mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 02:54:14 +01:00
commit
0bb8bf9d15
@ -1,5 +1,7 @@
|
||||
image: Visual Studio 2017
|
||||
configuration: ReleaseCI
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||||
configuration:
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- DebugCI
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- ReleaseCI
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platform:
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- Win32
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environment:
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@ -14,4 +16,5 @@ build:
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project: c:\projects\re3\build\re3.sln
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verbosity: minimal
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artifacts:
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- path: bin/ReleaseCI/re3.dll
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path: bin/%CONFIGURATION%/re3.dll
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|
54
README.md
54
README.md
@ -4,8 +4,12 @@ The aim of this project is to reverse GTA III for PC by replacing
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parts of the game [one by one](https://en.wikipedia.org/wiki/Ship_of_Theseus)
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such that we have a working game at all times.
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Apparently you can download a binary of the latest version
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[here](https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin%2FReleaseCI%2Fre3.dll?branch=master).
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Apparently you can download a binary of the latest version here:
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[Debug](https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin/DebugCI/re3.dll?branch=master&job=Configuration%3A+DebugCI),
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[Release](https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin/ReleaseCI/re3.dll?branch=master&job=Configuration%3A+ReleaseCI).
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Build status:
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[![Build status](https://ci.appveyor.com/api/projects/status/hyiwgegks122h8jg?svg=true)](https://ci.appveyor.com/project/aap/re3/branch/master)
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Re3 starts the script main_freeroam.scm by default. Make sure you copy it to your data directory.
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@ -20,6 +24,7 @@ to reverse at the time, calling the original functions is acceptable.
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This is a list of some things that have been reversed to some non-trivial extent.
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Not everything is listed, check the code.
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(TODO: keep this list at least a bit up to date...)
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```
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CPool
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@ -48,6 +53,11 @@ CPathFind
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CCam
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CParticle
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CParticleMgr
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CPointLights
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CCoronas
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CAntennas
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CClouds
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CHud
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```
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# Low hanging fruit
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@ -75,9 +85,12 @@ functionname(args)
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if(a == b){
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s1;
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s2;
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}else{
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s3;
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s4;
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}
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if(x != y)
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s3;
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s5;
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}
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type functionname(args)
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@ -85,9 +98,12 @@ type functionname(args)
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if (a == b) {
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s1;
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s2;
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} else {
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s3;
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s4;
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}
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if (x != y)
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s3;
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s5;
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}
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```
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@ -101,14 +117,31 @@ type functionname ( args )
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s1;
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s2;
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}
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if ( x != y )
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else
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{
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s3;
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s4;
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}
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if ( x != y )
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{
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s5;
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}
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}
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```
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Indentation is done with TABS.
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i.e.
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|
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* Put the brace on the same line as control statements
|
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|
||||
* Put the brace on the next line after function definitions and structs/classes
|
||||
|
||||
* Put an `else` on the same line with the braces
|
||||
|
||||
* Don't put braces around single statements
|
||||
|
||||
* Put the function return type on a separate line
|
||||
|
||||
* Indent with TABS
|
||||
|
||||
As for the less cosmetic choices, here are some guidelines how the code should look:
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|
||||
@ -128,6 +161,8 @@ since `4` will be used in other places and you can't easily see where else the e
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|
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* don't even think about using win32 types (`BYTE`, `WORD`, &c.) unless you're writing win32 specific code
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|
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* declare pointers like `int *ptr;`, not `int* ptr;`
|
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|
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* As for variable names, the original gta source code was not written in a uniform style,
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but here are some observations:
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|
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@ -142,3 +177,10 @@ but here are some observations:
|
||||
* do *not* use `dw` for `DWORD` or so, we're not programming win32
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|
||||
* Generally, try to make the code look as if R* could have written it
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|
||||
# Environment Variables
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Here you can find a list of variables that you might need to set in windows:
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||||
```
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"GTA_III_RE_DIR" * path to "gta3_re" game folder usually where this plugin run.
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"GTA_III_DIR)" * path to "GTAIII" game folder.
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```
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|
25
premake5.lua
25
premake5.lua
@ -1,5 +1,5 @@
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workspace "re3"
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configurations { "ReleaseCI", "Release", "ReleaseFH", "Debug" }
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configurations { "DebugCI", "ReleaseCI", "Release", "ReleaseFH", "Debug" }
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location "build"
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files { "src/*.*" }
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@ -42,9 +42,9 @@ project "re3"
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defines { "DEBUG" }
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staticruntime "on"
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symbols "On"
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debugdir "C:/Users/aap/games/gta3_re"
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debugcommand "C:/Users/aap/games/gta3_re/gta3.exe"
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postbuildcommands "copy /y \"$(TargetPath)\" \"C:\\Users\\aap\\games\\gta3_re\\plugins\\re3.dll\""
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debugdir "$(GTA_III_RE_DIR)"
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debugcommand "$(GTA_III_RE_DIR)/gta3.exe"
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postbuildcommands "copy /y \"$(TargetPath)\" \"$(GTA_III_RE_DIR)\\plugins\\re3.dll\""
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filter "configurations:Release"
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defines { "NDEBUG" }
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@ -52,22 +52,21 @@ project "re3"
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staticruntime "on"
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debugdir "C:/Users/aap/games/gta3_re"
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debugcommand "C:/Users/aap/games/gta3_re/gta3.exe"
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postbuildcommands "copy /y \"$(TargetPath)\" \"C:\\Users\\aap\\games\\gta3_re\\plugins\\re3.dll\""
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postbuildcommands "copy /y \"$(TargetPath)\" \"$(GTA_III_RE_DIR)\\plugins\\re3.dll\""
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filter "configurations:ReleaseFH"
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defines { "NDEBUG" }
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symbols "Full"
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optimize "off"
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staticruntime "on"
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debugdir "F:/Rockstar Games/GTAIII"
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debugcommand "F:/Rockstar Games/GTAIII/gta3.exe"
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debugdir "$(GTA_III_DIR)"
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debugcommand "$(GTA_III_DIR)/gta3.exe"
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targetextension ".asi"
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targetdir "F:/Rockstar Games/GTAIII/scripts"
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targetdir "$(GTA_III_DIR)/scripts"
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filter "configurations:DebugCI"
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defines { "DEBUG" }
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symbols "On"
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staticruntime "on"
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filter "configurations:ReleaseCI"
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||||
defines { "NDEBUG" }
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optimize "On"
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||||
staticruntime "on"
|
||||
filter "configurations:DebugCI"
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||||
defines { "DEBUG" }
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||||
staticruntime "on"
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||||
symbols "On"
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||||
|
||||
|
@ -14,8 +14,7 @@
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const float DefaultFOV = 80.0f; // actually 70.0f
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CCamera &TheCamera = *(CCamera*)0x6FACF8;
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||||
|
||||
WRAPPER Bool CCam::Using3rdPersonMouseCam() { EAXJMP(0x457460); }
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bool &CCamera::m_bUseMouse3rdPerson = *(bool *)0x5F03D8;
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|
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WRAPPER void CCamera::DrawBordersForWideScreen(void) { EAXJMP(0x46B430); }
|
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|
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@ -1250,6 +1249,15 @@ CCam::FixCamWhenObscuredByVehicle(const CVector &TargetCoors)
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Source.z += HeightFixerCarsObscuring;
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}
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|
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bool CCam::Using3rdPersonMouseCam()
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{
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return CCamera::m_bUseMouse3rdPerson &&
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(Mode == MODE_FOLLOWPED ||
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TheCamera.m_bPlayerIsInGarage &&
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FindPlayerPed() && FindPlayerPed()->m_nPedState != PED_DRIVING &&
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Mode != MODE_TOPDOWN1 && this->CamTargetEntity == FindPlayerPed());
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}
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STARTPATCHES
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InjectHook(0x42C760, &CCamera::IsSphereVisible, PATCH_JUMP);
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InjectHook(0x46FD00, &CCamera::SetFadeColour, PATCH_JUMP);
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|
@ -161,7 +161,6 @@ struct CCam
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CPed *m_pLastPedLookedAt;// So interpolation works
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bool m_bFirstPersonRunAboutActive;
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Bool Using3rdPersonMouseCam();
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void GetVectorsReadyForRW(void);
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CVector DoAverageOnVector(const CVector &vec);
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@ -172,6 +171,7 @@ struct CCam
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bool FixCamIfObscured(CVector &TargetCoors, float TargetHeight, float TargetOrientation);
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void Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist);
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void FixCamWhenObscuredByVehicle(const CVector &TargetCoors);
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bool Using3rdPersonMouseCam();
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void Process_Debug(float *vec, float a, float b, float c);
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void Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float);
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@ -439,6 +439,7 @@ int m_iModeObbeCamIsInForCar;
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uint32 m_uiFadeTimeStarted;
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uint32 m_uiFadeTimeStartedMusic;
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static bool &m_bUseMouse3rdPerson;
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CMatrix &GetCameraMatrix(void) { return m_cameraMatrix; }
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CVector &GetGameCamPosition(void) { return m_vecGameCamPos; }
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|
@ -6,7 +6,7 @@
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#include "Stats.h"
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_TODO("gbFastTime");
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Bool &gbFastTime = *(Bool*)0x95CDBB;
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bool &gbFastTime = *(bool*)0x95CDBB;
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uint8 &CClock::ms_nGameClockHours = *(uint8*)0x95CDA6;
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uint8 &CClock::ms_nGameClockMinutes = *(uint8*)0x95CDC8;
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|
@ -16,19 +16,19 @@ WRAPPER void CControllerConfigManager::AffectControllerStateOn_ButtonUp(int butt
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WRAPPER void CControllerConfigManager::MakeControllerActionsBlank() { EAXJMP(0x58B7A0); }
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WRAPPER void CControllerConfigManager::InitDefaultControlConfiguration() { EAXJMP(0x58B930); }
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WRAPPER void CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerState const &mousestate) { EAXJMP(0x58BD00); }
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WRAPPER Int32 CControllerConfigManager::GetJoyButtonJustDown() { EAXJMP(0x58B7D0); }
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WRAPPER int32 CControllerConfigManager::GetJoyButtonJustDown() { EAXJMP(0x58B7D0); }
|
||||
WRAPPER void CControllerConfigManager::InitDefaultControlConfigJoyPad(unsigned int buttons) { EAXJMP(0x58BD90); }
|
||||
WRAPPER void CControllerConfigManager::ClearSimButtonPressCheckers() { EAXJMP(0x58D220); }
|
||||
WRAPPER void CControllerConfigManager::AffectPadFromKeyBoard() { EAXJMP(0x58D0C0); }
|
||||
WRAPPER void CControllerConfigManager::AffectPadFromMouse() { EAXJMP(0x58D1A0); }
|
||||
|
||||
void CControllerConfigManager::LoadSettings(Int32 file)
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void CControllerConfigManager::LoadSettings(int32 file)
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{
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Bool bValid = true;
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bool bValid = true;
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|
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if ( file )
|
||||
{
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||||
Char buff[29];
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char buff[29];
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CFileMgr::Read(file, buff, sizeof(buff));
|
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|
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if ( !strncmp(buff, "THIS FILE IS NOT VALID YET", sizeof(buff) - 3) )
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||||
@ -45,7 +45,7 @@ void CControllerConfigManager::LoadSettings(Int32 file)
|
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{
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||||
for ( int j = 0; j < 41; j++ )
|
||||
{
|
||||
CFileMgr::Read(file, (Char *)&ControlsManager.m_aSettings[j][i], sizeof(tControllerConfigBind));
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||||
CFileMgr::Read(file, (char *)&ControlsManager.m_aSettings[j][i], sizeof(tControllerConfigBind));
|
||||
}
|
||||
}
|
||||
}
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||||
|
@ -19,19 +19,19 @@ public:
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||||
struct tControllerConfigBind
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||||
{
|
||||
RsKeyCodes m_Key;
|
||||
Int32 m_ContSetOrder;
|
||||
int32 m_ContSetOrder;
|
||||
};
|
||||
|
||||
Bool field_0;
|
||||
bool field_0;
|
||||
char _pad0[3];
|
||||
DIJOYSTATE2 m_OldState;
|
||||
DIJOYSTATE2 m_NewState;
|
||||
WChar m_aActionNames[41][40];
|
||||
Bool m_aButtonStates[17];
|
||||
wchar m_aActionNames[41][40];
|
||||
bool m_aButtonStates[17];
|
||||
char _pad1[3];
|
||||
tControllerConfigBind m_aSettings[41][4];
|
||||
UInt8 m_aSimCheckers[4][4];
|
||||
Bool m_bMouseAssociated;
|
||||
uint8 m_aSimCheckers[4][4];
|
||||
bool m_bMouseAssociated;
|
||||
char _pad2[3];
|
||||
|
||||
void UpdateJoyButtonState(int padnumber);
|
||||
@ -40,8 +40,8 @@ public:
|
||||
void UpdateJoyInConfigMenus_ButtonUp(int button, int padnumber);
|
||||
void AffectControllerStateOn_ButtonUp(int button, int padnumber);
|
||||
|
||||
Int32 GetJoyButtonJustDown();
|
||||
void LoadSettings(Int32 file);
|
||||
int32 GetJoyButtonJustDown();
|
||||
void LoadSettings(int32 file);
|
||||
void MakeControllerActionsBlank();
|
||||
void InitDefaultControlConfiguration();
|
||||
void InitDefaultControlConfigMouse(CMouseControllerState const &mousestate);
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include "Timer.h"
|
||||
#include "Camera.h"
|
||||
#include "World.h"
|
||||
#include "FileMgr.h"
|
||||
#include "CullZones.h"
|
||||
|
||||
int32 &CCullZones::NumCullZones = *(int*)0x8F2564;
|
||||
@ -45,6 +46,27 @@ CCullZones::Init(void)
|
||||
aPointersToBigBuildingsForTreadables[i] = -1;
|
||||
}
|
||||
|
||||
void
|
||||
CCullZones::ResolveVisibilities(void)
|
||||
{
|
||||
int fd;
|
||||
|
||||
CFileMgr::SetDir("");
|
||||
fd = CFileMgr::OpenFile("DATA\\cullzone.dat", "rb");
|
||||
if(fd > 0){
|
||||
CFileMgr::Read(fd, (char*)&NumCullZones, 4);
|
||||
CFileMgr::Read(fd, (char*)aZones, NUMCULLZONES*sizeof(CCullZone));
|
||||
CFileMgr::Read(fd, (char*)&NumAttributeZones, 4);
|
||||
CFileMgr::Read(fd, (char*)aAttributeZones, NUMATTRIBZONES*sizeof(CAttributeZone));
|
||||
CFileMgr::Read(fd, (char*)aIndices, NUMZONEINDICES*2);
|
||||
CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForBuildings, NUMBUILDINGS*2);
|
||||
CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForTreadables, NUMTREADABLES*2);
|
||||
CFileMgr::CloseFile(fd);
|
||||
}else{
|
||||
// TODO: implement code from mobile to generate data here
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CCullZones::Update(void)
|
||||
{
|
||||
@ -311,6 +333,7 @@ CCullZone::DoStuffEnteringZone_OneTreadable(uint16 i)
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x524BC0, &CCullZones::Init, PATCH_JUMP);
|
||||
InjectHook(0x524EC0, &CCullZones::ResolveVisibilities, PATCH_JUMP);
|
||||
InjectHook(0x524F80, &CCullZones::Update, PATCH_JUMP);
|
||||
InjectHook(0x525370, &CCullZones::AddCullZone, PATCH_JUMP);
|
||||
InjectHook(0x5250D0, &CCullZones::ForceCullZoneCoors, PATCH_JUMP);
|
||||
|
@ -71,6 +71,7 @@ public:
|
||||
static bool &bCullZonesDisabled;
|
||||
|
||||
static void Init(void);
|
||||
static void ResolveVisibilities(void);
|
||||
static void Update(void);
|
||||
static void ForceCullZoneCoors(CVector coors);
|
||||
static int32 FindCullZoneForCoors(CVector coors);
|
||||
|
@ -2,15 +2,30 @@
|
||||
#include "patcher.h"
|
||||
#include "Frontend.h"
|
||||
