mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 19:44:15 +01:00
Merge remote-tracking branch 'upstream/miami' into miami
This commit is contained in:
commit
09a0207e55
@ -1450,6 +1450,10 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
|
||||
for ( int32 i = 0; i < _TODOCONST(3); i++ )
|
||||
{
|
||||
slot = nCurrentPedSlot - i - 1;
|
||||
#ifdef FIX_BUGS
|
||||
if (slot < 0)
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||||
slot += ARRAY_SIZE(nPedSlotSfx);
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||||
#endif
|
||||
if ( nComment == nPedSlotSfx[slot] )
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return true;
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}
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|
@ -780,6 +780,10 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
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for ( int32 i = 0; i < _TODOCONST(3); i++ )
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{
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slot = nCurrentPedSlot - i - 1;
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#ifdef FIX_BUGS
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if (slot < 0)
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slot += ARRAY_SIZE(nPedSlotSfx);
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#endif
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if ( nComment == nPedSlotSfx[slot] )
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return true;
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}
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|
@ -498,8 +498,6 @@ CCarCtrl::GenerateOneRandomCar()
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directionCurrentLinkY = pCurrentLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection;
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directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection;
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directionNextLinkY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection;
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pCurNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nCurrentRouteNode];
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pNextNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
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}
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#else
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float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
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|
@ -5661,8 +5661,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
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{
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CollectParameters(&m_nIp, 1);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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assert(pVehicle);
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UpdateCompareFlag(pVehicle->bIsInWater);
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UpdateCompareFlag(pVehicle && pVehicle->bIsInWater);
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return 0;
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}
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case COMMAND_GET_CLOSEST_CHAR_NODE:
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|
@ -137,7 +137,7 @@ void
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CTrafficLights::ScanForLightsOnMap(void)
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{
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int x, y;
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int i, j, l;
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int i, j, k, l;
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CPtrNode *node;
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for(x = 0; x < NUMSECTORS_X; x++)
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@ -188,8 +188,9 @@ CTrafficLights::ScanForLightsOnMap(void)
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for(l = 0; l < ThePaths.m_pathNodes[i].numLinks; l++){
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j = ThePaths.m_pathNodes[i].firstLink + l;
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if(ThePaths.ConnectionCrossesRoad(j)){
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dist2 = Abs(ThePaths.m_pathNodes[j].GetX() - light->GetPosition().x) +
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Abs(ThePaths.m_pathNodes[j].GetY() - light->GetPosition().y);
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k = ThePaths.ConnectedNode(j);
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dist2 = Abs(ThePaths.m_pathNodes[k].GetX() - light->GetPosition().x) +
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Abs(ThePaths.m_pathNodes[k].GetY() - light->GetPosition().y);
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if(dist1 < 15.0f || dist2 < 15.0f)
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ThePaths.ConnectionSetTrafficLight(j);
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}
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||||
|
@ -168,7 +168,7 @@ CdStreamInit(int32 numChannels)
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gNumChannels = numChannels;
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gpReadInfo = (CdReadInfo *)calloc(sizeof(CdReadInfo), numChannels);
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gpReadInfo = (CdReadInfo *)calloc(numChannels, sizeof(CdReadInfo));
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ASSERT( gpReadInfo != nil );
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|
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CDDEBUG("read info %p", gpReadInfo);
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|
@ -275,47 +275,41 @@ CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
|
||||
// Interesting
|
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*size = sizeof(CPlayerInfo);
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||||
|
||||
INITSAVEBUF
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||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
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||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
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||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
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||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
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||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
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||||
for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i]);
|
||||
}
|
||||
// Save struct is different
|
||||
// VALIDATESAVEBUF(*size)
|
||||
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data);
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||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
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||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
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||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
|
||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
|
||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
|
||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
|
||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
|
||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
|
||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
|
||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
|
||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
|
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CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
|
||||
CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName);
|
||||
#undef CopyToBuf
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
|
||||
{
|
||||
INITSAVEBUF
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||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = ReadSaveBuf<uint32>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_WBState = ReadSaveBuf<int8>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nWBTime = ReadSaveBuf<uint32>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier = ReadSaveBuf<int16>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity = ReadSaveBuf<float>(buf);
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||||
CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney = ReadSaveBuf<int32>(buf);
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||||
CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages = ReadSaveBuf<int32>(buf);
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||||
CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ReadSaveBuf<int32>(buf);
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||||
CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint = ReadSaveBuf<bool>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_bFastReload = ReadSaveBuf<bool>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree = ReadSaveBuf<bool>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree = ReadSaveBuf<bool>(buf);
|
||||
for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i] = ReadSaveBuf<char>(buf);
|
||||
}
|
||||
// Save struct is different
|
||||
// VALIDATESAVEBUF(size)
|
||||
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
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||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
|
||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
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||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
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||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
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||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
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||||
CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName)
|
||||
#undef CopyFromBuf
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -90,7 +90,7 @@ CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
|
||||
// relocate to another slot??
