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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-25 18:46:52 +01:00
Fix default mouse invert setting, vert. mouse sensitivity, set aspect ratio auto as default
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36e64dbd22
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@ -170,7 +170,12 @@ bool CMenuManager::m_PrefsAllowNastyGame = true;
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bool CMenuManager::m_bStartUpFrontEndRequested;
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bool CMenuManager::m_bStartUpFrontEndRequested;
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bool CMenuManager::m_bShutDownFrontEndRequested;
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bool CMenuManager::m_bShutDownFrontEndRequested;
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#ifdef ASPECT_RATIO_SCALE
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int8 CMenuManager::m_PrefsUseWideScreen = AR_AUTO;
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#else
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int8 CMenuManager::m_PrefsUseWideScreen;
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int8 CMenuManager::m_PrefsUseWideScreen;
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#endif
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int8 CMenuManager::m_PrefsRadioStation;
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int8 CMenuManager::m_PrefsRadioStation;
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int32 CMenuManager::m_PrefsBrightness = 256;
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int32 CMenuManager::m_PrefsBrightness = 256;
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float CMenuManager::m_PrefsLOD = CRenderer::ms_lodDistScale;
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float CMenuManager::m_PrefsLOD = CRenderer::ms_lodDistScale;
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@ -917,7 +922,11 @@ CMenuManager::CheckSliderMovement(int value)
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case MENUACTION_MOUSESENS:
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case MENUACTION_MOUSESENS:
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TheCamera.m_fMouseAccelHorzntl += value * 1.0f/200.0f/15.0f; // ???
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TheCamera.m_fMouseAccelHorzntl += value * 1.0f/200.0f/15.0f; // ???
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TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f);
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TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f);
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#ifdef FIX_BUGS
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TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f;
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#else
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TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl;
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TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl;
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#endif
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break;
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break;
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default:
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default:
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return;
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return;
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@ -4466,13 +4475,21 @@ CMenuManager::ProcessButtonPresses(void)
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case HOVEROPTION_INCREASE_MOUSESENS:
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case HOVEROPTION_INCREASE_MOUSESENS:
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TheCamera.m_fMouseAccelHorzntl += (1.0f / 3000);
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TheCamera.m_fMouseAccelHorzntl += (1.0f / 3000);
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TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200);
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TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200);
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#ifdef FIX_BUGS
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TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f;
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#else
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TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl;
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TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl;
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#endif
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SaveSettings();
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SaveSettings();
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break;
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break;
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case HOVEROPTION_DECREASE_MOUSESENS:
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case HOVEROPTION_DECREASE_MOUSESENS:
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TheCamera.m_fMouseAccelHorzntl -= (1.0f / 3000);
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TheCamera.m_fMouseAccelHorzntl -= (1.0f / 3000);
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TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200);
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TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200);
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#ifdef FIX_BUGS
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TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f;
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#else
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TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl;
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TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl;
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#endif
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SaveSettings();
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SaveSettings();
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break;
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break;
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}
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}
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@ -4969,7 +4986,11 @@ CMenuManager::ProcessButtonPresses(void)
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m_PrefsLOD = 1.2f;
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m_PrefsLOD = 1.2f;
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m_PrefsVsync = true;
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m_PrefsVsync = true;
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CRenderer::ms_lodDistScale = 1.2f;
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CRenderer::ms_lodDistScale = 1.2f;
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#ifdef ASPECT_RATIO_SCALE
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m_PrefsUseWideScreen = AR_AUTO;
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#else
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m_PrefsUseWideScreen = false;
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m_PrefsUseWideScreen = false;
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#endif
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m_PrefsShowSubtitles = true;
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m_PrefsShowSubtitles = true;
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m_nDisplayVideoMode = m_nPrefsVideoMode;
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m_nDisplayVideoMode = m_nPrefsVideoMode;
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#if GTA_VERSION >= GTA3_PC_11
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#if GTA_VERSION >= GTA3_PC_11
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@ -5010,7 +5031,12 @@ CMenuManager::ProcessButtonPresses(void)
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}
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}
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#endif
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#endif
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m_ControlMethod = CONTROL_STANDARD;
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m_ControlMethod = CONTROL_STANDARD;
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#ifdef FIX_BUGS
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MousePointerStateHelper.bInvertVertically = true;
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TheCamera.m_fMouseAccelVertical = 0.003f;
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#else
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MousePointerStateHelper.bInvertVertically = false;
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MousePointerStateHelper.bInvertVertically = false;
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#endif
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TheCamera.m_fMouseAccelHorzntl = 0.0025f;
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TheCamera.m_fMouseAccelHorzntl = 0.0025f;
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CVehicle::m_bDisableMouseSteering = true;
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CVehicle::m_bDisableMouseSteering = true;
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TheCamera.m_bHeadBob = false;
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TheCamera.m_bHeadBob = false;
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