CPopulation 2

This commit is contained in:
eray orçunus 2020-02-18 02:56:13 +03:00
parent 16ea0527dd
commit 090aef7de7
6 changed files with 367 additions and 11 deletions

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@ -34,12 +34,15 @@ class CGangs
public: public:
static void Initialize(void); static void Initialize(void);
static void SetGangVehicleModel(int16, int32); static void SetGangVehicleModel(int16, int32);
static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; }
static void SetGangWeapons(int16, eWeaponType, eWeaponType); static void SetGangWeapons(int16, eWeaponType, eWeaponType);
static void SetGangPedModelOverride(int16, int8); static void SetGangPedModelOverride(int16, int8);
static int8 GetGangPedModelOverride(int16); static int8 GetGangPedModelOverride(int16);
static void SaveAllGangData(uint8 *, uint32 *); static void SaveAllGangData(uint8 *, uint32 *);
static void LoadAllGangData(uint8 *, uint32); static void LoadAllGangData(uint8 *, uint32);
static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; }
static eWeaponType GetGangWeapon1(int16 gang) { return Gang[gang].m_Weapon1; }
static eWeaponType GetGangWeapon2(int16 gang) { return Gang[gang].m_Weapon2; }
static CGangInfo* GetGangInfo(int16 gang) { return &Gang[gang]; } static CGangInfo* GetGangInfo(int16 gang) { return &Gang[gang]; }
private: private:

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@ -1,6 +1,7 @@
#pragma once #pragma once
#include "Game.h" #include "Game.h"
#include "Gangs.h"
enum eZoneType enum eZoneType
{ {
@ -38,12 +39,12 @@ public:
int16 carDensity; int16 carDensity;
int16 carThreshold[6]; int16 carThreshold[6];
int16 copThreshold; int16 copThreshold;
int16 gangThreshold[9]; int16 gangThreshold[NUM_GANGS];
// Ped data // Ped data
uint16 pedDensity; uint16 pedDensity;
uint16 copDensity; uint16 copDensity;
uint16 gangDensity[9]; uint16 gangDensity[NUM_GANGS];
uint16 pedGroup; uint16 pedGroup;
}; };

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@ -41,6 +41,14 @@ CPedPlacement::IsPositionClearOfCars(CVector* pos)
return CWorld::TestSphereAgainstWorld(*pos, 0.25f, nil, true, true, false, false, false, false); return CWorld::TestSphereAgainstWorld(*pos, 0.25f, nil, true, true, false, false, false, false);
} }
bool
CPedPlacement::IsPositionClearForPed(CVector* pos)
{
int16 count;
CWorld::FindObjectsKindaColliding(*pos, 0.75f, true, &count, 2, nil, false, true, true, false, false);
return count == 0;
}
STARTPATCHES STARTPATCHES
InjectHook(0x4EE340, &CPedPlacement::FindZCoorForPed, PATCH_JUMP); InjectHook(0x4EE340, &CPedPlacement::FindZCoorForPed, PATCH_JUMP);
InjectHook(0x4EE310, &CPedPlacement::IsPositionClearOfCars, PATCH_JUMP); InjectHook(0x4EE310, &CPedPlacement::IsPositionClearOfCars, PATCH_JUMP);

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@ -7,4 +7,5 @@ class CPedPlacement {
public: public:
static void FindZCoorForPed(CVector* pos); static void FindZCoorForPed(CVector* pos);
static CEntity* IsPositionClearOfCars(CVector*); static CEntity* IsPositionClearOfCars(CVector*);
static bool IsPositionClearForPed(CVector*);
}; };

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@ -8,7 +8,19 @@
#include "Gangs.h" #include "Gangs.h"
#include "ModelIndices.h" #include "ModelIndices.h"
#include "Zones.h" #include "Zones.h"
#include "Ped.h" #include "CivilianPed.h"
#include "EmergencyPed.h"
#include "Replay.h"
#include "CutsceneMgr.h"
#include "CarCtrl.h"
#include "IniFile.h"
#include "VisibilityPlugins.h"
#include "PedPlacement.h"
#define CREATION_DIST_MULT_TO_DIST 40.0f
#define CREATION_RANGE 10.0f // Being added over the CREATION_DIST_MULT_TO_DIST.