|
||||
CObject *newObject = new CObject(object->GetModelIndex(), false);
|
||||
CWorld::Remove(object);
|
||||
#ifdef FIX_BUGS
|
||||
#if 0 // todo better
|
||||
*newObject = *object;
|
||||
#else
|
||||
memcpy(newObject, object, ms_pObjectPool->GetMaxEntrySize());
|
||||
@ -102,6 +102,9 @@ CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
|
||||
}
|
||||
}
|
||||
|
||||
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
|
||||
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
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||||
|
||||
void CPools::LoadVehiclePool(uint8* buf, uint32 size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
@ -266,10 +269,10 @@ INITSAVEBUF
|
||||
if (pObject->ObjectCreatedBy == MISSION_OBJECT)
|
||||
++nObjects;
|
||||
}
|
||||
*size = nObjects * (sizeof(int16) + sizeof(int) + sizeof(CCompressedMatrixNotAligned) + sizeof(uint32) +
|
||||
sizeof(float) + sizeof(CCompressedMatrixNotAligned) + sizeof(uint32) + sizeof(int8) + 7 * sizeof(bool) + sizeof(float) +
|
||||
*size = nObjects * (sizeof(int16) + sizeof(int) + sizeof(CCompressedMatrix) +
|
||||
sizeof(float) + sizeof(CCompressedMatrix) + sizeof(int8) + 7 * sizeof(bool) + sizeof(float) +
|
||||
sizeof(int8) + sizeof(int8) + sizeof(uint32) + 2 * sizeof(uint32)) + sizeof(int);
|
||||
WriteSaveBuf(buf, nObjects);
|
||||
CopyToBuf(buf, nObjects);
|
||||
for (int i = 0; i < nPoolSize; i++) {
|
||||
CObject* pObject = GetObjectPool()->GetSlot(i);
|
||||
if (!pObject)
|
||||
@ -282,33 +285,32 @@ INITSAVEBUF
|
||||
bool bGlassBroken = pObject->bGlassBroken;
|
||||
bool bHasBeenDamaged = pObject->bHasBeenDamaged;
|
||||
bool bUseVehicleColours = pObject->bUseVehicleColours;
|
||||
CCompressedMatrixNotAligned tmp;
|
||||
WriteSaveBuf(buf, pObject->GetModelIndex());
|
||||
WriteSaveBuf(buf, GetObjectRef(pObject));
|
||||
CCompressedMatrix tmp;
|
||||
CopyToBuf(buf, pObject->m_modelIndex);
|
||||
int32 ref = GetObjectRef(pObject);
|
||||
CopyToBuf(buf, ref);
|
||||
tmp.CompressFromFullMatrix(pObject->GetMatrix());
|
||||
WriteSaveBuf(buf, tmp);
|
||||
WriteSaveBuf(buf, (uint32)0); // game writes ununitialized data here
|
||||
WriteSaveBuf(buf, pObject->m_fUprootLimit);
|
||||
CopyToBuf(buf, tmp);
|
||||
CopyToBuf(buf, pObject->m_fUprootLimit);
|
||||
tmp.CompressFromFullMatrix(pObject->m_objectMatrix);
|
||||
WriteSaveBuf(buf, tmp);
|
||||
WriteSaveBuf(buf, (uint32)0); // same
|
||||
WriteSaveBuf(buf, pObject->ObjectCreatedBy);
|
||||
WriteSaveBuf(buf, bIsPickup);
|
||||
WriteSaveBuf(buf, bPickupObjWithMessage);
|
||||
WriteSaveBuf(buf, bOutOfStock);
|
||||
WriteSaveBuf(buf, bGlassCracked);
|
||||
WriteSaveBuf(buf, bGlassBroken);
|
||||
WriteSaveBuf(buf, bHasBeenDamaged);
|
||||
WriteSaveBuf(buf, bUseVehicleColours);
|
||||
WriteSaveBuf(buf, pObject->m_fCollisionDamageMultiplier);
|
||||
WriteSaveBuf(buf, pObject->m_nCollisionDamageEffect);
|
||||
WriteSaveBuf(buf, pObject->m_nSpecialCollisionResponseCases);
|
||||
WriteSaveBuf(buf, pObject->m_nEndOfLifeTime);
|
||||
