mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 03:24:15 +01:00
Timer, main
This commit is contained in:
parent
1587815fca
commit
08d78fb6ff
@ -436,6 +436,7 @@ public:
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bool GetLeftShockJustDown() { return !!(NewState.LeftShock && !OldState.LeftShock); }
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bool GetLeftShockJustDown() { return !!(NewState.LeftShock && !OldState.LeftShock); }
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bool GetRightShockJustDown() { return !!(NewState.RightShock && !OldState.RightShock); }
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bool GetRightShockJustDown() { return !!(NewState.RightShock && !OldState.RightShock); }
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bool GetStartJustDown() { return !!(NewState.Start && !OldState.Start); }
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bool GetStartJustDown() { return !!(NewState.Start && !OldState.Start); }
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bool GetSelectJustDown() { return !!(NewState.Select && !OldState.Select); }
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bool GetLeftStickXJustDown() { return !!(NewState.LeftStickX && !OldState.LeftStickX); }
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bool GetLeftStickXJustDown() { return !!(NewState.LeftStickX && !OldState.LeftStickX); }
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bool GetLeftStickYJustDown() { return !!(NewState.LeftStickY && !OldState.LeftStickY); }
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bool GetLeftStickYJustDown() { return !!(NewState.LeftStickY && !OldState.LeftStickY); }
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@ -461,6 +462,7 @@ public:
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bool GetRightShoulder1(void) { return !!NewState.RightShoulder1; }
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bool GetRightShoulder1(void) { return !!NewState.RightShoulder1; }
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bool GetRightShoulder2(void) { return !!NewState.RightShoulder2; }
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bool GetRightShoulder2(void) { return !!NewState.RightShoulder2; }
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bool GetStart() { return !!NewState.Start; }
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bool GetStart() { return !!NewState.Start; }
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bool GetSelect() { return !!NewState.Select; }
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int16 GetLeftStickX(void) { return NewState.LeftStickX; }
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int16 GetLeftStickX(void) { return NewState.LeftStickX; }
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int16 GetLeftStickY(void) { return NewState.LeftStickY; }
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int16 GetLeftStickY(void) { return NewState.LeftStickY; }
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int16 GetRightStickX(void) { return NewState.RightStickX; }
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int16 GetRightStickX(void) { return NewState.RightStickX; }
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@ -478,4 +480,4 @@ public:
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};
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};
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VALIDATE_SIZE(CPad, 0xFC);
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VALIDATE_SIZE(CPad, 0xFC);
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extern CPad Pads[MAX_PADS];
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extern CPad Pads[MAX_PADS];
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@ -7,6 +7,8 @@
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#include "Timer.h"
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#include "Timer.h"
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#include "SpecialFX.h"
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#include "SpecialFX.h"
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// --MIAMI: file done
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uint32 CTimer::m_snTimeInMilliseconds;
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uint32 CTimer::m_snTimeInMilliseconds;
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PauseModeTime CTimer::m_snTimeInMillisecondsPauseMode = 1;
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PauseModeTime CTimer::m_snTimeInMillisecondsPauseMode = 1;
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@ -96,7 +98,7 @@ void CTimer::Update(void)
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_oldPerfCounter = pc;
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_oldPerfCounter = pc;
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float updInCyclesScaled = updInCycles * ms_fTimeScale;
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float updInCyclesScaled = GetIsPaused() ? updInCycles : updInCyclesScaled * ms_fTimeScale;
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// We need that real frame time to fix transparent menu bug.
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// We need that real frame time to fix transparent menu bug.
