mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-22 09:09:15 +01:00
added CCoronas
This commit is contained in:
parent
7eee450a69
commit
0476a41883
@ -69,6 +69,17 @@ CCamera::IsBoxVisible(RwV3d *box, const CMatrix *mat)
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return true;
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}
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int
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CCamera::GetLookDirection(void)
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{
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if(Cams[ActiveCam].Mode == CCam::MODE_CAMONASTRING ||
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Cams[ActiveCam].Mode == CCam::MODE_FIRSTPERSON ||
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Cams[ActiveCam].Mode == CCam::MODE_BEHINDBOAT ||
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Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED)
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return Cams[ActiveCam].DirectionWasLooking;
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return LOOKING_FORWARD;;
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}
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WRAPPER void CCamera::Fade(float timeout, int16 direction) { EAXJMP(0x46B3A0); }
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WRAPPER void CCamera::ProcessFade(void) { EAXJMP(0x46F080); }
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WRAPPER void CCamera::ProcessMusicFade(void) { EAXJMP(0x46F1E0); }
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@ -444,6 +444,7 @@ int m_iModeObbeCamIsInForCar;
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bool IsPointVisible(const CVector ¢er, const CMatrix *mat);
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bool IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat);
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bool IsBoxVisible(RwV3d *box, const CMatrix *mat);
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int GetLookDirection(void);
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void Fade(float timeout, int16 direction);
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int GetScreenFadeStatus(void);
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@ -104,6 +104,13 @@ public:
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static int GetSkyBottomRed(void) { return m_nCurrentSkyBottomRed; }
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static int GetSkyBottomGreen(void) { return m_nCurrentSkyBottomGreen; }
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static int GetSkyBottomBlue(void) { return m_nCurrentSkyBottomBlue; }
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static int GetSunCoreRed(void) { return m_nCurrentSunCoreRed; }
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static int GetSunCoreGreen(void) { return m_nCurrentSunCoreGreen; }
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static int GetSunCoreBlue(void) { return m_nCurrentSunCoreBlue; }
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static int GetSunCoronaRed(void) { return m_nCurrentSunCoronaRed; }
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static int GetSunCoronaGreen(void) { return m_nCurrentSunCoronaGreen; }
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static int GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; }
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static float GetSunSize(void) { return m_fCurrentSunSize; }
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static float GetFarClip(void) { return m_fCurrentFarClip; }
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static float GetFogStart(void) { return m_fCurrentFogStart; }
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@ -119,4 +126,6 @@ public:
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static int GetFogRed(void) { return m_nCurrentFogColourRed; }
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static int GetFogGreen(void) { return m_nCurrentFogColourGreen; }
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static int GetFogBlue(void) { return m_nCurrentFogColourBlue; }
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static const CVector &GetSunPosition(void) { return m_VectorToSun[m_CurrentStoredValue]; }
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};
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@ -401,6 +401,9 @@ CTheZones::GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info)
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info->pedGroup = night->pedGroup;
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}
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// BUG: there might be a bug somewhere in there that causes
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// thresholds to become negative so CCarCtrl::ChooseModel will hang
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void
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CTheZones::SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
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int16 gang0Num, int16 gang1Num, int16 gang2Num,
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@ -432,6 +435,22 @@ CTheZones::SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
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int16 oldGang7Num = info->gangThreshold[7] - info->gangThreshold[6];
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int16 oldGang8Num = info->gangThreshold[8] - info->gangThreshold[7];
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assert(oldCar1Num >= 0);
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assert(oldCar2Num >= 0);
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assert(oldCar3Num >= 0);
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assert(oldCar4Num >= 0);
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assert(oldCar5Num >= 0);
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assert(oldCopNum >= 0);
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assert(oldGang0Num >= 0);
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assert(oldGang1Num >= 0);
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assert(oldGang2Num >= 0);
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assert(oldGang3Num >= 0);
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assert(oldGang4Num >= 0);
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assert(oldGang5Num >= 0);
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assert(oldGang6Num >= 0);
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assert(oldGang7Num >= 0);
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assert(oldGang8Num >= 0);
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if(car0Num != -1) info->carThreshold[0] = car0Num;
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if(car1Num != -1) info->carThreshold[1] = info->carThreshold[0] + car1Num;
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else info->carThreshold[1] = info->carThreshold[0] + oldCar1Num;
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@ -463,6 +482,24 @@ CTheZones::SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
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else info->gangThreshold[7] = info->gangThreshold[6] + oldGang7Num;
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if(gang8Num != -1) info->gangThreshold[8] = info->gangThreshold[7] + gang8Num;
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else info->gangThreshold[8] = info->gangThreshold[7] + oldGang8Num;
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assert(info->carDensity >= 0);
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assert(info->carThreshold[0] >= 0);
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assert(info->carThreshold[1] >= 0);
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assert(info->carThreshold[2] >= 0);
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assert(info->carThreshold[3] >= 0);
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assert(info->carThreshold[4] >= 0);
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assert(info->carThreshold[5] >= 0);
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assert(info->copThreshold >= 0);
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assert(info->gangThreshold[0] >= 0);
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assert(info->gangThreshold[1] >= 0);
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assert(info->gangThreshold[2] >= 0);
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assert(info->gangThreshold[3] >= 0);
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assert(info->gangThreshold[4] >= 0);
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assert(info->gangThreshold[5] >= 0);
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assert(info->gangThreshold[6] >= 0);
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assert(info->gangThreshold[7] >= 0);
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assert(info->gangThreshold[8] >= 0);
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}
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void
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@ -52,6 +52,7 @@ enum Config {
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NUMHOURS = 24,
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NUMANTENNAS = 8,
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NUMCORONAS = 56
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};
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#define GTA3_1_1_PATCH FALSE
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@ -25,6 +25,7 @@ public:
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float Magnitude(void) const { return sqrt(x*x + y*y + z*z); }
