mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 01:29:16 +01:00
CAutomobile::ProcessControlInputs
This commit is contained in:
parent
3e1455cc37
commit
0548476ba6
@ -289,6 +289,10 @@ public:
|
||||
|
||||
// mouse
|
||||
bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
|
||||
bool GetRightMouseJustDown() { return !!(NewMouseControllerState.RMB && !OldMouseControllerState.RMB); }
|
||||
bool GetMiddleMouseJustDown() { return !!(NewMouseControllerState.MMB && !OldMouseControllerState.MMB); }
|
||||
float GetMouseX() { return NewMouseControllerState.x; }
|
||||
float GetMouseY() { return NewMouseControllerState.y; }
|
||||
|
||||
// keyboard
|
||||
|
||||
|
@ -154,7 +154,7 @@ spawnCar(int id)
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
static void
|
||||
FixCar(void)
|
||||
{
|
||||
CVehicle *veh = FindPlayerVehicle();
|
||||
@ -167,6 +167,15 @@ FixCar(void)
|
||||
((CAutomobile*)veh)->Fix();
|
||||
}
|
||||
|
||||
static void
|
||||
ToggleComedy(void)
|
||||
{
|
||||
CVehicle *veh = FindPlayerVehicle();
|
||||
if(veh == nil)
|
||||
return;
|
||||
veh->bComedyControls = !veh->bComedyControls;
|
||||
}
|
||||
|
||||
void
|
||||
DebugMenuPopulate(void)
|
||||
{
|
||||
@ -212,6 +221,8 @@ DebugMenuPopulate(void)
|
||||
DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
|
||||
|
||||
DebugMenuAddCmd("Debug", "Fix Car", FixCar);
|
||||
DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
|
||||
|
||||
DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil);
|
||||
|
@ -13,6 +13,8 @@ WRAPPER void CPlayerPed::ReApplyMoveAnims(void) { EAXJMP(0x4F07C0); }
|
||||
WRAPPER void CPlayerPed::SetupPlayerPed(int32) { EAXJMP(0x4EFB60); }
|
||||
WRAPPER void CPlayerPed::DeactivatePlayerPed(int32) { EAXJMP(0x4EFC00); }
|
||||
WRAPPER void CPlayerPed::ReactivatePlayerPed(int32) { EAXJMP(0x4EFC20); }
|
||||
WRAPPER void CPlayerPed::KeepAreaAroundPlayerClear(void) { EAXJMP(0x4F3460); }
|
||||
|
||||
|
||||
void CPlayerPed::ClearWeaponTarget()
|
||||
{
|
||||
|
@ -45,6 +45,7 @@ public:
|
||||
void ClearWeaponTarget();
|
||||
void SetWantedLevel(int32 level);
|
||||
void SetWantedLevelNoDrop(int32 level);
|
||||
void KeepAreaAroundPlayerClear(void);
|
||||
|
||||
static void SetupPlayerPed(int32);
|
||||
static void DeactivatePlayerPed(int32);
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "General.h"
|
||||
#include "Pad.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "VisibilityPlugins.h"
|
||||
#include "DMAudio.h"
|
||||
@ -141,8 +142,134 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
|
||||
return numCollisions;
|
||||
}
|
||||
|
||||
static int16 nLastControlInput;
|
||||
static float fMouseCentreRange = 0.35f;
|
||||
static float fMouseSteerSens = -0.0035f;
|
||||
static float fMouseCentreMult = 0.975f;
|
||||
|
||||
WRAPPER void CAutomobile::ProcessControlInputs(uint8) { EAXJMP(0x53B660); }
|
||||
void
|
||||
CAutomobile::ProcessControlInputs(uint8 pad)
|
||||
{
|
||||
float speed = DotProduct(m_vecMoveSpeed, GetForward());
|
||||
|
||||
if(CPad::GetPad(pad)->GetExitVehicle())
|
||||
bIsHandbrakeOn = true;
|
||||
else
|
||||
bIsHandbrakeOn = !!CPad::GetPad(pad)->GetHandBrake();
|
||||
|
||||
// Steer left/right
|
||||
if(CCamera::m_bUseMouse3rdPerson && !CVehicle::m_bDisableMouseSteering){
|
||||