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#ifndef FIX_HIGH_FPS_BUGS_ON_FRONTEND
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#ifndef FIX_HIGH_FPS_BUGS_ON_FRONTEND
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@ -644,7 +644,7 @@ ProcessSlowMode(void)
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do
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do
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{
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{
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if ( CPad::GetPad(1)->GetLeftShoulder1JustDown() || CPad::GetPad(1)->GetRightShoulder1() )
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if ( CPad::GetPad(1)->GetSelectJustDown() || CPad::GetPad(1)->GetStart() )
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break;
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break;
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if ( stop )
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if ( stop )
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@ -658,10 +658,7 @@ ProcessSlowMode(void)
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RwCameraBeginUpdate(Scene.camera);
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RwCameraBeginUpdate(Scene.camera);
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RwCameraEndUpdate(Scene.camera);
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RwCameraEndUpdate(Scene.camera);
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if ( CPad::GetPad(1)->GetLeftShoulder1JustDown() || CPad::GetPad(1)->GetRightShoulder1() )
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} while (!CPad::GetPad(1)->GetSelectJustDown() && !CPad::GetPad(1)->GetStart());
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break;
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} while (!CPad::GetPad(1)->GetRightShoulder1());
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CPad::GetPad(0)->OldState.LeftStickX = lX;
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CPad::GetPad(0)->OldState.LeftStickX = lX;
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@ -714,22 +711,32 @@ int32 FrameSamples;
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struct tZonePrint
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struct tZonePrint
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{
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{
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char name[12];
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char name[11];
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CRect rect;
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char area[5];
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CRect rect;
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};
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};
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tZonePrint ZonePrint[] =
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tZonePrint ZonePrint[] =
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{
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{
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{ "suburban", CRect(-1639.4f, 1014.3f, -226.23f, -1347.9f) },
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{ "DOWNTOWN", "GM", CRect(-1500.0f, 1500.0f, -300.0f, 980.0f)},
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{ "comntop", CRect(-223.52f, 203.62f, 616.79f, -413.6f) },
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{ "DOWNTOWS", "KB", CRect(-1200.0f, 980.0f, -300.0f, 435.0f)},
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{ "comnbtm", CRect(-227.24f, -413.6f, 620.51f, -911.84f) },
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{ "GOLF", "NT", CRect(-300.0f, 660.0f, 320.0f, -255.0f)},
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{ "comse", CRect( 200.35f, -911.84f, 620.51f, -1737.3f) },
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{ "LITTLEHA", "AG", CRect(-1250.0f, -310.0f, -746.0f, -926.0f)},
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{ "comsw", CRect(-223.52f, -911.84f, 200.35f, -1737.3f) },
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{ "HAITI", "CJ", CRect(-1355.0f, 30.0f, -637.0f, -304.0f)},
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{ "industsw", CRect( 744.05f, -473.0f, 1067.5f, -1331.5f) },
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{ "HAITIN", "SM", CRect(-1355.0f, 435.0f, -637.0f, 30.0f)},
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{ "industne", CRect( 1067.5f, 282.19f, 1915.3f, -473.0f) },
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{ "DOCKS", "AW", CRect(-1122.0f, -926.0f, -609.0f, -1575.0f)},
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{ "industnw", CRect( 744.05f, 324.95f, 1067.5f, -473.0f) },
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{ "AIRPORT", "NT", CRect(-2000.0f, 200.0f, -871.0f, -2000.0f)},
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{ "industse", CRect( 1070.3f, -473.0f, 1918.1f, -1331.5f) },
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{ "STARISL", "CJ", CRect(-724.0f, -320.0f, -40.0f, -380.0f)},
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{ "no zone", CRect( 0.0f, 0.0f, 0.0f, 0.0f) }
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{ "CENT.ISLA", "NT", CRect(-163.0f, 1260.0f, 120.0f, 830.0f)},
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{ "MALL", "AW", CRect( 300.0f, 1266.0f, 483.0f, 995.0f)},
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{ "MANSION", "KB", CRect(-724.0f, -500.0f, -40.0f, -670.0f)},
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{ "NBEACH", "AS", CRect( 120.0f, 1340.0f, 900.0f, 600.0f)},
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{ "NBEACHBT", "AS", CRect( 200.0f, 680.0f, 660.0f, -50.0f)},
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{ "NBEACHW", "AS", CRect(-93.0f, 80.0f, 410.0f, -680.0f)},
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{ "OCEANDRV", "AC", CRect( 200.0f, -964.0f, 955.0f, -1797.0f)},
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{ "OCEANDN", "WS", CRect( 400.0f, 50.0f, 955.0f, -964.0f)},
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{ "WASHINGTN", "AC", CRect(-320.0f, -487.0f, 500.0f, -1200.0f)},
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{ "WASHINBTM", "AC", CRect(-255.0f, -1200.0f, 500.0f, -1690.0f)}
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};
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};
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#ifndef MASTER
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#ifndef MASTER
