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fixed plane AI
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@ -2757,7 +2757,7 @@ void CCarCtrl::SteerAIPlaneTowardsTargetCoors(CAutomobile* pPlane)
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up.Normalise();
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CVector forward(Cos(pPlane->m_fOrientation), Sin(pPlane->m_fOrientation), fForwardZ);
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forward.Normalise();
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CVector right = CrossProduct(forward, up);
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CVector right = CrossProduct(up, forward);
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right.z -= 5.0f * pPlane->m_fPlaneSteer;
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right.Normalise();
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up = CrossProduct(forward, right);
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