#define OFFSCREEN_CREATION_MULT 0.5f
// Also there are some hardcoded values in GeneratePedsAtStartOfGame.
// TO-DO: These are hard-coded, reverse them. // TO-DO: These are hard-coded, reverse them.
// More clearly they're transition areas between zones. // More clearly they're transition areas between zones.
@ -25,7 +37,7 @@ uint32& CPopulation::ms_nNumCivFemale = *(uint32*)0x8F5F44;
uint32& CPopulation::ms_nNumCop = *(uint32*)0x885AFC; uint32& CPopulation::ms_nNumCop = *(uint32*)0x885AFC;
bool& CPopulation::bZoneChangeHasHappened = *(bool*)0x95CD79; bool& CPopulation::bZoneChangeHasHappened = *(bool*)0x95CD79;
uint32& CPopulation::ms_nNumEmergency = *(uint32*)0x94071C; uint32& CPopulation::ms_nNumEmergency = *(uint32*)0x94071C;
uint32& CPopulation::m_CountDownToPedsAtStart = *(uint32*)0x95CD4F; int8& CPopulation::m_CountDownToPedsAtStart = *(int8*)0x95CD4F;
uint32& CPopulation::ms_nNumGang1 = *(uint32*)0x8F1B1C; uint32& CPopulation::ms_nNumGang1 = *(uint32*)0x8F1B1C;
uint32& CPopulation::ms_nNumGang2 = *(uint32*)0x8F1B14; uint32& CPopulation::ms_nNumGang2 = *(uint32*)0x8F1B14;
uint32& CPopulation::ms_nTotalPeds = *(uint32*)0x95CB50; uint32& CPopulation::ms_nTotalPeds = *(uint32*)0x95CB50;
@ -43,9 +55,9 @@ CVector &CPopulation::RegenerationPoint_a = *(CVector*)0x8E2AA4;
CVector &CPopulation::RegenerationPoint_b = *(CVector*)0x8E2A98; CVector &CPopulation::RegenerationPoint_b = *(CVector*)0x8E2A98;
CVector &CPopulation::RegenerationForward = *(CVector*)0x8F1AD4; CVector &CPopulation::RegenerationForward = *(CVector*)0x8F1AD4;
WRAPPER void CPopulation::Update(void) { EAXJMP(0x4F39A0); }
WRAPPER CPed *CPopulation::AddPedInCar(CVehicle *vehicle) { EAXJMP(0x4F5800); } WRAPPER CPed *CPopulation::AddPedInCar(CVehicle *vehicle) { EAXJMP(0x4F5800); }
WRAPPER bool CPopulation::IsPointInSafeZone(CVector *coors) { EAXJMP(0x4F60C0); } WRAPPER void CPopulation::ManagePopulation(void) { EAXJMP(0x4F3B90); }
WRAPPER void CPopulation::MoveCarsAndPedsOutOfAbandonedZones(void) { EAXJMP(0x4F5BE0); }
void void
CPopulation::Initialise() CPopulation::Initialise()
@ -97,11 +109,11 @@ CPopulation::ChooseCivilianOccupation(int32 group)
return ms_pPedGroups[group].models[CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP)]; return ms_pPedGroups[group].models[CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP)];
} }
int32 eCopType
CPopulation::ChoosePolicePedOccupation() CPopulation::ChoosePolicePedOccupation()
{ {
CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber();
return 0; return COP_STREET;
} }
void void
@ -385,9 +397,333 @@ CPopulation::FindClosestZoneForCoors(CVector *coors, int *safeZoneOut, eLevelNam
*safeZoneOut = closestSafeZone; *safeZoneOut = closestSafeZone;
} }
void
CPopulation::Update()
{
if (!CReplay::IsPlayingBack()) {
ManagePopulation();
