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move stuff into define
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@ -856,6 +856,7 @@ DisplayGameDebugText()
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}
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}
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#endif
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#endif
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#ifdef NEW_RENDERER
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bool gbRenderRoads = true;
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bool gbRenderRoads = true;
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bool gbRenderEverythingBarRoads = true;
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bool gbRenderEverythingBarRoads = true;
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bool gbRenderFadingInUnderwaterEntities = true;
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bool gbRenderFadingInUnderwaterEntities = true;
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@ -867,7 +868,6 @@ bool gbRenderWorld0 = true;
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bool gbRenderWorld1 = true;
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bool gbRenderWorld1 = true;
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bool gbRenderWorld2 = true;
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bool gbRenderWorld2 = true;
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#ifdef NEW_RENDERER
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void
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void
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MattRenderScene(void)
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MattRenderScene(void)
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{
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{
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