move stuff into define

This commit is contained in:
aap 2020-11-05 12:19:36 +01:00
parent 67c894cda9
commit 092f32ba67

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@ -856,6 +856,7 @@ DisplayGameDebugText()
} }
#endif #endif
#ifdef NEW_RENDERER
bool gbRenderRoads = true; bool gbRenderRoads = true;
bool gbRenderEverythingBarRoads = true; bool gbRenderEverythingBarRoads = true;
bool gbRenderFadingInUnderwaterEntities = true; bool gbRenderFadingInUnderwaterEntities = true;
@ -867,7 +868,6 @@ bool gbRenderWorld0 = true;
bool gbRenderWorld1 = true; bool gbRenderWorld1 = true;
bool gbRenderWorld2 = true; bool gbRenderWorld2 = true;
#ifdef NEW_RENDERER
void void
MattRenderScene(void) MattRenderScene(void)
{ {