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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 03:24:15 +01:00
ccarctrl
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c86c9b3118
commit
05b01c5ff5
@ -2,4 +2,5 @@
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#include "patcher.h"
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#include "AutoPilot.h"
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WRAPPER void CAutoPilot::RemoveOnePathNode() { EAXJMP(0x413A00); }
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WRAPPER void CAutoPilot::ModifySpeed(float) { EAXJMP(0x4137B0); }
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@ -2,6 +2,7 @@
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#include "Timer.h"
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class CVehicle;
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struct CPathNode;
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enum eCarMission : uint8
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{
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@ -87,8 +88,8 @@ public:
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uint8 m_bStayInFastLane : 1;
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uint8 m_flag10 : 1;
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CVector m_vecDestinationCoors;
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void *m_aPathFindNodesInfo[8];
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uint16 m_nPathFindNodesCount;
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CPathNode *m_aPathFindNodesInfo[NUM_PATH_NODES_IN_AUTOPILOT];
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int16 m_nPathFindNodesCount;
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CVehicle *m_pTargetCar;
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CAutoPilot(void) {
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@ -118,5 +119,6 @@ public:
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}
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void ModifySpeed(float);
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void RemoveOnePathNode();
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};
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static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error");
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@ -75,7 +75,6 @@ WRAPPER void CCarCtrl::RemoveFromInterestingVehicleList(CVehicle* v) { EAXJMP(0x
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WRAPPER void CCarCtrl::GenerateEmergencyServicesCar(void) { EAXJMP(0x41FC50); }
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WRAPPER void CCarCtrl::DragCarToPoint(CVehicle*, CVector*) { EAXJMP(0x41D450); }
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WRAPPER void CCarCtrl::Init(void) { EAXJMP(0x41D280); }
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WRAPPER bool CCarCtrl::PickNextNodeToFollowPath(CVehicle*) { EAXJMP(0x41CD50); }
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void
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CCarCtrl::GenerateRandomCars()
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@ -1648,7 +1647,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
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CPathNode* pTargetNode;
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int16 numNodes;
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float distanceToTargetNode;
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#ifdef USE_TREADABLE_PATHFIND
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#ifndef REMOVE_TREADABLE_PATHFIND
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if (pTarget && pTarget->m_pCurGroundEntity->m_type == ENTITY_TYPE_BUILDING &&
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((CBuilding*)pTarget->m_pCurGroundEntity)->GetIsATreadable() &&
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((CTreadable*)pTarget->m_pCurGroundEntity)->m_nodeIndices[0][0] >= 0){
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@ -1681,7 +1680,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
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CVector(targetX, targetY, 0.0f),
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#endif
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&pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, -1);
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#ifdef USE_TREADABLE_PATHFIND
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#ifndef REMOVE_TREADABLE_PATHFIND
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}
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#endif
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int newNextNode;
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@ -1691,6 +1690,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
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nextLink = 0;
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float lowestAngleChange = 10.0f;
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int numLinks = pCurNode->numLinks;
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newNextNode = 0;
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for (int i = 0; i < numLinks; i++){
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int conNode = ThePaths.m_connections[i + pCurNode->firstLink];
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if (conNode == prevNode && i > 1)
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@ -1707,8 +1707,8 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
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}
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}else{
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nextLink = 0;
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int idOfTargetNode = pTargetNode - ThePaths.m_pathNodes;
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for (int i = pCurNode->firstLink; ThePaths.m_connections[i] != idOfTargetNode; i++, nextLink++)
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newNextNode = pTargetNode - ThePaths.m_pathNodes;
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for (int i = pCurNode->firstLink; ThePaths.m_connections[i] != newNextNode; i++, nextLink++)
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;
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}
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CPathNode* pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
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@ -1716,6 +1716,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
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CCarPathLink* pCurLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
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pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode;
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pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode;
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pVehicle->AutoPilot.m_nNextRouteNode = newNextNode;
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pVehicle->AutoPilot.m_nTimeEnteredCurve += pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve;
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pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nCurrentPathNodeInfo;
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pVehicle->AutoPilot.m_nCurrentPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo;
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@ -1783,6 +1784,90 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
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pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = max(10, pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve);
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}
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bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle)
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{
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int curNode = pVehicle->AutoPilot.m_nNextRouteNode;
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CPathNode* pCurNode = &ThePaths.m_pathNodes[curNode];
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CPathNode* pTargetNode;
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int16 numNodes;
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float distanceToTargetNode;
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if (pVehicle->AutoPilot.m_nPathFindNodesCount == 0){
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ThePaths.DoPathSearch(0, pVehicle->GetPosition(), curNode,
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pVehicle->AutoPilot.m_vecDestinationCoors, pVehicle->AutoPilot.m_aPathFindNodesInfo,
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&pVehicle->AutoPilot.m_nPathFindNodesCount, NUM_PATH_NODES_IN_AUTOPILOT,
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pVehicle, nil, 999999.9f, -1);
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if (pVehicle->AutoPilot.m_nPathFindNodesCount < 1)
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return true;
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}
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CPathNode* pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
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CCarPathLink* pCurLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
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pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode;
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pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode;
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pVehicle->AutoPilot.m_nNextRouteNode = pVehicle->AutoPilot.m_aPathFindNodesInfo[0] - ThePaths.m_pathNodes;
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pVehicle->AutoPilot.RemoveOnePathNode();
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pVehicle->AutoPilot.m_nTimeEnteredCurve += pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve;
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pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nCurrentPathNodeInfo;
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pVehicle->AutoPilot.m_nCurrentPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo;
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pVehicle->AutoPilot.m_nPreviousDirection = pVehicle->AutoPilot.m_nCurrentDirection;