CopyToBuf(buf, tmp);
|
||||
CopyToBuf(buf, pObject->ObjectCreatedBy);
|
||||
CopyToBuf(buf, bIsPickup);
|
||||
CopyToBuf(buf, bPickupObjWithMessage);
|
||||
CopyToBuf(buf, bOutOfStock);
|
||||
CopyToBuf(buf, bGlassCracked);
|
||||
CopyToBuf(buf, bGlassBroken);
|
||||
CopyToBuf(buf, bHasBeenDamaged);
|
||||
CopyToBuf(buf, bUseVehicleColours);
|
||||
CopyToBuf(buf, pObject->m_fCollisionDamageMultiplier);
|
||||
CopyToBuf(buf, pObject->m_nCollisionDamageEffect);
|
||||
CopyToBuf(buf, pObject->m_nSpecialCollisionResponseCases);
|
||||
CopyToBuf(buf, pObject->m_nEndOfLifeTime);
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
pObject->SaveEntityFlags(buf);
|
||||
#else
|
||||
WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[0]);
|
||||
WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[1]);
|
||||
CopyToBuf(buf, (pObject->GetAddressOfEntityProperties())[0]);
|
||||
CopyToBuf(buf, (pObject->GetAddressOfEntityProperties())[1]);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@ -318,35 +320,44 @@ VALIDATESAVEBUF(*size)
|
||||
void CPools::LoadObjectPool(uint8* buf, uint32 size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
int nObjects = ReadSaveBuf<int>(buf);
|
||||
int nObjects;
|
||||
CopyFromBuf(buf, nObjects);
|
||||
for (int i = 0; i < nObjects; i++) {
|
||||
int16 mi = ReadSaveBuf<int16>(buf);
|
||||
int ref = ReadSaveBuf<int>(buf);
|
||||
int16 mi;
|
||||
CopyFromBuf(buf, mi);
|
||||
int ref;
|
||||
CopyFromBuf(buf, ref);
|
||||
char* obuf = new char[sizeof(CObject)];
|
||||
CObject* pBufferObject = (CObject*)obuf;
|
||||
CCompressedMatrixNotAligned tmp;
|
||||
tmp = ReadSaveBuf<CCompressedMatrixNotAligned>(buf);
|
||||
CCompressedMatrix tmp;
|
||||
CopyFromBuf(buf, tmp);
|
||||
tmp.DecompressIntoFullMatrix(pBufferObject->GetMatrix());
|
||||
ReadSaveBuf<uint32>(buf);
|
||||
pBufferObject->m_fUprootLimit = ReadSaveBuf<float>(buf);
|
||||
tmp = ReadSaveBuf<CCompressedMatrixNotAligned>(buf);
|
||||
CopyFromBuf(buf, pBufferObject->m_fUprootLimit);
|
||||
CopyFromBuf(buf, tmp);
|
||||
tmp.DecompressIntoFullMatrix(pBufferObject->m_objectMatrix);
|
||||
ReadSaveBuf<uint32>(buf);
|
||||
pBufferObject->ObjectCreatedBy = ReadSaveBuf<int8>(buf);
|
||||
pBufferObject->bIsPickup = ReadSaveBuf<bool>(buf);
|
||||
pBufferObject->bPickupObjWithMessage = ReadSaveBuf<bool>(buf);
|
||||
pBufferObject->bOutOfStock = ReadSaveBuf<bool>(buf);
|
||||
pBufferObject->bGlassCracked = ReadSaveBuf<bool>(buf);
|
||||
pBufferObject->bGlassBroken = ReadSaveBuf<bool>(buf);
|
||||
pBufferObject->bHasBeenDamaged = ReadSaveBuf<bool>(buf);
|
||||
pBufferObject->bUseVehicleColours = ReadSaveBuf<bool>(buf);
|
||||
pBufferObject->m_fCollisionDamageMultiplier = ReadSaveBuf<float>(buf);
|
||||
pBufferObject->m_nCollisionDamageEffect = ReadSaveBuf<uint8>(buf);
|
||||
pBufferObject->m_nSpecialCollisionResponseCases = ReadSaveBuf<uint8>(buf);
|
||||
pBufferObject->m_nEndOfLifeTime = ReadSaveBuf<uint32>(buf);
|
||||
CopyFromBuf(buf, pBufferObject->ObjectCreatedBy);
|
||||
int8 bitFlag;
|
