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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 09:39:16 +01:00
commit
06be2f772a
@ -67,6 +67,7 @@ int32 (&CCarCtrl::TotalNumOfCarsOfRating)[7] = *(int32(*)[7])*(uintptr*)0x8F1A60
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int32 (&CCarCtrl::NextCarOfRating)[7] = *(int32(*)[7])*(uintptr*)0x9412AC;
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int32 (&CCarCtrl::CarArrays)[7][MAX_CAR_MODELS_IN_ARRAY] = *(int32(*)[7][MAX_CAR_MODELS_IN_ARRAY])*(uintptr*)0x6EB860;
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CVehicle* (&apCarsToKeep)[MAX_CARS_TO_KEEP] = *(CVehicle*(*)[MAX_CARS_TO_KEEP])*(uintptr*)0x70D830;
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uint32 (&aCarsToKeepTime)[MAX_CARS_TO_KEEP] = *(uint32(*)[MAX_CARS_TO_KEEP])*(uintptr*)0x87F9A8;
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WRAPPER void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle*) { EAXJMP(0x41F7F0); }
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WRAPPER void CCarCtrl::UpdateCarCount(CVehicle*, bool) { EAXJMP(0x4202E0); }
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@ -745,6 +746,34 @@ CCarCtrl::IsThisVehicleInteresting(CVehicle* pVehicle)
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return false;
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}
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void
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CCarCtrl::RegisterVehicleOfInterest(CVehicle* pVehicle)
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{
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for(int i = 0; i < MAX_CARS_TO_KEEP; i++) {
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if (apCarsToKeep[i] == pVehicle) {
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aCarsToKeepTime[i] = CTimer::GetTimeInMilliseconds();
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return;
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}
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}
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for (int i = 0; i < MAX_CARS_TO_KEEP; i++) {
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if (!apCarsToKeep[i]) {
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apCarsToKeep[i] = pVehicle;
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aCarsToKeepTime[i] = CTimer::GetTimeInMilliseconds();
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return;
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}
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}
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uint32 oldestCarWeKeepTime = UINT_MAX;
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int oldestCarWeKeepIndex = 0;
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for (int i = 0; i < MAX_CARS_TO_KEEP; i++) {
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if (apCarsToKeep[i] && aCarsToKeepTime[i] < oldestCarWeKeepTime) {
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oldestCarWeKeepTime = aCarsToKeepTime[i];
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oldestCarWeKeepIndex = i;
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}
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}
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apCarsToKeep[oldestCarWeKeepIndex] = pVehicle;
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aCarsToKeepTime[oldestCarWeKeepIndex] = CTimer::GetTimeInMilliseconds();
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}
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void
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CCarCtrl::UpdateCarOnRails(CVehicle* pVehicle)
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{
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@ -58,6 +58,7 @@ public:
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static void RemoveDistantCars(void);
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static void PossiblyRemoveVehicle(CVehicle*);
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static bool IsThisVehicleInteresting(CVehicle*);
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static void RegisterVehicleOfInterest(CVehicle*);
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static int32 CountCarsOfType(int32 mi);
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static void SlowCarOnRailsDownForTrafficAndLights(CVehicle*);
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static bool PickNextNodeAccordingStrategy(CVehicle*);
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@ -1459,7 +1459,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
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A->m_phy_flagA80 = true;
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}else if(A->IsPed() && Aped->m_pCollidingEntity == B){
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skipCollision = true;
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if(!Aped->m_ped_flagH1)
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if(!Aped->bKnockedUpIntoAir)
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A->m_phy_flagA80 = true;
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}else if(B->IsPed() && Bped->m_pCollidingEntity == A){
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skipCollision = true;
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869
src/peds/Ped.cpp
869
src/peds/Ped.cpp
File diff suppressed because it is too large
Load Diff
@ -277,7 +277,7 @@ public:
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uint8 bIsLanding : 1;
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uint8 bIsRunning : 1; // on some conditions
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uint8 bHitSomethingLastFrame : 1;
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uint8 m_ped_flagB80 : 1; // something related with reaction to colliding vehicle
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uint8 m_ped_flagB80 : 1; // bIsNearCar? something related with reaction to colliding vehicle
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uint8 m_ped_flagC1 : 1;
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uint8 bRespondsToThreats : 1;
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@ -288,9 +288,9 @@ public:
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uint8 m_ped_flagC40 : 1;
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uint8 bFindNewNodeAfterStateRestore : 1;
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uint8 m_ped_flagD1 : 1; // so far only used for reaction type to fire/explosion
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uint8 m_ped_flagD2 : 1; // set when event has been seen
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uint8 m_ped_flagD4 : 1; // so far only creates blood pool in hands up state
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uint8 bHasACamera : 1; // does ped possess a camera to document accidents involves fire/explosion
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uint8 m_ped_flagD2 : 1; // set when ped witnessed an event
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uint8 m_ped_flagD4 : 1; // bPedIsBleeding? so far only creates blood pool in hands up state
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uint8 m_ped_flagD8 : 1;
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uint8 bIsPedDieAnimPlaying : 1;
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uint8 bUsePedNodeSeek : 1;
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@ -304,11 +304,11 @@ public:
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uint8 bIsDucking : 1;
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uint8 bGetUpAnimStarted : 1;
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uint8 bDoBloodyFootprints : 1;
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uint8 m_ped_flagE80 : 1; // bDontDragMeOutCar? bStayInCarOnJack?