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float MagnitudeSqr(void) const { return x*x + y*y + z*z; }
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float Magnitude2D(void) const { return sqrt(x*x + y*y); }
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float MagnitudeSqr2D(void) const { return x*x + y*y; }
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void Normalise(void) {
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float sq = MagnitudeSqr();
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if(sq > 0.0f){
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@ -104,8 +104,6 @@ delayedPatches10(int a, int b)
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DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
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DebugMenuAddVar("Debug", "Dbg Surface", &gDbgSurf, nil, 1, 0, 34, nil);
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DebugMenuAddVar("Debug", "blur type", &TheCamera.m_BlurType, nil, 1, 0, 10, nil);
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DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
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DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
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}
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@ -113,6 +111,7 @@ delayedPatches10(int a, int b)
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return RsEventHandler_orig(a, b);
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}
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void
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patch()
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{
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@ -1,7 +1,52 @@
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#include "common.h"
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#include "patcher.h"
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#include "General.h"
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#include "TxdStore.h"
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#include "Camera.h"
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#include "Sprite.h"
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#include "Timer.h"
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#include "World.h"
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#include "Weather.h"
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#include "Collision.h"
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#include "TimeCycle.h"
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#include "Coronas.h"
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struct FlareDef
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{
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float position;
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float size;
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int16 red;
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int16 green;
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int16 blue;
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int16 alpha;
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int16 texture;
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};
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FlareDef SunFlareDef[] = {
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{ -0.5f, 15.0f, 50, 50, 0, 200, 1 },
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{ -1.0f, 10.0f, 50, 20, 0, 200, 2 },
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{ -1.5f, 15.0f, 50, 0, 0, 200, 3 },
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{ -2.5f, 25.0f, 50, 0, 0, 200, 1 },
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{ 0.5f, 12.5f, 40, 40, 25, 200, 1 },
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{ 0.05f, 20.0f, 30, 22, 9, 200, 2 },
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{ 1.3f, 7.5f, 50, 30, 9, 200, 3 },
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{ 0.0f, 0.0f, 255, 255, 255, 255, 0 }
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};
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FlareDef HeadLightsFlareDef[] = {
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{ -0.5f, 15.5, 70, 70, 70, 200, 1 },
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{ -1.0f, 10.0, 70, 70, 70, 200, 2 },
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{ -1.5f, 5.5f, 50, 50, 50, 200, 3 },
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{ 0.5f, 12.0f, 50, 50, 50, 200, 1 },
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{ 0.05f, 20.0f, 40, 40, 40, 200, 2 },
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{ 1.3f, 8.0f, 60, 60, 60, 200, 3 },
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{ -2.0f, 12.0f, 50, 50, 50, 200, 1 },
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{ -2.3f, 15.0f, 40, 40, 40, 200, 2 },
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{ -3.0f, 16.0f, 40, 40, 40, 200, 3 },
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{ 0.0f, 0.0f, 255, 255, 255, 255, 0 }
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};
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RwTexture **gpCoronaTexture = (RwTexture**)0x5FAF44; //[9]
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float &CCoronas::LightsMult = *(float*)0x5FB088; // 1.0
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@ -9,6 +54,535 @@ float &CCoronas::SunScreenX = *(float*)0x8F4358;
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float &CCoronas::SunScreenY = *(float*)0x8F4354;
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bool &CCoronas::bSmallMoon = *(bool*)0x95CD49;
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bool &CCoronas::SunBlockedByClouds = *(bool*)0x95CD73;
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int &CCoronas::bChangeBrightnessImmediately = *(int*)0x8E2C30;
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WRAPPER void CCoronas::Render(void) { EAXJMP(0x4F8FB0); }
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WRAPPER void CCoronas::RenderReflections(void) { EAXJMP(0x4F9B40); }
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CRegisteredCorona *CCoronas::aCoronas = (CRegisteredCorona*)0x72E518;
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//WRAPPER void CCoronas::Render(void) { EAXJMP(0x4F8FB0); }
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//WRAPPER void CCoronas::RenderReflections(void) { EAXJMP(0x4F9B40); }
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const char aCoronaSpriteNames[][32] = {
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"coronastar",
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"corona",
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"coronamoon",
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"coronareflect",
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"coronaheadlightline",
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"coronahex",
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"coronacircle",
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"coronaringa",
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"streek"
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};
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void
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CCoronas::Init(void)
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{
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int i;
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CTxdStore::PushCurrentTxd();
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CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle"));
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for(i = 0; i < 9; i++)
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if(gpCoronaTexture[i] == nil)
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gpCoronaTexture[i] = RwTextureRead(aCoronaSpriteNames[i], nil);
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CTxdStore::PopCurrentTxd();
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for(i = 0; i < NUMCORONAS; i++)
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aCoronas[i].id = 0;
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}
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void
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CCoronas::Shutdown(void)
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{
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int i;
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for(i = 0; i < 9; i++)
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if(gpCoronaTexture[i]){
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RwTextureDestroy(gpCoronaTexture[i]);
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gpCoronaTexture[i] = nil;
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}
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}
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void
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CCoronas::Update(void)
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{
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int i;
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static int LastCamLook = 0;
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LightsMult = min(LightsMult + 0.03f * CTimer::GetTimeStep(), 1.0f);
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int CamLook = 0;
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if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft) CamLook |= 1;
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if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight) CamLook |= 2;
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if(TheCamera.Cams[TheCamera.ActiveCam].LookingBehind) CamLook |= 4;
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// BUG?