|
||||
int &CMenuManager::OS_Language = *(int*)0x5F2F78;
|
||||
int &CMenuManager::m_PrefsBrightness = *(int*)0x5F2E50;
|
||||
int &CMenuManager::m_PrefsLanguage = *(int*)0x941238;
|
||||
bool &CMenuManager::m_PrefsUseWideScreen = *(bool*)0x95CD23;
|
||||
Bool &CMenuManager::m_PrefsVsync = *(Bool*)0x5F2E58;
|
||||
Bool &CMenuManager::m_PrefsAllowNastyGame = *(Bool*)0x5F2E64;
|
||||
Bool &CMenuManager::m_bStartUpFrontEndRequested = *(Bool*)0x95CCF4;
|
||||
Bool &CMenuManager::m_PrefsFrameLimiter = *(Bool*)0x5F2E60;
|
||||
Bool &CMenuManager::m_PrefsUseVibration = *(Bool*)0x95CD92;
|
||||
int32 &CMenuManager::OS_Language = *(int32*)0x5F2F78;
|
||||
int8 &CMenuManager::m_PrefsUseVibration = *(int8*)0x95CD92;
|
||||
int8 &CMenuManager::m_DisplayControllerOnFoot = *(int8*)0x95CD8D;
|
||||
int8 &CMenuManager::m_PrefsVsync = *(int8*)0x5F2E58;
|
||||
int8 &CMenuManager::m_PrefsVsyncDisp = *(int8*)0x5F2E5C;
|
||||
int8 &CMenuManager::m_PrefsFrameLimiter = *(int8*)0x5F2E60;
|
||||
int8 &CMenuManager::BlurOn = *(int8*)0x95CDAD;
|
||||
int8 &CMenuManager::m_PrefsShowSubtitles = *(int8*)0x5F2E54;
|
||||
int8 &CMenuManager::m_PrefsSpeakers = *(int8*)0x95CD7E;
|
||||
int8 &CMenuManager::m_ControlMethod = *(int8*)0x8F5F7C;
|
||||
int8 &CMenuManager::m_PrefsDMA = *(int8*)0x5F2F74;
|
||||
int8 &CMenuManager::m_PrefsLanguage = *(int8*)0x941238;
|
||||
|
||||
bool &CMenuManager::m_PrefsAllowNastyGame = *(bool*)0x5F2E64;
|
||||
bool &CMenuManager::m_bStartUpFrontEndRequested = *(bool*)0x95CCF4;
|
||||
|
||||
int8 &CMenuManager::m_PrefsUseWideScreen = *(int8*)0x95CD23;
|
||||
int8 &CMenuManager::m_PrefsRadioStation = *(int8*)0x95CDA4;
|
||||
int8 &CMenuManager::m_bDisableMouseSteering = *(int8*)0x60252C;
|
||||
int32 &CMenuManager::m_PrefsBrightness = *(int32*)0x5F2E50;
|
||||
float &CMenuManager::m_PrefsLOD = *(float*)0x8F42C4;
|
||||
int8 &CMenuManager::m_bFrontEnd_ReloadObrTxtGxt = *(int8*)0x628CFC;
|
||||
int32 &CMenuManager::m_PrefsMusicVolume = *(int32*)0x5F2E4C;
|
||||
int32 &CMenuManager::m_PrefsSfxVolume = *(int32*)0x5F2E48;
|
||||
|
||||
CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8;
|
||||
|
||||
@ -20,3 +35,19 @@ WRAPPER void CMenuManager::UnloadTextures(void) { EAXJMP(0x47A440); }
|
||||
WRAPPER void CMenuManager::LoadAllTextures(void) { EAXJMP(0x47A230); }
|
||||
WRAPPER void CMenuManager::LoadSettings(void) { EAXJMP(0x488EE0); }
|
||||
WRAPPER void CMenuManager::WaitForUserCD(void) { EAXJMP(0x48ADD0); }
|
||||
|
||||
int CMenuManager::FadeIn(int alpha) {
|
||||
if (m_nCurrScreen == MENU_LOADING_IN_PROGRESS ||
|
||||
m_nCurrScreen == MENU_SAVING_IN_PROGRESS ||
|
||||
m_nCurrScreen == MENU_DELETING)
|
||||
return alpha;
|
||||
|
||||
if (m_nMenuFadeAlpha >= alpha)
|
||||
return alpha;
|
||||
|
||||
return m_nMenuFadeAlpha;
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x48AC60, &CMenuManager::FadeIn, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -10,6 +10,68 @@ enum {
|
||||
LANGUAGE_SPANISH,
|
||||
};
|
||||
|
||||
enum eMenuScreen {
|
||||
MENU_NONE = 0,
|
||||
MENU_STATS = 1,
|
||||
MENU_NEW_GAME = 2,
|
||||
MENU_BRIEFS = 3,
|
||||
MENU_CONTROLLER_SETTINGS = 4,
|
||||
MENU_SOUND_SETTINGS = 5,
|
||||
MENU_GRAPHICS_SETTINGS = 6,
|
||||
MENU_LANGUAGE_SETTINGS = 7,
|
||||
MENU_CHOOSE_LOAD_SLOT = 8,
|
||||
MENU_CHOOSE_DELETE_SLOT = 9,
|
||||
MENU_NEW_GAME_RELOAD = 10,
|
||||
MENU_LOAD_SLOT_CONFIRM = 11,
|
||||
MENU_DELETE_SLOT_CONFIRM = 12,
|
||||
MENU_13 = 13,
|
||||
MENU_LOADING_IN_PROGRESS = 14,
|
||||
MENU_DELETING_IN_PROGRESS = 15,
|
||||
MENU_16 = 16,
|
||||
MENU_DELETE_FAILED = 17,
|
||||
MENU_DEBUG_MENU = 18,
|
||||
MENU_MEMORY_CARD_1 = 19,
|
||||
MENU_MEMORY_CARD_2 = 20,
|
||||
MENU_MULTIPLAYER_MAIN = 21,
|
||||
MENU_SAVE_FAILED_1 = 22,
|
||||
MENU_SAVE_FAILED_2 = 23,
|
||||
MENU_SAVE = 24,
|
||||
MENU_NO_MEMORY_CARD = 25,
|
||||
MENU_CHOOSE_SAVE_SLOT = 26,
|
||||
MENU_SAVE_OVERWRITE_CONFIRM = 27,
|
||||
MENU_MULTIPLAYER_MAP = 28,
|
||||
MENU_MULTIPLAYER_CONNECTION = 29,
|
||||
MENU_MULTIPLAYER_FIND_GAME = 30,
|
||||
MENU_MULTIPLAYER_MODE = 31,
|
||||
MENU_MULTIPLAYER_CREATE = 32,
|
||||
MENU_MULTIPLAYER_START = 33,
|
||||
MENU_SKIN_SELECT_OLD = 34,
|
||||
MENU_CONTROLLER_PC = 35,
|
||||
MENU_CONTROLLER_PC_OLD1 = 36,
|
||||
MENU_CONTROLLER_PC_OLD2 = 37,
|
||||
MENU_CONTROLLER_PC_OLD3 = 38,
|
||||
MENU_CONTROLLER_PC_OLD4 = 39,
|
||||
MENU_CONTROLLER_DEBUG = 40,
|
||||
MENU_OPTIONS = 41,
|
||||
MENU_EXIT = 42,
|
||||
MENU_SAVING_IN_PROGRESS = 43,
|
||||
MENU_SAVE_SUCCESSFUL = 44,
|
||||
MENU_DELETING = 45,
|
||||
MENU_DELETE_SUCCESS = 46,
|
||||
MENU_SAVE_FAILED = 47,
|
||||
MENU_LOAD_FAILED = 48,
|
||||
MENU_LOAD_FAILED_2 = 49,
|
||||
MENU_FILTER_GAME = 50,
|
||||
MENU_START_MENU = 51,
|
||||
MENU_PAUSE_MENU = 52,
|
||||
MENU_CHOOSE_MODE = 53,
|
||||
MENU_SKIN_SELECT = 54,
|
||||
MENU_KEYBOARD_CONTROLS = 55,
|
||||
MENU_MOUSE_CONTROLS = 56,
|
||||
MENU_57 = 57,
|
||||
MENU_58 = 58,
|
||||
};
|
||||
|
||||
struct tSkinInfo
|
||||
{
|
||||
int field_0;
|
||||
@ -83,15 +145,29 @@ public:
|
||||
int m_nCurrSaveSlot;
|
||||
int m_nScreenChangeDelayTimer;
|
||||
|
||||
static int &OS_Language;
|
||||
static int &m_PrefsBrightness;
|
||||
static int &m_PrefsLanguage;
|
||||
static bool &m_PrefsUseWideScreen;
|
||||
static Bool &m_PrefsVsync;
|
||||
static Bool &m_PrefsAllowNastyGame;
|
||||
static Bool &m_bStartUpFrontEndRequested;
|
||||
static Bool &m_PrefsFrameLimiter;
|
||||
static Bool &m_PrefsUseVibration;
|
||||
static int32 &OS_Language;
|
||||
static int8 &m_PrefsUseVibration;
|
||||
static int8 &m_DisplayControllerOnFoot;
|
||||
static int8 &m_PrefsUseWideScreen;
|
||||
static int8 &m_PrefsRadioStation;
|
||||
static int8 &m_PrefsVsync;
|
||||
static int8 &m_PrefsVsyncDisp;
|
||||
static int8 &m_PrefsFrameLimiter;
|
||||
static int8 &BlurOn;
|
||||
static int8 &m_PrefsShowSubtitles;
|
||||
static int8 &m_PrefsSpeakers;
|
||||
static int8 &m_ControlMethod;
|
||||
static int8 &m_PrefsDMA;
|
||||
static int8 &m_PrefsLanguage;
|
||||
static int8 &m_bDisableMouseSteering;
|
||||
static int32 &m_PrefsBrightness;
|
||||
static float &m_PrefsLOD;
|
||||
static int8 &m_bFrontEnd_ReloadObrTxtGxt;
|
||||
static int32 &m_PrefsMusicVolume;
|
||||
static int32 &m_PrefsSfxVolume;
|
||||
|
||||
static bool &m_PrefsAllowNastyGame;
|
||||
static bool &m_bStartUpFrontEndRequested;
|
||||
|
||||
void Process(void);
|
||||
void DrawFrontEnd(void);
|
||||
@ -99,7 +175,9 @@ public:
|
||||
void LoadAllTextures(void);
|
||||
void LoadSettings(void);
|
||||
void WaitForUserCD(void);
|
||||
int FadeIn(int alpha);
|
||||
};
|
||||
|
||||
static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error");
|
||||
|
||||
extern CMenuManager &FrontEndMenuManager;
|
||||
|
@ -11,11 +11,11 @@ bool &CGame::noProstitutes = *(bool*)0x95CDCF;
|
||||
bool &CGame::playingIntro = *(bool*)0x95CDC2;
|
||||
|
||||
WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
|
||||
WRAPPER Bool CGame::InitialiseOnceBeforeRW(void) { EAXJMP(0x48BB80); }
|
||||
WRAPPER Bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); }
|
||||
WRAPPER bool CGame::InitialiseOnceBeforeRW(void) { EAXJMP(0x48BB80); }
|
||||
WRAPPER bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); }
|
||||
WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); }
|
||||
WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); }
|
||||
WRAPPER void CGame::ShutDown(void) { EAXJMP(0x48C3A0); }
|
||||
WRAPPER void CGame::ShutDownForRestart(void) { EAXJMP(0x48C6B0); }
|
||||
WRAPPER void CGame::InitialiseWhenRestarting(void) { EAXJMP(0x48C740); }
|
||||
WRAPPER Bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); }
|
||||
WRAPPER bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); }
|
||||
|
@ -20,12 +20,12 @@ public:
|
||||
static bool &playingIntro;
|
||||
|
||||
static void Process(void);
|
||||
static Bool InitialiseOnceBeforeRW(void);
|
||||
static Bool InitialiseRenderWare(void);
|
||||
static bool InitialiseOnceBeforeRW(void);
|
||||
static bool InitialiseRenderWare(void);
|
||||
static void ShutdownRenderWare(void);
|
||||
static void FinalShutdown(void);
|
||||
static void ShutDown(void);
|
||||
static void ShutDownForRestart(void);
|
||||
static void InitialiseWhenRestarting(void);
|
||||
static Bool InitialiseOnceAfterRW(void);
|
||||
static bool InitialiseOnceAfterRW(void);
|
||||
};
|
||||
|
@ -47,6 +47,6 @@ public:
|
||||
static float GetRandomNumberInRange(float low, float high)
|
||||
{ return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); }
|
||||
|
||||
static Int32 GetRandomNumberInRange(Int32 low, Int32 high)
|
||||
static int32 GetRandomNumberInRange(int32 low, int32 high)
|
||||
{ return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); }
|
||||
};
|
||||
|
@ -4,3 +4,12 @@
|
||||
|
||||
WRAPPER void CMessages::Display(void) { EAXJMP(0x529800); }
|
||||
WRAPPER void CMessages::ClearAllMessagesDisplayedByGame(void) { EAXJMP(0x52B670); }
|
||||
WRAPPER int CMessages::WideStringCopy(wchar* dst, wchar* src, unsigned short size) { EAXJMP(0x5294B0); }
|
||||
WRAPPER char CMessages::WideStringCompare(wchar* str1, wchar* str2, unsigned short size) { EAXJMP(0x529510); }
|
||||
WRAPPER void CMessages::InsertNumberInString(wchar* src, int n1, int n2, int n3, int n4, int n5, int n6, wchar* dst) { EAXJMP(0x52A1A0); }
|
||||
WRAPPER void CMessages::InsertPlayerControlKeysInString(wchar* src) { EAXJMP(0x52A490); }
|
||||
WRAPPER int CMessages::GetWideStringLength(wchar* src) { EAXJMP(0x529490); }
|
||||
|
||||
tPreviousBrief *CMessages::PreviousBriefs = (tPreviousBrief *)0x713C08;
|
||||
tMessage *CMessages::BriefMessages = (tMessage *)0x8786E0;
|
||||
tBigMessage *CMessages::BIGMessages = (tBigMessage *)0x773628;
|
||||
|
@ -1,8 +1,44 @@
|
||||
#pragma once
|
||||
|
||||
class CMessages
|
||||
struct tMessage
|
||||
{
|
||||
wchar *m_pText;
|
||||
uint16 m_nFlag;
|
||||
private:
|
||||
int8 _pad6[2];
|
||||
public:
|
||||
uint32 m_nTime;
|
||||
uint32 m_nStartTime;
|
||||
int32 m_nNumber[6];
|
||||
wchar *m_pString;
|
||||
};
|
||||
|
||||
struct tBigMessage
|
||||
{
|
||||
tMessage m_Current;
|
||||
tMessage m_Stack[3];
|
||||
};
|
||||
|
||||
struct tPreviousBrief
|
||||
{
|
||||
wchar *m_pText;
|
||||
int32 m_nNumber[6];
|
||||
wchar *m_pString;
|
||||
};
|
||||
|
||||
class CMessages
|
||||
{
|
||||
public:
|
||||
static tPreviousBrief *PreviousBriefs;
|
||||
static tMessage *BriefMessages;
|
||||
static tBigMessage *BIGMessages;
|
||||
|
||||
public:
|
||||
static void Display(void);
|
||||
static void ClearAllMessagesDisplayedByGame(void);
|
||||
static int WideStringCopy(wchar* dst, wchar* src, unsigned short size);
|
||||
static char WideStringCompare(wchar* str1, wchar* str2, unsigned short size);
|
||||
static void InsertNumberInString(wchar* src, int n1, int n2, int n3, int n4, int n5, int n6, wchar* dst);
|
||||
static void InsertPlayerControlKeysInString(wchar* src);
|
||||
static int GetWideStringLength(wchar *src);
|
||||
};
|
||||
|
@ -3,5 +3,5 @@
|
||||
#include "Frontend.h"
|
||||
#include "PCSave.h"
|
||||
|
||||
WRAPPER void C_PcSave::SetSaveDirectory(const Char *path) { EAXJMP(0x591EA0); }
|
||||
WRAPPER void C_PcSave::SetSaveDirectory(const char *path) { EAXJMP(0x591EA0); }
|
||||
|
||||
|
@ -3,5 +3,5 @@
|
||||
class C_PcSave
|
||||
{
|
||||
public:
|
||||
static void SetSaveDirectory(const Char *path);
|
||||
static void SetSaveDirectory(const char *path);
|
||||
};
|
232
src/Pad.cpp
232
src/Pad.cpp
@ -28,22 +28,22 @@
|
||||
CPad *Pads = (CPad*)0x6F0360; // [2]
|
||||
CMousePointerStateHelper &MousePointerStateHelper = *(CMousePointerStateHelper*)0x95CC8C;
|
||||
|
||||
Bool &CPad::bDisplayNoControllerMessage = *(Bool *)0x95CD52;
|
||||
Bool &CPad::bObsoleteControllerMessage = *(Bool *)0x95CDB8;
|
||||
Bool &CPad::m_bMapPadOneToPadTwo = *(Bool *)0x95CD48;
|
||||
bool &CPad::bDisplayNoControllerMessage = *(bool *)0x95CD52;
|
||||
bool &CPad::bObsoleteControllerMessage = *(bool *)0x95CDB8;
|
||||
bool &CPad::m_bMapPadOneToPadTwo = *(bool *)0x95CD48;
|
||||
|
||||
CKeyboardState &CPad::OldKeyState = *(CKeyboardState*)0x6F1E70;
|
||||
CKeyboardState &CPad::NewKeyState = *(CKeyboardState*)0x6E60D0;
|
||||
CKeyboardState &CPad::TempKeyState = *(CKeyboardState*)0x774DE8;
|
||||
|
||||
Char CPad::KeyBoardCheatString[18];
|
||||
char CPad::KeyBoardCheatString[18];
|
||||
|
||||
CMouseControllerState &CPad::OldMouseControllerState = *(CMouseControllerState*)0x8472A0;
|
||||
CMouseControllerState &CPad::NewMouseControllerState = *(CMouseControllerState*)0x8809F0;
|
||||
CMouseControllerState &CPad::PCTempMouseControllerState = *(CMouseControllerState*)0x6F1E60;
|
||||
|
||||
_TODO("gbFastTime");
|
||||
extern Bool &gbFastTime;
|
||||
extern bool &gbFastTime;
|
||||
|
||||
WRAPPER void WeaponCheat() { EAXJMP(0x490D90); }
|
||||
WRAPPER void HealthCheat() { EAXJMP(0x490E70); }
|
||||
@ -84,10 +84,10 @@ CControllerState::Clear(void)
|
||||
|
||||
void CKeyboardState::Clear()
|
||||
{
|
||||
for ( Int32 i = 0; i < 12; i++ )
|
||||
for ( int32 i = 0; i < 12; i++ )
|
||||
F[i] = 0;
|
||||
|
||||
for ( Int32 i = 0; i < 256; i++ )
|
||||
for ( int32 i = 0; i < 256; i++ )
|
||||
VK_KEYS[i] = 0;
|
||||
|
||||
ESC = INS = DEL = HOME = END = PGUP = PGDN = 0;
|
||||
@ -111,7 +111,7 @@ void CKeyboardState::Clear()
|
||||
LWIN = RWIN = APPS = 0;
|
||||
}
|
||||
|
||||
void CPad::Clear(Bool bResetPlayerControls)
|
||||
void CPad::Clear(bool bResetPlayerControls)
|
||||
{
|
||||
NewState.Clear();
|
||||
OldState.Clear();
|
||||
@ -138,12 +138,12 @@ void CPad::Clear(Bool bResetPlayerControls)
|
||||
bApplyBrakes = false;
|
||||
|
||||
|
||||
for ( Int32 i = 0; i < _TODOCONST(5); i++ )
|
||||
for ( int32 i = 0; i < _TODOCONST(5); i++ )
|
||||
bHornHistory[i] = false;
|
||||
|
||||
iCurrHornHistory = 0;
|
||||
|
||||
for ( Int32 i = 0; i < _TODOCONST(12); i++ )
|
||||
for ( int32 i = 0; i < _TODOCONST(12); i++ )
|
||||
_unk[i] = ' ';
|
||||
|
||||
LastTimeTouched = CTimer::GetTimeInMilliseconds();
|
||||
@ -235,8 +235,8 @@ void CPad::UpdateMouse()
|
||||
|
||||
if ( PSGLOBAL(mouse) != NULL && SUCCEEDED(_InputGetMouseState(&state)) )
|
||||
{
|
||||
Int32 signX = 1;
|
||||
Int32 signy = 1;
|
||||
int32 signX = 1;
|
||||
int32 signy = 1;
|
||||
|
||||
if ( !FrontEndMenuManager.m_bMenuActive )
|
||||
{
|
||||
@ -248,8 +248,8 @@ void CPad::UpdateMouse()
|
||||
|
||||
PCTempMouseControllerState.Clear();
|
||||
|
||||
PCTempMouseControllerState.x = (Float)(signX * state.lX);
|
||||
PCTempMouseControllerState.y = (Float)(signy * state.lY);
|
||||
PCTempMouseControllerState.x = (float)(signX * state.lX);
|
||||
PCTempMouseControllerState.y = (float)(signy * state.lY);
|
||||
PCTempMouseControllerState.LMB = state.rgbButtons[0] & 128;
|
||||
PCTempMouseControllerState.RMB = state.rgbButtons[1] & 128;
|
||||
PCTempMouseControllerState.MMB = state.rgbButtons[2] & 128;
|
||||
@ -329,7 +329,7 @@ CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &Stat
|
||||
#undef _FIX_RECON_DIR
|
||||
}
|
||||
|
||||
void CPad::StartShake(Int16 nDur, UInt8 nFreq)
|
||||
void CPad::StartShake(int16 nDur, uint8 nFreq)
|
||||
{
|
||||
if ( !CMenuManager::m_PrefsUseVibration )
|
||||
return;
|
||||
@ -351,7 +351,7 @@ void CPad::StartShake(Int16 nDur, UInt8 nFreq)
|
||||
}
|
||||
}
|
||||
|
||||
void CPad::StartShake_Distance(Int16 nDur, UInt8 nFreq, Float fX, Float fY, Float fZ)
|
||||
void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fZ)
|
||||
{
|
||||
if ( !CMenuManager::m_PrefsUseVibration )
|
||||
return;
|
||||
@ -359,7 +359,7 @@ void CPad::StartShake_Distance(Int16 nDur, UInt8 nFreq, Float fX, Float fY, Floa
|
||||
if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
|
||||
return;
|
||||
|
||||
Float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, fZ) ).Magnitude();
|
||||
float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, fZ) ).Magnitude();
|
||||
|
||||
if ( fDist < 70.0f )
|
||||
{
|
||||
@ -378,7 +378,7 @@ void CPad::StartShake_Distance(Int16 nDur, UInt8 nFreq, Float fX, Float fY, Floa
|
||||
}
|
||||
}
|
||||
|
||||
void CPad::StartShake_Train(Float fX, Float fY)
|
||||
void CPad::StartShake_Train(float fX, float fY)
|
||||
{
|
||||
if ( !CMenuManager::m_PrefsUseVibration )
|
||||
return;
|
||||
@ -389,11 +389,11 @@ void CPad::StartShake_Train(Float fX, Float fY)
|
||||
if (FindPlayerVehicle() != NULL && FindPlayerVehicle()->IsTrain() )
|
||||
return;
|
||||
|
||||
Float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, 0.0f) ).Magnitude2D();
|
||||
float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, 0.0f) ).Magnitude2D();
|
||||
|
||||
if ( fDist < 70.0f )
|
||||
{
|
||||
Int32 freq = (Int32)((70.0f - fDist) * 70.0f / 70.0f + 30.0f);
|
||||
int32 freq = (int32)((70.0f - fDist) * 70.0f / 70.0f + 30.0f);
|
||||
|
||||
if ( ShakeDur < 100 )
|
||||
{
|
||||
@ -403,9 +403,9 @@ void CPad::StartShake_Train(Float fX, Float fY)
|
||||
}
|
||||
}
|
||||
|
||||
void CPad::AddToPCCheatString(Char c)
|
||||
void CPad::AddToPCCheatString(char c)
|
||||
{
|
||||
for ( Int32 i = ARRAY_SIZE(KeyBoardCheatString); i >= 0; i-- )
|
||||
for ( int32 i = ARRAY_SIZE(KeyBoardCheatString); i >= 0; i-- )
|
||||
KeyBoardCheatString[i + 1] = KeyBoardCheatString[i];
|
||||
|
||||
KeyBoardCheatString[0] = c;
|
||||
@ -515,7 +515,7 @@ void CPad::AddToPCCheatString(Char c)
|
||||
|
||||
void CPad::UpdatePads(void)
|
||||
{
|
||||
Bool bUpdate = true;
|
||||
bool bUpdate = true;
|
||||
|
||||
GetPad(0)->UpdateMouse();
|
||||
CapturePad(0);
|
||||
@ -545,7 +545,7 @@ void CPad::ProcessPCSpecificStuff(void)
|
||||
;
|
||||
}
|
||||
|
||||
void CPad::Update(Int16 unk)
|
||||
void CPad::Update(int16 unk)
|
||||
{
|
||||
OldState = NewState;
|
||||
|
||||
@ -573,7 +573,7 @@ void CPad::DoCheats(void)
|
||||
GetPad(0)->DoCheats(0);
|
||||
}
|
||||
|
||||
void CPad::DoCheats(Int16 unk)
|
||||
void CPad::DoCheats(int16 unk)
|
||||
{
|
||||
#ifdef PS2
|
||||
if ( GetTriangleJustDown() )
|
||||
@ -619,17 +619,17 @@ void CPad::StopPadsShaking(void)
|
||||
GetPad(0)->StopShaking(0);
|
||||
}
|
||||
|
||||
void CPad::StopShaking(Int16 unk)
|
||||
void CPad::StopShaking(int16 unk)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
CPad *CPad::GetPad(Int32 pad)
|
||||
CPad *CPad::GetPad(int32 pad)
|
||||
{
|
||||
return &Pads[pad];
|
||||
}
|
||||
|
||||
Int16 CPad::GetSteeringLeftRight(void)
|
||||
int16 CPad::GetSteeringLeftRight(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return 0;
|
||||
@ -639,8 +639,8 @@ Int16 CPad::GetSteeringLeftRight(void)
|
||||
case 0:
|
||||
case 2:
|
||||
{
|
||||
Int16 axis = NewState.LeftStickX;
|
||||
Int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
|
||||
int16 axis = NewState.LeftStickX;
|
||||
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
|
||||
|
||||
if ( abs(axis) > abs(dpad) )
|
||||
return axis;
|
||||
@ -662,7 +662,7 @@ Int16 CPad::GetSteeringLeftRight(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
Int16 CPad::GetSteeringUpDown(void)
|
||||
int16 CPad::GetSteeringUpDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return 0;
|
||||
@ -672,8 +672,8 @@ Int16 CPad::GetSteeringUpDown(void)
|
||||
case 0:
|
||||
case 2:
|
||||
{
|
||||
Int16 axis = NewState.LeftStickY;
|
||||
Int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
|
||||
int16 axis = NewState.LeftStickY;
|
||||
int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
|
||||
|
||||
if ( abs(axis) > abs(dpad) )
|
||||
return axis;
|
||||
@ -695,7 +695,7 @@ Int16 CPad::GetSteeringUpDown(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
Int16 CPad::GetCarGunUpDown(void)
|
||||
int16 CPad::GetCarGunUpDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return 0;
|
||||
@ -722,7 +722,7 @@ Int16 CPad::GetCarGunUpDown(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
Int16 CPad::GetCarGunLeftRight(void)
|
||||
int16 CPad::GetCarGunLeftRight(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return 0;
|
||||
@ -749,7 +749,7 @@ Int16 CPad::GetCarGunLeftRight(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
Int16 CPad::GetPedWalkLeftRight(void)
|
||||
int16 CPad::GetPedWalkLeftRight(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return 0;
|
||||
@ -759,8 +759,8 @@ Int16 CPad::GetPedWalkLeftRight(void)
|
||||
case 0:
|
||||
case 2:
|
||||
{
|
||||
Int16 axis = NewState.LeftStickX;
|
||||
Int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
|
||||
int16 axis = NewState.LeftStickX;
|
||||
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
|
||||
|
||||
if ( abs(axis) > abs(dpad) )
|
||||
return axis;
|
||||
@ -783,7 +783,7 @@ Int16 CPad::GetPedWalkLeftRight(void)
|
||||
}
|
||||
|
||||
|
||||
Int16 CPad::GetPedWalkUpDown(void)
|
||||
int16 CPad::GetPedWalkUpDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return 0;
|
||||
@ -793,8 +793,8 @@ Int16 CPad::GetPedWalkUpDown(void)
|
||||
case 0:
|
||||
case 2:
|
||||
{
|
||||
Int16 axis = NewState.LeftStickY;
|
||||
Int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
|
||||
int16 axis = NewState.LeftStickY;
|
||||
int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
|
||||
|
||||
if ( abs(axis) > abs(dpad) )
|
||||
return axis;
|
||||
@ -816,15 +816,15 @@ Int16 CPad::GetPedWalkUpDown(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
Int16 CPad::GetAnalogueUpDown(void)
|
||||
int16 CPad::GetAnalogueUpDown(void)
|
||||
{
|
||||
switch ( Mode )
|
||||
{
|
||||
case 0:
|
||||
case 2:
|
||||
{
|
||||
Int16 axis = NewState.LeftStickY;
|
||||
Int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
|
||||
int16 axis = NewState.LeftStickY;
|
||||
int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
|
||||
|
||||
if ( abs(axis) > abs(dpad) )
|
||||
return axis;
|
||||
@ -846,7 +846,7 @@ Int16 CPad::GetAnalogueUpDown(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
Bool CPad::GetLookLeft(void)
|
||||
bool CPad::GetLookLeft(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -854,7 +854,7 @@ Bool CPad::GetLookLeft(void)
|
||||
return !!(NewState.LeftShoulder2 && !NewState.RightShoulder2);
|
||||
}
|
||||
|
||||
Bool CPad::GetLookRight(void)
|
||||
bool CPad::GetLookRight(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -863,7 +863,7 @@ Bool CPad::GetLookRight(void)
|
||||
}
|
||||
|
||||
|
||||
Bool CPad::GetLookBehindForCar(void)
|
||||
bool CPad::GetLookBehindForCar(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -871,7 +871,7 @@ Bool CPad::GetLookBehindForCar(void)
|
||||
return !!(NewState.RightShoulder2 && NewState.LeftShoulder2);
|
||||
}
|
||||
|
||||
Bool CPad::GetLookBehindForPed(void)
|
||||
bool CPad::GetLookBehindForPed(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -879,7 +879,7 @@ Bool CPad::GetLookBehindForPed(void)
|
||||
return !!NewState.RightShock;
|
||||
}
|
||||
|
||||
Bool CPad::GetHorn(void)
|
||||
bool CPad::GetHorn(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -918,7 +918,7 @@ Bool CPad::GetHorn(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool CPad::HornJustDown(void)
|
||||
bool CPad::HornJustDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -958,7 +958,7 @@ Bool CPad::HornJustDown(void)
|
||||
}
|
||||
|
||||
|
||||
Bool CPad::GetCarGunFired(void)
|
||||
bool CPad::GetCarGunFired(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -985,7 +985,7 @@ Bool CPad::GetCarGunFired(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool CPad::CarGunJustDown(void)
|
||||
bool CPad::CarGunJustDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1012,7 +1012,7 @@ Bool CPad::CarGunJustDown(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
Int16 CPad::GetHandBrake(void)
|
||||
int16 CPad::GetHandBrake(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return 0;
|
||||
@ -1045,7 +1045,7 @@ Int16 CPad::GetHandBrake(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
Int16 CPad::GetBrake(void)
|
||||
int16 CPad::GetBrake(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return 0;
|
||||
@ -1069,7 +1069,7 @@ Int16 CPad::GetBrake(void)
|
||||
|
||||
case 3:
|
||||
{
|
||||
Int16 axis = 2 * NewState.RightStickY;
|
||||
int16 axis = 2 * NewState.RightStickY;
|
||||
|
||||
if ( axis < 0 )
|
||||
return 0;
|
||||