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pVehicle->AutoPilot.m_nCurrentDirection = pVehicle->AutoPilot.m_nNextDirection;
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pVehicle->AutoPilot.m_nCurrentLane = pVehicle->AutoPilot.m_nNextLane;
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int nextLink = 0;
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for (int i = pCurNode->firstLink; ThePaths.m_connections[i] != pVehicle->AutoPilot.m_nNextRouteNode; i++, nextLink++)
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;
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CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink]];
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pVehicle->AutoPilot.m_nNextPathNodeInfo = ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink];
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uint8 lanesOnNextNode;
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if (curNode >= pVehicle->AutoPilot.m_nNextRouteNode) {
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pVehicle->AutoPilot.m_nNextDirection = 1;
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lanesOnNextNode = pNextLink->numLeftLanes;
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}
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else {
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pVehicle->AutoPilot.m_nNextDirection = -1;
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lanesOnNextNode = pNextLink->numRightLanes;
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}
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float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirX;
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float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirY;
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float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirX;
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float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirY;
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if (lanesOnNextNode >= 0) {
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CVector2D dist = pNextPathNode->pos - pCurNode->pos;
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if (dist.MagnitudeSqr() >= SQR(7.0f) && (CGeneral::GetRandomNumber() & 0x600) == 0) {
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if (CGeneral::GetRandomTrueFalse())
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pVehicle->AutoPilot.m_nNextLane += 1;
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else
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pVehicle->AutoPilot.m_nNextLane -= 1;
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}
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pVehicle->AutoPilot.m_nNextLane = min(lanesOnNextNode - 1, pVehicle->AutoPilot.m_nNextLane);
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pVehicle->AutoPilot.m_nNextLane = max(0, pVehicle->AutoPilot.m_nNextLane);
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}
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else {
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pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane;
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}
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if (pVehicle->AutoPilot.m_bStayInFastLane)
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pVehicle->AutoPilot.m_nNextLane = 0;
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CVector positionOnCurrentLinkIncludingLane(
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pCurLink->posX + GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nCurrentLane, pCurLink) * currentPathLinkForwardY,
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pCurLink->posY - GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nCurrentLane, pCurLink) * currentPathLinkForwardX,
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0.0f);
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CVector positionOnNextLinkIncludingLane(
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pNextLink->posX + GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardY,
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pNextLink->posY - GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardX,
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0.0f);
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float directionCurrentLinkX = pCurLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection;
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float directionCurrentLinkY = pCurLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection;
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float directionNextLinkX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection;
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float directionNextLinkY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection;
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/* We want to make a path between two links that may not have the same forward directions a curve. */
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pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
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&positionOnCurrentLinkIncludingLane,
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&positionOnNextLinkIncludingLane,
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directionCurrentLinkX, directionCurrentLinkY,
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directionNextLinkX, directionNextLinkY
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) * (1000.0f / pVehicle->AutoPilot.m_fMaxTrafficSpeed);
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pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = max(10, pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve);
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return false;
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}
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bool
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CCarCtrl::MapCouldMoveInThisArea(float x, float y)
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{
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#define FIX_PATHFIND_BUG
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#endif
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#define USE_TREADABLE_PATHFIND
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class CCarCtrl
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{
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enum eCarClass {
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NUMPICKUPS = 336,
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NUMEVENTS = 64,
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NUM_CARGENS = 160
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NUM_CARGENS = 160,
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NUM_PATH_NODES_IN_AUTOPILOT = 8,
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};
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// We'll use this once we're ready to become independent of the game
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@ -132,3 +134,4 @@ enum Config {
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#define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher
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#define ANIMATE_PED_COL_MODEL
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#define CANCELLABLE_CAR_ENTER
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//#define REMOVE_TREADABLE_PATHFIND
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bool
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CVehicle::IsVehicleNormal(void)
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{
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if(pDriver && m_nNumPassengers == 0 && m_status != STATUS_WRECKED){
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switch(GetModelIndex())
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case MI_FIRETRUCK:
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case MI_AMBULAN:
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case MI_TAXI:
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case MI_POLICE:
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case MI_ENFORCER:
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case MI_BUS:
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case MI_RHINO:
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case MI_BARRACKS:
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case MI_DODO:
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case MI_COACH:
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case MI_CABBIE:
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case MI_RCBANDIT:
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case MI_BORGNINE:
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return false;
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if (!pDriver || m_nNumPassengers != 0 || m_status == STATUS_WRECKED)
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return false;
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switch (GetModelIndex()){
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case MI_FIRETRUCK:
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case MI_AMBULAN:
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case MI_TAXI:
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case MI_POLICE:
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case MI_ENFORCER:
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case MI_BUS:
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case MI_RHINO:
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case MI_BARRACKS:
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case MI_DODO:
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case MI_COACH:
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case MI_CABBIE:
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case MI_RCBANDIT:
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case MI_BORGNINE:
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return false;
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default:
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return true;
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}
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return false;
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}
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bool
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