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@ -737,14 +744,12 @@ void
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DisplayGameDebugText()
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DisplayGameDebugText()
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{
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{
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static bool bDisplayPosn = false;
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static bool bDisplayPosn = false;
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static bool bDisplayRate = false;
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static bool bDisplayCheatStr = false; // custom
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static bool bDisplayCheatStr = false;
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#ifndef FINAL
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#ifndef FINAL
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{
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{
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SETTWEAKPATH("GameDebugText");
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SETTWEAKPATH("GameDebugText");
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TWEAKBOOL(bDisplayPosn);
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TWEAKBOOL(bDisplayPosn);
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TWEAKBOOL(bDisplayRate);
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TWEAKBOOL(bDisplayCheatStr);
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TWEAKBOOL(bDisplayCheatStr);
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}
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}
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#endif
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#endif
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@ -777,23 +782,8 @@ DisplayGameDebugText()
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FramesPerSecondCounter = 0.0f;
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FramesPerSecondCounter = 0.0f;
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FrameSamples = 0;
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FrameSamples = 0;
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}
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}
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if ( !TheCamera.WorldViewerBeingUsed
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&& CPad::GetPad(1)->GetSquare()
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&& CPad::GetPad(1)->GetTriangle()
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&& CPad::GetPad(1)->GetLeftShoulder2JustDown() )
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{
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bDisplayPosn = !bDisplayPosn;
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}
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if ( CPad::GetPad(1)->GetSquare()
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if ( bDisplayPosn )
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&& CPad::GetPad(1)->GetTriangle()
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&& CPad::GetPad(1)->GetRightShoulder2JustDown() )
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{
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bDisplayRate = !bDisplayRate;
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}
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if ( bDisplayPosn || bDisplayRate )
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{
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{
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CVector pos = FindPlayerCoors();
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CVector pos = FindPlayerCoors();
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int32 ZoneId = ARRAY_SIZE(ZonePrint)-1; // no zone
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int32 ZoneId = ARRAY_SIZE(ZonePrint)-1; // no zone
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@ -810,43 +800,42 @@ DisplayGameDebugText()
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}
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}
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//NOTE: fps should be 30, but its 29 due to different fp2int conversion
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//NOTE: fps should be 30, but its 29 due to different fp2int conversion
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if ( bDisplayRate )
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sprintf(str, "X:%4.0f Y:%4.0f Z:%4.0f F-%d %s-%s", pos.x, pos.y, pos.z, (int32)FramesPerSecond,
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sprintf(str, "X:%5.1f, Y:%5.1f, Z:%5.1f, F-%d, %s", pos.x, pos.y, pos.z, (int32)FramesPerSecond, ZonePrint[ZoneId].name);
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ZonePrint[ZoneId].name, ZonePrint[ZoneId].area);
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else
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sprintf(str, "X:%5.1f, Y:%5.1f, Z:%5.1f, %s", pos.x, pos.y, pos.z, ZonePrint[ZoneId].name);
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AsciiToUnicode(str, ustr);
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AsciiToUnicode(str, ustr);
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// Let's not scale those numbers, they look better that way :eyes:
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CFont::SetPropOn();
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CFont::SetPropOff();
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CFont::SetBackgroundOff();
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CFont::SetBackgroundOff();
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CFont::SetScale(0.7f, 1.5f);
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CFont::SetScale(SCREEN_SCALE_X(0.6f), SCREEN_SCALE_Y(0.8f));
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CFont::SetCentreOff();
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CFont::SetCentreOff();
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CFont::SetRightJustifyOff();
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CFont::SetRightJustifyOff();
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CFont::SetJustifyOff();
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CFont::SetJustifyOff();
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CFont::SetBackGroundOnlyTextOff();
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CFont::SetBackGroundOnlyTextOff();
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CFont::SetWrapx(640.0f);