||||
CopyFromBuf(buf, bitFlag);
|
||||
pBufferObject->bIsPickup = bitFlag;
|
||||
CopyFromBuf(buf, bitFlag);
|
||||
pBufferObject->bPickupObjWithMessage = bitFlag;
|
||||
CopyFromBuf(buf, bitFlag);
|
||||
pBufferObject->bOutOfStock = bitFlag;
|
||||
CopyFromBuf(buf, bitFlag);
|
||||
pBufferObject->bGlassCracked = bitFlag;
|
||||
CopyFromBuf(buf, bitFlag);
|
||||
pBufferObject->bGlassBroken = bitFlag;
|
||||
CopyFromBuf(buf, bitFlag);
|
||||
pBufferObject->bHasBeenDamaged = bitFlag;
|
||||
CopyFromBuf(buf, bitFlag);
|
||||
pBufferObject->bUseVehicleColours = bitFlag;
|
||||
CopyFromBuf(buf, pBufferObject->m_fCollisionDamageMultiplier);
|
||||
CopyFromBuf(buf, pBufferObject->m_nCollisionDamageEffect);
|
||||
CopyFromBuf(buf, pBufferObject->m_nSpecialCollisionResponseCases);
|
||||
CopyFromBuf(buf, pBufferObject->m_nEndOfLifeTime);
|
||||
#ifndef COMPATIBLE_SAVES
|
||||
(pBufferObject->GetAddressOfEntityProperties())[0] = ReadSaveBuf<uint32>(buf);
|
||||
(pBufferObject->GetAddressOfEntityProperties())[1] = ReadSaveBuf<uint32>(buf);
|
||||
CopyFromBuf(buf, (pBufferObject->GetAddressOfEntityProperties())[0]);
|
||||
CopyFromBuf(buf, (pBufferObject->GetAddressOfEntityProperties())[1]);
|
||||
#endif
|
||||
if (GetObjectPool()->GetSlot(ref >> 8))
|
||||
CPopulation::ConvertToDummyObject(GetObjectPool()->GetSlot(ref >> 8));
|
||||
@ -394,38 +405,45 @@ INITSAVEBUF
|
||||
}
|
||||
*size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + CPlayerPed::nSaveStructSize +
|
||||
sizeof(CWanted::MaximumWantedLevel) + sizeof(CWanted::nMaximumWantedLevel) + MAX_MODEL_NAME);
|
||||
WriteSaveBuf(buf, nNumPeds);
|
||||
CopyToBuf(buf, nNumPeds);
|
||||
for (int i = 0; i < nPoolSize; i++) {
|
||||
CPed* pPed = GetPedPool()->GetSlot(i);
|
||||
if (!pPed)
|
||||
continue;
|
||||
if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) {
|
||||
WriteSaveBuf(buf, pPed->m_nPedType);
|
||||
WriteSaveBuf(buf, pPed->GetModelIndex());
|
||||
WriteSaveBuf(buf, GetPedRef(pPed));
|
||||
CopyToBuf(buf, pPed->m_nPedType);
|
||||
CopyToBuf(buf, pPed->m_modelIndex);
|
||||
int32 ref = GetPedRef(pPed);
|
||||
CopyToBuf(buf, ref);
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
pPed->Save(buf);
|
||||
#else
|
||||
memcpy(buf, pPed, sizeof(CPlayerPed));
|
||||
SkipSaveBuf(buf, sizeof(CPlayerPed));
|
||||
#endif
|
||||
WriteSaveBuf(buf, CWanted::MaximumWantedLevel);
|
||||
WriteSaveBuf(buf, CWanted::nMaximumWantedLevel);
|
||||
CopyToBuf(buf, CWanted::MaximumWantedLevel);
|
||||
CopyToBuf(buf, CWanted::nMaximumWantedLevel);
|
||||
memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName(), MAX_MODEL_NAME);
|
||||
SkipSaveBuf(buf, MAX_MODEL_NAME);
|
||||
}
|
||||
}
|
||||
VALIDATESAVEBUF(*size);
|
||||
#undef CopyToBuf
|
||||
}
|
||||
|
||||
void CPools::LoadPedPool(uint8* buf, uint32 size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
int nPeds = ReadSaveBuf<int>(buf);
|
||||
int nPeds;
|
||||
CopyFromBuf(buf, nPeds);
|
||||
for (int i = 0; i < nPeds; i++) {
|
||||
uint32 pedtype = ReadSaveBuf<uint32>(buf);