@ -1083,7 +1083,7 @@ Int16 CPad::GetBrake(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
Bool CPad::GetExitVehicle(void)
|
||||
bool CPad::GetExitVehicle(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1110,7 +1110,7 @@ Bool CPad::GetExitVehicle(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool CPad::ExitVehicleJustDown(void)
|
||||
bool CPad::ExitVehicleJustDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1137,7 +1137,7 @@ Bool CPad::ExitVehicleJustDown(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
Int32 CPad::GetWeapon(void)
|
||||
int32 CPad::GetWeapon(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1170,7 +1170,7 @@ Int32 CPad::GetWeapon(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool CPad::WeaponJustDown(void)
|
||||
bool CPad::WeaponJustDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1203,7 +1203,7 @@ Bool CPad::WeaponJustDown(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
Int16 CPad::GetAccelerate(void)
|
||||
int16 CPad::GetAccelerate(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return 0;
|
||||
@ -1227,7 +1227,7 @@ Int16 CPad::GetAccelerate(void)
|
||||
|
||||
case 3:
|
||||
{
|
||||
Int16 axis = -2 * NewState.RightStickY;
|
||||
int16 axis = -2 * NewState.RightStickY;
|
||||
|
||||
if ( axis < 0 )
|
||||
return 0;
|
||||
@ -1241,7 +1241,7 @@ Int16 CPad::GetAccelerate(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
Bool CPad::CycleCameraModeUpJustDown(void)
|
||||
bool CPad::CycleCameraModeUpJustDown(void)
|
||||
{
|
||||
switch ( Mode )
|
||||
{
|
||||
@ -1265,7 +1265,7 @@ Bool CPad::CycleCameraModeUpJustDown(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool CPad::CycleCameraModeDownJustDown(void)
|
||||
bool CPad::CycleCameraModeDownJustDown(void)
|
||||
{
|
||||
switch ( Mode )
|
||||
{
|
||||
@ -1289,7 +1289,7 @@ Bool CPad::CycleCameraModeDownJustDown(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool CPad::ChangeStationJustDown(void)
|
||||
bool CPad::ChangeStationJustDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1329,7 +1329,7 @@ Bool CPad::ChangeStationJustDown(void)
|
||||
}
|
||||
|
||||
|
||||
Bool CPad::CycleWeaponLeftJustDown(void)
|
||||
bool CPad::CycleWeaponLeftJustDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1337,7 +1337,7 @@ Bool CPad::CycleWeaponLeftJustDown(void)
|
||||
return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2);
|
||||
}
|
||||
|
||||
Bool CPad::CycleWeaponRightJustDown(void)
|
||||
bool CPad::CycleWeaponRightJustDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1345,7 +1345,7 @@ Bool CPad::CycleWeaponRightJustDown(void)
|
||||
return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
|
||||
}
|
||||
|
||||
Bool CPad::GetTarget(void)
|
||||
bool CPad::GetTarget(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1372,7 +1372,7 @@ Bool CPad::GetTarget(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool CPad::TargetJustDown(void)
|
||||
bool CPad::TargetJustDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1399,7 +1399,7 @@ Bool CPad::TargetJustDown(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool CPad::JumpJustDown(void)
|
||||
bool CPad::JumpJustDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1407,7 +1407,7 @@ Bool CPad::JumpJustDown(void)
|
||||
return !!(NewState.Square && !OldState.Square);
|
||||
}
|
||||
|
||||
Bool CPad::GetSprint(void)
|
||||
bool CPad::GetSprint(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1434,7 +1434,7 @@ Bool CPad::GetSprint(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool CPad::ShiftTargetLeftJustDown(void)
|
||||
bool CPad::ShiftTargetLeftJustDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1442,7 +1442,7 @@ Bool CPad::ShiftTargetLeftJustDown(void)
|
||||
return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2);
|
||||
}
|
||||
|
||||
Bool CPad::ShiftTargetRightJustDown(void)
|
||||
bool CPad::ShiftTargetRightJustDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1450,11 +1450,11 @@ Bool CPad::ShiftTargetRightJustDown(void)
|
||||
return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
|
||||
}
|
||||
|
||||
Bool CPad::GetAnaloguePadUp(void)
|
||||
bool CPad::GetAnaloguePadUp(void)
|
||||
{
|
||||
static Int16 oldfStickY = 0;
|
||||
static int16 oldfStickY = 0;
|
||||
|
||||
Int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
|
||||
int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
|
||||
|
||||
if ( Y < 0 && oldfStickY >= 0 )
|
||||
{
|
||||
@ -1468,11 +1468,11 @@ Bool CPad::GetAnaloguePadUp(void)
|
||||
}
|
||||
}
|
||||
|
||||
Bool CPad::GetAnaloguePadDown(void)
|
||||
bool CPad::GetAnaloguePadDown(void)
|
||||
{
|
||||
static Int16 oldfStickY = 0;
|
||||
static int16 oldfStickY = 0;
|
||||
|
||||
Int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
|
||||
int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
|
||||
|
||||
if ( Y > 0 && oldfStickY <= 0 )
|
||||
{
|
||||
@ -1486,11 +1486,11 @@ Bool CPad::GetAnaloguePadDown(void)
|
||||
}
|
||||
}
|
||||
|
||||
Bool CPad::GetAnaloguePadLeft(void)
|
||||
bool CPad::GetAnaloguePadLeft(void)
|
||||
{
|
||||
static Int16 oldfStickX = 0;
|
||||
static int16 oldfStickX = 0;
|
||||
|
||||
Int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
|
||||
int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
|
||||
|
||||
if ( X < 0 && oldfStickX >= 0 )
|
||||
{
|
||||
@ -1504,11 +1504,11 @@ Bool CPad::GetAnaloguePadLeft(void)
|
||||
}
|
||||
}
|
||||
|
||||
Bool CPad::GetAnaloguePadRight(void)
|
||||
bool CPad::GetAnaloguePadRight(void)
|
||||
{
|
||||
static Int16 oldfStickX = 0;
|
||||
static int16 oldfStickX = 0;
|
||||
|
||||
Int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
|
||||
int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
|
||||
|
||||
if ( X > 0 && oldfStickX <= 0 )
|
||||
{
|
||||
@ -1522,11 +1522,11 @@ Bool CPad::GetAnaloguePadRight(void)
|
||||
}
|
||||
}
|
||||
|
||||
Bool CPad::GetAnaloguePadLeftJustUp(void)
|
||||
bool CPad::GetAnaloguePadLeftJustUp(void)
|
||||
{
|
||||
static Int16 oldfStickX = 0;
|
||||
static int16 oldfStickX = 0;
|
||||
|
||||
Int16 X = GetPad(0)->GetPedWalkLeftRight();
|
||||
int16 X = GetPad(0)->GetPedWalkLeftRight();
|
||||
|
||||
if ( X == 0 && oldfStickX < 0 )
|
||||
{
|
||||
@ -1542,11 +1542,11 @@ Bool CPad::GetAnaloguePadLeftJustUp(void)
|
||||
}
|
||||
}
|
||||
|
||||
Bool CPad::GetAnaloguePadRightJustUp(void)
|
||||
bool CPad::GetAnaloguePadRightJustUp(void)
|
||||
{
|
||||
static Int16 oldfStickX = 0;
|
||||
static int16 oldfStickX = 0;
|
||||
|
||||
Int16 X = GetPad(0)->GetPedWalkLeftRight();
|
||||
int16 X = GetPad(0)->GetPedWalkLeftRight();
|
||||
|
||||
if ( X == 0 && oldfStickX > 0 )
|
||||
{
|
||||
@ -1562,7 +1562,7 @@ Bool CPad::GetAnaloguePadRightJustUp(void)
|
||||
}
|
||||
}
|
||||
|
||||
Bool CPad::ForceCameraBehindPlayer(void)
|
||||
bool CPad::ForceCameraBehindPlayer(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1595,7 +1595,7 @@ Bool CPad::ForceCameraBehindPlayer(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool CPad::SniperZoomIn(void)
|
||||
bool CPad::SniperZoomIn(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1622,7 +1622,7 @@ Bool CPad::SniperZoomIn(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool CPad::SniperZoomOut(void)
|
||||
bool CPad::SniperZoomOut(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1650,10 +1650,10 @@ Bool CPad::SniperZoomOut(void)
|
||||
}
|
||||
|
||||
|
||||
Int16 CPad::SniperModeLookLeftRight(void)
|
||||
int16 CPad::SniperModeLookLeftRight(void)
|
||||
{
|
||||
Int16 axis = NewState.LeftStickX;
|
||||
Int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
|
||||
int16 axis = NewState.LeftStickX;
|
||||
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
|
||||
|
||||
if ( abs(axis) > abs(dpad) )
|
||||
return axis;
|
||||
@ -1661,10 +1661,10 @@ Int16 CPad::SniperModeLookLeftRight(void)
|
||||
return dpad;
|
||||
}
|
||||
|
||||
Int16 CPad::SniperModeLookUpDown(void)
|
||||
int16 CPad::SniperModeLookUpDown(void)
|
||||
{
|
||||
Int16 axis = NewState.LeftStickY;
|
||||
Int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
|
||||
int16 axis = NewState.LeftStickY;
|
||||
int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
|
||||
|
||||
if ( abs(axis) > abs(dpad) )
|
||||
return axis;
|
||||
@ -1672,31 +1672,31 @@ Int16 CPad::SniperModeLookUpDown(void)
|
||||
return dpad;
|
||||
}
|
||||
|
||||
Int16 CPad::LookAroundLeftRight(void)
|
||||
int16 CPad::LookAroundLeftRight(void)
|
||||
{
|
||||
Float axis = GetPad(0)->NewState.RightStickX;
|
||||
float axis = GetPad(0)->NewState.RightStickX;
|
||||
|
||||
if ( fabs(axis) > 85 && !GetLookBehindForPed() )
|
||||
return (Int16) ( (axis + ( axis > 0 ) ? -85 : 85)
|
||||
return (int16) ( (axis + ( axis > 0 ) ? -85 : 85)
|
||||
* (127.0f / 32.0f) ); // 3.96875f
|
||||
|
||||
else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && fabs(axis) > 10 )
|
||||
return (Int16) ( (axis + ( axis > 0 ) ? -10 : 10)
|
||||
return (int16) ( (axis + ( axis > 0 ) ? -10 : 10)
|
||||
* (127.0f / 64.0f) ); // 1.984375f
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Int16 CPad::LookAroundUpDown(void)
|
||||
int16 CPad::LookAroundUpDown(void)
|
||||
{
|
||||
Int16 axis = GetPad(0)->NewState.RightStickY;
|
||||
int16 axis = GetPad(0)->NewState.RightStickY;
|
||||
|
||||
if ( abs(axis) > 85 && !GetLookBehindForPed() )
|
||||
return (Int16) ( (axis + ( axis > 0 ) ? -85 : 85)
|
||||
return (int16) ( (axis + ( axis > 0 ) ? -85 : 85)
|
||||
* (127.0f / 32.0f) ); // 3.96875f
|
||||
|
||||
else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && abs(axis) > 40 )
|
||||
return (Int16) ( (axis + ( axis > 0 ) ? -40 : 40)
|
||||
return (int16) ( (axis + ( axis > 0 ) ? -40 : 40)
|
||||
* (127.0f / 64.0f) ); // 1.984375f
|
||||
|
||||
return 0;
|
||||
@ -1750,7 +1750,7 @@ void CPad::PrintErrorMessage(void)
|
||||
|
||||
void LittleTest(void)
|
||||
{
|
||||
static Int32 Cunt = 0;
|
||||
static int32 Cunt = 0;
|
||||
|
||||
Cunt++; // ???
|
||||
}
|
||||
@ -1775,12 +1775,12 @@ void CPad::ResetCheats(void)
|
||||
CTimer::SetTimeScale(1.0f);
|
||||
}
|
||||
|
||||
Char *CPad::EditString(Char *pStr, Int32 nSize)
|
||||
char *CPad::EditString(char *pStr, int32 nSize)
|
||||
{
|
||||
Int32 pos = strlen(pStr);
|
||||
int32 pos = strlen(pStr);
|
||||
|
||||
// letters
|
||||
for ( Int32 i = 0; i < ('Z' - 'A' + 1); i++ )
|
||||
for ( int32 i = 0; i < ('Z' - 'A' + 1); i++ )
|
||||
{
|
||||
if ( GetPad(0)->GetCharJustDown(i + 'A') && pos < nSize - 1 )
|
||||
{
|
||||
@ -1796,7 +1796,7 @@ Char *CPad::EditString(Char *pStr, Int32 nSize)
|
||||
}
|
||||
|
||||
// numbers
|
||||
for ( Int32 i = 0; i < ('0' - '9' + 1); i++ )
|
||||
for ( int32 i = 0; i < ('0' - '9' + 1); i++ )
|
||||
{
|
||||
if ( GetPad(0)->GetCharJustDown(i + '0') && pos < nSize - 1 )
|
||||
{
|
||||
@ -1827,17 +1827,17 @@ Char *CPad::EditString(Char *pStr, Int32 nSize)
|
||||
return pStr;
|
||||
}
|
||||
|
||||
Int32 *CPad::EditCodesForControls(Int32 *pRsKeys, Int32 nSize)
|
||||
int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize)
|
||||
{
|
||||
*pRsKeys = rsNULL;
|
||||
|
||||
for ( Int32 i = 0; i < 255; i++ )
|
||||
for ( int32 i = 0; i < 255; i++ )
|
||||
{
|
||||
if ( GetPad(0)->GetCharJustDown(i) )
|
||||
*pRsKeys = i;
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < 255; i++ )
|
||||
for ( int32 i = 0; i < 12; i++ )
|
||||
{
|
||||
if ( GetPad(0)->GetFJustDown(i) )
|
||||
*pRsKeys = i + rsF1;
|
||||
@ -1996,7 +1996,7 @@ STARTPATCHES
|
||||
InjectHook(0x492C60, &CPad::ProcessPCSpecificStuff, PATCH_JUMP);
|
||||
InjectHook(0x492C70, &CPad::Update, PATCH_JUMP);
|
||||
InjectHook(0x492F00, (void (*)())CPad::DoCheats, PATCH_JUMP);
|
||||
InjectHook(0x492F20, (void (CPad::*)(Int16))&CPad::DoCheats, PATCH_JUMP);
|
||||
InjectHook(0x492F20, (void (CPad::*)(int16))&CPad::DoCheats, PATCH_JUMP);
|
||||
InjectHook(0x492F30, CPad::StopPadsShaking, PATCH_JUMP);
|
||||
InjectHook(0x492F50, &CPad::StopShaking, PATCH_JUMP);
|
||||
InjectHook(0x492F60, CPad::GetPad, PATCH_JUMP);
|
||||
|
368
src/Pad.h
368
src/Pad.h
@ -78,16 +78,16 @@ class CMouseControllerState
|
||||
public:
|
||||
//uint32 btns; // bit 0-2 button 1-3
|
||||
|
||||
Bool LMB;
|
||||
Bool RMB;
|
||||
Bool MMB;
|
||||
Bool WHEELUP;
|
||||
Bool WHEELDN;
|
||||
Bool MXB1;
|
||||
Bool MXB2;
|
||||
bool LMB;
|
||||
bool RMB;
|
||||
bool MMB;
|
||||
bool WHEELUP;
|
||||
bool WHEELDN;
|
||||
bool MXB1;
|
||||
bool MXB2;
|
||||
char _pad0;
|
||||
|
||||
Float x, y;
|
||||
float x, y;
|
||||
|
||||
CMouseControllerState();
|
||||
void Clear();
|
||||
@ -98,8 +98,8 @@ VALIDATE_SIZE(CMouseControllerState, 0x10);
|
||||
class CMousePointerStateHelper
|
||||
{
|
||||
public:
|
||||
Bool bInvertHorizontally;
|
||||
Bool bInvertVertically;
|
||||
bool bInvertHorizontally;
|
||||
bool bInvertVertically;
|
||||
|
||||
CMouseControllerState GetMouseSetUp();
|
||||
};
|
||||
@ -112,52 +112,52 @@ extern CMousePointerStateHelper &MousePointerStateHelper;
|
||||
class CKeyboardState
|
||||
{
|
||||
public:
|
||||
Int16 F[12];
|
||||
Int16 VK_KEYS[256];
|
||||
Int16 ESC;
|
||||
Int16 INS;
|
||||
Int16 DEL;
|
||||
Int16 HOME;
|
||||
Int16 END;
|
||||
Int16 PGUP;
|
||||
Int16 PGDN;
|
||||
Int16 UP;
|
||||
Int16 DOWN;
|
||||
Int16 LEFT;
|
||||
Int16 RIGHT;
|
||||
Int16 SCROLLLOCK;
|
||||
Int16 PAUSE;
|
||||
Int16 NUMLOCK;
|
||||
Int16 DIV;
|
||||
Int16 MUL;
|
||||
Int16 SUB;
|
||||
Int16 ADD;
|
||||
Int16 ENTER;
|
||||
Int16 DECIMAL;
|
||||
Int16 NUM1;
|
||||
Int16 NUM2;
|
||||
Int16 NUM3;
|
||||
Int16 NUM4;
|
||||
Int16 NUM5;
|
||||
Int16 NUM6;
|
||||
Int16 NUM7;
|
||||
Int16 NUM8;
|
||||
Int16 NUM9;
|
||||
Int16 NUM0;
|
||||
Int16 BACKSP;
|
||||
Int16 TAB;
|
||||
Int16 CAPSLOCK;
|
||||
Int16 EXTENTER;
|
||||
Int16 LSHIFT;
|
||||
Int16 RSHIFT;
|
||||
Int16 SHIFT;
|
||||
Int16 LCTRL;
|
||||
Int16 RCTRL;
|
||||
Int16 LALT;
|
||||
Int16 RALT;
|
||||
Int16 LWIN;
|
||||
Int16 RWIN;
|
||||
Int16 APPS;
|
||||
int16 F[12];
|
||||
int16 VK_KEYS[256];
|
||||
int16 ESC;
|
||||
int16 INS;
|
||||
int16 DEL;
|
||||
int16 HOME;
|
||||
int16 END;
|
||||
int16 PGUP;
|
||||
int16 PGDN;
|
||||
int16 UP;
|
||||
int16 DOWN;
|
||||
int16 LEFT;
|
||||
int16 RIGHT;
|
||||
int16 SCROLLLOCK;
|
||||
int16 PAUSE;
|
||||
int16 NUMLOCK;
|
||||
int16 DIV;
|
||||
int16 MUL;
|
||||
int16 SUB;
|
||||
int16 ADD;
|
||||
int16 ENTER;
|
||||
int16 DECIMAL;
|
||||
int16 NUM1;
|
||||
int16 NUM2;
|
||||
int16 NUM3;
|
||||
int16 NUM4;
|
||||
int16 NUM5;
|
||||
int16 NUM6;
|
||||
int16 NUM7;
|
||||
int16 NUM8;
|
||||
int16 NUM9;
|
||||
int16 NUM0;
|
||||
int16 BACKSP;
|
||||
int16 TAB;
|
||||
int16 CAPSLOCK;
|
||||
int16 EXTENTER;
|
||||
int16 LSHIFT;
|
||||
int16 RSHIFT;
|
||||
int16 SHIFT;
|
||||
int16 LCTRL;
|
||||
int16 RCTRL;
|
||||
int16 LALT;
|
||||
int16 RALT;
|
||||
int16 LWIN;
|
||||
int16 RWIN;
|
||||
int16 APPS;
|
||||
|
||||
void Clear();
|
||||
};
|
||||
@ -185,12 +185,12 @@ public:
|
||||
int16 Phase;
|
||||
int16 Mode;
|
||||
int16 ShakeDur;
|
||||
UInt8 ShakeFreq;
|
||||
uint8 ShakeFreq;
|
||||
int8 bHornHistory[5];
|
||||
UInt8 iCurrHornHistory;
|
||||
Bool DisablePlayerControls;
|
||||
uint8 iCurrHornHistory;
|
||||
bool DisablePlayerControls;
|
||||
int8 bApplyBrakes;
|
||||
Char _unk[12]; //int32 unk[3];
|
||||
char _unk[12]; //int32 unk[3];
|
||||
char _pad0[3];
|
||||
int32 LastTimeTouched;
|
||||
int32 AverageWeapon;
|
||||
@ -199,14 +199,14 @@ public:
|
||||
CPad() { }
|
||||
~CPad() { }
|
||||
|
||||
static Bool &bDisplayNoControllerMessage;
|
||||
static Bool &bObsoleteControllerMessage;
|
||||
static Bool &m_bMapPadOneToPadTwo;
|
||||
static bool &bDisplayNoControllerMessage;
|
||||
static bool &bObsoleteControllerMessage;
|
||||
static bool &m_bMapPadOneToPadTwo;
|
||||
|
||||
static CKeyboardState &OldKeyState;
|
||||
static CKeyboardState &NewKeyState;
|
||||
static CKeyboardState &TempKeyState;
|
||||
static Char KeyBoardCheatString[18];
|
||||
static char KeyBoardCheatString[18];
|
||||
static CMouseControllerState &OldMouseControllerState;
|
||||
static CMouseControllerState &NewMouseControllerState;
|
||||
static CMouseControllerState &PCTempMouseControllerState;
|
||||
@ -214,150 +214,150 @@ public:
|
||||
|
||||
|
||||
|
||||
void Clear(Bool bResetPlayerControls);
|
||||
void Clear(bool bResetPlayerControls);
|
||||
void ClearMouseHistory();
|
||||
void UpdateMouse();
|
||||
CControllerState ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2);
|
||||
void StartShake(Int16 nDur, UInt8 nFreq);
|
||||
void StartShake_Distance(Int16 nDur, UInt8 nFreq, Float fX, Float fY, Float fz);
|
||||
void StartShake_Train(Float fX, Float fY);
|
||||
void AddToPCCheatString(Char c);
|
||||
void StartShake(int16 nDur, uint8 nFreq);
|
||||
void StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fz);
|
||||
void StartShake_Train(float fX, float fY);
|
||||
void AddToPCCheatString(char c);
|
||||
|
||||
static void UpdatePads(void);
|
||||
void ProcessPCSpecificStuff(void);
|
||||
void Update(Int16 unk);
|
||||
void Update(int16 unk);
|
||||
|
||||
static void DoCheats(void);
|
||||
void DoCheats(Int16 unk);
|
||||
void DoCheats(int16 unk);
|
||||
|
||||
static void StopPadsShaking(void);
|
||||
void StopShaking(Int16 unk);
|
||||
void StopShaking(int16 unk);
|
||||
|
||||
static CPad *GetPad(Int32 pad);
|
||||
static CPad *GetPad(int32 pad);
|
||||
|
||||
Int16 GetSteeringLeftRight(void);
|
||||
Int16 GetSteeringUpDown(void);
|
||||
Int16 GetCarGunUpDown(void);
|
||||
Int16 GetCarGunLeftRight(void);
|
||||
Int16 GetPedWalkLeftRight(void);
|
||||
Int16 GetPedWalkUpDown(void);
|
||||
Int16 GetAnalogueUpDown(void);
|
||||
Bool GetLookLeft(void);
|
||||
Bool GetLookRight(void);
|
||||
Bool GetLookBehindForCar(void);
|
||||
Bool GetLookBehindForPed(void);
|
||||
Bool GetHorn(void);
|
||||
Bool HornJustDown(void);
|
||||
Bool GetCarGunFired(void);
|
||||
Bool CarGunJustDown(void);
|
||||
Int16 GetHandBrake(void);
|
||||
Int16 GetBrake(void);
|
||||
Bool GetExitVehicle(void);
|
||||
Bool ExitVehicleJustDown(void);
|
||||
Int32 GetWeapon(void);
|
||||
Bool WeaponJustDown(void);
|
||||
Int16 GetAccelerate(void);
|
||||
Bool CycleCameraModeUpJustDown(void);
|
||||
Bool CycleCameraModeDownJustDown(void);
|
||||
Bool ChangeStationJustDown(void);
|
||||
Bool CycleWeaponLeftJustDown(void);
|
||||
Bool CycleWeaponRightJustDown(void);
|
||||
Bool GetTarget(void);
|
||||
Bool TargetJustDown(void);
|
||||
Bool JumpJustDown(void);
|
||||
Bool GetSprint(void);
|
||||
Bool ShiftTargetLeftJustDown(void);
|
||||
Bool ShiftTargetRightJustDown(void);
|
||||
Bool GetAnaloguePadUp(void);
|
||||
Bool GetAnaloguePadDown(void);
|
||||
Bool GetAnaloguePadLeft(void);
|
||||
Bool GetAnaloguePadRight(void);
|
||||
Bool GetAnaloguePadLeftJustUp(void);
|
||||
Bool GetAnaloguePadRightJustUp(void);
|
||||
Bool ForceCameraBehindPlayer(void);
|
||||
Bool SniperZoomIn(void);
|
||||
Bool SniperZoomOut(void);
|
||||
Int16 SniperModeLookLeftRight(void);
|
||||
Int16 SniperModeLookUpDown(void);
|
||||
Int16 LookAroundLeftRight(void);
|
||||
Int16 LookAroundUpDown(void);
|
||||
int16 GetSteeringLeftRight(void);
|
||||
int16 GetSteeringUpDown(void);
|
||||
int16 GetCarGunUpDown(void);
|
||||
int16 GetCarGunLeftRight(void);
|
||||
int16 GetPedWalkLeftRight(void);
|
||||
int16 GetPedWalkUpDown(void);
|
||||
int16 GetAnalogueUpDown(void);
|
||||
bool GetLookLeft(void);
|
||||
bool GetLookRight(void);
|
||||
bool GetLookBehindForCar(void);
|
||||
bool GetLookBehindForPed(void);
|
||||
bool GetHorn(void);
|
||||
bool HornJustDown(void);
|
||||
bool GetCarGunFired(void);
|
||||
bool CarGunJustDown(void);
|
||||
int16 GetHandBrake(void);
|
||||
int16 GetBrake(void);
|
||||
bool GetExitVehicle(void);
|
||||
bool ExitVehicleJustDown(void);
|
||||
int32 GetWeapon(void);
|
||||
bool WeaponJustDown(void);
|
||||
int16 GetAccelerate(void);
|
||||
bool CycleCameraModeUpJustDown(void);
|
||||
bool CycleCameraModeDownJustDown(void);
|
||||
bool ChangeStationJustDown(void);
|
||||
bool CycleWeaponLeftJustDown(void);
|
||||
bool CycleWeaponRightJustDown(void);
|
||||
bool GetTarget(void);
|
||||
bool TargetJustDown(void);
|
||||
bool JumpJustDown(void);
|
||||
bool GetSprint(void);
|
||||
bool ShiftTargetLeftJustDown(void);
|
||||
bool ShiftTargetRightJustDown(void);
|
||||
bool GetAnaloguePadUp(void);
|
||||
bool GetAnaloguePadDown(void);
|
||||
bool GetAnaloguePadLeft(void);
|
||||
bool GetAnaloguePadRight(void);
|
||||
bool GetAnaloguePadLeftJustUp(void);
|
||||
bool GetAnaloguePadRightJustUp(void);
|
||||
bool ForceCameraBehindPlayer(void);
|
||||
bool SniperZoomIn(void);
|
||||
bool SniperZoomOut(void);
|
||||
int16 SniperModeLookLeftRight(void);
|
||||
int16 SniperModeLookUpDown(void);
|
||||
int16 LookAroundLeftRight(void);
|
||||
int16 LookAroundUpDown(void);
|
||||
void ResetAverageWeapon(void);
|
||||
static void PrintErrorMessage(void);
|
||||
static void ResetCheats(void);
|
||||
static Char *EditString(Char *pStr, Int32 nSize);
|
||||
static Int32 *EditCodesForControls(Int32 *pRsKeys, Int32 nSize);
|
||||
static char *EditString(char *pStr, int32 nSize);
|
||||
static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize);
|
||||
|
||||
// mouse
|
||||
inline Bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
|
||||
inline bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
|
||||
|
||||
// keyboard
|
||||
|
||||
inline Bool GetCharJustDown(Char c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); }
|
||||
inline Bool GetFJustDown(Int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); }
|
||||
inline Bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); }
|
||||
inline Bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); }
|
||||
inline Bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); }
|
||||
inline Bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); }
|
||||
inline Bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); }
|
||||
inline Bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); }
|
||||
inline Bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); }
|
||||
inline Bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); }
|
||||
inline Bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); }
|
||||
inline Bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); }
|
||||
inline Bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); }
|
||||
inline Bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); }
|
||||
inline Bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); }
|
||||
inline Bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); }
|
||||
inline Bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); }
|
||||
inline Bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); }
|
||||
inline Bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); }
|
||||
inline Bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); }
|
||||
inline Bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown
|
||||
inline Bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); }
|
||||
inline Bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); }
|
||||
inline Bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); }
|
||||
inline Bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); }
|
||||
inline Bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); }
|
||||
inline Bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); }
|
||||
inline Bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); }
|
||||
inline Bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); }
|
||||
inline Bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); }
|
||||
inline Bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); }
|
||||
inline Bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); }
|
||||
inline Bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); }
|
||||
inline Bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
|
||||
inline Bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); }
|
||||
inline Bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
|
||||
inline Bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); }
|
||||