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if(TheCamera.GetLookDirection() == LOOKING_BEHIND) CamLook |= 8;
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if(LastCamLook != CamLook)
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bChangeBrightnessImmediately = 3;
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else
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bChangeBrightnessImmediately = max(bChangeBrightnessImmediately-1, 0);
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LastCamLook = CamLook;
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for(i = 0; i < NUMCORONAS; i++)
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if(aCoronas[i].id != 0)
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aCoronas[i].Update();
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}
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void
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CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
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const CVector &coors, float size, float drawDist, RwTexture *tex,
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int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle)
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{
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int i;
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if(sq(drawDist) < (TheCamera.GetPosition() - coors).MagnitudeSqr2D())
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return;
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for(i = 0; i < NUMCORONAS; i++)
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if(aCoronas[i].id == id)
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break;
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if(i == NUMCORONAS){
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// add a new one
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// find empty slot
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for(i = 0; i < NUMCORONAS; i++)
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if(aCoronas[i].id == 0)
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break;
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if(i == NUMCORONAS)
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return; // no space
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aCoronas[i].fadeAlpha = 0;
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aCoronas[i].offScreen = true;
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aCoronas[i].firstUpdate = true;
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aCoronas[i].renderReflection = false;
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aCoronas[i].lastLOScheck = 0;
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aCoronas[i].sightClear = false;
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aCoronas[i].hasValue[0] = false;
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aCoronas[i].hasValue[1] = false;
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aCoronas[i].hasValue[2] = false;
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aCoronas[i].hasValue[3] = false;
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aCoronas[i].hasValue[4] = false;
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aCoronas[i].hasValue[5] = false;
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}else{
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// use existing one
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if(aCoronas[i].fadeAlpha == 0 && alpha == 0){
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// unregister
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aCoronas[i].id = 0;
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return;
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}
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}
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aCoronas[i].id = id;
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aCoronas[i].red = red;
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aCoronas[i].green = green;
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aCoronas[i].blue = blue;
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aCoronas[i].alpha = alpha;
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aCoronas[i].coors = coors;
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aCoronas[i].size = size;
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aCoronas[i].someAngle = someAngle;
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aCoronas[i].registeredThisFrame = true;
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aCoronas[i].drawDist = drawDist;
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aCoronas[i].texture = tex;
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aCoronas[i].flareType = flareType;
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aCoronas[i].reflection = reflection;
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aCoronas[i].LOScheck = LOScheck;
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aCoronas[i].drawStreak = drawStreak;
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}
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void
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CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
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const CVector &coors, float size, float drawDist, uint8 type,
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int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle)
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{
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RegisterCorona(id, red, green, blue, alpha, coors, size, drawDist,
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gpCoronaTexture[type], flareType, reflection, LOScheck, drawStreak, someAngle);
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}
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void
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CCoronas::UpdateCoronaCoors(int id, const CVector &coors, float drawDist, float someAngle)
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{
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int i;
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if(sq(drawDist) < (TheCamera.GetPosition() - coors).MagnitudeSqr2D())
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return;
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for(i = 0; i < NUMCORONAS; i++)
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if(aCoronas[i].id == id)
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break;
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if(i == NUMCORONAS)
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return;
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if(aCoronas[i].fadeAlpha == 0)
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aCoronas[i].id = 0; // faded out, remove
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else{
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aCoronas[i].coors = coors;
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aCoronas[i].someAngle = someAngle;
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}
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}
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static RwIm2DVertex vertexbufferX[2];
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// TODO? not sure streaks look quite right...
