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Fix wrong call on free cam (now it's faster)
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@ -1348,14 +1348,14 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
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// On this one we can rotate arm.
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if (CAN_AIM_WITH_ARM) {
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if (!padUsed->GetWeapon()) { // making this State != ATTACK still stops it after attack. Re-start it immediately!
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SetWeaponLockOnTarget(nil);
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SetPointGunAt(nil);
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bIsPointingGunAt = false; // to not stop after attack
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}
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pointedGun = 2;
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SetLookFlag(limitedCam, true);
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SetAimFlag(limitedCam);
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SetLookTimer(INT32_MAX); // removing this makes head move for real, but I experinced some bugs.
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} else {
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m_fRotationDest = limitedCam;
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changedHeadingRate = 2;
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