inline Bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); }
|
||||
inline Bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); }
|
||||
inline Bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); }
|
||||
inline Bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); }
|
||||
inline Bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); }
|
||||
inline Bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); }
|
||||
inline Bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); }
|
||||
inline Bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); }
|
||||
inline Bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); }
|
||||
inline bool GetCharJustDown(char c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); }
|
||||
inline bool GetFJustDown(int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); }
|
||||
inline bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); }
|
||||
inline bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); }
|
||||
inline bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); }
|
||||
inline bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); }
|
||||
inline bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); }
|
||||
inline bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); }
|
||||
inline bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); }
|
||||
inline bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); }
|
||||
inline bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); }
|
||||
inline bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); }
|
||||
inline bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); }
|
||||
inline bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); }
|
||||
inline bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); }
|
||||
inline bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); }
|
||||
inline bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); }
|
||||
inline bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); }
|
||||
inline bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); }
|
||||
inline bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); }
|
||||
inline bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown
|
||||
inline bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); }
|
||||
inline bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); }
|
||||
inline bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); }
|
||||
inline bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); }
|
||||
inline bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); }
|
||||
inline bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); }
|
||||
inline bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); }
|
||||
inline bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); }
|
||||
inline bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); }
|
||||
inline bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); }
|
||||
inline bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); }
|
||||
inline bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); }
|
||||
inline bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
|
||||
inline bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); }
|
||||
inline bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
|
||||
inline bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); }
|
||||
inline bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); }
|
||||
inline bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); }
|
||||
inline bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); }
|
||||
inline bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); }
|
||||
inline bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); }
|
||||
inline bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); }
|
||||
inline bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); }
|
||||
inline bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); }
|
||||
inline bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); }
|
||||
|
||||
// pad
|
||||
|
||||
inline Bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); }
|
||||
inline Bool GetCircleJustDown() { return !!(NewState.Circle && !OldState.Circle); }
|
||||
inline Bool GetCrossJustDown() { return !!(NewState.Cross && !OldState.Cross); }
|
||||
inline Bool GetSquareJustDown() { return !!(NewState.Square && !OldState.Square); }
|
||||
inline Bool GetDPadUpJustDown() { return !!(NewState.DPadUp && !OldState.DPadUp); }
|
||||
inline Bool GetDPadDownJustDown() { return !!(NewState.DPadDown && !OldState.DPadDown); }
|
||||
inline Bool GetDPadLeftJustDown() { return !!(NewState.DPadLeft && !OldState.DPadLeft); }
|
||||
inline Bool GetDPadRightJustDown() { return !!(NewState.DPadRight && !OldState.DPadRight); }
|
||||
inline Bool GetLeftShoulder1JustDown() { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); }
|
||||
inline Bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); }
|
||||
inline Bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); }
|
||||
inline Bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
|
||||
inline bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); }
|
||||
inline bool GetCircleJustDown() { return !!(NewState.Circle && !OldState.Circle); }
|
||||
inline bool GetCrossJustDown() { return !!(NewState.Cross && !OldState.Cross); }
|
||||
inline bool GetSquareJustDown() { return !!(NewState.Square && !OldState.Square); }
|
||||
inline bool GetDPadUpJustDown() { return !!(NewState.DPadUp && !OldState.DPadUp); }
|
||||
inline bool GetDPadDownJustDown() { return !!(NewState.DPadDown && !OldState.DPadDown); }
|
||||
inline bool GetDPadLeftJustDown() { return !!(NewState.DPadLeft && !OldState.DPadLeft); }
|
||||
inline bool GetDPadRightJustDown() { return !!(NewState.DPadRight && !OldState.DPadRight); }
|
||||
inline bool GetLeftShoulder1JustDown() { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); }
|
||||
inline bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); }
|
||||
inline bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); }
|
||||
inline bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
|
||||
|
||||
inline Int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; }
|
||||
inline Int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; }
|
||||
inline Int32 GetRightShoulder1(void) { return NewState.RightShoulder1; }
|
||||
inline Int32 GetRightShoulder2(void) { return NewState.RightShoulder2; }
|
||||
inline int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; }
|
||||
inline int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; }
|
||||
inline int32 GetRightShoulder1(void) { return NewState.RightShoulder1; }
|
||||
inline int32 GetRightShoulder2(void) { return NewState.RightShoulder2; }
|
||||
};
|
||||
VALIDATE_SIZE(CPad, 0xFC);
|
||||
|
||||
|
17
src/PedStat.h
Normal file
17
src/PedStat.h
Normal file
@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
struct PedStat
|
||||
{
|
||||
uint32 m_id;
|
||||
char m_name[24];
|
||||
int32 m_fleeDistance;
|
||||
int32 m_headingChangeRate;
|
||||
int8 m_fear;
|
||||
int8 m_temper;
|
||||
int8 m_lawfulness;
|
||||
int8 m_sexiness;
|
||||
int32 m_attackStrength;
|
||||
int32 m_defendWeakness;
|
||||
int16 m_flags;
|
||||
};
|
||||
static_assert(sizeof(PedStat) == 0x34, "PedStat: error");
|
@ -1,5 +1,48 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "Radar.h"
|
||||
#include "Camera.h"
|
||||
#include "Hud.h"
|
||||
#include "World.h"
|
||||
#include "Frontend.h"
|
||||
|
||||
WRAPPER void CRadar::ClearBlipForEntity(eBlipType type, int32 id) { EAXJMP(0x4A56C0); }
|
||||
WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); }
|
||||
//WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); }
|
||||
WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); }
|
||||
WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); }
|
||||
|
||||
float &CRadar::m_RadarRange = *(float*)0x8E281C;
|
||||
CVector2D &CRadar::vec2DRadarOrigin = *(CVector2D*)0x6299B8;
|
||||
|
||||
void CRadar::DrawMap()
|
||||
{
|
||||
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
|
||||
if (FindPlayerVehicle()) {
|
||||
if (FindPlayerVehicle()->GetSpeed().Magnitude() > 0.3f) {
|
||||
if (FindPlayerVehicle()->GetSpeed().Magnitude() > 0.9f)
|
||||
CRadar::m_RadarRange = 350.0f;
|
||||
else
|
||||
CRadar::m_RadarRange = (FindPlayerVehicle()->GetSpeed().Magnitude() + 0.3f) * 200.0f;
|
||||
}
|
||||
else
|
||||
CRadar::m_RadarRange = 120.0f;
|
||||
}
|
||||
else
|
||||
CRadar::m_RadarRange = 120.0f;
|
||||
|
||||
vec2DRadarOrigin.x = FindPlayerCentreOfWorld_NoSniperShift().x;
|
||||
vec2DRadarOrigin.y = FindPlayerCentreOfWorld_NoSniperShift().y;
|
||||
CRadar::DrawRadarMap();
|
||||
}
|
||||
}
|
||||
|
||||
void CRadar::TransformRadarPointToScreenSpace(CVector2D *out, CVector2D *in)
|
||||
{
|
||||
out->x = in->x * HUD_STRETCH_X(47.0f) + HUD_STRETCH_X(47.0f + 20.0f);
|
||||
out->y = (HUD_STRETCH_Y(76.0f)) * 0.5f + SCREEN_HEIGHT - (HUD_STRETCH_Y(123.0f)) - in->y * (HUD_STRETCH_Y(76.0f)) * 0.5f;
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4A5040, CRadar::TransformRadarPointToScreenSpace, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
10
src/Radar.h
10
src/Radar.h
@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#include "Sprite2d.h"
|
||||
|
||||
enum eBlipType
|
||||
{
|
||||
@ -12,6 +13,15 @@ enum eBlipType
|
||||
|
||||
class CRadar
|
||||
{
|
||||
public:
|
||||
static float &m_RadarRange;
|
||||
static CVector2D &vec2DRadarOrigin;
|
||||
|
||||
public:
|
||||
static void ClearBlipForEntity(eBlipType type, int32 id);
|
||||
static void Draw3dMarkers();
|
||||
static void DrawMap();
|
||||
static void TransformRadarPointToScreenSpace(CVector2D * out, CVector2D * in);
|
||||
static void DrawBlips();
|
||||
static void DrawRadarMap();
|
||||
};
|
||||
|
@ -6,6 +6,9 @@ RwObject *GetFirstObject(RwFrame *frame);
|
||||
RpAtomic *GetFirstAtomic(RpClump *clump);
|
||||
|
||||
RwTexDictionary *RwTexDictionaryGtaStreamRead(RwStream *stream);
|
||||
RwTexDictionary *RwTexDictionaryGtaStreamRead1(RwStream *stream);
|
||||
RwTexDictionary *RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict);
|
||||
|
||||
bool RpClumpGtaStreamRead1(RwStream *stream);
|
||||
RpClump *RpClumpGtaStreamRead2(RwStream *stream);
|
||||
void RpClumpGtaCancelStream(void);
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "common.h"
|
||||
#include "Stats.h"
|
||||
|
||||
Int32 &CStats::DaysPassed = *(Int32*)0x8F2BB8;
|
||||
int32 &CStats::DaysPassed = *(int32*)0x8F2BB8;
|
||||
int32 &CStats::HeadShots = *(int32*)0x8F647C;
|
@ -3,5 +3,6 @@
|
||||
class CStats
|
||||
{
|
||||
public:
|
||||
static Int32 &DaysPassed;
|
||||
static int32 &DaysPassed;
|
||||
static int32 &HeadShots;
|
||||
};
|
@ -17,13 +17,13 @@ bool &CTimer::m_UserPause = *(bool*)0x95CD7C;
|
||||
bool &CTimer::m_CodePause = *(bool*)0x95CDB1;
|
||||
|
||||
//UInt32 oldPcTimer;
|
||||
UInt32 &oldPcTimer = *(UInt32*)0x9434F4;
|
||||
uint32 &oldPcTimer = *(uint32*)0x9434F4;
|
||||
|
||||
//UInt32 suspendPcTimer;
|
||||
UInt32 &suspendPcTimer = *(UInt32*)0x62A308;
|
||||
uint32 &suspendPcTimer = *(uint32*)0x62A308;
|
||||
|
||||
//UInt32 _nCyclesPerMS = 1;
|
||||
UInt32 &_nCyclesPerMS = *(UInt32*)0x5F7610;
|
||||
uint32 &_nCyclesPerMS = *(uint32*)0x5F7610;
|
||||
|
||||
//LARGE_INTEGER _oldPerfCounter;
|
||||
LARGE_INTEGER &_oldPerfCounter = *(LARGE_INTEGER*)0x62A310;
|
||||
@ -32,7 +32,7 @@ LARGE_INTEGER &_oldPerfCounter = *(LARGE_INTEGER*)0x62A310;
|
||||
LARGE_INTEGER &perfSuspendCounter = *(LARGE_INTEGER*)0x62A318;
|
||||
|
||||
//UInt32 suspendDepth;
|
||||
UInt32 &suspendDepth = *(UInt32*)0x62A320;
|
||||
uint32 &suspendDepth = *(uint32*)0x62A320;
|
||||
|
||||
void CTimer::Initialise(void)
|
||||
{
|
||||
@ -51,7 +51,7 @@ void CTimer::Initialise(void)
|
||||
if ( QueryPerformanceFrequency(&perfFreq) )
|
||||
{
|
||||
OutputDebugString("Performance counter available\n");
|
||||
_nCyclesPerMS = UInt32(perfFreq.QuadPart / 1000);
|
||||
_nCyclesPerMS = uint32(perfFreq.QuadPart / 1000);
|
||||
QueryPerformanceCounter(&_oldPerfCounter);
|
||||
}
|
||||
else
|
||||
@ -82,18 +82,18 @@ void CTimer::Update(void)
|
||||
{
|
||||
m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds;
|
||||
|
||||
if ( (Double)_nCyclesPerMS != 0.0 )
|
||||
if ( (double)_nCyclesPerMS != 0.0 )
|
||||
{
|
||||
LARGE_INTEGER pc;
|
||||
QueryPerformanceCounter(&pc);
|
||||
|
||||
Int32 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart) & 0x7FFFFFFF;
|
||||
int32 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart) & 0x7FFFFFFF;
|
||||
|
||||
_oldPerfCounter = pc;
|
||||
|
||||
Double updInCyclesScaled = (Double)updInCycles * ms_fTimeScale;
|
||||
double updInCyclesScaled = (double)updInCycles * ms_fTimeScale;
|
||||
|
||||
Double upd = updInCyclesScaled / (Double)_nCyclesPerMS;
|
||||
double upd = updInCyclesScaled / (double)_nCyclesPerMS;
|
||||
|
||||
m_snTimeInMillisecondsPauseMode = (Int64)(m_snTimeInMillisecondsPauseMode + upd);
|
||||
|
||||
@ -103,16 +103,16 @@ void CTimer::Update(void)
|
||||
{
|
||||
m_snTimeInMilliseconds = (Int64)(m_snTimeInMilliseconds + upd);
|
||||
m_snTimeInMillisecondsNonClipped = (Int64)(m_snTimeInMillisecondsNonClipped + upd);
|
||||
ms_fTimeStep = updInCyclesScaled / (Double)_nCyclesPerMS / 20.0;
|
||||
ms_fTimeStep = updInCyclesScaled / (double)_nCyclesPerMS / 20.0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UInt32 timer = RsTimer();
|
||||
uint32 timer = RsTimer();
|
||||
|
||||
UInt32 updInMs = timer - oldPcTimer;
|
||||
uint32 updInMs = timer - oldPcTimer;
|
||||
|
||||
Double upd = (Double)updInMs * ms_fTimeScale;
|
||||
double upd = (double)updInMs * ms_fTimeScale;
|
||||
|
||||
oldPcTimer = timer;
|
||||
|
||||
@ -156,7 +156,7 @@ void CTimer::Suspend(void)
|
||||
if ( ++suspendDepth > 1 )
|
||||
return;
|
||||
|
||||
if ( (Double)_nCyclesPerMS != 0.0 )
|
||||
if ( (double)_nCyclesPerMS != 0.0 )
|
||||
QueryPerformanceCounter(&perfSuspendCounter);
|
||||
else
|
||||
suspendPcTimer = RsTimer();
|
||||
@ -167,7 +167,7 @@ void CTimer::Resume(void)
|
||||
if ( --suspendDepth != 0 )
|
||||
return;
|
||||
|
||||
if ( (Double)_nCyclesPerMS != 0.0 )
|
||||
if ( (double)_nCyclesPerMS != 0.0 )
|
||||
{
|
||||
LARGE_INTEGER pc;
|
||||
QueryPerformanceCounter(&pc);
|
||||
@ -178,7 +178,7 @@ void CTimer::Resume(void)
|
||||
oldPcTimer += RsTimer() - suspendPcTimer;
|
||||
}
|
||||
|
||||
UInt32 CTimer::GetCyclesPerMillisecond(void)
|
||||
uint32 CTimer::GetCyclesPerMillisecond(void)
|
||||
{
|
||||
if (_nCyclesPerMS != 0)
|
||||
return _nCyclesPerMS;
|
||||
@ -186,7 +186,7 @@ UInt32 CTimer::GetCyclesPerMillisecond(void)
|
||||
return 1;
|
||||
}
|
||||
|
||||
UInt32 CTimer::GetCurrentTimeInCycles(void)
|
||||
uint32 CTimer::GetCurrentTimeInCycles(void)
|
||||
{
|
||||
if ( _nCyclesPerMS != 0 )
|
||||
{
|
||||
@ -198,7 +198,7 @@ UInt32 CTimer::GetCurrentTimeInCycles(void)
|
||||
return RsTimer() - oldPcTimer;
|
||||
}
|
||||
|
||||
Bool CTimer::GetIsSlowMotionActive(void)
|
||||
bool CTimer::GetIsSlowMotionActive(void)
|
||||
{
|
||||
return ms_fTimeScale < 1.0f;
|
||||
}
|
||||
|
11
src/Timer.h
11
src/Timer.h
@ -19,17 +19,18 @@ public:
|
||||
static uint32 GetFrameCounter(void) { return m_FrameCounter; }
|
||||
static uint32 GetTimeInMilliseconds(void) { return m_snTimeInMilliseconds; }
|
||||
|
||||
static inline Bool GetIsPaused() { return m_UserPause || m_CodePause; }
|
||||
static inline void SetTimeScale(Float ts) { ms_fTimeScale = ts; }
|
||||
static inline bool GetIsPaused() { return m_UserPause || m_CodePause; }
|
||||
static inline bool GetIsUserPaused() { return m_UserPause; }
|
||||
static inline void SetTimeScale(float ts) { ms_fTimeScale = ts; }
|
||||
|
||||
static void Initialise(void);
|
||||
static void Shutdown(void);
|
||||
static void Update(void);
|
||||
static void Suspend(void);
|
||||
static void Resume(void);
|
||||
static UInt32 GetCyclesPerMillisecond(void);
|
||||
static UInt32 GetCurrentTimeInCycles(void);
|
||||
static Bool GetIsSlowMotionActive(void);
|
||||
static uint32 GetCyclesPerMillisecond(void);
|
||||
static uint32 GetCurrentTimeInCycles(void);
|
||||
static bool GetIsSlowMotionActive(void);
|
||||
static void Stop(void);
|
||||
static void StartUserPause(void);
|
||||
static void EndUserPause(void);
|
||||
|
@ -22,6 +22,18 @@ CTxdStore::Shutdown(void)
|
||||
delete ms_pTxdPool;
|
||||
}
|
||||
|
||||
void
|
||||
CTxdStore::GameShutdown(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for(i = 0; i < TXDSTORESIZE; i++){
|
||||
TxdDef *def = GetSlot(i);
|
||||
if(def && GetNumRefs(i) == 0)
|
||||
RemoveTxdSlot(i);
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
CTxdStore::AddTxdSlot(const char *name)
|
||||
{
|
||||
@ -89,6 +101,12 @@ CTxdStore::Create(int slot)
|
||||
GetSlot(slot)->texDict = RwTexDictionaryCreate();
|
||||
}
|
||||
|
||||
int
|
||||
CTxdStore::GetNumRefs(int slot)
|
||||
{
|
||||
return GetSlot(slot)->refCount;
|
||||
}
|
||||
|
||||
void
|
||||
CTxdStore::AddRef(int slot)
|
||||
{
|
||||
@ -137,6 +155,27 @@ CTxdStore::LoadTxd(int slot, const char *filename)
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool
|
||||
CTxdStore::StartLoadTxd(int slot, RwStream *stream)
|
||||
{
|
||||
TxdDef *def = GetSlot(slot);
|
||||
if(RwStreamFindChunk(stream, rwID_TEXDICTIONARY, nil, nil)){
|
||||
def->texDict = RwTexDictionaryGtaStreamRead1(stream);
|
||||
return def->texDict != nil;
|
||||
}else{
|
||||
printf("Failed to load TXD\n");
|
||||
return nil;
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
CTxdStore::FinishLoadTxd(int slot, RwStream *stream)
|
||||
{
|
||||
TxdDef *def = GetSlot(slot);
|
||||
def->texDict = RwTexDictionaryGtaStreamRead2(stream, def->texDict);
|
||||
return def->texDict != nil;
|
||||
}
|
||||
|
||||
void
|
||||
CTxdStore::RemoveTxd(int slot)
|
||||
{
|
||||
@ -146,15 +185,10 @@ CTxdStore::RemoveTxd(int slot)
|
||||
def->texDict = nil;
|
||||
}
|
||||
|
||||
//bool
|
||||
//CTxdStore::isTxdLoaded(int slot)
|
||||
//{
|
||||
// return GetSlot(slot)->texDict != nil;
|
||||
//}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x527440, CTxdStore::Initialize, PATCH_JUMP);
|
||||
InjectHook(0x527470, CTxdStore::Shutdown, PATCH_JUMP);
|
||||
InjectHook(0x527490, CTxdStore::GameShutdown, PATCH_JUMP);
|
||||
InjectHook(0x5274E0, CTxdStore::AddTxdSlot, PATCH_JUMP);
|
||||
InjectHook(0x5275D0, CTxdStore::FindTxdSlot, PATCH_JUMP);
|
||||
InjectHook(0x527590, CTxdStore::GetTxdName, PATCH_JUMP);
|
||||
@ -162,8 +196,13 @@ STARTPATCHES
|
||||
InjectHook(0x527910, CTxdStore::PopCurrentTxd, PATCH_JUMP);
|
||||
InjectHook(0x5278C0, CTxdStore::SetCurrentTxd, PATCH_JUMP);
|
||||
InjectHook(0x527830, CTxdStore::Create, PATCH_JUMP);
|
||||
InjectHook(0x527A00, CTxdStore::GetNumRefs, PATCH_JUMP);
|
||||
InjectHook(0x527930, CTxdStore::AddRef, PATCH_JUMP);
|
||||
InjectHook(0x527970, CTxdStore::RemoveRef, PATCH_JUMP);
|
||||
InjectHook(0x5279C0, CTxdStore::RemoveRefWithoutDelete, PATCH_JUMP);
|
||||
InjectHook(0x527700, (bool (*)(int, RwStream*))CTxdStore::LoadTxd, PATCH_JUMP);
|
||||
InjectHook(0x5276B0, (bool (*)(int, const char*))CTxdStore::LoadTxd, PATCH_JUMP);
|
||||
InjectHook(0x527770, CTxdStore::StartLoadTxd, PATCH_JUMP);
|
||||
InjectHook(0x5277E0, CTxdStore::FinishLoadTxd, PATCH_JUMP);
|
||||
InjectHook(0x527870, CTxdStore::RemoveTxd, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
@ -15,6 +15,7 @@ class CTxdStore
|
||||
public:
|
||||
static void Initialize(void);
|
||||
static void Shutdown(void);
|
||||
static void GameShutdown(void);
|
||||
static int AddTxdSlot(const char *name);
|
||||
static void RemoveTxdSlot(int slot);
|
||||
static int FindTxdSlot(const char *name);
|
||||
@ -23,13 +24,21 @@ public:
|
||||
static void PopCurrentTxd(void);
|
||||
static void SetCurrentTxd(int slot);
|
||||
static void Create(int slot);
|
||||
static int GetNumRefs(int slot);
|
||||
static void AddRef(int slot);
|
||||
static void RemoveRef(int slot);
|
||||
static void RemoveRefWithoutDelete(int slot);
|
||||
static bool LoadTxd(int slot, RwStream *stream);
|
||||
static bool LoadTxd(int slot, const char *filename);
|
||||
static bool StartLoadTxd(int slot, RwStream *stream);
|
||||
static bool FinishLoadTxd(int slot, RwStream *stream);
|
||||
static void RemoveTxd(int slot);
|
||||
|
||||
static TxdDef *GetSlot(int slot) { return ms_pTxdPool->GetSlot(slot); }
|
||||
static TxdDef *GetSlot(int slot) {
|
||||
assert(slot >= 0);
|
||||
assert(ms_pTxdPool);
|
||||
assert(slot < ms_pTxdPool->GetSize());
|
||||
return ms_pTxdPool->GetSlot(slot);
|
||||
}
|
||||
static bool isTxdLoaded(int slot);
|
||||
};
|
||||
|
3
src/Wanted.cpp
Normal file
3
src/Wanted.cpp
Normal file
@ -0,0 +1,3 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "Wanted.h"
|
85
src/Wanted.h
Normal file
85
src/Wanted.h
Normal file
@ -0,0 +1,85 @@
|
||||
#pragma once
|
||||
#include "Entity.h"
|
||||
#include "math/Vector.h"
|
||||
|
||||
enum eCrimeType
|
||||
{
|
||||
CRIME_NONE,
|
||||
CRIME_SHOT_FIRED,
|
||||
CRIME_PED_FIGHT,
|
||||
CRIME_COP_FIGHT,
|
||||
CRIME_DAMAGED_PED,
|
||||
CRIME_DAMAGED_COP,
|
||||
CRIME_CAR_THEFT,
|
||||
CRIME_CRIME7,
|
||||
CRIME_COP_EVASIVE_DIVE,
|
||||
CRIME_COP_EVASIVE_DIVE2,
|
||||
CRIME_PED_RUN_OVER,
|
||||
CRIME_COP_RUN_OVER,
|
||||
CRIME_DESTROYED_HELI,
|
||||
CRIME_PED_BURNED,
|
||||
CRIME_COP_BURNED,
|
||||
CRIME_VEHICLE_BURNED,
|
||||
CRIME_DESTROYED_CESSNA,
|
||||
};
|
||||
|
||||
enum eCopType
|
||||
{
|
||||
COP_STREET = 0,
|
||||
COP_FBI = 1,
|
||||
COP_SWAT = 2,
|
||||
COP_ARMY = 3,
|
||||
};
|
||||
|
||||
class CCrime {
|
||||
public:
|
||||
eCrimeType m_eCrimeType;
|
||||
CEntity *m_pVictim;
|
||||
int32 m_nCrimeTime;
|
||||
CVector m_vecCrimePos;
|
||||
int8 m_bReported;
|
||||
int8 m_bMultiplier;
|
||||
int8 pad_20[2];
|
||||
};
|
||||
|
||||
class CCopPed {
|
||||
public:
|
||||
int16 m_wRoadblockNode;
|
||||
int8 field_1342;
|
||||
int8 field_1343;
|
||||
float m_fDistanceToTarget;
|
||||
int8 m_bIsInPursuit;
|
||||
int8 m_bIsDisabledCop;
|
||||
int8 field_1350;
|
||||
int8 field_1351;
|
||||
int8 m_bZoneDisabledButClose;
|
||||
int8 m_bZoneDisabled;
|
||||
int8 field_1354;
|
||||
int8 field_1355;
|
||||
int32 field_1356;
|
||||
eCopType m_nCopType;
|
||||
int8 field_1364;
|
||||
int8 field_1365;
|
||||
int8 field_1366;
|
||||
int8 field_1367;
|
||||
};
|
||||
|
||||
class CWanted {
|
||||
public:
|
||||
int32 m_nChaos;
|
||||
int32 m_nLastUpdateTime;
|
||||
int32 m_nLastWantedLevelChange;
|
||||
float m_fCrimeSensitivity;
|
||||
uint8 m_bCurrentCops;
|
||||
uint8 m_bMaxCops;
|
||||
uint8 m_bMaximumLawEnforcerVehicles;
|
||||
int8 field_19;
|
||||
int16 m_wRoadblockDensity;
|
||||
uint8 m_bFlags;
|
||||
int8 field_23;
|
||||
int32 m_nWantedLevel;
|
||||
CCrime m_sCrimes[16];
|
||||
CCopPed *m_pCops[10];
|
||||
};
|
||||
|
||||
static_assert(sizeof(CWanted) == 0x204, "CWanted: error");
|
@ -12,6 +12,8 @@ CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList*)0x8F433C;
|
||||
CSector (*CWorld::ms_aSectors)[NUMSECTORS_X] = (CSector (*)[NUMSECTORS_Y])0x665608;
|
||||
uint16 &CWorld::ms_nCurrentScanCode = *(uint16*)0x95CC64;
|
||||
|
||||
uint8 &CWorld::PlayerInFocus = *(uint8 *)0x95CD61;
|
||||
CPlayerInfo *CWorld::Players = (CPlayerInfo *)0x9412F0;
|
||||
bool &CWorld::bNoMoreCollisionTorque = *(bool*)0x95CDCC;
|
||||
CEntity *&CWorld::pIgnoreEntity = *(CEntity**)0x8F6494;
|
||||
bool &CWorld::bIncludeDeadPeds = *(bool*)0x95CD8F;
|
||||
@ -588,3 +590,6 @@ WRAPPER CPed *FindPlayerPed(void) { EAXJMP(0x4A1150); }
|
||||
WRAPPER CVector &FindPlayerCoors(CVector &v) { EAXJMP(0x4A1030); }
|
||||
WRAPPER CVehicle *FindPlayerVehicle(void) { EAXJMP(0x4A10C0); }
|
||||
WRAPPER CVehicle *FindPlayerTrain(void) { EAXJMP(0x4A1120); }
|
||||
WRAPPER CVector FindPlayerSpeed(void) { EAXJMP(0x4A1090); }
|
||||
WRAPPER CVector FindPlayerCentreOfWorld_NoSniperShift(void) { EAXJMP(0x4A11C0); }
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
#include "Game.h"
|
||||
#include "Lists.h"
|
||||
#include "PlayerInfo.h"
|
||||
|
||||
/* Sectors span from -2000 to 2000 in x and y.
