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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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Two audio structs renamed to their original names
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@ -427,7 +427,7 @@ cAudioManager::AddReleasingSounds()
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int8 queue = m_bActiveSampleQueue == 0;
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int8 queue = m_bActiveSampleQueue == 0;
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for(int32 i = 0; i < m_bSampleRequestQueuesStatus[queue]; i++) {
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for(int32 i = 0; i < m_bSampleRequestQueuesStatus[queue]; i++) {
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tActiveSample &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]];
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tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]];
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if (sample.m_bLoopEnded) continue;
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if (sample.m_bLoopEnded) continue;
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toProcess[i] = false;
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toProcess[i] = false;
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@ -9438,7 +9438,7 @@ void
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cAudioManager::AdjustSamplesVolume()
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cAudioManager::AdjustSamplesVolume()
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{
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{
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for(int i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; i++) {
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for(int i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; i++) {
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tActiveSample* pSample = &m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] + 1];
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tSound* pSample = &m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] + 1];
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if(!pSample->m_bBankIndex) // all non-speech sounds on PC
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if(!pSample->m_bBankIndex) // all non-speech sounds on PC
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pSample->m_bEmittingVolume = ComputeEmittingVolume(
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pSample->m_bEmittingVolume = ComputeEmittingVolume(
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@ -131,7 +131,7 @@ enum eScriptSounds : int16
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SCRIPT_SOUND_GUNSHELL_DROP_SOFT = 123,
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SCRIPT_SOUND_GUNSHELL_DROP_SOFT = 123,
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};
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};
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class tActiveSample
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class tSound
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{
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{
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public:
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public:
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int32 m_nEntityIndex;
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int32 m_nEntityIndex;
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@ -180,7 +180,7 @@ public:
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// no methods
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// no methods
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};
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};
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static_assert(sizeof(tActiveSample) == 92, "tActiveSample: error");
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static_assert(sizeof(tSound) == 92, "tSound: error");
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enum eAudioType : int32
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enum eAudioType : int32
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{
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{
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@ -363,14 +363,14 @@ enum AudioEntityHandle {
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AEHANDLE_ERROR_BADAUDIOTYPE = -1,
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AEHANDLE_ERROR_BADAUDIOTYPE = -1,
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};
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};
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struct Crime {
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struct cAMCrime {
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int32 type;
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int32 type;
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CVector position;
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CVector position;
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uint16 timer;
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uint16 timer;
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uint16 gap;
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uint16 gap;
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};
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};
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static_assert(sizeof(Crime) == 20, "Crime: error ");
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static_assert(sizeof(cAMCrime) == 20, "cAMCrime: error ");
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class cAudioManager
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class cAudioManager
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{
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{
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@ -389,13 +389,13 @@ public:
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uint8 field_14;
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uint8 field_14;
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uint8 field_15;
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uint8 field_15;
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int32 m_nTimer;
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int32 m_nTimer;
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tActiveSample m_sQueueSample;
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tSound m_sQueueSample;
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bool m_bActiveSampleQueue;
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bool m_bActiveSampleQueue;
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uint8 gap_109[3];
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uint8 gap_109[3];
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tActiveSample m_asSamples[2][27];
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tSound m_asSamples[2][27];
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uint8 m_abSampleQueueIndexTable[2][27];
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uint8 m_abSampleQueueIndexTable[2][27];
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uint8 m_bSampleRequestQueuesStatus[2];
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uint8 m_bSampleRequestQueuesStatus[2];
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tActiveSample m_asActiveSamples[27];
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tSound m_asActiveSamples[27];
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tAudioEntity m_asAudioEntities[200];
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tAudioEntity m_asAudioEntities[200];
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int32 m_anAudioEntityIndices[200];
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int32 m_anAudioEntityIndices[200];
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int32 m_nAudioEntitiesTotal;
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int32 m_nAudioEntitiesTotal;
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@ -412,7 +412,7 @@ public:
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uint8 policeChannelTimerSeconds;
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uint8 policeChannelTimerSeconds;
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uint8 policeChannelCounterSeconds;
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uint8 policeChannelCounterSeconds;
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uint8 gap30;
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uint8 gap30;
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Crime crimes[10];
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cAMCrime crimes[10];
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int32 m_nFrontEndEntity;
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int32 m_nFrontEndEntity;
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int32 m_nCollisionEntity;
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int32 m_nCollisionEntity;
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cAudioCollisionManager m_sCollisionManager;
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cAudioCollisionManager m_sCollisionManager;
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