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void
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CCoronas::Render(void)
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{
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int i, j;
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int screenw, screenh;
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screenw = RwRasterGetWidth(RwCameraGetRaster(Scene.camera));
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screenh = RwRasterGetHeight(RwCameraGetRaster(Scene.camera));
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
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for(i = 0; i < NUMCORONAS; i++){
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for(j = 5; j > 0; j--){
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aCoronas[i].prevX[j] = aCoronas[i].prevX[j-1];
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aCoronas[i].prevY[j] = aCoronas[i].prevY[j-1];
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aCoronas[i].prevRed[j] = aCoronas[i].prevRed[j-1];
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aCoronas[i].prevGreen[j] = aCoronas[i].prevGreen[j-1];
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aCoronas[i].prevBlue[j] = aCoronas[i].prevBlue[j-1];
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aCoronas[i].hasValue[j] = aCoronas[i].hasValue[j-1];
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}
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aCoronas[i].hasValue[0] = false;
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if(aCoronas[i].id == 0 ||
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aCoronas[i].fadeAlpha == 0 && aCoronas[i].alpha == 0)
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continue;
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CVector spriteCoors;
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float spritew, spriteh;
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if(CSprite::CalcScreenCoors(aCoronas[i].coors, spriteCoors, &spritew, &spriteh, true)){
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aCoronas[i].offScreen = false;
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if(spriteCoors.x < 0.0f || spriteCoors.y < 0.0f ||
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spriteCoors.x > screenw || spriteCoors.y > screenh){
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aCoronas[i].offScreen = true;
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aCoronas[i].sightClear = false;
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}else{
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if(CTimer::GetTimeInMilliseconds() > aCoronas[i].lastLOScheck + 2000){
|
||||
aCoronas[i].lastLOScheck = CTimer::GetTimeInMilliseconds();
|
||||
aCoronas[i].sightClear = CWorld::GetIsLineOfSightClear(
|
||||
aCoronas[i].coors, TheCamera.Cams[TheCamera.ActiveCam].Source,
|
||||
true, true, false, false, false, true, false);
|
||||
}
|
||||
|
||||
// add new streak point
|
||||
if(aCoronas[i].sightClear){
|
||||
aCoronas[i].prevX[0] = spriteCoors.x;
|
||||
aCoronas[i].prevY[0] = spriteCoors.y;
|
||||
aCoronas[i].prevRed[0] = aCoronas[i].red;
|
||||
aCoronas[i].prevGreen[0] = aCoronas[i].green;
|
||||
aCoronas[i].prevBlue[0] = aCoronas[i].blue;
|
||||
aCoronas[i].hasValue[0] = true;
|
||||
}
|
||||
|
||||
// if distance too big, break streak
|
||||
if(aCoronas[i].hasValue[1]){
|
||||
if(fabs(aCoronas[i].prevX[0] - aCoronas[i].prevX[1]) > 50.0f ||
|
||||
fabs(aCoronas[i].prevY[0] - aCoronas[i].prevY[1]) > 50.0f)
|
||||
aCoronas[i].hasValue[0] = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(aCoronas[i].fadeAlpha == 0)
|
||||
continue;
|
||||
|
||||
if(spriteCoors.z < aCoronas[i].drawDist){
|
||||
float recipz = 1.0f/spriteCoors.z;
|
||||
float fadeDistance = aCoronas[i].drawDist / 2.0f;
|
||||
float distanceFade = spriteCoors.z < fadeDistance ? 1.0f : 1.0f - (spriteCoors.z - fadeDistance)/fadeDistance;
|
||||
int totalFade = aCoronas[i].fadeAlpha * distanceFade;
|
||||
|
||||
if(aCoronas[i].LOScheck)
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
|
||||
else
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
|
||||
// render corona itself
|
||||
if(aCoronas[i].texture){
|
||||
float fogscale = CWeather::Foggyness*min(spriteCoors.z, 40.0f)/40.0f + 1.0f;
|
||||
if(CCoronas::aCoronas[i].id == SUN_CORE)
|
||||
spriteCoors.z = 0.95f * RwCameraGetFarClipPlane(Scene.camera);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(aCoronas[i].texture));
