
||||||
|
pVehicle->bIsLocked = false;
|
||||||
|
CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
|
||||||
|
pVehicle->VehicleCreatedBy = RANDOM_VEHICLE;
|
||||||
|
++CCarCtrl::NumRandomCars;
|
||||||
|
--CCarCtrl::NumMissionCars;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CTheScripts::CleanUpThisObject(CObject* pObject)
|
||||||
|
{
|
||||||
|
if (!pObject)
|
||||||
|
return;
|
||||||
|
if (pObject->ObjectCreatedBy != MISSION_OBJECT)
|
||||||
|
return;
|
||||||
|
pObject->ObjectCreatedBy = TEMP_OBJECT;
|
||||||
|
pObject->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000;
|
||||||
|
pObject->m_nRefModelIndex = -1;
|
||||||
|
pObject->bUseVehicleColours = false;
|
||||||
|
++CObject::nNoTempObjects;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CTheScripts::ReadObjectNamesFromScript()
|
||||||
|
{
|
||||||
|
int32 varSpace = GetSizeOfVariableSpace();
|
||||||
|
uint32 ip = varSpace + 8;
|
||||||
|
NumberOfUsedObjects = Read2BytesFromScript(&ip);
|
||||||
|
ip += 2;
|
||||||
|
for (uint16 i = 0; i < NumberOfUsedObjects; i++) {
|
||||||
|
for (int j = 0; j < USED_OBJECT_NAME_LENGTH; j++)
|
||||||
|
UsedObjectArray[i].name[j] = ScriptSpace[ip++];
|
||||||
|
UsedObjectArray[i].index = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CTheScripts::UpdateObjectIndices()
|
||||||
|
{
|
||||||
|
char name[USED_OBJECT_NAME_LENGTH];
|
||||||
|
char error[112];
|
||||||
|
for (int i = 1; i < NumberOfUsedObjects; i++) {
|
||||||
|
bool found = false;
|
||||||
|
for (int j = 0; j < MODELINFOSIZE && !found; j++) {
|
||||||
|
CBaseModelInfo* pModel = CModelInfo::GetModelInfo(j);
|
||||||
|
if (!pModel)
|
||||||
|
continue;
|
||||||
|
strcpy(name, pModel->GetName());
|
||||||
|
for (int k = 0; k < USED_OBJECT_NAME_LENGTH; k++)
|
||||||
|
name[k] = toupper(name[k]);
|
||||||
|
if (strcmp(name, UsedObjectArray[i].name) == 0) {
|
||||||
|
found = true;
|
||||||
|
UsedObjectArray[i].index = j;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!found) {
|
||||||
|
sprintf(error, "CTheScripts::UpdateObjectIndices - Couldn't find %s", UsedObjectArray[i].name);
|
||||||
|
debug("%s\n", error);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CTheScripts::ReadMultiScriptFileOffsetsFromScript()
|
||||||
|
{
|
||||||
|
int32 varSpace = GetSizeOfVariableSpace();
|
||||||
|
uint32 ip = varSpace + 3;
|
||||||
|
int32 objectSize = Read4BytesFromScript(&ip);
|
||||||
|
ip = objectSize + 8;
|
||||||
|
MainScriptSize = Read4BytesFromScript(&ip);
|
||||||
|
LargestMissionScriptSize = Read4BytesFromScript(&ip);
|
||||||
|
NumberOfMissionScripts = Read2BytesFromScript(&ip);
|
||||||
|
ip += 2;
|
||||||
|
for (int i = 0; i < NumberOfMissionScripts; i++) {
|
||||||
|
MultiScriptArray[i] = Read4BytesFromScript(&ip);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
STARTPATCHES
|
STARTPATCHES
|
||||||
InjectHook(0x438790, &CTheScripts::Init, PATCH_JUMP);
|
InjectHook(0x438790, &CTheScripts::Init, PATCH_JUMP);