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CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
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CFont::SetFontStyle(FONT_HEADING);
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CFont::SetFontStyle(FONT_STANDARD);
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CFont::SetDropColor(CRGBA(0, 0, 0, 255));
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CFont::SetDropShadowPosition(2);
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::PrintString(42.0f, 42.0f, ustr);
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CFont::PrintString(41.0f, 41.0f, ustr);
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CFont::SetColor(CRGBA(255, 108, 0, 255));
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CFont::SetColor(CRGBA(205, 205, 0, 255));
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CFont::PrintString(40.0f, 40.0f, ustr);
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CFont::PrintString(40.0f, 40.0f, ustr);
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}
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}
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// custom
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if (bDisplayCheatStr)
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if (bDisplayCheatStr)
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{
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{
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sprintf(str, "%s", CPad::KeyBoardCheatString);
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sprintf(str, "%s", CPad::KeyBoardCheatString);
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AsciiToUnicode(str, ustr);
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AsciiToUnicode(str, ustr);
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CFont::SetPropOff();
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CFont::SetPropOn();
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CFont::SetBackgroundOff();
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CFont::SetBackgroundOff();
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CFont::SetScale(0.7f, 1.5f);
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CFont::SetScale(SCREEN_SCALE_X(0.6f), SCREEN_SCALE_Y(0.8f));
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CFont::SetCentreOn();
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CFont::SetCentreOn();
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CFont::SetBackGroundOnlyTextOff();
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CFont::SetBackGroundOnlyTextOff();
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CFont::SetWrapx(640.0f);
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CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
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CFont::SetFontStyle(FONT_HEADING);
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CFont::SetFontStyle(FONT_STANDARD);
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH * 0.5f)+2.f, SCREEN_SCALE_FROM_BOTTOM(20.0f)+2.f, ustr);
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CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH * 0.5f)+2.f, SCREEN_SCALE_FROM_BOTTOM(20.0f)+2.f, ustr);
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@ -968,7 +957,7 @@ Render2dStuff(void)
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CSceneEdit::Draw();
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CSceneEdit::Draw();
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else
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else
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CHud::Draw();
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CHud::Draw();
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// TODO(Miami)
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CSpecialFX::Render2DFXs();
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CSpecialFX::Render2DFXs();
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CUserDisplay::OnscnTimer.ProcessForDisplay();
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CUserDisplay::OnscnTimer.ProcessForDisplay();
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CMessages::Display();
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CMessages::Display();
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@ -1007,6 +996,9 @@ Render2dStuffAfterFade(void)
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DisplayGameDebugText();
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DisplayGameDebugText();
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#endif
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#endif
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#ifdef MOBILE_IMPROVEMENTS
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if (CDraw::FadeValue != 0)
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#endif
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CHud::DrawAfterFade();
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CHud::DrawAfterFade();
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CFont::DrawFonts();
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CFont::DrawFonts();
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CCredits::Render();
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CCredits::Render();
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@ -1065,9 +1057,7 @@ Idle(void *arg)
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if(arg == nil)
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if(arg == nil)
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return;
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return;
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// m_bRenderGameInMenu is there in III PS2 but I don't know about VC PS2.
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if(!FrontEndMenuManager.m_bMenuActive && TheCamera.GetScreenFadeStatus() != FADE_2)
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if((!FrontEndMenuManager.m_bMenuActive/* || FrontEndMenuManager.m_bRenderGameInMenu*/) &&
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TheCamera.GetScreenFadeStatus() != FADE_2)
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{
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{
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#ifdef GTA_PC
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#ifdef GTA_PC
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// This is from SA, but it's nice for windowed mode
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// This is from SA, but it's nice for windowed mode
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