|
||||
* With 100x100 sectors, each is 40x40 units. */
|
||||
@ -45,6 +46,8 @@ class CWorld
|
||||
static uint16 &ms_nCurrentScanCode;
|
||||
|
||||
public:
|
||||
static uint8 &PlayerInFocus;
|
||||
static CPlayerInfo *Players;
|
||||
static CEntity *&pIgnoreEntity;
|
||||
static bool &bIncludeDeadPeds;
|
||||
static bool &bNoMoreCollisionTorque;
|
||||
@ -95,3 +98,5 @@ CPed *FindPlayerPed(void);
|
||||
CVector &FindPlayerCoors(CVector &v);
|
||||
CVehicle *FindPlayerVehicle(void);
|
||||
CVehicle *FindPlayerTrain(void);
|
||||
CVector FindPlayerSpeed(void);
|
||||
CVector FindPlayerCentreOfWorld_NoSniperShift(void);
|
@ -1,7 +1,7 @@
|
||||
#include "common.h"
|
||||
#include "AudioScriptObject.h"
|
||||
|
||||
void PlayOneShotScriptObject(UInt8 id, CVector const &pos)
|
||||
void PlayOneShotScriptObject(uint8 id, CVector const &pos)
|
||||
{
|
||||
((void (__cdecl *)(UInt8, CVector const &))0x57C5F0)(id, pos);
|
||||
((void (__cdecl *)(uint8, CVector const &))0x57C5F0)(id, pos);
|
||||
}
|
@ -128,4 +128,4 @@ enum /*eSounds*/
|
||||
_SOUND_BULLET_SHELL_HIT_GROUND_2 = 123,
|
||||
};
|
||||
|
||||
extern void PlayOneShotScriptObject(UInt8 id, CVector const &pos);
|
||||
extern void PlayOneShotScriptObject(uint8 id, CVector const &pos);
|
@ -10,10 +10,10 @@ WRAPPER void cDMAudio::ReacquireDigitalHandle(void) { EAXJMP(0x57CA30); }
|
||||
|
||||
WRAPPER void cDMAudio::Service(void) { EAXJMP(0x57C7A0); }
|
||||
WRAPPER void cDMAudio::ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed) { EAXJMP(0x57CBE0); }
|
||||
WRAPPER void cDMAudio::ResetTimers(UInt32 timerval) { EAXJMP(0x57CCD0); }
|
||||
WRAPPER Bool cDMAudio::IsAudioInitialised() { EAXJMP(0x57CAB0); }
|
||||
WRAPPER Char cDMAudio::GetCDAudioDriveLetter() { EAXJMP(0x57CA90); }
|
||||
WRAPPER Bool cDMAudio::CheckForAnAudioFileOnCD() { EAXJMP(0x57CA70); }
|
||||
WRAPPER void cDMAudio::ChangeMusicMode(UInt8 mode) { EAXJMP(0x57CCF0); }
|
||||
WRAPPER void cDMAudio::ResetTimers(uint32 timerval) { EAXJMP(0x57CCD0); }
|
||||
WRAPPER bool cDMAudio::IsAudioInitialised() { EAXJMP(0x57CAB0); }
|
||||
WRAPPER char cDMAudio::GetCDAudioDriveLetter() { EAXJMP(0x57CA90); }
|
||||
WRAPPER bool cDMAudio::CheckForAnAudioFileOnCD() { EAXJMP(0x57CA70); }
|
||||
WRAPPER void cDMAudio::ChangeMusicMode(uint8 mode) { EAXJMP(0x57CCF0); }
|
||||
|
||||
WRAPPER void cDMAudio::PlayFrontEndSound(uint32, uint32) { EAXJMP(0x57CC20); }
|
||||
|
@ -1,5 +1,177 @@
|
||||
#pragma once
|
||||
|
||||
enum eSound
|
||||
{
|
||||
SOUND_CAR_DOOR_CLOSE_BONNET = 0,
|
||||
SOUND_CAR_DOOR_CLOSE_BUMPER = 1,
|
||||
SOUND_CAR_DOOR_CLOSE_FRONT_LEFT = 2,
|
||||
SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT = 3,
|
||||
SOUND_CAR_DOOR_CLOSE_BACK_LEFT = 4,
|
||||
SOUND_CAR_DOOR_CLOSE_BACK_RIGHT = 5,
|
||||
SOUND_CAR_DOOR_OPEN_BONNET = 6,
|
||||
SOUND_CAR_DOOR_OPEN_BUMPER = 7,
|
||||
SOUND_CAR_DOOR_OPEN_FRONT_LEFT = 8,
|
||||
SOUND_CAR_DOOR_OPEN_FRONT_RIGHT = 9,
|
||||
SOUND_CAR_DOOR_OPEN_BACK_LEFT = 10,
|
||||
SOUND_CAR_DOOR_OPEN_BACK_RIGHT = 11,
|
||||
SOUND_CAR_WINDSHIELD_CRACK = 12,
|
||||
SOUND_CAR_JUMP = 13,
|
||||
SOUND_E = 14,
|
||||
SOUND_F = 15,
|
||||
SOUND_CAR_ENGINE_START = 16,
|
||||
SOUND_CAR_LIGHT_BREAK = 17,
|
||||
SOUND_CAR_HYDRALIC_1 = 18,
|
||||
SOUND_CAR_HYDRALIC_2 = 19,
|
||||
SOUND_CAR_HYDRALIC_3 = 20,
|
||||
SOUND_CAR_JERK = 21,
|
||||
SOUND_CAR_SPLASH = 22,
|
||||
SOUND_17 = 23,
|
||||
SOUND_18 = 24,
|
||||
SOUND_19 = 25,
|
||||
SOUND_CAR_TANK_TURRET_ROTATE = 26,
|
||||
SOUND_CAR_BOMB_TICK = 27,
|
||||
SOUND_PLANE_ON_GROUND = 28,
|
||||
SOUND_STEP_START = 29,
|
||||
SOUND_STEP_END = 30,
|
||||
SOUND_FALL_LAND = 31,
|
||||
SOUND_FALL_COLLAPSE = 32,
|
||||
SOUND_21 = 33,
|
||||
SOUND_22 = 34,
|
||||
SOUND_23 = 35,
|
||||
SOUND_24 = 36,
|
||||
SOUND_25 = 37,
|
||||
SOUND_26 = 38,
|
||||
SOUND_WEAPON_PUNCH_ATTACK = 39,
|
||||
SOUND_28 = 40,
|
||||
SOUND_29 = 41,
|
||||
SOUND_2A = 42,
|
||||
SOUND_2B = 43,
|
||||
SOUND_2C = 44,
|
||||
SOUND_2D = 45,
|
||||
SOUND_WEAPON_BAT_ATTACK = 46,
|
||||
SOUND_WEAPON_SHOT_FIRED = 47,
|
||||
SOUND_WEAPON_RELOAD = 48,
|
||||
SOUND_31 = 49,
|
||||
SOUND_32 = 50,
|
||||
SOUND_33 = 51,
|
||||
SOUND_WEAPON_FLAMETHROWER_FIRE = 52,
|
||||
SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM = 53,
|
||||
SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM = 54,
|
||||
SOUND_WEAPON_HIT_PED = 55,
|
||||
SOUND_WEAPON_HIT_VEHICLE = 56,
|
||||
SOUND_GARAGE_NO_MONEY = 57,
|
||||
SOUND_GARAGE_BAD_VEHICLE = 58,
|
||||
SOUND_GARAGE_OPENING = 59,
|
||||
SOUND_3C = 60,
|
||||
SOUND_GARAGE_BOMB1_SET = 61,
|
||||
SOUND_GARAGE_BOMB2_SET = 62,
|
||||
SOUND_GARAGE_BOMB3_SET = 63,
|
||||
SOUND_40 = 64,
|
||||
SOUND_41 = 65,
|
||||
SOUND_GARAGE_VEHICLE_DECLINED = 66,
|
||||
SOUND_GARAGE_VEHICLE_ACCEPTED = 67,
|
||||
SOUND_GARAGE_DOOR_CLOSED = 68,
|
||||
SOUND_GARAGE_DOOR_OPENED = 69,
|
||||
SOUND_CRANE_PICKUP = 70,
|
||||
SOUND_PICKUP_WEAPON_BOUGHT = 71,
|
||||
SOUND_PICKUP_WEAPON = 72,
|
||||
SOUND_PICKUP_HEALTH = 73,
|
||||
SOUND_4A = 74,
|
||||
SOUND_4B = 75,
|
||||
SOUND_PICKUP_ADRENALINE = 76,
|
||||
SOUND_PICKUP_ARMOUR = 77,
|
||||
SOUND_PICKUP_BONUS = 78,
|
||||
SOUND_PICKUP_MONEY = 79,
|
||||
SOUND_PICKUP_HIDDEN_PACKAGE = 80,
|
||||
SOUND_PICKUP_PACMAN_PILL = 81,
|
||||
SOUND_PICKUP_PACMAN_PACKAGE = 82,
|
||||
SOUND_PICKUP_FLOAT_PACKAGE = 83,
|
||||
SOUND_BOMB_TIMED_ACTIVATED = 84,
|
||||
SOUND_55 = 85,
|
||||
SOUND_BOMB_ONIGNITION_ACTIVATED = 86,
|
||||
SOUND_BOMB_TICK = 87,
|
||||
SOUND_RAMPAGE_START = 88,
|
||||
SOUND_RAMPAGE_ONGOING = 89,
|
||||
SOUND_RAMPAGE_PASSED = 90,
|
||||
SOUND_RAMPAGE_FAILED = 91,
|
||||
SOUND_RAMPAGE_KILL = 92,
|
||||
SOUND_RAMPAGE_CAR_BLOWN = 93,
|
||||
_SOUND_EVIDENCE_PICKUP = 94,
|
||||
_SOUND_UNLOAD_GOLD = 95,
|
||||
SOUND_PAGER = 96,
|
||||
SOUND_PED_DEATH = 97,
|
||||
SOUND_PED_DAMAGE = 98,
|
||||
SOUND_PED_63 = 99,
|
||||
SOUND_PED_LAND = 100,
|
||||
SOUND_PED_BULLET_HIT = 101,
|
||||
SOUND_PED_BOMBER = 102,
|
||||
SOUND_PED_BURNING = 103,
|
||||
SOUND_PED_ARREST_FBI = 104,
|
||||
SOUND_PED_ARREST_SWAT = 105,
|
||||
SOUND_PED_ARREST_COP = 106,
|
||||
SOUND_PED_HELI_PLAYER_FOUND = 107,
|
||||
SOUND_PED_HANDS_UP = 108,
|
||||
SOUND_PED_HANDS_COWER = 109,
|
||||
SOUND_PED_FLEE_SPRINT = 110,
|
||||
SOUND_PED_CAR_JACKING = 111,
|
||||
SOUND_PED_MUGGING = 112,
|
||||
SOUND_PED_CAR_JACKED = 113,
|
||||
SOUND_PED_ROBBED = 114,
|
||||
SOUND_PED_TAXI_WAIT = 115,
|
||||
SOUND_PED_ATTACK = 116,
|
||||
SOUND_PED_DEFEND = 117,
|
||||
SOUND_PED_PURSUIT_ARMY = 118,
|
||||
SOUND_PED_PURSUIT_FBI = 119,
|
||||
SOUND_PED_PURSUIT_SWAT = 120,
|
||||
SOUND_PED_PURSUIT_COP = 121,
|
||||
SOUND_PED_HEALING = 122,
|
||||
SOUND_PED_7B = 123,
|
||||
SOUND_PED_LEAVE_VEHICLE = 124,
|
||||
SOUND_PED_EVADE = 125,
|
||||
SOUND_PED_FLEE_RUN = 126,
|
||||
SOUND_PED_CAR_COLLISION = 127,
|
||||
SOUND_PED_SOLICIT = 128,
|
||||
SOUND_PED_EXTINGUISHING_FIRE = 129,
|
||||
SOUND_PED_WAIT_DOUBLEBACK = 130,
|
||||
SOUND_PED_CHAT_SEXY = 131,
|
||||
SOUND_PED_CHAT_EVENT = 132,
|
||||
SOUND_PED_CHAT = 133,
|
||||
SOUND_PED_BODYCAST_HIT = 134,
|
||||
SOUND_PED_TAXI_CALL = 135,
|
||||
SOUND_INJURED_PED_MALE_OUCH = 136,
|
||||
SOUND_INJURED_PED_FEMALE = 137,
|
||||
SOUND_8A = 138,
|
||||
_SOUND_RACE_START_3 = 139,
|
||||
_SOUND_RACE_START_2 = 140,
|
||||
_SOUND_RACE_START_1 = 141,
|
||||
_SOUND_RACE_START_GO = 142,
|
||||
SOUND_SPLASH = 143,
|
||||
SOUND_WATER_FALL = 144,
|
||||
SOUND_SPLATTER = 145,
|
||||
SOUND_CAR_PED_COLLISION = 146,
|
||||
SOUND_CLOCK_TICK = 147,
|
||||
_SOUND_PART_MISSION_COMPLETE = 148,
|
||||
SOUND_FRONTEND_MENU_STARTING = 149,
|
||||
SOUND_FRONTEND_MENU_COMPLETED = 150,
|
||||
SOUND_FRONTEND_MENU_DENIED = 151,
|
||||
SOUND_FRONTEND_MENU_SUCCESS = 152,
|
||||
SOUND_FRONTEND_EXIT = 153,
|
||||
SOUND_9A = 154,
|
||||
SOUND_9B = 155,
|
||||
SOUND_FRONTEND_AUDIO_TEST = 156,
|
||||
SOUND_FRONTEND_FAIL = 157,
|
||||
SOUND_FRONTEND_NO_RADIO = 158,
|
||||
SOUND_FRONTEND_RADIO_CHANGE = 159,
|
||||
SOUND_A0 = 160,
|
||||
SOUND_AMMUNATION_WELCOME_1 = 161,
|
||||
SOUND_AMMUNATION_WELCOME_2 = 162,
|
||||
SOUND_AMMUNATION_WELCOME_3 = 163,
|
||||
SOUND_LIGHTNING = 164,
|
||||
SOUND_A5 = 165,
|
||||
SOUND_TOTAL_SOUNDS = 166,
|
||||
SOUND_TOTAL_PED_SOUNDS = 167,
|
||||
};
|
||||
|
||||
class CEntity;
|
||||
|
||||
class cDMAudio
|
||||
@ -9,13 +181,12 @@ public:
|
||||
void ReleaseDigitalHandle(void);
|
||||
void ReacquireDigitalHandle(void);
|
||||
void Service(void);
|
||||
void ReportCollision(CEntity* A, CEntity* B, uint8 surfA, uint8 surfB,
|
||||
float impulse, float speed);
|
||||
void ResetTimers(UInt32 timerval);
|
||||
Bool IsAudioInitialised(void);
|
||||
Char GetCDAudioDriveLetter(void);
|
||||
Bool CheckForAnAudioFileOnCD(void);
|
||||
void ChangeMusicMode(UInt8 mode);
|
||||
void ReportCollision(CEntity* A, CEntity* B, uint8 surfA, uint8 surfB, float impulse, float speed);
|
||||
void ResetTimers(uint32 timerval);
|
||||
bool IsAudioInitialised(void);
|
||||
char GetCDAudioDriveLetter(void);
|
||||
bool CheckForAnAudioFileOnCD(void);
|
||||
void ChangeMusicMode(uint8 mode);
|
||||
void PlayFrontEndSound(uint32, uint32);
|
||||
};
|
||||
extern cDMAudio& DMAudio;
|
||||
extern cDMAudio &DMAudio;
|
||||
|
@ -1,7 +1,141 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "MusicManager.h"
|
||||
#include "Font.h"
|
||||
#include "Hud.h"
|
||||
#include "Text.h"
|
||||
#include "Timer.h"
|
||||
#include "Camera.h"
|
||||
#include "World.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "SampleManager.h"
|
||||
|
||||
cMusicManager &MusicManager = *(cMusicManager*)0x8F3964;
|
||||
int &gNumRetunePresses = *(int*)0x650B80;
|
||||
int &gRetuneCounter = *(int*)0x650B84;
|
||||
|
||||
WRAPPER void cMusicManager::DisplayRadioStationName(void) { EAXJMP(0x57E6D0); }
|
||||
//WRAPPER void cMusicManager::DisplayRadioStationName(void) { EAXJMP(0x57E6D0); }
|
||||
|
||||
bool cMusicManager::PlayerInCar()
|
||||
{
|
||||
if (!FindPlayerVehicle())
|
||||
return false;
|
||||
else {
|
||||
int32 State = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_nPedState;
|
||||
|
||||
if (State == PED_DRAG_FROM_CAR || State == PED_EXIT_CAR || State == PED_ARRESTED)
|
||||
return false;
|
||||
|
||||
switch (FindPlayerVehicle()->m_modelIndex) {
|
||||
case MI_FIRETRUCK:
|
||||
case MI_AMBULAN:
|
||||
case MI_MRWHOOP:
|
||||
case MI_PREDATOR:
|
||||
case MI_TRAIN:
|
||||
case MI_SPEEDER:
|
||||
case MI_REEFER:
|
||||
case MI_GHOST:
|
||||
return false;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void cMusicManager::DisplayRadioStationName()
|
||||
{
|
||||
wchar *RadioName = nullptr;
|
||||
uint32 RadioStation = gNumRetunePresses + MusicManager.m_nCurrentStreamedSound;
|
||||
|
||||
switch (RadioStation) {
|
||||
case HEAD_RADIO:
|
||||
RadioName = TheText.Get("FEA_FM0");
|
||||
break;
|
||||
case DOUBLE_CLEF:
|
||||
RadioName = TheText.Get("FEA_FM1");
|
||||
break;
|
||||
case JAH_RADIO:
|
||||
RadioName = TheText.Get("FEA_FM2");
|
||||
break;
|
||||
case RISE_FM:
|
||||
RadioName = TheText.Get("FEA_FM3");
|
||||
break;
|
||||
case LIPS_106:
|
||||
RadioName = TheText.Get("FEA_FM4");
|
||||
break;
|
||||
case GAME_FM:
|
||||
RadioName = TheText.Get("FEA_FM5");
|
||||
break;
|
||||
case MSX_FM:
|
||||
RadioName = TheText.Get("FEA_FM6");
|
||||
break;
|
||||
case FLASHBACK:
|
||||
RadioName = TheText.Get("FEA_FM7");
|
||||
break;
|
||||
case CHATTERBOX:
|
||||
RadioName = TheText.Get("FEA_FM8");
|
||||
break;
|
||||
case USERTRACK:
|
||||
RadioName = TheText.Get("FEA_FM9");
|
||||
break;
|
||||
default:
|
||||
RadioName = nullptr;
|
||||
break;
|
||||
}
|
||||
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetScale(HUD_STRETCH_X(0.8f), HUD_STRETCH_Y(1.35f));
|
||||
CFont::SetPropOn();
|
||||
CFont::SetFontStyle(FONT_HEADING);
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetCentreSize(HUD_STRETCH_X(640.0f));;
|
||||
|
||||
static int32 nTime = 0;
|
||||
if (!CTimer::GetIsPaused() && !TheCamera.m_WideScreenOn && MusicManager.PlayerInCar()) {
|
||||
if (gNumRetunePresses || (MusicManager.m_bPlayerInCar && !MusicManager.m_bPreviousPlayerInCar))
|
||||
nTime = CTimer::GetTimeInMilliseconds() + 2000;
|
||||
|
||||
if (CTimer::GetTimeInMilliseconds() < nTime) {
|
||||
if (RadioStation) {
|
||||
if (MusicManager.m_nCurrentStreamedSound == STREAMED_SOUND_WATER_AMBIENT ||
|
||||
MusicManager.m_nCurrentStreamedSound == STREAMED_SOUND_RADIO_POLICE ||
|
||||
MusicManager.m_nCurrentStreamedSound == STREAMED_SOUND_WATER_AMBIENT ||
|
||||
MusicManager.m_nCurrentStreamedSound == STREAMED_SOUND_CITY_AMBIENT)
|
||||
RadioStation = RADIO_OFF;
|
||||
else {
|
||||
if (RadioStation > HEAD_RADIO) {
|
||||
if (cSampleManager.IsMP3RadioChannelAvailable()) {
|
||||
if (RadioStation > USERTRACK) {
|
||||
RadioStation = RADIO_OFF;
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (RadioStation > CHATTERBOX) {
|
||||
RadioStation = RADIO_OFF;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
RadioStation = RADIO_OFF;
|
||||
}
|
||||
}
|
||||
|
||||
if (RadioName) {
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
|
||||
CFont::PrintString(SCREEN_WIDTH / 2, HUD_STRETCH_Y(23.0f), RadioName);
|
||||
|
||||
if (gNumRetunePresses)
|
||||
CFont::SetColor(CRGBA(102, 133, 143, 255));
|
||||
else
|
||||
CFont::SetColor(CRGBA(147, 196, 211, 255));
|
||||
|
||||
CFont::PrintString(SCREEN_WIDTH / 2, HUD_STRETCH_Y(22.0f), RadioName);
|
||||
CFont::DrawFonts();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,273 @@
|
||||
#pragma once
|
||||
|
||||
enum eRadioStation
|
||||
{
|
||||
HEAD_RADIO,
|
||||
DOUBLE_CLEF,
|
||||
JAH_RADIO,
|
||||
RISE_FM,
|
||||
LIPS_106,
|
||||
GAME_FM,
|
||||
MSX_FM,
|
||||
FLASHBACK,
|
||||
CHATTERBOX,
|
||||
USERTRACK,
|
||||
POLICE_RADIO,
|
||||
RADIO_OFF,
|
||||
};
|
||||
|
||||
enum eStreamedSounds
|
||||
{
|
||||
STREAMED_SOUND_RADIO_HEAD = 0,
|
||||
STREAMED_SOUND_RADIO_CLASSIC = 1,
|
||||
STREAMED_SOUND_RADIO_KJAH = 2,
|
||||
STREAMED_SOUND_RADIO_RISE = 3,
|
||||
STREAMED_SOUND_RADIO_LIPS = 4,
|
||||
STREAMED_SOUND_RADIO_GAME = 5,
|
||||
STREAMED_SOUND_RADIO_MSX = 6,