|
||||
int16 model = ReadSaveBuf<int16>(buf);
|
||||
int ref = ReadSaveBuf<int>(buf);
|
||||
uint32 pedtype;
|
||||
int16 model;
|
||||
int ref;
|
||||
|
||||
CopyFromBuf(buf, pedtype);
|
||||
CopyFromBuf(buf, model);
|
||||
CopyFromBuf(buf, ref);
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
CPed* pPed;
|
||||
|
||||
@ -443,8 +461,8 @@ INITSAVEBUF
|
||||
|
||||
pPed->Load(buf);
|
||||
if (pedtype == PEDTYPE_PLAYER1) {
|
||||
CWanted::MaximumWantedLevel = ReadSaveBuf<int32>(buf);
|
||||
CWanted::nMaximumWantedLevel = ReadSaveBuf<int32>(buf);
|
||||
CopyFromBuf(buf, CWanted::MaximumWantedLevel);
|
||||
CopyFromBuf(buf, CWanted::nMaximumWantedLevel);
|
||||
SkipSaveBuf(buf, MAX_MODEL_NAME);
|
||||
}
|
||||
|
||||
@ -462,10 +480,9 @@ INITSAVEBUF
|
||||
if (pedtype == PEDTYPE_PLAYER1) { // always true
|
||||
memcpy(pbuf, buf, sizeof(CPlayerPed));
|
||||
SkipSaveBuf(buf, sizeof(CPlayerPed));
|
||||
CWanted::MaximumWantedLevel = ReadSaveBuf<int32>(buf);
|
||||
CWanted::nMaximumWantedLevel = ReadSaveBuf<int32>(buf);
|
||||
memcpy(name, buf, MAX_MODEL_NAME);
|
||||
SkipSaveBuf(buf, MAX_MODEL_NAME);
|
||||
CopyFromBuf(buf, CWanted::MaximumWantedLevel);
|
||||
CopyFromBuf(buf, CWanted::nMaximumWantedLevel);
|
||||
CopyFromBuf(buf, name);
|
||||
}
|
||||
CStreaming::RequestSpecialModel(model, name, STREAMFLAGS_DONT_REMOVE);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
@ -476,7 +493,7 @@ INITSAVEBUF
|
||||
pPlayerPed->m_fMaxStamina = pBufferPlayer->m_fMaxStamina;
|
||||
pPed = pPlayerPed;
|
||||
}
|
||||
pPed->GetPosition() = pBufferPlayer->GetPosition();
|
||||
pPed->SetPosition(pBufferPlayer->GetPosition());
|
||||
pPed->m_fHealth = pBufferPlayer->m_fHealth;
|
||||
pPed->m_fArmour = pBufferPlayer->m_fArmour;
|
||||
pPed->CharCreatedBy = pBufferPlayer->CharCreatedBy;
|
||||
@ -495,3 +512,6 @@ INITSAVEBUF
|
||||
}
|
||||
VALIDATESAVEBUF(size)
|
||||
}
|
||||
|
||||
#undef CopyFromBuf
|
||||
#undef CopyToBuf
|
@ -314,3 +314,8 @@ public:
|
||||
other.Reorthogonalise();
|
||||
}
|
||||
};
|
||||
|
||||
class CCompressedMatrix : public CCompressedMatrixNotAligned
|
||||
{
|
||||
int _alignment; // no clue what would this align to
|
||||
};
|
@ -74,7 +74,6 @@ CClumpModelInfo::SetClump(RpClump *clump)
|
||||
AddTexDictionaryRef();
|
||||
if(GetAnimFileIndex() != -1)
|
||||
CAnimManager::AddAnimBlockRef(GetAnimFileIndex());
|
||||
|
||||
if(IsClumpSkinned(clump)){
|
||||
int i;
|
||||
RpHAnimHierarchy *hier;
|
||||
|
@ -1127,7 +1127,7 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length)
|
||||
|
||||
for ( CParticleObject *p = pCloseListHead; p != NULL; p = p->m_pNext )
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
#if 0 // todo better
|
||||
*(CParticleObject*)buffer = *p;
|
||||
#else
|
||||
memcpy(buffer, p, sizeof(CParticleObject));
|
||||
@ -1137,7 +1137,7 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length)
|
||||
|
||||
for ( CParticleObject *p = pFarListHead; p != NULL; p = p->m_pNext )
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