|
||||
spriteCoors.z -= 1.5f;
|
||||
|
||||
if(aCoronas[i].texture == gpCoronaTexture[8]){
|
||||
// what's this?
|
||||
float f = 1.0f - aCoronas[i].someAngle*2.0f/PI;
|
||||
float wscale = 6.0f*sq(sq(sq(f))) + 0.5f;
|
||||
float hscale = 0.35f - (wscale - 0.5f) * 0.06f;
|
||||
hscale = max(hscale, 0.15f);
|
||||
|
||||
CSprite::RenderOneXLUSprite(spriteCoors.x, spriteCoors.y, spriteCoors.z,
|
||||
spritew * aCoronas[i].size * wscale,
|
||||
spriteh * aCoronas[i].size * fogscale * hscale,
|
||||
CCoronas::aCoronas[i].red / fogscale,
|
||||
CCoronas::aCoronas[i].green / fogscale,
|
||||
CCoronas::aCoronas[i].blue / fogscale,
|
||||
totalFade,
|
||||
recipz,
|
||||
255);
|
||||
}else{
|
||||
CSprite::RenderOneXLUSprite_Rotate_Aspect(
|
||||
spriteCoors.x, spriteCoors.y, spriteCoors.z,
|
||||
spritew * aCoronas[i].size * fogscale,
|
||||
spriteh * aCoronas[i].size * fogscale,
|
||||
CCoronas::aCoronas[i].red / fogscale,
|
||||
CCoronas::aCoronas[i].green / fogscale,
|
||||
CCoronas::aCoronas[i].blue / fogscale,
|
||||
totalFade,
|
||||
recipz,
|
||||
20.0f * recipz,
|
||||
255);
|
||||
}
|
||||
}
|
||||
|
||||
// render flares
|
||||
if(aCoronas[i].flareType != FLARE_NONE){
|
||||
FlareDef *flare;
|
||||
|
||||
switch(aCoronas[i].flareType){
|
||||
case FLARE_SUN: flare = SunFlareDef; break;
|
||||
case FLARE_HEADLIGHTS: flare = HeadLightsFlareDef; break;
|
||||
default: assert(0);
|
||||
}
|
||||
|
||||
for(; flare->texture; flare++){
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[flare->texture + 4]));
|
||||
CSprite::RenderOneXLUSprite(
|
||||
(spriteCoors.x - (screenw/2)) * flare->position + (screenw/2),
|
||||
(spriteCoors.y - (screenh/2)) * flare->position + (screenh/2),
|
||||
spriteCoors.z,
|
||||
4.0f*flare->size * spritew/spriteh,
|
||||
4.0f*flare->size,
|
||||
(flare->red * aCoronas[i].red)>>8,
|
||||
(flare->green * aCoronas[i].green)>>8,
|
||||
(flare->blue * aCoronas[i].blue)>>8,
|
||||
(totalFade * flare->alpha)>>8,
|
||||
recipz, 255);
|
||||
}
|
||||
}
|
||||
}else{
|
||||
aCoronas[i].offScreen = true;
|
||||
aCoronas[i].sightClear = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
|
||||
|
||||
// streaks
|
||||
for(i = 0; i < NUMCORONAS; i++){
|
||||
if(aCoronas[i].id == 0 || !aCoronas[i].drawStreak)
|
||||
break;
|
||||
|
||||
for(j = 0; j < 5; j++){
|
||||
if(!aCoronas[i].hasValue[j] || !aCoronas[i].hasValue[j+1])
|
||||
continue;
|
||||
|
||||
RwIm2DVertexSetScreenX(&vertexbufferX[0], aCoronas[i].prevX[j]);
|
||||
RwIm2DVertexSetScreenY(&vertexbufferX[0], aCoronas[i].prevY[j]);
|
||||
RwIm2DVertexSetIntRGBA(&vertexbufferX[0], aCoronas[i].prevRed[j], aCoronas[i].prevGreen[j], aCoronas[i].prevBlue[j], 255);
|
||||
RwIm2DVertexSetScreenX(&vertexbufferX[1], aCoronas[i].prevX[j+1]);
|
||||
RwIm2DVertexSetScreenY(&vertexbufferX[1], aCoronas[i].prevY[j+1]);
|
||||
RwIm2DVertexSetIntRGBA(&vertexbufferX[1], aCoronas[i].prevRed[j+1], aCoronas[i].prevGreen[j+1], aCoronas[i].prevBlue[j+1], 255);
|
||||
|
||||
// BUG: game doesn't do this
|
||||
RwIm2DVertexSetScreenZ(&vertexbufferX[0], RwIm2DGetNearScreenZ());
|
||||
RwIm2DVertexSetCameraZ(&vertexbufferX[0], RwCameraGetNearClipPlane(Scene.camera));
|
||||
RwIm2DVertexSetRecipCameraZ(&vertexbufferX[0], 1.0f/RwCameraGetNearClipPlane(Scene.camera));
|
||||
RwIm2DVertexSetScreenZ(&vertexbufferX[1], RwIm2DGetNearScreenZ());
|
||||
RwIm2DVertexSetCameraZ(&vertexbufferX[1], RwCameraGetNearClipPlane(Scene.camera));
|
||||
RwIm2DVertexSetRecipCameraZ(&vertexbufferX[1], 1.0f/RwCameraGetNearClipPlane(Scene.camera));
|
||||
|
||||
RwIm2DRenderLine(vertexbufferX, 2, 0, 1);
|
||||
}
|
||||
}
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
}
|
||||
|
||||
void
|
||||
CCoronas::RenderReflections(void)
|
||||
{
|
||||
int i;
|
||||
CColPoint point;
|
||||
CEntity *entity;
|
||||
|
||||
if(CWeather::WetRoads > 0.0f){
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[3]));
|
||||
|
||||
for(i = 0; i < NUMCORONAS; i++){
|
||||
if(aCoronas[i].id == 0 ||
|
||||
aCoronas[i].fadeAlpha == 0 && aCoronas[i].alpha == 0)
|
||||
continue;
|
||||
|
||||
// check if we want a reflection on this corona
|
||||
if(aCoronas[i].renderReflection){
|
||||
if(((CTimer::GetFrameCounter() + i) & 0xF) == 0 &&
|
||||
CWorld::ProcessVerticalLine(aCoronas[i].coors, -1000.0f, point, entity, true, false, false, false, true, false, nil))
|
||||
aCoronas[i].heightAboveRoad = aCoronas[i].coors.z - point.point.z;
|
||||
}else{
|