MoveCarsAndPedsOutOfAbandonedZones();
if (m_CountDownToPedsAtStart != 0) {
if (--m_CountDownToPedsAtStart == 0)
GeneratePedsAtStartOfGame();
} else {
ms_nTotalCivPeds = ms_nNumCivFemale + ms_nNumCivMale;
ms_nTotalGangPeds = ms_nNumGang9 + ms_nNumGang8 + ms_nNumGang7
+ ms_nNumGang6 + ms_nNumGang5 + ms_nNumGang4 + ms_nNumGang3
+ ms_nNumGang2 + ms_nNumGang1;
ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop
+ ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale;
if (!CCutsceneMgr::IsRunning()) {
float pcdm = PedCreationDistMultiplier();
AddToPopulation(pcdm * (CREATION_DIST_MULT_TO_DIST * TheCamera.GenerationDistMultiplier),
pcdm * ((CREATION_DIST_MULT_TO_DIST + CREATION_RANGE) * TheCamera.GenerationDistMultiplier),
pcdm * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT - CREATION_RANGE,
pcdm * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT);
}
}
}
}
void
CPopulation::GeneratePedsAtStartOfGame()
{
for (int i = 0; i < 50; i++) {
ms_nTotalCivPeds = ms_nNumCivFemale + ms_nNumCivMale;
ms_nTotalGangPeds = ms_nNumGang9 + ms_nNumGang8 + ms_nNumGang7
+ ms_nNumGang6 + ms_nNumGang5 + ms_nNumGang4
+ ms_nNumGang3 + ms_nNumGang2 + ms_nNumGang1;
ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop
+ ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale;
// Min dist is 10.0f only for start of the game (naturally)
AddToPopulation(10.0f, PedCreationDistMultiplier() * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE),
10.0f, PedCreationDistMultiplier() * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE));
}
}
bool
CPopulation::IsPointInSafeZone(CVector *coors)
{
for (int i = 0; i < ARRAY_SIZE(aSafeZones); i++) {
if (coors->x > aSafeZones[i].x1 && coors->x < aSafeZones[i].x2) {
if (coors->y > aSafeZones[i].y1 && coors->y < aSafeZones[i].y2) {
if (coors->z > aSafeZones[i].z1 && coors->z < aSafeZones[i].z2)
return true;
}
}
}
return false;
}
// More speed = wider area to spawn peds
float
CPopulation::PedCreationDistMultiplier()
{
CVehicle *veh = FindPlayerVehicle();
if (!veh)
return 1.0f;
float vehSpeed = veh->m_vecMoveSpeed.Magnitude2D();
return clamp(vehSpeed - 0.1f + 1.0f, 1.0f, 1.5f);
}
CPed*
CPopulation::AddPed(ePedType pedType, uint32 mi, CVector const &coors)
{
switch (pedType) {
case PEDTYPE_CIVMALE:
case PEDTYPE_CIVFEMALE:
{
CCivilianPed *ped = new CCivilianPed(pedType, mi);
ped->GetPosition() = coors;
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CWorld::Add(ped);
if (ms_bGivePedsWeapons) {
eWeaponType weapon = (eWeaponType)CGeneral::GetRandomNumberInRange(WEAPONTYPE_UNARMED, WEAPONTYPE_DETONATOR);
if (weapon != WEAPONTYPE_UNARMED) {
ped->SetCurrentWeapon(ped->GiveWeapon(weapon, 25001));
}
}
return ped;
}
case PEDTYPE_COP:
{
CCopPed *ped = new CCopPed((eCopType)mi);
ped->GetPosition() = coors;