#if 0 // todo better
|
||||
*(CParticleObject*)buffer = *p;
|
||||
#else
|
||||
memcpy(buffer, p, sizeof(CParticleObject));
|
||||
|
@ -16337,7 +16337,11 @@ CPed::SeekCar(void)
|
||||
}
|
||||
|
||||
if (dest.x == 0.0f && dest.y == 0.0f) {
|
||||
#ifdef FIX_BUGS
|
||||
if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver || !vehToSeek->CanPedOpenLocks(this)) {
|
||||
#else
|
||||
if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver) {
|
||||
#endif
|
||||
RestorePreviousState();
|
||||
if (IsPlayer()) {
|
||||
ClearObjective();
|
||||
@ -18020,23 +18024,25 @@ CPed::ClearWaitState(void)
|
||||
}
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
|
||||
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
|
||||
void
|
||||
CPed::Save(uint8*& buf)
|
||||
{
|
||||
SkipSaveBuf(buf, 52);
|
||||
WriteSaveBuf<float>(buf, GetPosition().x);
|
||||
WriteSaveBuf<float>(buf, GetPosition().y);
|
||||
WriteSaveBuf<float>(buf, GetPosition().z);
|
||||
CopyToBuf(buf, GetPosition().x);
|
||||
CopyToBuf(buf, GetPosition().y);
|
||||
CopyToBuf(buf, GetPosition().z);
|
||||
SkipSaveBuf(buf, 288);
|
||||
WriteSaveBuf<uint8>(buf, CharCreatedBy);
|
||||
CopyToBuf(buf, CharCreatedBy);
|
||||
SkipSaveBuf(buf, 351);
|
||||
WriteSaveBuf<float>(buf, m_fHealth);
|
||||
WriteSaveBuf<float>(buf, m_fArmour);
|
||||
CopyToBuf(buf, m_fHealth);
|
||||
CopyToBuf(buf, m_fArmour);
|
||||
SkipSaveBuf(buf, 148);
|
||||
for (int i = 0; i < 13; i++) // has to be hardcoded
|
||||
m_weapons[i].Save(buf);
|
||||
SkipSaveBuf(buf, 5);
|
||||
WriteSaveBuf<uint8>(buf, m_maxWeaponTypeAllowed);
|
||||
CopyToBuf(buf, m_maxWeaponTypeAllowed);
|
||||
SkipSaveBuf(buf, 162);
|
||||
}
|
||||
|
||||
@ -18044,19 +18050,21 @@ void
|
||||
CPed::Load(uint8*& buf)
|
||||
{
|
||||
SkipSaveBuf(buf, 52);
|
||||
GetMatrix().GetPosition().x = ReadSaveBuf<float>(buf);
|
||||
GetMatrix().GetPosition().y = ReadSaveBuf<float>(buf);
|
||||
GetMatrix().GetPosition().z = ReadSaveBuf<float>(buf);
|
||||
CopyFromBuf(buf, GetMatrix().GetPosition().x);
|
||||
CopyFromBuf(buf, GetMatrix().GetPosition().y);
|
||||
CopyFromBuf(buf, GetMatrix().GetPosition().z);
|
||||
SkipSaveBuf(buf, 288);
|
||||
CharCreatedBy = ReadSaveBuf<uint8>(buf);
|
||||
CopyFromBuf(buf, CharCreatedBy);
|
||||
SkipSaveBuf(buf, 351);
|
||||
m_fHealth = ReadSaveBuf<float>(buf);
|
||||
m_fArmour = ReadSaveBuf<float>(buf);
|
||||
CopyFromBuf(buf, m_fHealth);
|
||||
CopyFromBuf(buf, m_fArmour);
|
||||
SkipSaveBuf(buf, 148);
|
||||
for (int i = 0; i < 13; i++) // has to be hardcoded
|
||||
m_weapons[i].Load(buf);
|
||||
SkipSaveBuf(buf, 5);
|
||||
m_maxWeaponTypeAllowed = ReadSaveBuf<uint8>(buf);
|
||||
CopyFromBuf(buf, m_maxWeaponTypeAllowed);
|
||||
SkipSaveBuf(buf, 162);
|
||||
}
|
||||
#undef CopyFromBuf
|
||||
#undef CopyToBuf
|
||||
#endif
|
||||
|
@ -65,7 +65,7 @@ CPedIK::RotateTorso(AnimBlendFrameData *node, LimbOrientation *limb, bool change
|
||||
// this function is always called with PED_MID, so we know the parent frame.