||||
if(CWorld::ProcessVerticalLine(aCoronas[i].coors, -1000.0f, point, entity, true, false, false, false, true, false, nil)){
|
||||
aCoronas[i].heightAboveRoad = aCoronas[i].coors.z - point.point.z;
|
||||
aCoronas[i].renderReflection = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(!aCoronas[i].renderReflection)
|
||||
continue;
|
||||
|
||||
// Don't draw if reflection is too high
|
||||
if(aCoronas[i].heightAboveRoad < 20.0){
|
||||
// don't draw if camera is below road
|
||||
if(CCoronas::aCoronas[i].coors.z - aCoronas[i].heightAboveRoad > TheCamera.GetPosition().z)
|
||||
continue;
|
||||
|
||||
CVector coors = aCoronas[i].coors;
|
||||
coors.z -= 2.0f*aCoronas[i].heightAboveRoad;
|
||||
|
||||
CVector spriteCoors;
|
||||
float spritew, spriteh;
|
||||
if(CSprite::CalcScreenCoors(coors, spriteCoors, &spritew, &spriteh, true)){
|
||||
float drawDist = 0.75f * aCoronas[i].drawDist;
|
||||
drawDist = min(drawDist, 50.0f);
|
||||
if(spriteCoors.z < drawDist){
|
||||
float fadeDistance = drawDist / 2.0f;
|
||||
float distanceFade = spriteCoors.z < fadeDistance ? 1.0f : 1.0f - (spriteCoors.z - fadeDistance)/fadeDistance;
|
||||
distanceFade = clamp(distanceFade, 0.0f, 1.0f);
|
||||
float recipz = 1.0f/RwCameraGetNearClipPlane(Scene.camera);
|
||||
int intensity = (20.0f - aCoronas[i].heightAboveRoad) * 230.0 * distanceFade*CWeather::WetRoads * 0.05f;
|
||||
|
||||
CSprite::RenderBufferedOneXLUSprite(
|
||||
spriteCoors.x, spriteCoors.y, RwIm2DGetNearScreenZ(),
|
||||
spritew * aCoronas[i].size * 0.75f,
|
||||
spriteh * aCoronas[i].size * 2.0f,
|
||||
(intensity * CCoronas::aCoronas[i].red)>>8,
|
||||
(intensity * CCoronas::aCoronas[i].green)>>8,
|
||||
(intensity * CCoronas::aCoronas[i].blue)>>8,
|
||||
255,
|
||||
recipz,
|
||||
255);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
CSprite::FlushSpriteBuffer();
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
}else{
|
||||
for(i = 0; i < NUMCORONAS; i++)
|
||||
aCoronas[i].renderReflection = false;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CCoronas::DoSunAndMoon(void)
|
||||
{
|
||||
// yeah, moon is done somewhere else....
|
||||
|
||||
CVector sunCoors = CTimeCycle::GetSunPosition();
|
||||
sunCoors *= 150.0f;
|
||||
sunCoors += TheCamera.GetPosition();
|
||||
|
||||
if(CTimeCycle::GetSunPosition().z > -0.2f){
|
||||
float size = ((CGeneral::GetRandomNumber()&0xFF) * 0.005f + 10.0f) * CTimeCycle::GetSunSize();
|
||||
RegisterCorona(SUN_CORE,
|
||||
CTimeCycle::GetSunCoreRed(), CTimeCycle::GetSunCoreGreen(), CTimeCycle::GetSunCoreBlue(),
|
||||
255, sunCoors, size,
|
||||
999999.88f, TYPE_STAR, FLARE_NONE, REFLECTION_OFF, LOSCHECK_OFF, STREAK_OFF, 0.0f);
|
||||
|
||||
if(CTimeCycle::GetSunPosition().z > 0.0f)
|
||||
RegisterCorona(SUN_CORONA,
|
||||
CTimeCycle::GetSunCoronaRed(), CTimeCycle::GetSunCoronaGreen(), CTimeCycle::GetSunCoronaBlue(),
|
||||
255, sunCoors, 25.0f * CTimeCycle::GetSunSize(),
|
||||
999999.88f, TYPE_STAR, FLARE_SUN, REFLECTION_OFF, LOSCHECK_ON, STREAK_OFF, 0.0f);
|
||||
}
|
||||
|
||||
CVector spriteCoors;
|
||||
float spritew, spriteh;
|
||||
if(CSprite::CalcScreenCoors(sunCoors, spriteCoors, &spritew, &spriteh, true)){
|
||||
SunScreenX = spriteCoors.x;
|
||||
SunScreenY = spriteCoors.y;
|
||||
}else{
|
||||
SunScreenX = 1000000.0f;
|
||||
SunScreenY = 1000000.0f;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CRegisteredCorona::Update(void)
|
||||
{
|
||||
if(!registeredThisFrame)
|
||||
alpha = 0;
|
||||
|
||||
if(LOScheck &&
|
||||
(CCoronas::SunBlockedByClouds && id == CCoronas::SUN_CORONA ||
|
||||
!CWorld::GetIsLineOfSightClear(coors, TheCamera.GetPosition(), true, false, false, false, false, false))){
|
||||
// Corona is blocked, fade out
|
||||
fadeAlpha = max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), 0.0f);
|
||||
}else if(offScreen){
|
||||
// Same when off screen
|
||||
fadeAlpha = max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), 0.0f);
|
||||
}else{
|
||||
// Visible
|
||||
if(alpha > fadeAlpha){
|
||||
// fade in
|
||||
fadeAlpha = min(fadeAlpha + 15.0f*CTimer::GetTimeStep(), alpha);
|
||||
if(CCoronas::bChangeBrightnessImmediately)
|
||||
fadeAlpha = alpha;
|
||||
}else if(alpha < fadeAlpha){
|
||||
// too visible, decrease alpha but not below alpha
|
||||
fadeAlpha = max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), alpha);
|
||||
}
|
||||
|
||||
// darken scene when the sun is visible
|
||||
if(id == CCoronas::SUN_CORONA)
|
||||
