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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-25 18:46:52 +01:00
CPhysical fixes and cleanup
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cb5586e658
commit
09748d094a
@ -216,9 +216,9 @@ CPhysical::RemoveAndAdd(void)
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CRect
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CRect
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CPhysical::GetBoundRect(void)
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CPhysical::GetBoundRect(void)
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{
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{
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CVUVECTOR center;
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CVector center;
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float radius;
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float radius;
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GetBoundCentre(center);
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center = GetBoundCentre();
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radius = GetBoundRadius();
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radius = GetBoundRadius();
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return CRect(center.x-radius, center.y-radius, center.x+radius, center.y+radius);
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return CRect(center.x-radius, center.y-radius, center.x+radius, center.y+radius);
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}
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}
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@ -1114,11 +1114,12 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
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skipShift = false;
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skipShift = false;
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if(B->IsBuilding() ||
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if(B->IsBuilding() ||
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B->IsObject() && B->bInfiniteMass)
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B->IsObject() && B->bInfiniteMass ||
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A->IsPed() && B->IsObject() && B->GetIsStatic() && !Bobj->bHasBeenDamaged)
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canshift = true;
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canshift = true;
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else
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else
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canshift = A->IsPed() &&
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canshift = false;
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B->IsObject() && B->GetIsStatic() && !Bobj->bHasBeenDamaged;
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if(B == A ||
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if(B == A ||
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B->m_scanCode == CWorld::GetCurrentScanCode() ||
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B->m_scanCode == CWorld::GetCurrentScanCode() ||
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!B->bUsesCollision ||
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!B->bUsesCollision ||
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@ -1147,7 +1148,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
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Aobj->m_pCollidingEntity = nil;
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Aobj->m_pCollidingEntity = nil;
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}else if(Aobj->m_pCollidingEntity != B){
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}else if(Aobj->m_pCollidingEntity != B){
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CMatrix inv;
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CMatrix inv;
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CVector size = CModelInfo::GetModelInfo(A->GetModelIndex())->GetColModel()->boundingBox.GetSize();
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CVector size = CModelInfo::GetColModel(A->GetModelIndex())->boundingBox.GetSize();
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size = A->GetMatrix() * size;
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size = A->GetMatrix() * size;
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if(size.z < B->GetPosition().z ||
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if(size.z < B->GetPosition().z ||
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(Invert(B->GetMatrix(), inv) * size).z < 0.0f){
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(Invert(B->GetMatrix(), inv) * size).z < 0.0f){
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@ -1165,7 +1166,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
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Bobj->m_pCollidingEntity = nil;
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Bobj->m_pCollidingEntity = nil;
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}else if(Bobj->m_pCollidingEntity != A){
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}else if(Bobj->m_pCollidingEntity != A){
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CMatrix inv;
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CMatrix inv;
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CVector size = CModelInfo::GetModelInfo(B->GetModelIndex())->GetColModel()->boundingBox.GetSize();
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CVector size = CModelInfo::GetColModel(B->GetModelIndex())->boundingBox.GetSize();
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size = B->GetMatrix() * size;
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size = B->GetMatrix() * size;
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if(size.z < A->GetPosition().z ||
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if(size.z < A->GetPosition().z ||
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(Invert(A->GetMatrix(), inv) * size).z < 0.0f)
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(Invert(A->GetMatrix(), inv) * size).z < 0.0f)
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@ -1177,9 +1178,10 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
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else if(A->IsPed() && IsBodyPart(B->GetModelIndex()))
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else if(A->IsPed() && IsBodyPart(B->GetModelIndex()))
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skipShift = true;
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skipShift = true;
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else if(A->IsPed() && ((CPed*)A)->m_pCollidingEntity == B ||
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else if(A->IsPed() && ((CPed*)A)->m_pCollidingEntity == B ||
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B->IsPed() && ((CPed*)B)->m_pCollidingEntity == A ||
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B->IsPed() && ((CPed*)B)->m_pCollidingEntity == A)
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A->GetModelIndex() == MI_RCBANDIT && B->IsVehicle() ||
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skipShift = true;
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B->GetModelIndex() == MI_RCBANDIT && (A->IsPed() || A->IsVehicle()))
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else if(A->GetModelIndex() == MI_RCBANDIT && B->IsVehicle() ||
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B->GetModelIndex() == MI_RCBANDIT && (A->IsPed() || A->IsVehicle()))
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skipShift = true;
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skipShift = true;