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CWorld::Add(ped);
return ped;
}
case PEDTYPE_GANG1:
case PEDTYPE_GANG2:
case PEDTYPE_GANG3:
case PEDTYPE_GANG4:
case PEDTYPE_GANG5:
case PEDTYPE_GANG6:
case PEDTYPE_GANG7:
case PEDTYPE_GANG8:
case PEDTYPE_GANG9:
{
CCivilianPed *ped = new CCivilianPed(pedType, mi);
ped->GetPosition() = coors;
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CWorld::Add(ped);
uint32 weapon;
if (CGeneral::GetRandomNumberInRange(0, 100) >= 50)
weapon = ped->GiveWeapon(CGangs::GetGangWeapon2(pedType - PEDTYPE_GANG1), 25001);
else
weapon = ped->GiveWeapon(CGangs::GetGangWeapon1(pedType - PEDTYPE_GANG1), 25001);
ped->SetCurrentWeapon(weapon);
return ped;
}
case PEDTYPE_EMERGENCY:
{
CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_EMERGENCY);
ped->GetPosition() = coors;
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CWorld::Add(ped);
return ped;
}
case PEDTYPE_FIREMAN:
{
CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_FIREMAN);
ped->GetPosition() = coors;
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CWorld::Add(ped);
return ped;
}
case PEDTYPE_CRIMINAL:
case PEDTYPE_PROSTITUTE:
{
CCivilianPed *ped = new CCivilianPed(pedType, mi);
ped->GetPosition() = coors;
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CWorld::Add(ped);
return ped;
}
default:
Error("Unknown ped type, AddPed, Population.cpp");
return nil;
}
}
void
CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen)
{
uint32 pedTypeToAdd;
int32 modelToAdd;
int pedAmount;
CZoneInfo zoneInfo;
CPed *gangLeader = nil;
bool addCop = false;
CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus];
CVector playerCentreOfWorld = FindPlayerCentreOfWorld(CWorld::PlayerInFocus);
CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo);
CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted;
if (wantedInfo->m_nWantedLevel > 2) {
if (ms_nNumCop < wantedInfo->m_MaxCops && !playerInfo->m_pPed->bInVehicle
&& (CCarCtrl::NumLawEnforcerCars >= wantedInfo->m_MaximumLawEnforcerVehicles
|| CCarCtrl::NumRandomCars >= playerInfo->m_nTrafficMultiplier * CCarCtrl::CarDensityMultiplier
|| CCarCtrl::NumFiretrucksOnDuty + CCarCtrl::NumAmbulancesOnDuty + CCarCtrl::NumParkedCars
+ CCarCtrl::NumMissionCars + CCarCtrl::NumLawEnforcerCars + CCarCtrl::NumRandomCars >= CCarCtrl::MaxNumberOfCarsInUse)) {
addCop = true;
minDist = PedCreationDistMultiplier() * CREATION_DIST_MULT_TO_DIST;
maxDist = PedCreationDistMultiplier() * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE);
}
}
// Yeah, float
float maxPossiblePedsForArea = (zoneInfo.pedDensity + zoneInfo.carDensity) * playerInfo->m_fRoadDensity * PedDensityMultiplier * CIniFile::PedNumberMultiplier;
maxPossiblePedsForArea = min(maxPossiblePedsForArea, MaxNumberOfPedsInUse);
if (ms_nTotalPeds < maxPossiblePedsForArea || addCop) {