CCoronas::LightsMult = max(CCoronas::LightsMult - CTimer::GetTimeStep()*0.06f, 0.6f);
|
||||
}
|
||||
|
||||
// remove if invisible
|
||||
if(fadeAlpha == 0 && !firstUpdate)
|
||||
id = 0;
|
||||
firstUpdate = false;
|
||||
registeredThisFrame = false;
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4F9F90, CCoronas::Init, PATCH_JUMP);
|
||||
InjectHook(0x4FA050, CCoronas::Shutdown, PATCH_JUMP);
|
||||
InjectHook(0x4F8EC0, CCoronas::Update, PATCH_JUMP);
|
||||
InjectHook(0x4FA0E0, (void (*)(uint32, uint8, uint8, uint8, uint8, const CVector&, float, float, RwTexture*, int8, uint8, uint8, uint8, float))CCoronas::RegisterCorona, PATCH_JUMP);
|
||||
InjectHook(0x4FA080, (void (*)(uint32, uint8, uint8, uint8, uint8, const CVector&, float, float, uint8, int8, uint8, uint8, uint8, float))CCoronas::RegisterCorona, PATCH_JUMP);
|
||||
InjectHook(0x4FA2D0, CCoronas::UpdateCoronaCoors, PATCH_JUMP);
|
||||
InjectHook(0x4F8FB0, CCoronas::Render, PATCH_JUMP);
|
||||
InjectHook(0x4F9B40, CCoronas::RenderReflections, PATCH_JUMP);
|
||||
InjectHook(0x4FA380, CCoronas::DoSunAndMoon, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x4F8C40, &CRegisteredCorona::Update, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
@ -2,15 +2,99 @@
|
||||
|
||||
extern RwTexture **gpCoronaTexture; //[9]
|
||||
|
||||
struct CRegisteredCorona
|
||||
{
|
||||
uint32 id;
|
||||
uint32 lastLOScheck;
|
||||
RwTexture *texture;
|
||||
uint8 red;
|
||||
uint8 green;
|
||||
uint8 blue;
|
||||
uint8 alpha; // alpha when fully visible
|
||||
uint8 fadeAlpha; // actual value used for rendering, faded
|
||||
CVector coors;
|
||||
float size;
|
||||
float someAngle;
|
||||
bool registeredThisFrame;
|
||||
float drawDist;
|
||||
int8 flareType;
|
||||
int8 reflection;
|
||||
|
||||
uint8 LOScheck : 1;
|
||||
uint8 offScreen : 1;
|
||||
uint8 firstUpdate : 1;
|
||||
uint8 drawStreak : 1;
|
||||
uint8 sightClear : 1;
|
||||
|
||||
bool renderReflection;
|
||||
float heightAboveRoad;
|
||||
|
||||
float prevX[6];
|
||||
float prevY[6];
|
||||
uint8 prevRed[6];
|
||||
uint8 prevGreen[6];
|
||||
uint8 prevBlue[6];
|
||||
bool hasValue[6];
|
||||
|
||||
void Update(void);
|
||||
};
|
||||
static_assert(sizeof(CRegisteredCorona) == 0x80, "CRegisteredCorona: error");
|
||||
|
||||
class CCoronas
|
||||
{
|
||||
static CRegisteredCorona *aCoronas; //[NUMCORONAS];
|
||||
public:
|
||||
enum {
|
||||
SUN_CORE = 1,
|
||||
SUN_CORONA
|
||||
};
|
||||
enum {
|
||||
TYPE_STAR,
|
||||
TYPE_NORMAL,
|
||||
TYPE_MOON,
|
||||
TYPE_REFLECT,
|
||||
TYPE_HEADLIGHT,
|
||||
TYPE_HEX,
|
||||
TYPE_CIRCLE,
|
||||
TYPE_RING,
|
||||
TYPE_STREAK,
|
||||
};
|
||||
enum {
|
||||
FLARE_NONE,
|
||||
FLARE_SUN,
|
||||
FLARE_HEADLIGHTS
|
||||
};
|
||||
enum {
|
||||
REFLECTION_OFF,
|
||||
REFLECTION_ON,
|
||||
};
|
||||
enum {
|
||||
LOSCHECK_OFF,
|
||||
LOSCHECK_ON,
|
||||
};
|
||||
enum {
|
||||
STREAK_OFF,
|
||||
STREAK_ON,
|
||||
};
|
||||
|
||||
static float &LightsMult;
|
||||
static float &SunScreenY;
|
||||
static float &SunScreenX;
|
||||
static bool &bSmallMoon;
|
||||
static bool &SunBlockedByClouds;
|
||||
static int &bChangeBrightnessImmediately;
|
||||
|
||||
static void Init(void);
|
||||
static void Shutdown(void);
|
||||
static void Update(void);
|
||||
static void RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
|
||||
const CVector &coors, float size, float drawDist, RwTexture *tex,
|
||||
int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle);
|
||||
static void RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
|
||||
const CVector &coors, float size, float drawDist, uint8 type,
|
||||
int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle);
|
||||
static void UpdateCoronaCoors(int id, const CVector &coors, float drawDist, float someAngle);
|
||||
static void Render(void);
|
||||
static void RenderReflections(void);
|
||||
static void DoSunAndMoon(void);
|
||||
};
|
||||
|
@ -131,6 +131,65 @@ CSprite::RenderOneXLUSprite(float x, float y, float z, float w, float h, uint8 r
|
||||
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, verts, 4);
|
||||
}
|
||||
|
||||
void
|
||||
CSprite::RenderOneXLUSprite_Rotate_Aspect(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, float rotation, uint8 a)
|
||||
{
|
||||
float c = cos(DEGTORAD(rotation));
|
||||
float s = sin(DEGTORAD(rotation));
|
||||
|
||||
float xs[4];
|
||||
float ys[4];
|
||||
float us[4];
|
||||
float vs[4];
|
||||
int i;
|
||||
|
||||
// Fade out when too near
|
||||
// why not in buffered version?