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if(skipShift)
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if(skipShift)
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@ -1441,18 +1443,17 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
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bool isTouching = true;
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bool isTouching = true;
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if(B == A ||
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if(B == A ||
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B->m_scanCode == CWorld::GetCurrentScanCode() ||
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B->m_scanCode == CWorld::GetCurrentScanCode() ||
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!B->bUsesCollision ||
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!B->bUsesCollision)
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!(isTouching = B->GetIsTouching(center, radius))){
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continue;
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if(!isTouching){
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if(!B->GetIsTouching(center, radius)){
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if(A->IsObject() && Aobj->m_pCollidingEntity == B)
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if(A->IsObject() && Aobj->m_pCollidingEntity == B)
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Aobj->m_pCollidingEntity = nil;
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Aobj->m_pCollidingEntity = nil;
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else if(B->IsObject() && Bobj->m_pCollidingEntity == A)
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else if(B->IsObject() && Bobj->m_pCollidingEntity == A)
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Bobj->m_pCollidingEntity = nil;
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Bobj->m_pCollidingEntity = nil;
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else if(A->IsPed() && Aped->m_pCollidingEntity == B)
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else if(A->IsPed() && Aped->m_pCollidingEntity == B)
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Aped->m_pCollidingEntity = nil;
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Aped->m_pCollidingEntity = nil;
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else if(B->IsPed() && Bped->m_pCollidingEntity == A)
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else if(B->IsPed() && Bped->m_pCollidingEntity == A)
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Bped->m_pCollidingEntity = nil;
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Bped->m_pCollidingEntity = nil;
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}
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continue;
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continue;
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}
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}
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@ -1484,7 +1485,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
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skipCollision = true;
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skipCollision = true;
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else{
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else{
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CMatrix inv;
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CMatrix inv;
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CVector size = CModelInfo::GetModelInfo(A->GetModelIndex())->GetColModel()->boundingBox.GetSize();
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CVector size = CModelInfo::GetColModel(A->GetModelIndex())->boundingBox.GetSize();
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size = A->GetMatrix() * size;
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size = A->GetMatrix() * size;
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if(size.z < B->GetPosition().z ||
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if(size.z < B->GetPosition().z ||
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(Invert(B->GetMatrix(), inv) * size).z < 0.0f){
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(Invert(B->GetMatrix(), inv) * size).z < 0.0f){
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@ -1503,7 +1504,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
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skipCollision = true;
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skipCollision = true;
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else{
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else{
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CMatrix inv;
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CMatrix inv;
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CVector size = CModelInfo::GetModelInfo(B->GetModelIndex())->GetColModel()->boundingBox.GetSize();
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CVector size = CModelInfo::GetColModel(B->GetModelIndex())->boundingBox.GetSize();
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size = B->GetMatrix() * size;
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size = B->GetMatrix() * size;
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if(size.z < A->GetPosition().z ||
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if(size.z < A->GetPosition().z ||
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(Invert(A->GetMatrix(), inv) * size).z < 0.0f){
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(Invert(A->GetMatrix(), inv) * size).z < 0.0f){
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@ -1849,7 +1850,7 @@ CPhysical::ProcessShift(void)
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}
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}
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// x is the number of units (m) we would like to step
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// x is the number of units (m) we would like to step
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#define NUMSTEPS(x) ceil(Sqrt(distSq) * (1.0f/(x)))
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#define NUMSTEPS(x) Ceil(Sqrt(distSq) * (1.0f/(x)))
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void
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void
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CPhysical::ProcessCollision(void)
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CPhysical::ProcessCollision(void)
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@ -15,8 +15,6 @@ class CTreadable;
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class CPhysical : public CEntity
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class CPhysical : public CEntity
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{
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{
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public:
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public:
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// The not properly indented fields haven't been checked properly yet
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int32 m_audioEntityId;
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int32 m_audioEntityId;
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float m_phys_unused1;
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float m_phys_unused1;
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CTreadable *m_treadable[2]; // car and ped
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CTreadable *m_treadable[2]; // car and ped
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