int decisionThreshold = CGeneral::GetRandomNumberInRange(0, 1000);
if (decisionThreshold < zoneInfo.copDensity || addCop) {
pedTypeToAdd = PEDTYPE_COP;
modelToAdd = ChoosePolicePedOccupation();
} else {
int16 density = zoneInfo.copDensity;
for (int i = 0; i < NUM_GANGS; i++) {
density += zoneInfo.gangDensity[i];
if (decisionThreshold < density) {
pedTypeToAdd = PEDTYPE_GANG1 + i;
break;
}
if (i == NUM_GANGS - 1) {
modelToAdd = ChooseCivilianOccupation(zoneInfo.pedGroup);
if (modelToAdd == -1)
return;
pedTypeToAdd = ((CPedModelInfo*)CModelInfo::GetModelInfo(modelToAdd))->m_pedType;
}
}
}
if (!addCop && m_AllRandomPedsThisType > PEDTYPE_PLAYER1)
pedTypeToAdd = m_AllRandomPedsThisType;
if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9) {
int randVal = CGeneral::GetRandomNumber() % 100;
if (randVal < 50)
return;
if (randVal < 57) {
pedAmount = 1;
} else if (randVal >= 74) {
if (randVal >= 85)
pedAmount = 4;
else
pedAmount = 3;
} else {
pedAmount = 2;
}
} else
pedAmount = 1;
CVector generatedCoors;
int node1, node2;
float randomPos;
bool foundCoors = !!ThePaths.GeneratePedCreationCoors(playerCentreOfWorld.x, playerCentreOfWorld.y, minDist, maxDist, minDistOffScreen, maxDistOffScreen,
&generatedCoors, &node1, &node2, &randomPos, nil);
if (!foundCoors)
return;
for (int i = 0; i < pedAmount; ++i) {
if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9)
modelToAdd = ChooseGangOccupation(pedTypeToAdd - PEDTYPE_GANG1);
if (pedTypeToAdd == PEDTYPE_COP) {
// Unused code, ChoosePolicePedOccupation returns COP_STREET. Spawning FBI/SWAT/Army done in somewhere else.
if (modelToAdd != COP_STREET) {
if (modelToAdd == COP_FBI) {
if (!CModelInfo::GetModelInfo(MI_FBI)->GetRwObject())
return;
} else if (modelToAdd == COP_SWAT) {
if (!CModelInfo::GetModelInfo(MI_SWAT)->GetRwObject())
return;
} else if (modelToAdd == COP_ARMY && !CModelInfo::GetModelInfo(MI_ARMY)->GetRwObject()) {
return;
}
} else if (!CModelInfo::GetModelInfo(MI_COP)->GetRwObject()) {
return;
}
} else if (!CModelInfo::GetModelInfo(modelToAdd)->GetRwObject()) {
return;
}
generatedCoors.z += 0.7f;
// What? How can this not be met?
if (i < pedAmount) {
//rand()
if (gangLeader) {
// Align gang members in formation. (btw i can't be 0 in here)
float offsetMin = i * 0.75f;
float offsetMax = (i + 1.0f) * 0.75f - offsetMin;
float xOffset = CGeneral::GetRandomNumberInRange(offsetMin, offsetMin + offsetMax);
float yOffset = CGeneral::GetRandomNumberInRange(offsetMin, offsetMin + offsetMax);
if (CGeneral::GetRandomNumber() & 1)
xOffset = -xOffset;
if (CGeneral::GetRandomNumber() & 1)
yOffset = -yOffset;
generatedCoors.x = xOffset + gangLeader->GetPosition().x;
generatedCoors.y = yOffset + gangLeader->GetPosition().y;
}
}
if (!CPedPlacement::IsPositionClearForPed(&generatedCoors))
break;
// Why no love for last gang member?!