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uint8 bFleeAfterExitingCar : 1;
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uint8 bWanderPathAfterExitingCar : 1;
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uint8 m_ped_flagF2 : 1;
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uint8 m_ped_flagF4 : 1; // Unfinished feature from VC
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uint8 m_ped_flagF4 : 1; // Unfinished feature from VC, probably bDontDragMeOutCar
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uint8 m_ped_flagF8 : 1;
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uint8 bWillBeQuickJacked : 1;
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uint8 bCancelEnteringCar : 1; // after door is opened or couldn't be opened due to it's locked
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@ -317,14 +317,14 @@ public:
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uint8 m_ped_flagG1 : 1;
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uint8 m_ped_flagG2 : 1;
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uint8 m_ped_flagG4 : 1;
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uint8 m_ped_flagG4 : 1; // bStillOnValidPoly?
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uint8 bStartWanderPathOnFoot : 1; // exits the car if he's in it, reset after path found
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uint8 m_ped_flagG10 : 1;
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uint8 m_ped_flagG10 : 1; // bOnBoat? (but not in the sense of driving)
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uint8 bBusJacked : 1;
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uint8 m_ped_flagG40 : 1; // had to exit car due to someone jacked it from RF door
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uint8 bGonnaKillTheCarJacker : 1; // only set when car is jacked from right door
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uint8 bFadeOut : 1;
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uint8 m_ped_flagH1 : 1;
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uint8 bKnockedUpIntoAir : 1; // has ped been knocked up into the air by a car collision
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uint8 m_ped_flagH2 : 1;
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uint8 m_ped_flagH4 : 1;
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uint8 bClearObjective : 1;
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@ -645,6 +645,7 @@ public:
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void ReactToPointGun(CEntity*);
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void SeekCar(void);
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void SeekBoatPosition(void);
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bool PositionPedOutOfCollision(void);
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// Static methods
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static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
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@ -722,6 +723,7 @@ public:
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RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
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PedState GetPedState(void) { return m_nPedState; }
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void SetPedState(PedState state) { m_nPedState = state; }
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bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
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// set by 0482:set_threat_reaction_range_multiplier opcode
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static uint16 &nThreatReactionRangeMultiplier;
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@ -94,6 +94,15 @@ CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity)
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}
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}
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void
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CPlayerPed::ClearAdrenaline(void)
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{
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if (m_bAdrenalineActive && m_nAdrenalineTime != 0) {
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m_nAdrenalineTime = 0;
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CTimer::SetTimeStep(1.0f);
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}
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}
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class CPlayerPed_ : public CPlayerPed
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{
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public:
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@ -29,7 +29,7 @@ public:
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bool m_bHasLockOnTarget;
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int8 field_1406;
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int8 field_1407;
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uint32 m_bAdrenalineTime;
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uint32 m_nAdrenalineTime;
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bool m_bCanBeDamaged;
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int8 field_1413;
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int8 field_1414;
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@ -52,6 +52,7 @@ public:
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void SetInitialState(void);
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void SetMoveAnim(void);
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void ProcessControl(void);
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void ClearAdrenaline(void);
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static void SetupPlayerPed(int32);
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static void DeactivatePlayerPed(int32);
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@ -269,7 +269,7 @@ public:
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bool ShufflePassengersToMakeSpace(void);
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bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
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bool IsWrecked(void) { return !this || m_status == STATUS_WRECKED; }
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CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
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static bool &bWheelsOnlyCheat;
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