|
||||
if(z < 3.0f){
|
||||
if(z < 1.5f)
|
||||
return;
|
||||
int f = (z - 1.5f)/1.5f * 255;
|
||||
r = f*r >> 8;
|
||||
g = f*g >> 8;
|
||||
b = f*b >> 8;
|
||||
intens = f*intens >> 8;
|
||||
}
|
||||
|
||||
xs[0] = x + w*(-c-s); us[0] = 0.0f;
|
||||
xs[1] = x + w*(-c+s); us[1] = 0.0f;
|
||||
xs[2] = x + w*(+c+s); us[2] = 1.0f;
|
||||
xs[3] = x + w*(+c-s); us[3] = 1.0f;
|
||||
|
||||
ys[0] = y + h*(-c+s); vs[0] = 0.0f;
|
||||
ys[1] = y + h*(+c+s); vs[1] = 1.0f;
|
||||
ys[2] = y + h*(+c-s); vs[2] = 1.0f;
|
||||
ys[3] = y + h*(-c-s); vs[3] = 0.0f;
|
||||
|
||||
// No clipping, just culling
|
||||
if(xs[0] < 0.0f && xs[1] < 0.0f && xs[2] < 0.0f && xs[3] < 0.0f) return;
|
||||
if(ys[0] < 0.0f && ys[1] < 0.0f && ys[2] < 0.0f && ys[3] < 0.0f) return;
|
||||
if(xs[0] > RsGlobal.maximumWidth && xs[1] > RsGlobal.maximumWidth &&
|
||||
xs[2] > RsGlobal.maximumWidth && xs[3] > RsGlobal.maximumWidth) return;
|
||||
if(ys[0] > RsGlobal.maximumHeight && ys[1] > RsGlobal.maximumHeight &&
|
||||
ys[2] > RsGlobal.maximumHeight && ys[3] > RsGlobal.maximumHeight) return;
|
||||
|
||||
float screenz = m_f2DNearScreenZ +
|
||||
(z-CDraw::GetNearClipZ())*(m_f2DFarScreenZ-m_f2DNearScreenZ)*CDraw::GetFarClipZ() /
|
||||
((CDraw::GetFarClipZ()-CDraw::GetNearClipZ())*z);
|
||||
|
||||
for(i = 0; i < 4; i++){
|
||||
RwIm2DVertexSetScreenX(&verts[i], xs[i]);
|
||||
RwIm2DVertexSetScreenY(&verts[i], ys[i]);
|
||||
RwIm2DVertexSetScreenZ(&verts[i], screenz);
|
||||
RwIm2DVertexSetCameraZ(&verts[i], z);
|
||||
RwIm2DVertexSetRecipCameraZ(&verts[i], recipz);
|
||||
RwIm2DVertexSetIntRGBA(&verts[i], r*intens>>8, g*intens>>8, b*intens>>8, a);
|
||||
RwIm2DVertexSetU(&verts[i], us[i], recipz);
|
||||
RwIm2DVertexSetV(&verts[i], vs[i], recipz);
|
||||
}
|
||||
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, verts, 4);
|
||||
}
|
||||
|
||||
void
|
||||
CSprite::RenderBufferedOneXLUSprite(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, uint8 a)
|
||||
{
|
||||
@ -537,6 +596,7 @@ STARTPATCHES
|
||||
InjectHook(0x51C5B0, CSprite::InitSpriteBuffer2D, PATCH_JUMP);
|
||||
InjectHook(0x51C520, CSprite::FlushSpriteBuffer, PATCH_JUMP);
|
||||
InjectHook(0x51C960, CSprite::RenderOneXLUSprite, PATCH_JUMP);
|
||||
InjectHook(0x51D110, CSprite::RenderOneXLUSprite_Rotate_Aspect, PATCH_JUMP);
|
||||
InjectHook(0x51C5D0, CSprite::RenderBufferedOneXLUSprite, PATCH_JUMP);
|
||||
InjectHook(0x51D5B0, CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension, PATCH_JUMP);
|
||||
InjectHook(0x51CCD0, CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect, PATCH_JUMP);
|
||||
|
@ -13,6 +13,7 @@ public:
|
||||
static void InitSpriteBuffer2D(void);
|
||||
static void FlushSpriteBuffer(void);
|
||||
static void RenderOneXLUSprite(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, uint8 a);
|
||||
static void RenderOneXLUSprite_Rotate_Aspect(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, float roll, uint8 a);
|
||||
static void RenderBufferedOneXLUSprite(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, uint8 a);
|
||||
static void RenderBufferedOneXLUSprite_Rotate_Dimension(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, float roll, uint8 a);
|
||||
static void RenderBufferedOneXLUSprite_Rotate_Aspect(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, float roll, uint8 a);
|
||||
|
Loading…
Reference in New Issue
Block a user