|
||||
// Trouble is that PED_MID is "Smid" on PS2/PC but BONE_torso on mobile/xbox...
|
||||
// so this doesn't exactly do what we'd like anyway
|
||||
RwMatrix *mat = GetComponentMatrix(m_ped, PED_MID);
|
||||
RwMatrix* mat = GetComponentMatrix(m_ped, PED_MID);
|
||||
|
||||
RwV3d vec1, vec2;
|
||||
vec1.x = mat->right.z;
|
||||
|
@ -1513,17 +1513,19 @@ CPlayerPed::ProcessControl(void)
|
||||
}
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
|
||||
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
|
||||
void
|
||||
CPlayerPed::Save(uint8*& buf)
|
||||
{
|
||||
CPed::Save(buf);
|
||||
SkipSaveBuf(buf, 16);
|
||||
WriteSaveBuf<float>(buf, m_fMaxStamina);
|
||||
CopyToBuf(buf, m_fMaxStamina);
|
||||
SkipSaveBuf(buf, 28);
|
||||
WriteSaveBuf<int32>(buf, m_nTargettableObjects[0]);
|
||||
WriteSaveBuf<int32>(buf, m_nTargettableObjects[1]);
|
||||
WriteSaveBuf<int32>(buf, m_nTargettableObjects[2]);
|
||||
WriteSaveBuf<int32>(buf, m_nTargettableObjects[3]);
|
||||
CopyToBuf(buf, m_nTargettableObjects[0]);
|
||||
CopyToBuf(buf, m_nTargettableObjects[1]);
|
||||
CopyToBuf(buf, m_nTargettableObjects[2]);
|
||||
CopyToBuf(buf, m_nTargettableObjects[3]);
|
||||
SkipSaveBuf(buf, 116);
|
||||
}
|
||||
|
||||
@ -1532,12 +1534,14 @@ CPlayerPed::Load(uint8*& buf)
|
||||
{
|
||||
CPed::Load(buf);
|
||||
SkipSaveBuf(buf, 16);
|
||||
m_fMaxStamina = ReadSaveBuf<float>(buf);
|
||||
CopyFromBuf(buf, m_fMaxStamina);
|
||||
SkipSaveBuf(buf, 28);
|
||||
m_nTargettableObjects[0] = ReadSaveBuf<int32>(buf);
|
||||
m_nTargettableObjects[1] = ReadSaveBuf<int32>(buf);
|
||||
m_nTargettableObjects[2] = ReadSaveBuf<int32>(buf);
|
||||
m_nTargettableObjects[3] = ReadSaveBuf<int32>(buf);
|
||||
CopyFromBuf(buf, m_nTargettableObjects[0]);
|
||||
CopyFromBuf(buf, m_nTargettableObjects[1]);
|
||||
CopyFromBuf(buf, m_nTargettableObjects[2]);
|
||||
CopyFromBuf(buf, m_nTargettableObjects[3]);
|
||||
SkipSaveBuf(buf, 116);
|
||||
}
|
||||
#undef CopyFromBuf
|
||||
#undef CopyToBuf
|
||||
#endif
|
||||
|
@ -715,10 +715,23 @@ void scrollCB(GLFWwindow* window, double xoffset, double yoffset);
|
||||
void cursorCB(GLFWwindow* window, double xpos, double ypos);
|
||||
void joysChangeCB(int jid, int event);
|
||||
|
||||
bool IsThisJoystickBlacklisted(int i)
|
||||
{
|
||||
const char *joyname = glfwGetJoystickName(i);
|
||||
|
||||
// this is just a keyboard and mouse
|
||||
// Microsoft Microsoft® 2.4GHz Transceiver v8.0 Consumer Control
|
||||
// Microsoft Microsoft® 2.4GHz Transceiver v8.0 System Control
|
||||
if(strstr(joyname, "2.4GHz Transceiver"))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void _InputInitialiseJoys()
|
||||
{
|
||||
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
|
||||
if (glfwJoystickPresent(i)) {
|
||||
if (glfwJoystickPresent(i) && !IsThisJoystickBlacklisted(i)) {
|
||||
if (PSGLOBAL(joy1id) == -1)
|
||||
PSGLOBAL(joy1id) = i;
|
||||
else if (PSGLOBAL(joy2id) == -1)
|
||||
|
@ -107,7 +107,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
|
||||
else