if (i + 1 < pedAmount) {
bool foundGround;
float groundZ = CWorld::FindGroundZFor3DCoord(generatedCoors.x, generatedCoors.y, 2.0f + generatedCoors.z, &foundGround) + 0.7f;
if (!foundGround)
return;
generatedCoors.z = max(generatedCoors.z, groundZ);
}
bool farEnoughToAdd = true;
CMatrix mat(TheCamera.GetCameraMatrix());
if (TheCamera.IsSphereVisible(generatedCoors, 2.0f, &mat)) {
if (PedCreationDistMultiplier() * CREATION_DIST_MULT_TO_DIST > (generatedCoors - playerCentreOfWorld).Magnitude2D())
farEnoughToAdd = false;
}
if (!farEnoughToAdd)
break;
CPed *newPed = AddPed((ePedType)pedTypeToAdd, modelToAdd, generatedCoors);
newPed->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8));
if (i != 0) {
// Gang member
newPed->SetLeader(gangLeader);
newPed->m_nPedState = PED_UNKNOWN;
gangLeader->m_nPedState = PED_UNKNOWN;
newPed->m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints(
gangLeader->GetPosition().x, gangLeader->GetPosition().y,
newPed->GetPosition().x, newPed->GetPosition().y);
newPed->m_fRotationDest = newPed->m_fRotationCur;
} else {
gangLeader = newPed;
}
CVisibilityPlugins::SetClumpAlpha(newPed->GetClump(), 0);
/*
// Pointless, this is already a for loop
if (i + 1 > pedAmount)
break;
if (pedAmount <= 1)
break; */
}
}
}
STARTPATCHES STARTPATCHES
InjectHook(0x4F3770, &CPopulation::Initialise, PATCH_JUMP); InjectHook(0x4F3770, &CPopulation::Initialise, PATCH_JUMP);
InjectHook(0x4F5780, &CPopulation::ChooseGangOccupation, PATCH_JUMP); InjectHook(0x4F5780, &CPopulation::ChooseGangOccupation, PATCH_JUMP);
InjectHook(0x4F6200, &CPopulation::DealWithZoneChange, PATCH_JUMP); InjectHook(0x4F6200, &CPopulation::DealWithZoneChange, PATCH_JUMP);
InjectHook(0x4F6010, &CPopulation::FindCollisionZoneForCoors, PATCH_JUMP); InjectHook(0x4F6010, &CPopulation::FindCollisionZoneForCoors, PATCH_JUMP);
InjectHook(0x4F6410, &CPopulation::PedCreationDistMultiplier, PATCH_JUMP);
InjectHook(0x4F5280, &CPopulation::AddPed, PATCH_JUMP);
ENDPATCHES ENDPATCHES

View File

@ -2,6 +2,7 @@
#include "Game.h" #include "Game.h"
#include "PedType.h" #include "PedType.h"
#include "CopPed.h"
class CPed; class CPed;
class CVehicle; class CVehicle;
@ -42,7 +43,7 @@ public:
static uint32 &ms_nNumCop; static uint32 &ms_nNumCop;
static bool &bZoneChangeHasHappened; static bool &bZoneChangeHasHappened;
static uint32 &ms_nNumEmergency; static uint32 &ms_nNumEmergency;
static uint32& m_CountDownToPedsAtStart; static int8& m_CountDownToPedsAtStart;
static uint32& ms_nNumGang1; static uint32& ms_nNumGang1;
static uint32& ms_nNumGang2; static uint32& ms_nNumGang2;
static uint32& ms_nTotalPeds; static uint32& ms_nTotalPeds;
@ -69,8 +70,14 @@ public:
static bool IsPointInSafeZone(CVector *coors); static bool IsPointInSafeZone(CVector *coors);
static void RemovePed(CPed *ent); static void RemovePed(CPed *ent);
static int32 ChooseCivilianOccupation(int32); static int32 ChooseCivilianOccupation(int32);
static int32 ChoosePolicePedOccupation(); static eCopType ChoosePolicePedOccupation();
static int32 ChooseGangOccupation(int); static int32 ChooseGangOccupation(int);
static void FindCollisionZoneForCoors(CVector*, int*, eLevelName*); static void FindCollisionZoneForCoors(CVector*, int*, eLevelName*);
static void FindClosestZoneForCoors(CVector*, int*, eLevelName, eLevelName); static void FindClosestZoneForCoors(CVector*, int*, eLevelName, eLevelName);
static void GeneratePedsAtStartOfGame();
static float PedCreationDistMultiplier();
static CPed *AddPed(ePedType pedType, uint32 mi, CVector const &coors);
static void AddToPopulation(float, float, float, float);
static void ManagePopulation(void);
static void MoveCarsAndPedsOutOfAbandonedZones(void);
}; };