|
||||
STREAMED_SOUND_RADIO_FLASH = 7,
|
||||
STREAMED_SOUND_RADIO_CHAT = 8,
|
||||
STREAMED_SOUND_RADIO_MP3_PLAYER = 9,
|
||||
STREAMED_SOUND_RADIO_POLICE = 10,
|
||||
STREAMED_SOUND_CITY_AMBIENT = 11,
|
||||
STREAMED_SOUND_WATER_AMBIENT = 12,
|
||||
STREAMED_SOUND_ANNOUNCE_COMMERCIAL_OPEN = 13,
|
||||
STREAMED_SOUND_ANNOUNCE_SUBURBAN_OPEN = 14,
|
||||
STREAMED_SOUND_NEWS_INTRO = 15,
|
||||
STREAMED_SOUND_BANK_INTRO = 16,
|
||||
STREAMED_SOUND_CUTSCENE_LUIGI1_LG = 17,
|
||||
STREAMED_SOUND_CUTSCENE_LUIGI2_DSB = 18,
|
||||
STREAMED_SOUND_CUTSCENE_LUIGI3_DM = 19,
|
||||
STREAMED_SOUND_CUTSCENE_LUIGI4_PAP = 20,
|
||||
STREAMED_SOUND_CUTSCENE_LUIGI5_TFB = 21,
|
||||
STREAMED_SOUND_CUTSCENE_JOEY0_DM2 = 22,
|
||||
STREAMED_SOUND_CUTSCENE_JOEY1_LFL = 23,
|
||||
STREAMED_SOUND_CUTSCENE_JOEY2_KCL = 24,
|
||||
STREAMED_SOUND_CUTSCENE_JOEY3_VH = 25,
|
||||
STREAMED_SOUND_CUTSCENE_JOEY4_ETH = 26,
|
||||
STREAMED_SOUND_CUTSCENE_JOEY5_DST = 27,
|
||||
STREAMED_SOUND_CUTSCENE_JOEY6_TBJ = 28,
|
||||
STREAMED_SOUND_CUTSCENE_TONI1_TOL = 29,
|
||||
STREAMED_SOUND_CUTSCENE_TONI2_TPU = 30,
|
||||
STREAMED_SOUND_CUTSCENE_TONI3_MAS = 31,
|
||||
STREAMED_SOUND_CUTSCENE_TONI4_TAT = 32,
|
||||
STREAMED_SOUND_CUTSCENE_TONI5_BF = 33,
|
||||
STREAMED_SOUND_CUTSCENE_SAL0_MAS = 34,
|
||||
STREAMED_SOUND_CUTSCENE_SAL1_PF = 35,
|
||||
STREAMED_SOUND_CUTSCENE_SAL2_CTG = 36,
|
||||
STREAMED_SOUND_CUTSCENE_SAL3_RTC = 37,
|
||||
STREAMED_SOUND_CUTSCENE_SAL5_LRQ = 38,
|
||||
STREAMED_SOUND_CUTSCENE_SAL4_BDBA = 39,
|
||||
STREAMED_SOUND_CUTSCENE_SAL4_BDBB = 40,
|
||||
STREAMED_SOUND_CUTSCENE_SAL2_CTG2 = 41,
|
||||
STREAMED_SOUND_CUTSCENE_SAL4_BDBD = 42,
|
||||
STREAMED_SOUND_CUTSCENE_SAL5_LRQB = 43,
|
||||
STREAMED_SOUND_CUTSCENE_SAL5_LRQC = 44,
|
||||
STREAMED_SOUND_CUTSCENE_ASUKA_1_SSO = 45,
|
||||
STREAMED_SOUND_CUTSCENE_ASUKA_2_PP = 46,
|
||||
STREAMED_SOUND_CUTSCENE_ASUKA_3_SS = 47,
|
||||
STREAMED_SOUND_CUTSCENE_ASUKA_4_PDR = 48,
|
||||
STREAMED_SOUND_CUTSCENE_ASUKA_5_K2FT = 49,
|
||||
STREAMED_SOUND_CUTSCENE_KENJI1_KBO = 50,
|
||||
STREAMED_SOUND_CUTSCENE_KENJI2_GIS = 51,
|
||||
STREAMED_SOUND_CUTSCENE_KENJI3_DS = 52,
|
||||
STREAMED_SOUND_CUTSCENE_KENJI4_SHI = 53,
|
||||
STREAMED_SOUND_CUTSCENE_KENJI5_SD = 54,
|
||||
STREAMED_SOUND_CUTSCENE_RAY0_PDR2 = 55,
|
||||
STREAMED_SOUND_CUTSCENE_RAY1_SW = 56,
|
||||
STREAMED_SOUND_CUTSCENE_RAY2_AP = 57,
|
||||
STREAMED_SOUND_CUTSCENE_RAY3_ED = 58,
|
||||
STREAMED_SOUND_CUTSCENE_RAY4_GF = 59,
|
||||
STREAMED_SOUND_CUTSCENE_RAY5_PB = 60,
|
||||
STREAMED_SOUND_CUTSCENE_RAY6_MM = 61,
|
||||
STREAMED_SOUND_CUTSCENE_DONALD1_STOG = 62,
|
||||
STREAMED_SOUND_CUTSCENE_DONALD2_KK = 63,
|
||||
STREAMED_SOUND_CUTSCENE_DONALD3_ADO = 64,
|
||||
STREAMED_SOUND_CUTSCENE_DONALD5_ES = 65,
|
||||
STREAMED_SOUND_CUTSCENE_DONALD7_MLD = 66,
|
||||
STREAMED_SOUND_CUTSCENE_DONALD4_GTA = 67,
|
||||
STREAMED_SOUND_CUTSCENE_DONALD4_GTA2 = 68,
|
||||
STREAMED_SOUND_CUTSCENE_DONALD6_STS = 69,
|
||||
STREAMED_SOUND_CUTSCENE_ASUKA6_BAIT = 70,
|
||||
STREAMED_SOUND_CUTSCENE_ASUKA7_ETG = 71,
|
||||
STREAMED_SOUND_CUTSCENE_ASUKA8_PS = 72,
|
||||
STREAMED_SOUND_CUTSCENE_ASUKA9_ASD = 73,
|
||||
STREAMED_SOUND_CUTSCENE_KENJI4_SHI2 = 74,
|
||||
STREAMED_SOUND_CUTSCENE_CATALINA1_TEX = 75,
|
||||
STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1 = 76,
|
||||
STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2 = 77,
|
||||
STREAMED_SOUND_CUTSCENE_ELBURRO3_PH3 = 78,
|
||||
STREAMED_SOUND_CUTSCENE_ELBURRO4_PH4 = 79,
|
||||
STREAMED_SOUND_CUTSCENE_YARDIE_PH1 = 80,
|
||||
STREAMED_SOUND_CUTSCENE_YARDIE_PH2 = 81,
|
||||
STREAMED_SOUND_CUTSCENE_YARDIE_PH3 = 82,
|
||||
STREAMED_SOUND_CUTSCENE_YARDIE_PH4 = 83,
|
||||
STREAMED_SOUND_CUTSCENE_HOODS_PH1 = 84,
|
||||
STREAMED_SOUND_CUTSCENE_HOODS_PH2 = 85,
|
||||
STREAMED_SOUND_CUTSCENE_HOODS_PH3 = 86,
|
||||
STREAMED_SOUND_CUTSCENE_HOODS_PH4 = 87,
|
||||
STREAMED_SOUND_CUTSCENE_HOODS_PH5 = 88,
|
||||
STREAMED_SOUND_CUTSCENE_MARTY_PH1 = 89,
|
||||
STREAMED_SOUND_CUTSCENE_MARTY_PH2 = 90,
|
||||
STREAMED_SOUND_CUTSCENE_MARTY_PH3 = 91,
|
||||
STREAMED_SOUND_CUTSCENE_MARTY_PH4 = 92,
|
||||
STREAMED_SOUND_MISSION_COMPLETED = 93,
|
||||
STREAMED_SOUND_GAME_COMPLETED = 94,
|
||||
STREAMED_SOUND_MISSION_LIB_A1 = 95,
|
||||
STREAMED_SOUND_MISSION_LIB_A2 = 96,
|
||||
STREAMED_SOUND_MISSION_LIB_A = 97,
|
||||
STREAMED_SOUND_MISSION_LIB_B = 98,
|
||||
STREAMED_SOUND_MISSION_LIB_C = 99,
|
||||
STREAMED_SOUND_MISSION_LIB_D = 100,
|
||||
STREAMED_SOUND_MISSION_L2_A = 101,
|
||||
STREAMED_SOUND_MISSION_J4T_1 = 102,
|
||||
STREAMED_SOUND_MISSION_J4T_2 = 103,
|
||||
STREAMED_SOUND_MISSION_J4T_3 = 104,
|
||||
STREAMED_SOUND_MISSION_J4T_4 = 105,
|
||||
STREAMED_SOUND_MISSION_J4_A = 106,
|
||||
STREAMED_SOUND_MISSION_J4_B = 107,
|
||||
STREAMED_SOUND_MISSION_J4_C = 108,
|
||||
STREAMED_SOUND_MISSION_J4_D = 109,
|
||||
STREAMED_SOUND_MISSION_J4_E = 110,
|
||||
STREAMED_SOUND_MISSION_J4_F = 111,
|
||||
STREAMED_SOUND_MISSION_J6_1 = 112,
|
||||
STREAMED_SOUND_MISSION_J6_A = 113,
|
||||
STREAMED_SOUND_MISSION_J6_B = 114,
|
||||
STREAMED_SOUND_MISSION_J6_C = 115,
|
||||
STREAMED_SOUND_MISSION_J6_D = 116,
|
||||
STREAMED_SOUND_MISSION_T4_A = 117,
|
||||
STREAMED_SOUND_MISSION_S1_A = 118,
|
||||
STREAMED_SOUND_MISSION_S1_A1 = 119,
|
||||
STREAMED_SOUND_MISSION_S1_B = 120,
|
||||
STREAMED_SOUND_MISSION_S1_C = 121,
|
||||
STREAMED_SOUND_MISSION_S1_C1 = 122,
|
||||
STREAMED_SOUND_MISSION_S1_D = 123,
|
||||
STREAMED_SOUND_MISSION_S1_E = 124,
|
||||
STREAMED_SOUND_MISSION_S1_F = 125,
|
||||
STREAMED_SOUND_MISSION_S1_G = 126,
|
||||
STREAMED_SOUND_MISSION_S1_H = 127,
|
||||
STREAMED_SOUND_MISSION_S1_I = 128,
|
||||
STREAMED_SOUND_MISSION_S1_J = 129,
|
||||
STREAMED_SOUND_MISSION_S1_K = 130,
|
||||
STREAMED_SOUND_MISSION_S1_L = 131,
|
||||
STREAMED_SOUND_MISSION_S3_A = 132,
|
||||
STREAMED_SOUND_MISSION_S3_B = 133,
|
||||
STREAMED_SOUND_MISSION_EL3_A = 134,
|
||||
STREAMED_SOUND_MISSION_MF1_A = 135,
|
||||
STREAMED_SOUND_MISSION_MF2_A = 136,
|
||||
STREAMED_SOUND_MISSION_MF3_A = 137,
|
||||
STREAMED_SOUND_MISSION_MF3_B = 138,
|
||||
STREAMED_SOUND_MISSION_MF3_B1 = 139,
|
||||
STREAMED_SOUND_MISSION_MF3_C = 140,
|
||||
STREAMED_SOUND_MISSION_MF4_A = 141,
|
||||
STREAMED_SOUND_MISSION_MF4_B = 142,
|
||||
STREAMED_SOUND_MISSION_MF4_C = 143,
|
||||
STREAMED_SOUND_MISSION_A1_A = 144,
|
||||
STREAMED_SOUND_MISSION_A3_A = 145,
|
||||
STREAMED_SOUND_MISSION_A5_A = 146,
|
||||
STREAMED_SOUND_MISSION_A4_A = 147,
|
||||
STREAMED_SOUND_MISSION_A4_B = 148,
|
||||
STREAMED_SOUND_MISSION_A4_C = 149,
|
||||
STREAMED_SOUND_MISSION_A4_D = 150,
|
||||
STREAMED_SOUND_MISSION_K1_A = 151,
|
||||
STREAMED_SOUND_MISSION_K3_A = 152,
|
||||
STREAMED_SOUND_MISSION_R1_A = 153,
|
||||
STREAMED_SOUND_MISSION_R2_A = 154,
|
||||
STREAMED_SOUND_MISSION_R2_B = 155,
|
||||
STREAMED_SOUND_MISSION_R2_C = 156,
|
||||
STREAMED_SOUND_MISSION_R2_D = 157,
|
||||
STREAMED_SOUND_MISSION_R2_E = 158,
|
||||
STREAMED_SOUND_MISSION_R2_F = 159,
|
||||
STREAMED_SOUND_MISSION_R2_G = 160,
|
||||
STREAMED_SOUND_MISSION_R2_H = 161,
|
||||
STREAMED_SOUND_MISSION_R5_A = 162,
|
||||
STREAMED_SOUND_MISSION_R6_A = 163,
|
||||
STREAMED_SOUND_MISSION_R6_A1 = 164,
|
||||
STREAMED_SOUND_MISSION_R6_B = 165,
|
||||
STREAMED_SOUND_MISSION_LO2_A = 166,
|
||||
STREAMED_SOUND_MISSION_LO6_A = 167,
|
||||
STREAMED_SOUND_MISSION_YD2_A = 168,
|
||||
STREAMED_SOUND_MISSION_YD2_B = 169,
|
||||
STREAMED_SOUND_MISSION_YD2_C = 170,
|
||||
STREAMED_SOUND_MISSION_YD2_C1 = 171,
|
||||
STREAMED_SOUND_MISSION_YD2_D = 172,
|
||||
STREAMED_SOUND_MISSION_YD2_E = 173,
|
||||
STREAMED_SOUND_MISSION_YD2_F = 174,
|
||||
STREAMED_SOUND_MISSION_YD2_G = 175,
|
||||
STREAMED_SOUND_MISSION_YD2_H = 176,
|
||||
STREAMED_SOUND_MISSION_YD2_ASS = 177,
|
||||
STREAMED_SOUND_MISSION_YD2_OK = 178,
|
||||
STREAMED_SOUND_MISSION_H5_A = 179,
|
||||
STREAMED_SOUND_MISSION_H5_B = 180,
|
||||
STREAMED_SOUND_MISSION_H5_C = 181,
|
||||
STREAMED_SOUND_MISSION_AMMU_A = 182,
|
||||
STREAMED_SOUND_MISSION_AMMU_B = 183,
|
||||
STREAMED_SOUND_MISSION_AMMU_C = 184,
|
||||
STREAMED_SOUND_MISSION_DOOR_1 = 185,
|
||||
STREAMED_SOUND_MISSION_DOOR_2 = 186,
|
||||
STREAMED_SOUND_MISSION_DOOR_3 = 187,
|
||||
STREAMED_SOUND_MISSION_DOOR_4 = 188,
|
||||
STREAMED_SOUND_MISSION_DOOR_5 = 189,
|
||||
STREAMED_SOUND_MISSION_DOOR_6 = 190,
|
||||
STREAMED_SOUND_MISSION_T3_A = 191,
|
||||
STREAMED_SOUND_MISSION_T3_B = 192,
|
||||
STREAMED_SOUND_MISSION_T3_C = 193,
|
||||
STREAMED_SOUND_MISSION_K1_B = 194,
|
||||
STREAMED_SOUND_MISSION_CAT1 = 195,
|
||||
TOTAL_STREAMED_SOUNDS = 196,
|
||||
NO_STREAMED_SOUND = 197,
|
||||
};
|
||||
|
||||
class tMP3Sample
|
||||
{
|
||||
public:
|
||||
uint32 m_nLength;
|
||||
uint32 m_nPosition;
|
||||
uint32 m_nLastPosCheckTimer;
|
||||
};
|
||||
|
||||
class cMusicManager
|
||||
{
|
||||
public:
|
||||
void DisplayRadioStationName(void);
|
||||
bool m_bIsInitialised;
|
||||
uint8 field_1;
|
||||
uint8 m_nMusicMode;
|
||||
uint8 m_nCurrentStreamedSound;
|
||||
uint8 m_nPreviousStreamedSound;
|
||||
uint8 field_5;
|
||||
uint8 field_6;
|
||||
uint8 field_7;
|
||||
bool m_bAnnouncement;
|
||||
bool m_bPreviousPlayerInCar;
|
||||
bool m_bPlayerInCar;
|
||||
bool m_bAnnouncementInProgress;
|
||||
tMP3Sample m_asMP3Samples[196];
|
||||
uint8 field_2364;
|
||||
uint8 field_2365;
|
||||
uint8 field_2366;
|
||||
uint8 field_2367;
|
||||
uint32 field_2368;
|
||||
uint32 field_2372;
|
||||
uint32 field_2376;
|
||||
uint8 field_2380;
|
||||
uint8 field_2381;
|
||||
uint8 field_2382;
|
||||
bool m_bRadioSetByScript;
|
||||
uint8 m_nRadioStation;
|
||||
uint8 field_2385;
|
||||
uint8 field_2386;
|
||||
uint8 field_2387;
|
||||
uint32 m_nRadioPosition;
|
||||
bool m_bRadioInCar;
|
||||
uint8 field_2393;
|
||||
uint8 field_2394;
|
||||
uint8 field_2395;
|
||||
|
||||
public:
|
||||
bool PlayerInCar();
|
||||
void DisplayRadioStationName();
|
||||
};
|
||||
|
||||
static_assert(sizeof(cMusicManager) == 0x95C, "cMusicManager: error");
|
||||
|
||||
extern cMusicManager &MusicManager;
|
||||
|
9
src/audio/SampleManager.cpp
Normal file
9
src/audio/SampleManager.cpp
Normal file
@ -0,0 +1,9 @@
|
||||
#include "common.h"
|
||||
#include "SampleManager.h"
|
||||
|
||||
CSampleManager &cSampleManager = *(CSampleManager *)0x7341E0;
|
||||
uint32 &CSampleManager::nNumOfMp3Files = *(uint32*)0x95CC00;
|
||||
|
||||
bool CSampleManager::IsMP3RadioChannelAvailable() {
|
||||
return nNumOfMp3Files != 0;
|
||||
}
|
11
src/audio/SampleManager.h
Normal file
11
src/audio/SampleManager.h
Normal file
@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
class CSampleManager {
|
||||
public:
|
||||
static uint32 &nNumOfMp3Files;
|
||||
|
||||
public:
|
||||
bool IsMP3RadioChannelAvailable();
|
||||
};
|
||||
|
||||
extern CSampleManager &cSampleManager;
|
47
src/common.h
47
src/common.h
@ -31,22 +31,17 @@
|
||||
#undef near
|
||||
#endif
|
||||
|
||||
typedef uint8_t uint8, UInt8;
|
||||
typedef int8_t int8, Int8;
|
||||
typedef uint16_t uint16, UInt16;
|
||||
typedef int16_t int16, Int16;
|
||||
typedef uint32_t uint32, UInt32;
|
||||
typedef int32_t int32, Int32;
|
||||
typedef uint8_t uint8;
|
||||
typedef int8_t int8;
|
||||
typedef uint16_t uint16;
|
||||
typedef int16_t int16;
|
||||
typedef uint32_t uint32;
|
||||
typedef int32_t int32;
|
||||
typedef uintptr_t uintptr;
|
||||
typedef uint64_t uint64, UInt64;
|
||||
typedef int64_t int64, Int64;
|
||||
typedef uint64_t uint64;
|
||||
typedef int64_t int64;
|
||||
// hardcode ucs-2
|
||||
typedef uint16_t wchar, WChar;
|
||||
|
||||
typedef float Float;
|
||||
typedef double Double;
|
||||
typedef bool Bool;
|
||||
typedef char Char;
|
||||
typedef uint16_t wchar;
|
||||
|
||||
#define nil NULL
|
||||
|
||||
@ -59,18 +54,27 @@ extern void **rwengine;
|
||||
#define RwEngineInstance (*rwengine)
|
||||
|
||||
#include "skel\skeleton.h"
|
||||
#include "Draw.h"
|
||||
|
||||
#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
|
||||
|
||||
#define SCREENW (RsGlobal.maximumWidth)
|
||||
#define SCREENH (RsGlobal.maximumHeight)
|
||||
|
||||
#define DEFAULT_SCREEN_WIDTH (640)
|
||||
#define DEFAULT_SCREEN_HEIGHT (448)
|
||||
#define SCREEN_WIDTH Float(RsGlobal.width)
|
||||
#define SCREEN_HEIGHT Float(RsGlobal.height)
|
||||
#define SCREEN_STRETCH_X(a) Float((a) * (SCREEN_WIDTH / Float(DEFAULT_SCREEN_WIDTH)))
|
||||
#define SCREEN_STRETCH_Y(a) Float((a) * (SCREEN_HEIGHT / Float(DEFAULT_SCREEN_HEIGHT)))
|
||||
#define SCREEN_FROM_RIGHT(a) Float(SCREEN_WIDTH - SCREEN_STRETCH_X(a))
|
||||
#define SCREEN_FROM_BOTTOM(a) Float(SCREEN_HEIGHT - SCREEN_STRETCH_Y(a))
|
||||
#define SCREEN_WIDTH float(RsGlobal.width)
|
||||
#define SCREEN_HEIGHT float(RsGlobal.height)
|
||||
#define SCREEN_STRETCH_X(a) float((a) * (SCREEN_WIDTH / float(DEFAULT_SCREEN_WIDTH)))
|
||||
#define SCREEN_STRETCH_X_AR(a) float((a) * (SCREEN_WIDTH / float(DEFAULT_SCREEN_WIDTH)) * (4.0/3.0f)/SCREEN_ASPECT_RATIO)
|
||||
#define SCREEN_STRETCH_Y(a) float((a) * (SCREEN_HEIGHT / float(DEFAULT_SCREEN_HEIGHT)))
|
||||
#define SCREEN_FROM_RIGHT(a) float(SCREEN_WIDTH - SCREEN_STRETCH_X(a))
|
||||
#define SCREEN_FROM_BOTTOM(a) float(SCREEN_HEIGHT - SCREEN_STRETCH_Y(a))
|
||||
|
||||
#define HUD_STRETCH_X SCREEN_STRETCH_X_AR
|
||||
#define HUD_STRETCH_Y SCREEN_STRETCH_Y
|
||||
#define HUD_FROM_RIGHT(a) (SCREEN_WIDTH - HUD_STRETCH_X(a))
|
||||
#define HUD_FROM_BOTTOM(a) (SCREEN_HEIGHT - HUD_STRETCH_Y(a))
|
||||
|
||||
struct GlobalScene
|
||||
{
|
||||
@ -134,6 +138,7 @@ void mysrand(unsigned int seed);
|
||||
|
||||
extern uint8 work_buff[55000];
|
||||
extern char gString[256];
|
||||
extern wchar *gUString;
|
||||
|
||||
void re3_debug(char *format, ...);
|
||||
void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...);
|
||||
@ -154,6 +159,6 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
|
||||
#define VALIDATE_SIZE(struc, size) static_assert(sizeof(struc) == size, "Invalid structure size of " #struc)
|
||||
#define VALIDATE_OFFSET(struc, member, offset) static_assert(offsetof(struc, member) == offset, "The offset of " #member " in " #struc " is not " #offset "...")