if(CPad::GetPad(pad)->GetMouseX() != 0.0f){
|
||||
m_fSteerRatio += fMouseSteerSens*CPad::GetPad(pad)->GetMouseX();
|
||||
nLastControlInput = 2;
|
||||
if(Abs(m_fSteerRatio) < fMouseCentreRange)
|
||||
m_fSteerRatio *= Pow(fMouseCentreMult, CTimer::GetTimeStep());
|
||||
}else if(CPad::GetPad(pad)->GetSteeringLeftRight() || nLastControlInput != 2){
|
||||
// mouse hasn't move, steer with pad like below
|
||||
m_fSteerRatio += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerRatio)*
|
||||
0.2f*CTimer::GetTimeStep();
|
||||
nLastControlInput = 0;
|
||||
}
|
||||
}else{
|
||||
m_fSteerRatio += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerRatio)*
|
||||
0.2f*CTimer::GetTimeStep();
|
||||
nLastControlInput = 0;
|
||||
}
|
||||
m_fSteerRatio = clamp(m_fSteerRatio, -1.0f, 1.0f);
|
||||
|
||||
// Accelerate/Brake
|
||||
float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f;
|
||||
if(GetModelIndex() == MI_DODO && acceleration < 0.0f)
|
||||
acceleration *= 0.3f;
|
||||
if(Abs(speed) < 0.01f){
|
||||
// standing still, go into direction we want
|
||||
m_fGasPedal = acceleration;
|
||||
m_fBrakePedal = 0.0f;
|
||||
}else{
|
||||
#if 1
|
||||
// simpler than the code below
|
||||
if(speed * acceleration < 0.0f){
|
||||
// if opposite directions, have to brake first
|
||||
m_fGasPedal = 0.0f;
|
||||
m_fBrakePedal = Abs(acceleration);
|
||||
}else{
|
||||
// accelerating in same direction we were already going
|
||||
m_fGasPedal = acceleration;
|
||||
m_fBrakePedal = 0.0f;
|
||||
}
|
||||
#else
|
||||
if(speed < 0.0f){
|
||||
// moving backwards currently
|
||||
if(acceleration < 0.0f){
|
||||
// still go backwards
|
||||
m_fGasPedal = acceleration;
|
||||
m_fBrakePedal = 0.0f;
|
||||
}else{
|
||||
// want to go forwards, so brake
|
||||
m_fGasPedal = 0.0f;
|
||||
m_fBrakePedal = acceleration;
|
||||
}
|
||||
}else{
|
||||
// moving forwards currently
|
||||
if(acceleration < 0.0f){
|
||||
// want to go backwards, so brake
|
||||
m_fGasPedal = 0.0f;
|
||||
m_fBrakePedal = -acceleration;
|
||||
}else{
|
||||
// still go forwards
|
||||
m_fGasPedal = acceleration;
|
||||
m_fBrakePedal = 0.0f;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// Actually turn wheels
|
||||
static float fValue; // why static?
|
||||
if(m_fSteerRatio < 0.0f)
|
||||
fValue = -sq(m_fSteerRatio);
|
||||
else
|
||||
fValue = sq(m_fSteerRatio);
|
||||
m_fSteerAngle = DEGTORAD(m_handling->fSteeringLock) * fValue;
|
||||
|
||||
if(bComedyControls){
|
||||
int rnd = CGeneral::GetRandomNumber() % 10;
|
||||
switch(m_comedyControlState){
|
||||
case 0:
|
||||
if(rnd < 2)
|
||||
m_comedyControlState = 1;
|
||||
else if(rnd < 4)
|
||||
m_comedyControlState = 2;
|
||||
break;
|
||||
case 1:
|
||||
m_fSteerAngle += 0.05f;
|
||||
if(rnd < 2)
|
||||
m_comedyControlState = 0;
|
||||
break;
|
||||
case 2:
|
||||
m_fSteerAngle -= 0.05f;
|
||||
if(rnd < 2)
|
||||
m_comedyControlState = 0;
|
||||
break;
|
||||
}
|
||||
}else
|
||||
m_comedyControlState = 0;
|
||||
|
||||
// Brake if player isn't in control
|
||||
// BUG: game always uses pad 0 here
|
||||
if(CPad::GetPad(pad)->DisablePlayerControls){
|
||||
m_fBrakePedal = 1.0f;
|
||||
bIsHandbrakeOn = true;
|
||||
m_fGasPedal = 0.0f;
|
||||
|
||||
FindPlayerPed()->KeepAreaAroundPlayerClear();
|
||||
|
||||