|
||||||
@ -11241,7 +11654,7 @@ InjectHook(0x44FD10, &CTheScripts::UndoBuildingSwaps, PATCH_JUMP);
|
|||||||
InjectHook(0x44FD60, &CTheScripts::UndoEntityVisibilitySettings, PATCH_JUMP);
|
InjectHook(0x44FD60, &CTheScripts::UndoEntityVisibilitySettings, PATCH_JUMP);
|
||||||
InjectHook(0x4534E0, &CTheScripts::ScriptDebugLine3D, PATCH_JUMP);
|
InjectHook(0x4534E0, &CTheScripts::ScriptDebugLine3D, PATCH_JUMP);
|
||||||
InjectHook(0x453550, &CTheScripts::RenderTheScriptDebugLines, PATCH_JUMP);
|
InjectHook(0x453550, &CTheScripts::RenderTheScriptDebugLines, PATCH_JUMP);
|
||||||
//InjectHook(0x4535E0, &CTheScripts::SaveAllScripts, PATCH_JUMP);
|
InjectHook(0x4535E0, &CTheScripts::SaveAllScripts, PATCH_JUMP);
|
||||||
//InjectHook(0x453B30, &CTheScripts::LoadAllScripts, PATCH_JUMP);
|
InjectHook(0x453B30, &CTheScripts::LoadAllScripts, PATCH_JUMP);
|
||||||
//InjectHook(0x454060, &CTheScripts::ClearSpaceForMissionEntity, PATCH_JUMP);
|
InjectHook(0x454060, &CTheScripts::ClearSpaceForMissionEntity, PATCH_JUMP);
|
||||||
ENDPATCHES
|
ENDPATCHES
|
||||||
|
@ -414,6 +414,14 @@ class CRunningScript
|
|||||||
public:
|
public:
|
||||||
void SetIP(uint32 ip) { m_nIp = ip; }
|
void SetIP(uint32 ip) { m_nIp = ip; }
|
||||||
CRunningScript* GetNext() const { return next; }
|
CRunningScript* GetNext() const { return next; }
|
||||||
|
void BuildFromSaved(const CRunningScript& pSaved)
|
||||||
|
{
|
||||||
|
CRunningScript* n = next;
|
||||||
|
CRunningScript* p = prev;
|
||||||
|
*this = pSaved;
|
||||||
|
next = n;
|
||||||
|
prev = p;
|
||||||
|
}
|
||||||
void UpdateTimers(float timeStep) {
|
void UpdateTimers(float timeStep) {
|
||||||
m_anLocalVariables[NUM_LOCAL_VARS] += timeStep;
|
m_anLocalVariables[NUM_LOCAL_VARS] += timeStep;
|
||||||
m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
|
m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
|
||||||
|
@ -40,6 +40,7 @@ RwTexture *&gpGoalMarkerTex = *(RwTexture **)0x94142C;
|
|||||||
RwTexture *&gpWalkDontTex = *(RwTexture **)0x95CB4C;
|
RwTexture *&gpWalkDontTex = *(RwTexture **)0x95CB4C;
|
||||||
RwTexture *&gpCrackedGlassTex = *(RwTexture **)0x95CB94;
|
RwTexture *&gpCrackedGlassTex = *(RwTexture **)0x95CB94;
|
||||||
RwTexture *&gpPostShadowTex = *(RwTexture **)0x8F59D4;
|
RwTexture *&gpPostShadowTex = *(RwTexture **)0x8F59D4;
|
||||||
|
RwTexture *&gpGoalTex = *(RwTexture**)0x94142C;
|
||||||
|
|
||||||
#if 1
|
#if 1
|
||||||
int16 CShadows::ShadowsStoredToBeRendered;
|
int16 CShadows::ShadowsStoredToBeRendered;
|
||||||
|
@ -178,3 +178,4 @@ public:
|
|||||||
extern RwTexture *&gpBloodPoolTex;
|
extern RwTexture *&gpBloodPoolTex;
|
||||||
extern RwTexture *&gpShadowExplosionTex;
|
extern RwTexture *&gpShadowExplosionTex;
|
||||||
extern RwTexture *&gpShadowHeadLightsTex;
|
extern RwTexture *&gpShadowHeadLightsTex;
|
||||||
|
extern RwTexture *&gpGoalTex;
|
||||||
|
Loading…
Reference in New Issue
Block a user