|
||||
|
||||
#define PERCENT(x, p) ((Float(x) * (Float(p) / 100.0f)))
|
||||
#define PERCENT(x, p) ((float(x) * (float(p) / 100.0f)))
|
||||
#define ARRAY_SIZE(array) (sizeof(array) / sizeof(array[0]))
|
||||
#define BIT(num) (1<<(num))
|
||||
|
@ -3,3 +3,10 @@
|
||||
#include "Darkel.h"
|
||||
|
||||
WRAPPER void CDarkel::DrawMessages(void) { EAXJMP(0x420920); }
|
||||
|
||||
bool CDarkel::Status = *(bool*)0x95CCB4;
|
||||
|
||||
bool CDarkel::FrenzyOnGoing()
|
||||
{
|
||||
return Status;
|
||||
}
|
@ -2,6 +2,10 @@
|
||||
|
||||
class CDarkel
|
||||
{
|
||||
private:
|
||||
static bool Status;
|
||||
|
||||
public:
|
||||
static void DrawMessages(void);
|
||||
static bool FrenzyOnGoing();
|
||||
};
|
||||
|
@ -2,8 +2,29 @@
|
||||
#include "patcher.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "Garages.h"
|
||||
#include "Timer.h"
|
||||
#include "Font.h"
|
||||
#include "Messages.h"
|
||||
#include "Text.h"
|
||||
|
||||
WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); }
|
||||
//WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); }
|
||||
|
||||
int32 &CGarages::BankVansCollected = *(int32 *)0x8F1B34;
|
||||
bool &CGarages::BombsAreFree = *(bool *)0x95CD7A;
|
||||
bool &CGarages::RespraysAreFree = *(bool *)0x95CD1D;
|
||||
int32 &CGarages::CarsCollected = *(int32 *)0x880E18;
|
||||
int32 &CGarages::CarTypesCollected = *(int32 *)0x8E286C;
|
||||
int32 &CGarages::CrushedCarId = *(int32 *)0x943060;
|
||||
uint32 &CGarages::LastTimeHelpMessage = *(uint32 *)0x8F1B58;
|
||||
int32 &CGarages::MessageNumberInString = *(int32 *)0x885BA8;
|
||||
const char *CGarages::MessageIDString = (const char *)0x878358;
|
||||
int32 &CGarages::MessageNumberInString2 = *(int32 *)0x8E2C14;
|
||||
uint32 &CGarages::MessageStartTime = *(uint32 *)0x8F2530;
|
||||
uint32 &CGarages::MessageEndTime = *(uint32 *)0x8F597C;
|
||||
uint32 &CGarages::NumGarages = *(uint32 *)0x8F29F4;
|
||||
bool &CGarages::PlayerInGarage = *(bool *)0x95CD83;
|
||||
int32 &CGarages::PoliceCarsCollected = *(int32 *)0x941444;
|
||||
uint32 &CGarages::GarageToBeTidied = *(uint32 *)0x623570;
|
||||
|
||||
bool
|
||||
CGarages::IsModelIndexADoor(uint32 id)
|
||||
@ -42,3 +63,44 @@ CGarages::IsModelIndexADoor(uint32 id)
|
||||
id == MI_CRUSHERBODY ||
|
||||
id == MI_CRUSHERLID;
|
||||
}
|
||||
|
||||
void CGarages::PrintMessages()
|
||||
{
|
||||
if (CTimer::GetTimeInMilliseconds() > CGarages::MessageStartTime && CTimer::GetTimeInMilliseconds() < CGarages::MessageEndTime) {
|
||||
CFont::SetScale(HUD_STRETCH_X(1.2f / 2), HUD_STRETCH_Y(1.5f / 2)); // BUG: game doesn't use macro here.
|
||||
CFont::SetPropOn();
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetCentreSize(HUD_FROM_RIGHT(50.0f));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetFontStyle(FONT_BANK);
|
||||
|
||||
if (CGarages::MessageNumberInString2 < 0) {
|
||||
if (CGarages::MessageNumberInString < 0) {
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::PrintString((SCREEN_WIDTH/ 2) + HUD_STRETCH_X(2.0f), (SCREEN_HEIGHT / 2) + HUD_STRETCH_Y(-84.0f), TheText.Get(CGarages::MessageIDString));
|
||||
|
||||
CFont::SetColor(CRGBA(89, 115, 150, 255));
|
||||
CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) + HUD_STRETCH_Y(-84.0f), TheText.Get(CGarages::MessageIDString));
|
||||
}
|
||||
else {
|
||||
CMessages::InsertNumberInString(TheText.Get(CGarages::MessageIDString), CGarages::MessageNumberInString, -1, -1, -1, -1, -1, gUString);
|
||||
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::PrintString((SCREEN_WIDTH / 2) + HUD_STRETCH_X(2.0f), (SCREEN_HEIGHT / 2) + HUD_STRETCH_Y(-84.0f + 2.0 - 40.0f), gUString);
|
||||
|
||||
CFont::SetColor(CRGBA(89, 115, 150, 255));
|
||||
CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) + HUD_STRETCH_Y(-84.0f - 40.0f), gUString);
|
||||
}
|
||||
}
|
||||
else {
|
||||
CMessages::InsertNumberInString(TheText.Get(CGarages::MessageIDString), CGarages::MessageNumberInString2, -1, -1, -1, -1, -1, gUString);
|
||||
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::PrintString((SCREEN_WIDTH / 2) + HUD_STRETCH_X(2.0f), (SCREEN_HEIGHT / 2) + HUD_STRETCH_Y(-84.0f + 2.0 - 40.0f), gUString);
|
||||
|
||||
CFont::SetColor(CRGBA(89, 115, 150, 255));
|
||||
CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) + HUD_STRETCH_Y(-84.0f - 40.0f), gUString);
|
||||
}
|
||||
}
|
||||
}
|
@ -2,6 +2,24 @@
|
||||
|
||||
class CGarages
|
||||
{
|
||||
public:
|
||||
static int32 &BankVansCollected;
|
||||
static bool &BombsAreFree;
|
||||
static bool &RespraysAreFree;
|
||||
static int32 &CarsCollected;
|
||||
static int32 &CarTypesCollected;
|
||||
static int32 &CrushedCarId;
|
||||
static uint32 &LastTimeHelpMessage;
|
||||
static int32 &MessageNumberInString;
|
||||
static const char *MessageIDString;
|
||||
static int32 &MessageNumberInString2;
|
||||
static uint32 &MessageStartTime;
|
||||
static uint32 &MessageEndTime;
|
||||
static uint32 &NumGarages;
|
||||
static bool &PlayerInGarage;
|
||||
static int32 &PoliceCarsCollected;
|
||||
static uint32 &GarageToBeTidied;
|
||||
|
||||
public:
|
||||
static bool IsModelIndexADoor(uint32 id);
|
||||
static void PrintMessages(void);
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "common.h"
|
||||
#include "Population.h"
|
||||
|
||||
Bool &CPopulation::ms_bGivePedsWeapons = *(Bool*)0x95CCF6;
|
||||
bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6;
|
@ -3,5 +3,5 @@
|
||||
class CPopulation
|
||||
{
|
||||
public:
|
||||
static Bool &ms_bGivePedsWeapons;
|
||||
static bool &ms_bGivePedsWeapons;
|
||||
};
|
@ -1,6 +1,6 @@
|
||||
#include "common.h"
|
||||
#include "Record.h"
|
||||
|
||||
UInt16 &CRecordDataForGame::RecordingState = *(UInt16*)0x95CC24;
|
||||
uint16 &CRecordDataForGame::RecordingState = *(uint16*)0x95CC24;
|
||||
|
||||
UInt8 &CRecordDataForChase::Status = *(UInt8*)0x95CDCE;
|
||||
uint8 &CRecordDataForChase::Status = *(uint8*)0x95CDCE;
|
||||
|
@ -3,11 +3,11 @@
|
||||
class CRecordDataForGame
|
||||
{
|
||||
public:
|
||||
static UInt16 &RecordingState;
|
||||
static uint16 &RecordingState;
|
||||
};
|
||||
|
||||
class CRecordDataForChase
|
||||
{
|
||||
public:
|
||||
static UInt8 &Status;
|
||||
static uint8 &Status;
|
||||
};
|
||||
|
@ -3,6 +3,6 @@
|
||||
#include "Replay.h"
|
||||
|
||||
uint8 &CReplay::Mode = *(uint8*)0x95CD5B;
|
||||
Bool &CReplay::bPlayingBackFromFile = *(Bool*)0x95CD58;
|
||||
bool &CReplay::bPlayingBackFromFile = *(bool*)0x95CD58;
|
||||
|
||||
WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); }
|
||||
|
@ -3,11 +3,12 @@
|
||||
class CReplay
|
||||
{
|
||||
public:
|
||||
static void Display(void);
|
||||
enum {
|
||||
MODE_1
|
||||
MODE_1 = 1
|
||||
};
|
||||
|
||||
static uint8 &Mode;
|
||||
static Bool &bPlayingBackFromFile;
|
||||
static bool &bPlayingBackFromFile;
|
||||
|
||||
static void Display(void);
|
||||
};
|
||||
|
@ -4,3 +4,6 @@
|
||||
#include "Script.h"
|
||||
|
||||
uint8 *CTheScripts::ScriptSpace = (uint8*)0x74B248;
|
||||
CTextLine* CTheScripts::IntroTextLines = (CTextLine*)0x70EA74;
|
||||
CScriptRectangle* CTheScripts::IntroRectangles = (CScriptRectangle*)0x72D109;
|
||||
CSprite2d* CTheScripts::ScriptSprites = (CSprite2d*)0x72B090;
|
||||
|
@ -1,7 +1,42 @@
|
||||
#pragma once
|
||||
#include "Sprite2d.h"
|
||||
|
||||
struct CScriptRectangle
|
||||
{
|
||||
bool m_bIsUsed;
|
||||
bool m_bIsAntialiased;
|
||||
uint16 m_wTextureId;
|
||||
CRect m_sRect;
|
||||
CRGBA m_sColor;
|
||||
};
|
||||
|
||||
struct CTextLine
|
||||
{
|
||||
float m_fScaleX;
|
||||
float m_fScaleY;
|
||||
CRGBA m_sColor;
|
||||
bool m_bJustify;
|
||||
bool m_bCentered;
|
||||
bool m_bBackground;
|
||||
bool m_bBackgroundOnly;
|
||||
float m_fWrapX;
|
||||
float m_fCenterSize;
|
||||
CRGBA m_sBackgroundColor;
|
||||
bool m_bTextProportional;
|
||||
int32 field_29;
|
||||
bool m_bRightJustify;
|
||||
int32 field_31;
|
||||
int32 m_nFont;
|
||||
float field_36;
|
||||
float field_40;
|
||||
wchar m_awText[500];
|
||||
};
|
||||
|
||||
class CTheScripts
|
||||
{
|
||||
public:
|
||||
static uint8 *ScriptSpace;//[160*1024]
|
||||
static CTextLine* IntroTextLines;
|
||||
static CScriptRectangle* IntroRectangles;
|
||||
static CSprite2d* ScriptSprites;
|
||||
};
|
||||
|
@ -1,16 +1,24 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "Ped.h"
|
||||
#include "Pools.h"
|
||||
#include "Particle.h"
|
||||
#include "Stats.h"
|
||||
#include "World.h"
|
||||
#include "PedStat.h"
|
||||
#include "DMaudio.h"
|
||||
#include "Ped.h"
|
||||
|
||||
bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
|
||||
bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
|
||||
bool &CPed::bPedCheat3 = *(bool*)0x95CD59;
|
||||
|
||||
Bool &CPed::bNastyLimbsCheat = *(Bool*)0x95CD44;
|
||||
Bool &CPed::bPedCheat2 = *(Bool*)0x95CD5A;
|
||||
Bool &CPed::bPedCheat3 = *(Bool*)0x95CD59;
|
||||
|
||||
void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
|
||||
void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
|
||||
|
||||
WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
|
||||
WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
|
||||
WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); }
|
||||
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
|
||||
|
||||
static char ObjectiveText[34][28] = {
|
||||
"No Obj",
|
||||
@ -175,3 +183,227 @@ CPed::UseGroundColModel(void)
|
||||
m_nPedState == PED_DIE ||
|
||||
m_nPedState == PED_DEAD;
|
||||
}
|
||||
|
||||
void
|
||||
CPed::AddWeaponModel(int id)
|
||||
{
|
||||
RpAtomic* atm;
|
||||
|
||||
if (id != -1) {
|
||||
atm = (RpAtomic*)CModelInfo::GetModelInfo(id)->CreateInstance();
|
||||
RwFrameDestroy(RpAtomicGetFrame(atm));
|
||||
RpAtomicSetFrame(atm, GetNodeFrame(PED_HANDR));
|
||||
RpClumpAddAtomic((RpClump*)m_rwObject, atm);
|
||||
m_wepModelID = id;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::AimGun()
|
||||
{
|
||||
RwV3d pos;
|
||||
CVector vector;
|
||||
|
||||
if (m_pSeekTarget) {
|
||||
if (m_pSeekTarget->m_status == STATUS_PHYSICS) {
|
||||
m_pSeekTarget->m_pedIK.GetComponentPosition(&pos, 1);
|
||||
vector.x = pos.x;
|
||||
vector.y = pos.y;
|
||||
vector.z = pos.z;
|
||||
} else {
|
||||
vector = *(m_pSeekTarget->GetPosition());
|
||||
}
|
||||
CPed::Say(SOUND_PED_ATTACK);
|
||||
|
||||
m_ped_flagB2 = m_pedIK.PointGunAtPosition(&vector);
|
||||
if (m_pPedFight != m_pSeekTarget) {
|
||||
CPed::SetLookFlag(m_pSeekTarget, 1);
|
||||
}
|
||||
|
||||
} else {
|
||||
if (CPed::IsPlayer()) {
|
||||
m_ped_flagB2 = m_pedIK.PointGunInDirection(m_fLookDirection, ((CPlayerPed*)this)->m_fFPSMoveHeading);
|
||||
} else {
|
||||
m_ped_flagB2 = m_pedIK.PointGunInDirection(m_fLookDirection, 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// After I finished this I realized it's only for SCM opcode...
|
||||
void
|
||||
CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
|
||||
{
|
||||
CVector pos2 = CVector(
|
||||
pos.x,
|
||||
pos.y,
|
||||
pos.z + 0.1f
|
||||
);
|
||||
|
||||
if (!CPed::IsPlayer() || evenOnPlayer) {
|
||||
++CStats::HeadShots;
|
||||
|
||||
// BUG: This condition will always return true.
|
||||
if (m_nPedState != PED_PASSENGER || m_nPedState != PED_TAXI_PASSENGER) {
|
||||
CPed::SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
|
||||
}
|
||||
|
||||
m_ped_flagC20 = 1;
|
||||
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 150;
|
||||
|
||||
CParticle::AddParticle(PARTICLE_TEST, pos2,
|
||||
CVector(0.0f, 0.0f, 0.0f), nil, 0.2f, 0, 0, 0, 0);
|
||||
|
||||
if (CEntity::GetIsOnScreen()) {
|
||||
for(int i=0; i < 32; i++) {
|
||||
CParticle::AddParticle(PARTICLE_BLOOD_SMALL,
|
||||
pos2, CVector(0.0f, 0.0f, 0.03f),
|
||||
nil, 0.0f, 0, 0, 0, 0);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 16; i++) {
|
||||
CParticle::AddParticle(PARTICLE_DEBRIS2,
|
||||
pos2,
|
||||
CVector(0.0f, 0.0f, 0.01f),
|
||||
nil, 0.0f, 0, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::RemoveBodyPart(PedNode nodeId, int8 unk)
|
||||
{
|
||||
RwFrame *frame;
|
||||
RwFrame *fp;
|
||||
RwV3d zero;
|
||||
|
||||
frame = GetNodeFrame(nodeId);
|
||||
if (frame) {
|
||||
if (CGame::nastyGame) {
|
||||
if (nodeId != PED_HEAD)
|
||||
CPed::SpawnFlyingComponent(nodeId, unk);
|
||||
|
||||
RecurseFrameChildrenVisibilityCB(frame, 0);
|
||||
zero.x = 0.0f;
|
||||
zero.z = 0.0f;
|
||||
zero.y = 0.0f;
|
||||
for (fp = RwFrameGetParent(frame); fp; fp = RwFrameGetParent(frame))
|
||||
RwV3dTransformPoints(&zero, &zero, 1, &fp->modelling);
|
||||
|
||||
if (CEntity::GetIsOnScreen()) {
|
||||
CParticle::AddParticle(PARTICLE_TEST, zero,
|
||||
CVector(0.0f, 0.0f, 0.0f),
|
||||
nil, 0.2f, 0, 0, 0, 0);
|
||||
|
||||
for (int i = 0; i < 16; i++) {
|
||||
CParticle::AddParticle(PARTICLE_BLOOD_SMALL,
|
||||
zero,
|
||||
CVector(0.0f, 0.0f, 0.03f),
|
||||
nil, 0.0f, 0, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
m_ped_flagC20 = 1;
|
||||
m_bodyPartBleeding = nodeId;
|
||||
}
|
||||
} else {
|
||||
printf("Trying to remove ped component");
|
||||
}
|
||||
}
|
||||
|
||||
RwObject*
|
||||
CPed::SetPedAtomicVisibilityCB(RwObject *object, void *data)
|
||||
{
|
||||
if (data == 0)
|
||||
RpAtomicSetFlags(object, 0);
|
||||
return object;
|
||||
}
|
||||
|
||||
RwFrame*
|
||||
CPed::RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data)
|
||||
{
|
||||
RwFrameForAllObjects(frame, SetPedAtomicVisibilityCB, data);
|
||||
RwFrameForAllChildren(frame, RecurseFrameChildrenVisibilityCB, 0);
|
||||
return frame;
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SetLookFlag(CPed *to, bool set)
|
||||
{
|
||||
if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
|
||||
m_ped_flagA10 = 1;
|
||||
m_ped_flagA40 = 0;
|
||||
m_pPedFight = to;
|
||||
m_pPedFight->RegisterReference((CEntity**)&m_pPedFight);
|
||||
m_fLookDirection = 999999.0f;
|
||||
m_lookTimer = 0;
|
||||
m_ped_flagA20_look = set;
|
||||
if (m_nPedState != PED_DRIVING) {
|
||||
m_pedIK.m_flags &= ~CPedIK::FLAG_4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SetLookFlag(float angle, bool set)
|
||||
{
|
||||
if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
|
||||
m_ped_flagA10 = 1;
|
||||
m_ped_flagA40 = 0;
|
||||
m_pPedFight = 0;
|
||||
m_fLookDirection = angle;
|
||||
m_lookTimer = 0;
|
||||
m_ped_flagA20_look = set;
|
||||
if (m_nPedState != PED_DRIVING) {
|
||||
m_pedIK.m_flags &= ~CPedIK::FLAG_4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SetLookTimer(int time)
|
||||
{
|
||||
if (CTimer::GetTimeInMilliseconds() > m_lookTimer) {
|
||||
m_lookTimer = CTimer::GetTimeInMilliseconds() + time;
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
CPed::OurPedCanSeeThisOne(CEntity* who)
|
||||
{
|
||||
float xDiff;
|
||||
float yDiff;
|
||||
float distance;
|
||||
CColPoint colpoint;
|
||||
CEntity* ent;
|
||||
CVector ourPos;
|
||||
CVector itsPos;
|
||||
|
||||
ourPos = this->GetPosition();
|
||||
itsPos = who->GetPosition();
|
||||
|
||||
xDiff = itsPos.x - ourPos.x;
|
||||
yDiff = itsPos.y - ourPos.y;
|
||||
|
||||
if ((yDiff * this->GetUp().y) + (xDiff * this->GetUp().x) < 0.0f)
|
||||
return 0;
|
||||
|
||||
distance = sqrt(yDiff * yDiff + xDiff * xDiff);
|
||||
|
||||
if (distance < 40.0f)
|
||||
return 0;
|
||||
|
||||
ourPos.z += 1.0f;
|
||||
return !CWorld::ProcessLineOfSight(ourPos, itsPos, colpoint, ent, 1, 0, 0, 0, 0, 0, 0);
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP);
|
||||
InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP);
|
||||
InjectHook(0x4EB470, &CPed::ApplyHeadShot, PATCH_JUMP);
|
||||
InjectHook(0x4EAEE0, &CPed::RemoveBodyPart, PATCH_JUMP);
|
||||
InjectHook(0x4C6460, (void (CPed::*)(CPed*, bool)) &CPed::SetLookFlag, PATCH_JUMP);
|
||||
InjectHook(0x4C63E0, (void (CPed::*)(float, bool)) &CPed::SetLookFlag, PATCH_JUMP);
|
||||
InjectHook(0x4D12E0, &CPed::SetLookTimer, PATCH_JUMP);
|
||||
InjectHook(0x4C5700, &CPed::OurPedCanSeeThisOne, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
@ -2,6 +2,12 @@
|
||||
|
||||
#include "Physical.h"
|
||||
#include "Weapon.h"
|
||||
#include "PedIK.h"
|
||||
#include "AnimManager.h"
|
||||
#include "AnimBlendClumpData.h"
|
||||
|
||||
struct PedStat;
|
||||
struct CPathNode;
|
||||
|
||||
enum {
|
||||
PED_MAX_WEAPONS = 13
|
||||
@ -92,7 +98,7 @@ public:
|
||||
uint8 m_ped_flagA4 : 1;
|
||||
uint8 m_ped_flagA8 : 1;
|
||||
uint8 m_ped_flagA10 : 1;
|
||||
uint8 m_ped_flagA20 : 1;
|
||||
uint8 m_ped_flagA20_look : 1;
|
||||
uint8 m_ped_flagA40 : 1;
|
||||
uint8 m_ped_flagA80 : 1;
|
||||
uint8 m_ped_flagB1 : 1;
|
||||
@ -159,39 +165,99 @@ public:
|
||||
uint8 m_ped_flagI20 : 1;
|
||||
uint8 m_ped_flagI40 : 1;
|
||||
uint8 m_ped_flagI80 : 1;
|
||||
uint8 stuff1[199];
|
||||
uint8 stuff10[15];
|
||||
int32 m_field_16C;
|
||||
uint8 stuff12[44];
|
||||
int32 m_pEventEntity;
|
||||
float m_fAngleToEvent;
|
||||
AnimBlendFrameData *m_pFrames[PED_NODE_MAX];
|
||||
int32 m_animGroup;
|
||||
int32 m_pVehicleAnim;
|
||||
CVector2D m_vecAnimMoveDelta;
|
||||
CVector m_vecOffsetSeek;
|
||||
CPedIK m_pedIK;
|
||||
uint8 stuff1[8];
|
||||
uint32 m_nPedStateTimer;
|
||||
int32 m_nPedState;
|
||||
int32 m_nLastPedState;
|
||||
int32 m_nMoveState;
|
||||
uint8 stuff2[188];
|
||||
int32 m_nStoredActionState;
|
||||
int32 m_nPrevActionState;
|
||||
int32 m_nWaitState;
|
||||
int32 m_nWaitTimer;
|
||||
private:
|
||||
uint32 stuff0[28];
|
||||
public:
|
||||
uint16 m_nPathNodes;
|
||||
uint8 m_nCurPathNode;
|
||||
int8 m_nPathState;
|
||||
private:
|
||||
int8 _pad2B5[3];
|
||||
public:
|
||||
CPathNode *m_pNextPathNode;
|
||||
CPathNode *m_pLastPathNode;
|
||||
float m_fHealth;
|
||||
float m_fArmour;
|
||||
uint8 stuff2[34];
|
||||
CEntity *m_pCurrentPhysSurface;
|
||||
CVector m_vecOffsetFromPhysSurface;
|
||||
CEntity *m_pCurSurface;
|
||||
uint8 stuff3[16];
|
||||
uint8 stuff3[12];
|
||||
CPed* m_pSeekTarget;
|
||||
CVehicle *m_pMyVehicle;
|
||||
bool bInVehicle;
|
||||
uint8 stuff4[23];
|
||||
int32 m_nPedType;
|
||||
|
||||
uint8 stuff5[28];
|
||||
PedStat *m_pedStats;
|
||||
uint8 stuff5[24];
|
||||
CEntity *m_pCollidingEntity;
|
||||
uint8 stuff6[12];
|
||||
CWeapon m_weapons[PED_MAX_WEAPONS];
|
||||
int32 stuff7;
|
||||
uint8 m_currentWeapon;
|
||||
uint8 stuff[163];
|
||||
uint8 stuff[3];
|
||||
int32 m_pPointGunAt;
|
||||
CVector m_vecHitLastPos;
|
||||
uint8 stuff8[12];
|
||||
CPed *m_pPedFight;
|
||||
float m_fLookDirection;
|
||||
int32 m_wepModelID;
|
||||
uint32 m_leaveCarTimer;
|
||||
uint32 m_getUpTimer;
|
||||
uint32 m_lookTimer;
|
||||
uint8 stuff9[34];
|
||||
uint8 m_bodyPartBleeding;
|
||||
uint8 m_field_4F3;
|
||||
CPed *m_nearPeds[10];
|
||||
uint8 stuff11[32];
|
||||
|
||||
static void *operator new(size_t);
|
||||
static void operator delete(void*, size_t);
|
||||
|
||||
// TODO: enum!