|
||||
Doors[DOOR_BONNET].Init(0.0f, PI*0.3f, 1, 0);
|
||||
if(pHandling->Flags & HANDLING_HANGING_BOOT)
|
||||
Doors[DOOR_BOOT].Init(PI*0.4f, 0.0f, 0, 0);
|
||||
Doors[DOOR_BOOT].Init(-PI*0.4f, 0.0f, 0, 0);
|
||||
else if(pHandling->Flags & HANDLING_TAILGATE_BOOT)
|
||||
Doors[DOOR_BOOT].Init(0.0, HALFPI, 1, 0);
|
||||
else
|
||||
|
@ -184,7 +184,11 @@ CBoat::ProcessControl(void)
|
||||
}
|
||||
|
||||
float collisionDamage = pHandling->fCollisionDamageMultiplier * m_fDamageImpulse;
|
||||
#ifdef FIX_BUGS
|
||||
if (collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f && !bCollisionProof) {
|
||||
#else
|
||||
if(collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f){
|
||||
#endif
|
||||
float prevHealth = m_fHealth;
|
||||
if(this == FindPlayerVehicle()){
|
||||
if(bTakeLessDamage)
|
||||
|
@ -181,7 +181,7 @@ bool CCranes::IsThisCarPickedUp(float X, float Y, CVehicle* pVehicle)
|
||||
for (int i = 0; i < NumCranes; i++) {
|
||||
float distance = (CVector2D(X, Y) - aCranes[i].m_pCraneEntity->GetPosition()).Magnitude();
|
||||
if (distance < MAX_DISTANCE_TO_FIND_CRANE && aCranes[i].m_pVehiclePickedUp == pVehicle) {
|
||||
if (aCranes[i].m_nCraneStatus == CCrane::LIFTING_TARGET || aCranes[i].m_nCraneStatus == CCrane::ROTATING_TARGET)
|
||||
if (aCranes[i].m_nCraneState == CCrane::LIFTING_TARGET || aCranes[i].m_nCraneState == CCrane::ROTATING_TARGET)
|
||||
result = true;
|
||||
}
|
||||
}
|
||||
|
@ -2284,27 +2284,32 @@ CWeapon::ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPo
|
||||
}
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
|
||||
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
|
||||
void
|
||||
CWeapon::Save(uint8*& buf)
|
||||
{
|
||||
WriteSaveBuf<uint32>(buf, m_eWeaponType);
|
||||
WriteSaveBuf<uint32>(buf, m_eWeaponState);
|
||||
WriteSaveBuf<uint32>(buf, m_nAmmoInClip);
|
||||
WriteSaveBuf<uint32>(buf, m_nAmmoTotal);
|
||||
WriteSaveBuf<uint32>(buf, m_nTimer);
|
||||
WriteSaveBuf<bool>(buf, m_bAddRotOffset);
|
||||
CopyToBuf(buf, m_eWeaponType);
|
||||
CopyToBuf(buf, m_eWeaponState);
|
||||
CopyToBuf(buf, m_nAmmoInClip);
|
||||
CopyToBuf(buf, m_nAmmoTotal);
|
||||
CopyToBuf(buf, m_nTimer);
|
||||
CopyToBuf(buf, m_bAddRotOffset);
|
||||
SkipSaveBuf(buf, 3);
|
||||
}
|
||||
|
||||
void
|
||||
CWeapon::Load(uint8*& buf)
|
||||
{
|
||||
m_eWeaponType = (eWeaponType)ReadSaveBuf<uint32>(buf);
|
||||
m_eWeaponState = (eWeaponState)ReadSaveBuf<uint32>(buf);
|
||||
m_nAmmoInClip = ReadSaveBuf<uint32>(buf);
|
||||
m_nAmmoTotal = ReadSaveBuf<uint32>(buf);
|
||||
m_nTimer = ReadSaveBuf<uint32>(buf);
|
||||
m_bAddRotOffset = ReadSaveBuf<bool>(buf);
|
||||
CopyFromBuf(buf, m_eWeaponType);
|
||||
CopyFromBuf(buf, m_eWeaponState);
|
||||
CopyFromBuf(buf, m_nAmmoInClip);
|
||||
CopyFromBuf(buf, m_nAmmoTotal);
|
||||
CopyFromBuf(buf, m_nTimer);
|
||||
CopyFromBuf(buf, m_bAddRotOffset);
|
||||
SkipSaveBuf(buf, 3);
|
||||
}
|
||||
|
||||
#undef CopyFromBuf
|
||||
#undef CopyToBuf
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user