// slow down car immediately
|
||||
speed = m_vecMoveSpeed.Magnitude();
|
||||
if(speed > 0.28f)
|
||||
m_vecMoveSpeed *= 0.28f/speed;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CAutomobile::GetComponentWorldPosition(int32 component, CVector &pos)
|
||||
@ -1091,7 +1218,7 @@ public:
|
||||
|
||||
int32 ProcessEntityCollision_(CEntity *ent, CColPoint *colpoints){ return CAutomobile::ProcessEntityCollision(ent, colpoints); }
|
||||
|
||||
void ProcessControlInputs_(uint8 x) { CAutomobile::ProcessControlInputs(x); }
|
||||
void ProcessControlInputs_(uint8 pad) { CAutomobile::ProcessControlInputs(pad); }
|
||||
void GetComponentWorldPosition_(int32 component, CVector &pos) { CAutomobile::GetComponentWorldPosition(component, pos); }
|
||||
bool IsComponentPresent_(int32 component) { return CAutomobile::IsComponentPresent(component); }
|
||||
void SetComponentRotation_(int32 component, CVector rotation) { CAutomobile::SetComponentRotation(component, rotation); }
|
||||
@ -1115,6 +1242,7 @@ STARTPATCHES
|
||||
InjectHook(0x52D190, &CAutomobile_::SetModelIndex_, PATCH_JUMP);
|
||||
InjectHook(0x535180, &CAutomobile_::Teleport_, PATCH_JUMP);
|
||||
InjectHook(0x53B270, &CAutomobile_::ProcessEntityCollision_, PATCH_JUMP);
|
||||
InjectHook(0x53B660, &CAutomobile_::ProcessControlInputs_, PATCH_JUMP);
|
||||
InjectHook(0x52E5F0, &CAutomobile_::GetComponentWorldPosition_, PATCH_JUMP);
|
||||
InjectHook(0x52E660, &CAutomobile_::IsComponentPresent_, PATCH_JUMP);
|
||||
InjectHook(0x52E680, &CAutomobile_::SetComponentRotation_, PATCH_JUMP);
|
||||
|
@ -58,7 +58,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
|
||||
m_nBombTimer = 0;
|
||||
m_pWhoSetMeOnFire = nil;
|
||||
field_1FB = 0;
|
||||
m_veh_flagB10 = false;
|
||||
bComedyControls = false;
|
||||
m_veh_flagB40 = false;
|
||||
m_veh_flagB80 = false;
|
||||
m_veh_flagC1 = false;
|
||||
@ -93,7 +93,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
|
||||
m_pCurGroundEntity = nil;
|
||||
field_22A = 0;
|
||||
field_22B = 0;
|
||||
field_22F = 0;
|
||||
m_comedyControlState = 0;
|
||||
m_aCollPolys[0].valid = false;
|
||||
m_aCollPolys[1].valid = false;
|
||||
m_autoPilot.m_nCarMission = MISSION_NONE;
|
||||
|
@ -144,7 +144,7 @@ public:
|
||||
CFire *m_pCarFire;
|
||||
float m_fSteerAngle;
|
||||
float m_fGasPedal;
|
||||
float m_fBreakPedal;
|
||||
float m_fBrakePedal;
|
||||
uint8 VehicleCreatedBy;
|
||||
|
||||
// cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CVehicle.h from R*
|
||||
@ -161,7 +161,7 @@ public:
|
||||
uint8 bIsBus: 1; // Is this vehicle a bus
|
||||
uint8 bIsBig: 1; // Is this vehicle a bus
|
||||
uint8 bLowVehicle: 1; // Need this for sporty type cars to use low getting-in/out anims
|
||||
uint8 m_veh_flagB10 : 1;
|
||||
uint8 bComedyControls : 1; // Will make the car hard to control (hopefully in a funny way)
|
||||
uint8 m_veh_flagB20 : 1;
|
||||
uint8 m_veh_flagB40 : 1;
|
||||
uint8 m_veh_flagB80 : 1;
|
||||
@ -207,7 +207,7 @@ public:
|
||||
uint8 m_nCarHornTimer;
|
||||
int8 field_22D;
|
||||
bool m_bSirenOrAlarm;
|
||||
int8 field_22F;
|
||||
int8 m_comedyControlState;
|
||||
CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
|
||||
float m_fSteerRatio;
|
||||
eVehicleType m_vehType;
|
||||
|
Loading…
Reference in New Issue
Block a user