|
||||
bool IsPlayer(void) { return m_nPedType == 0 || m_nPedType== 1 || m_nPedType == 2 || m_nPedType == 3; }
|
||||
bool UseGroundColModel(void);
|
||||
void AddWeaponModel(int id);
|
||||
void AimGun();
|
||||
void KillPedWithCar(CVehicle *veh, float impulse);
|
||||
void Say(uint16 audio);
|
||||
void SetLookFlag(CPed *to, bool set);
|
||||
void SetLookFlag(float angle, bool set);
|
||||
void SetLookTimer(int time);
|
||||
void SetDie(AnimationId anim, float arg1, float arg2);
|
||||
void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
|
||||
void RemoveBodyPart(PedNode nodeId, int8 unknown);
|
||||
void SpawnFlyingComponent(int, int8 unknown);
|
||||
bool OurPedCanSeeThisOne(CEntity* who);
|
||||
static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
|
||||
static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);
|
||||
|
||||
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
|
||||
|
||||
static Bool &bNastyLimbsCheat;
|
||||
static Bool &bPedCheat2;
|
||||
static Bool &bPedCheat3;
|
||||
RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
|
||||
|
||||
static bool &bNastyLimbsCheat;
|
||||
static bool &bPedCheat2;
|
||||
static bool &bPedCheat3;
|
||||
};
|
||||
static_assert(offsetof(CPed, m_nPedState) == 0x224, "CPed: error");
|
||||
static_assert(offsetof(CPed, m_pCurSurface) == 0x2FC, "CPed: error");
|
||||
@ -200,4 +266,8 @@ static_assert(offsetof(CPed, m_nPedType) == 0x32C, "CPed: error");
|
||||
static_assert(offsetof(CPed, m_pCollidingEntity) == 0x34C, "CPed: error");
|
||||
static_assert(offsetof(CPed, m_weapons) == 0x35C, "CPed: error");
|
||||
static_assert(offsetof(CPed, m_currentWeapon) == 0x498, "CPed: error");
|
||||
static_assert(offsetof(CPed, m_lookTimer) == 0x4CC, "CPed: error");
|
||||
static_assert(offsetof(CPed, m_bodyPartBleeding) == 0x4F2, "CPed: error");
|
||||
static_assert(offsetof(CPed, m_field_16C) == 0x16C, "CPed: error");
|
||||
static_assert(offsetof(CPed, m_pEventEntity) == 0x19C, "CPed: error");
|
||||
static_assert(sizeof(CPed) == 0x53C, "CPed: error");
|
||||
|
7
src/entities/PedIK.cpp
Normal file
7
src/entities/PedIK.cpp
Normal file
@ -0,0 +1,7 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "Ped.h"
|
||||
|
||||
WRAPPER void CPedIK::GetComponentPosition(RwV3d* pos, int id) { EAXJMP(0x4ED0F0); }
|
||||
WRAPPER bool CPedIK::PointGunInDirection(float phi, float theta) { EAXJMP(0x4ED9B0); }
|
||||
WRAPPER bool CPedIK::PointGunAtPosition(CVector* position) { EAXJMP(0x4ED920); }
|
33
src/entities/PedIK.h
Normal file
33
src/entities/PedIK.h
Normal file
@ -0,0 +1,33 @@
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
|
||||
struct LimbOrientation
|
||||
{
|
||||
float phi;
|
||||
float theta;
|
||||
};
|
||||
|
||||
class CPed;
|
||||
|
||||
class CPedIK
|
||||
{
|
||||
public:
|
||||
// TODO
|
||||
enum {
|
||||
FLAG_1,
|
||||
FLAG_2,
|
||||
FLAG_4,
|
||||
};
|
||||
|
||||
CPed* m_ped;
|
||||
LimbOrientation m_headOrient;
|
||||
LimbOrientation m_torsoOrient;
|
||||
LimbOrientation m_upperArmOrient;
|
||||
LimbOrientation m_lowerArmOrient;
|
||||
int32 m_flags;
|
||||
|
||||
void GetComponentPosition(RwV3d* pos, int id);
|
||||
bool PointGunInDirection(float phi, float theta);
|
||||
bool PointGunAtPosition(CVector* position);
|
||||
};
|
||||
static_assert(sizeof(CPedIK) == 0x28, "CPedIK: error");
|
3
src/entities/PlayerInfo.cpp
Normal file
3
src/entities/PlayerInfo.cpp
Normal file
@ -0,0 +1,3 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "PlayerInfo.h"
|
74
src/entities/PlayerInfo.h
Normal file
74
src/entities/PlayerInfo.h
Normal file
@ -0,0 +1,74 @@
|
||||
#pragma once
|
||||
#include "Automobile.h"
|
||||
#include "PlayerPed.h"
|
||||
|
||||
enum eWastedBustedState
|
||||
{
|
||||
WBSTATE_PLAYING,
|
||||
WBSTATE_WASTED,
|
||||
WBSTATE_BUSTED,
|
||||
WBSTATE_FAILED_CRITICAL_MISSION,
|
||||
};
|
||||
|
||||
struct CCivilianPed
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
class CPlayerInfo
|
||||
{
|
||||
public:
|
||||
CPlayerPed *m_pPed;
|
||||
CVehicle *m_pRemoteVehicle;
|
||||
CColModel m_ColModel;
|
||||
CVehicle *m_pVehicleEx;
|
||||
char m_aszPlayerName[70];
|
||||
private:
|
||||
int8 _pad0[2];
|
||||
public:
|
||||
int32 m_nMoney;
|
||||
int32 m_nVisibleMoney;
|
||||
int32 m_nCollectedPackages;
|
||||
int32 m_nTotalPackages;
|
||||
int32 field_188;
|
||||
int32 m_nSwitchTaxiTime;
|
||||
bool m_bSwitchTaxi;
|
||||
int8 field_197;
|
||||
int8 field_198;
|
||||
int8 field_199;
|
||||
int32 m_nNextSexFrequencyUpdateTime;
|
||||
int32 m_nNextSexMoneyUpdateTime;
|
||||
int32 m_nSexFrequency;
|
||||
CCivilianPed *m_pHooker;
|
||||
int8 m_bWBState; // eWastedBustedState
|
||||
int8 field_217;
|
||||
int8 field_218;
|
||||
int8 field_219;
|
||||
int32 m_nWBTime;
|
||||
bool m_bInRemoteMode;
|
||||
int8 field_225;
|
||||
int8 field_226;
|
||||
int8 field_227;
|
||||
int32 m_nTimeLostRemoteCar;
|
||||
int32 m_nTimeLastHealthLoss;
|
||||
int32 m_nTimeLastArmourLoss;
|
||||
int32 field_240;
|
||||
int32 m_nUpsideDownCounter;
|
||||
int32 field_248;
|
||||
int16 m_nTrafficMultiplier;
|
||||
int8 field_254;
|
||||
int8 field_255;
|
||||
float m_fRoadDensity;
|
||||
int32 m_nPreviousTimeRewardedForExplosion;
|
||||
int32 m_nExplosionsSinceLastReward;
|
||||
int32 field_268;
|
||||
int32 field_272;
|
||||
bool m_bInfiniteSprint;
|
||||
bool m_bFastReload;
|
||||
bool m_bGetOutOfJailFree;
|
||||
bool m_bGetOutOfHospitalFree;
|
||||
uint8 m_aSkinName[32];
|
||||
RwTexture *m_pSkinTexture;
|
||||
};
|
||||
|
||||
static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerPed: error");
|
@ -1,11 +1,43 @@
|
||||
#pragma once
|
||||
|
||||
#include "Ped.h"
|
||||
#include "Wanted.h"
|
||||
|
||||
class CPlayerPed : public CPed
|
||||
{
|
||||
public:
|
||||
// 0x53C
|
||||
uint8 stuff[180];
|
||||
CWanted *m_pWanted;
|
||||
CCopPed *m_pArrestingCop;
|
||||
float m_fMoveSpeed;
|
||||
float m_fCurrentStamina;
|
||||
float m_fMaxStamina;
|
||||
float m_fStaminaProgress;
|
||||
bool m_bWeaponSlot;
|
||||
bool m_bSpeedTimerFlag;
|
||||
bool m_bShouldEvade;
|
||||
int8 field_1367;
|
||||
int32 m_nSpeedTimer;
|
||||
int32 m_nShotDelay;
|
||||
float field_1376;
|
||||
int8 field_1380;
|
||||
int8 field_1381;
|
||||
int8 field_1382;
|
||||
int8 field_1383;
|
||||
CEntity *m_pEvadingFrom;
|
||||
int32 m_nTargettableObjects[4];
|
||||
bool m_bAdrenalineActive;
|
||||
bool m_bHasLockOnTarget;
|
||||
int8 field_1406;
|
||||
int8 field_1407;
|
||||
bool m_bAdrenalineTime;
|
||||
bool m_bCanBeDamaged;
|
||||
int8 field_1413;
|
||||
int8 field_1414;
|
||||
int8 field_1415;
|
||||
CVector field_1416[6];
|
||||
int32 field_1488[6];
|
||||
float field_1512;
|
||||
float m_fFPSMoveHeading;
|
||||
};
|
||||
|
||||
static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");
|
||||
|
@ -3,11 +3,11 @@
|
||||
#include "Vehicle.h"
|
||||
#include "Pools.h"
|
||||
|
||||
Bool &CVehicle::bWheelsOnlyCheat = *(Bool *)0x95CD78;
|
||||
Bool &CVehicle::bAllDodosCheat = *(Bool *)0x95CD75;
|
||||
Bool &CVehicle::bCheat3 = *(Bool *)0x95CD66;
|
||||
Bool &CVehicle::bCheat4 = *(Bool *)0x95CD65;
|
||||
Bool &CVehicle::bCheat5 = *(Bool *)0x95CD64;
|
||||
bool &CVehicle::bWheelsOnlyCheat = *(bool *)0x95CD78;
|
||||
bool &CVehicle::bAllDodosCheat = *(bool *)0x95CD75;
|
||||
bool &CVehicle::bCheat3 = *(bool *)0x95CD66;
|
||||
bool &CVehicle::bCheat4 = *(bool *)0x95CD65;
|
||||
bool &CVehicle::bCheat5 = *(bool *)0x95CD64;
|
||||
|
||||
void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); }
|
||||
void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
|
||||
|
@ -63,11 +63,11 @@ uint8 m_extra2;
|
||||
bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; }
|
||||
bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; }
|
||||
|
||||
static Bool &bWheelsOnlyCheat;
|
||||
static Bool &bAllDodosCheat;
|
||||
static Bool &bCheat3;
|
||||
static Bool &bCheat4;
|
||||
static Bool &bCheat5;
|
||||
static bool &bWheelsOnlyCheat;
|
||||
static bool &bAllDodosCheat;
|
||||
static bool &bCheat3;
|
||||
static bool &bCheat4;
|
||||
static bool &bCheat5;
|
||||
};
|
||||
static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
|
||||
static_assert(offsetof(CVehicle, m_pCurSurface) == 0x1E0, "CVehicle: error");
|
||||
|
36
src/main.cpp
36
src/main.cpp
@ -57,6 +57,7 @@
|
||||
|
||||
uint8 work_buff[55000];
|
||||
char gString[256];
|
||||
wchar *gUString = (wchar*)0x74B018;
|
||||
|
||||
bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8;
|
||||
|
||||
@ -140,8 +141,8 @@ Idle(void *arg)
|
||||
Render2dStuff();
|
||||
}else{
|
||||
float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
|
||||
// ASPECT
|
||||
CameraSize(Scene.camera, nil, viewWindow, 4.0f/3.0f);
|
||||
CDraw::CalculateAspectRatio();
|
||||
CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
|
||||
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
||||
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
|
||||
if(!RsCameraBeginUpdate(Scene.camera))
|
||||
@ -172,8 +173,8 @@ FrontendIdle(void)
|
||||
return;
|
||||
|
||||
float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
|
||||
// ASPECT
|
||||
CameraSize(Scene.camera, nil, viewWindow, 4.0f/3.0f);
|
||||
CDraw::CalculateAspectRatio();
|
||||
CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
|
||||
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
||||
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
|
||||
if(!RsCameraBeginUpdate(Scene.camera))
|
||||
@ -194,9 +195,8 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
|
||||
CRGBA BottomColor(BottomRed, BottomGreen, BottomBlue, Alpha);
|
||||
|
||||
float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
|
||||
// ASPECT
|
||||
float aspectRatio = CMenuManager::m_PrefsUseWideScreen ? 16.0f/9.0f : 4.0f/3.0f;
|
||||
CameraSize(Scene.camera, nil, viewWindow, aspectRatio);
|
||||
CDraw::CalculateAspectRatio();
|
||||
CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
|
||||
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
||||
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
|
||||
|
||||
@ -215,9 +215,8 @@ bool
|
||||
DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
|
||||
{
|
||||
float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
|
||||
// ASPECT
|
||||
float aspectRatio = CMenuManager::m_PrefsUseWideScreen ? 16.0f/9.0f : 4.0f/3.0f;
|
||||
CameraSize(Scene.camera, nil, viewWindow, aspectRatio);
|
||||
CDraw::CalculateAspectRatio();
|
||||
CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
|
||||
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
||||
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
|
||||
|
||||
@ -324,15 +323,16 @@ Render2dStuff(void)
|
||||
CRGBA black(0, 0, 0, 255);
|
||||
|
||||
// top and bottom strips
|
||||
if(weaponType == WEAPONTYPE_ROCKETLAUNCHER){
|
||||
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH/2 - SCREEN_STRETCH_Y(180)), black);
|
||||
CSprite2d::DrawRect(CRect(0.0f, SCREENH/2 + SCREEN_STRETCH_Y(170), SCREENW, SCREENH), black);
|
||||
}else{
|
||||
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH/2 - SCREEN_STRETCH_Y(210)), black);
|
||||
CSprite2d::DrawRect(CRect(0.0f, SCREENH/2 + SCREEN_STRETCH_Y(210), SCREENW, SCREENH), black);
|
||||
if (weaponType == WEAPONTYPE_ROCKETLAUNCHER) {
|
||||
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH / 2 - HUD_STRETCH_Y(180)), black);
|
||||
CSprite2d::DrawRect(CRect(0.0f, SCREENH / 2 + HUD_STRETCH_Y(170), SCREENW, SCREENH), black);
|
||||
}
|
||||
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW/2 - SCREEN_STRETCH_X(210), SCREENH), black);
|
||||
CSprite2d::DrawRect(CRect(SCREENW/2 + SCREEN_STRETCH_X(210), 0.0f, SCREENW, SCREENH), black);
|
||||
else {
|
||||
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH / 2 - HUD_STRETCH_Y(210)), black);
|
||||
CSprite2d::DrawRect(CRect(0.0f, SCREENH / 2 + HUD_STRETCH_Y(210), SCREENW, SCREENH), black);
|
||||
}
|
||||
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW / 2 - HUD_STRETCH_X(210), SCREENH), black);
|
||||
CSprite2d::DrawRect(CRect(SCREENW / 2 + HUD_STRETCH_X(210), 0.0f, SCREENW, SCREENH), black);
|
||||
}
|
||||
|
||||
MusicManager.DisplayRadioStationName();
|
||||
|
@ -202,16 +202,118 @@ enum
|
||||
MI_FEMALE03,
|
||||
MI_FATFEMALE01,
|
||||
MI_FATFEMALE02,
|
||||
|
||||
MI_FIRETRUCK = 97,
|
||||
MI_PREDATOR = 120,
|
||||
MI_RHINO = 122,
|
||||
MI_TRAIN = 124,
|
||||
MI_COACH = 127,
|
||||
MI_RCBANDIT = 131,
|
||||
MI_SPEEDER = 142,
|
||||
MI_REEFER = 143,
|
||||
MI_GHOST = 150,
|
||||
MI_PROSTITUTE,
|
||||
MI_PROSTITUTE2,
|
||||
MI_P_MAN1,
|
||||
MI_P_MAN2,
|
||||
MI_P_WOM1,
|
||||
MI_P_WOM2,
|
||||
MI_CT_MAN1,
|
||||
MI_CT_MAN2,
|
||||
MI_CT_WOM1,
|
||||
MI_CT_WOM2,
|
||||
MI_LI_MAN1,
|
||||
MI_LI_MAN2,
|
||||
MI_LI_WOM1,
|
||||
MI_LI_WOM2,
|
||||
MI_DOCKER1,
|
||||
MI_DOCKER2,
|
||||
MI_SCUM_MAN,
|
||||
MI_SCUM_WOM,
|
||||
MI_WORKER1,
|
||||
MI_WORKER2,
|
||||
MI_B_MAN1,
|
||||
MI_B_MAN2,
|
||||
MI_B_MAN3,
|
||||
MI_B_WOM1,
|
||||
MI_B_WOM2,
|
||||
MI_B_WOM3,
|
||||
MI_MOD_MAN,
|
||||
MI_MOD_WOM,
|
||||
MI_ST_MAN,
|
||||
MI_ST_WOM,
|
||||
MI_FAN_MAN1,
|
||||
MI_FAN_MAN2,
|
||||
MI_FAN_WOM,
|
||||
MI_HOS_MAN,
|
||||
MI_HOS_WOM,
|
||||
MI_CONST1,
|
||||
MI_CONST2,
|
||||
MI_SHOPPER1,
|
||||
MI_SHOPPER2,
|
||||
MI_SHOPPER3,
|
||||
MI_STUD_MAN,
|
||||
MI_STUD_WOM,
|
||||
MI_CAS_MAN,
|
||||
MI_CAS_WOM,
|
||||
MI_BUSKER1,
|
||||
MI_BUSKER2,
|
||||
MI_BUSKER3,
|
||||
MI_BUSKER4,
|
||||
MI_PED87,
|
||||
MI_PED88,
|
||||
MI_PED89,
|
||||
MI_LANDSTAL,
|
||||
MI_IDAHO,
|
||||
MI_STINGER,
|
||||
MI_LINERUN,
|
||||
MI_PEREN,
|
||||
MI_SENTINEL,
|
||||
MI_PATRIOT,
|
||||
MI_FIRETRUCK,
|
||||
MI_TRASH,
|
||||
MI_STRETCH,
|
||||
MI_MANANA,
|
||||
MI_INFERNUS,
|
||||
MI_BLISTA,
|
||||
MI_PONY,
|
||||
MI_MULE,
|
||||
MI_CHEETAH,
|
||||
MI_AMBULAN,
|
||||
MI_FBICAR,
|
||||
MI_MOONBEAM,
|
||||
MI_ESPERANT,
|
||||
MI_TAXI,
|
||||
MI_KURUMA,
|
||||
MI_BOBCAT,
|
||||
MI_MRWHOOP,
|
||||
MI_BFINJECT,
|
||||
MI_CORPSE,
|
||||
MI_POLICE,
|
||||
MI_ENFORCER,
|
||||
MI_SECURICA,
|
||||
MI_BANSHEE,
|
||||
MI_PREDATOR,
|
||||
MI_BUS,
|
||||
MI_RHINO,
|
||||
MI_BARRACKS,
|
||||
MI_TRAIN,
|
||||
MI_CHOPPER,
|
||||
MI_DODO,
|
||||
MI_COACH,
|
||||
MI_CABBIE,
|
||||
MI_STALLION,
|
||||
MI_RUMPO,
|
||||
MI_RCBANDIT,
|
||||
MI_BELLYUP,
|
||||
MI_MRWONGS,
|
||||
MI_MAFIA,
|
||||
MI_YARDIE,
|
||||
MI_YAKUZA,
|
||||
MI_DIABLOS,
|
||||
MI_COLUMB ,
|
||||
MI_HOODS,
|
||||
MI_AIRTRAIN,
|
||||
MI_DEADDODO,
|
||||
MI_SPEEDER,
|
||||
MI_REEFER,
|
||||
MI_PANLANT,
|
||||
MI_FLATBED,
|
||||
MI_YANKEE,
|
||||
MI_ESCAPE,
|
||||
MI_BORGNINE,
|
||||
MI_TOYZ,
|
||||
MI_GHOST,
|
||||
|
||||
MI_CAR_DOOR = 190,
|
||||
MI_CAR_BUMPER,
|
||||
|
@ -15,8 +15,7 @@ enum PedNode {
|
||||
PED_FOOTL,
|
||||
PED_FOOTR,
|
||||
PED_LOWERLEGR,
|
||||
// This is not valid apparently
|
||||
PED_LOWERLEGL,
|
||||
PED_NODE_MAX// Not valid: PED_LOWERLEGL
|
||||
};
|
||||
|
||||
class CPedModelInfo : public CClumpModelInfo
|
||||
|
@ -1,6 +1,10 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "Draw.h"
|
||||
#include "Frontend.h"
|
||||
#include "Camera.h"
|
||||
|
||||
float CDraw::ms_fAspectRatio;
|
||||
|
||||
float &CDraw::ms_fNearClipZ = *(float*)0x8E2DC4;
|
||||
float &CDraw::ms_fFarClipZ = *(float*)0x9434F0;
|
||||
@ -11,6 +15,17 @@ uint8 &CDraw::FadeRed = *(uint8*)0x95CD90;
|
||||
uint8 &CDraw::FadeGreen = *(uint8*)0x95CD71;
|
||||
uint8 &CDraw::FadeBlue = *(uint8*)0x95CD53;
|
||||
|
||||
void
|
||||
CDraw::CalculateAspectRatio()
|
||||
{
|
||||
if(FrontEndMenuManager.m_PrefsUseWideScreen)
|
||||
ms_fAspectRatio = 16.0f/9.0f;
|
||||
else if(TheCamera.m_WideScreenOn)
|
||||
ms_fAspectRatio = 1.25f;
|
||||
else
|
||||
ms_fAspectRatio = 4.0f/3.0f;
|
||||
}
|
||||
|
||||
static float hFov2vFov(float hfov)
|
||||
{
|
||||
float w = SCREENW;
|
||||
@ -36,4 +51,7 @@ CDraw::SetFOV(float fov)
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4FE7B0, CDraw::SetFOV, PATCH_JUMP);
|
||||
|
||||
Nop(0x46B618, 2);
|
||||
Patch<float>(0x5F0A64, 1.3333334f);
|
||||
ENDPATCHES
|
||||
|
@ -6,6 +6,8 @@ private:
|
||||
static float &ms_fNearClipZ;
|
||||
static float &ms_fFarClipZ;
|
||||
static float &ms_fFOV;
|
||||
static float ms_fAspectRatio;
|
||||
|
||||
public:
|
||||
static uint8 &FadeValue;
|
||||
static uint8 &FadeRed;
|
||||
@ -16,6 +18,11 @@ public:
|
||||
static float GetNearClipZ(void) { return ms_fNearClipZ; }
|
||||
static void SetFarClipZ(float farclip) { ms_fFarClipZ = farclip; }
|
||||
static float GetFarClipZ(void) { return ms_fFarClipZ; }
|
||||
|
||||
static void SetFOV(float fov);
|
||||
static float GetFOV(void) { return ms_fFOV; }
|
||||
|
||||
static void CalculateAspectRatio();
|
||||
static float GetAspectRatio(void) { return ms_fAspectRatio; }
|
||||
|
||||
};
|
||||
|
1280
src/render/Hud.cpp
1280
src/render/Hud.cpp
File diff suppressed because it is too large
Load Diff
@ -1,10 +1,95 @@
|
||||
#pragma once
|
||||
#include "Sprite2d.h"
|
||||
|
||||
enum eItems
|
||||
{
|
||||
ITEM_ARMOUR = 3,
|
||||
ITEM_HEALTH = 4,
|
||||
ITEM_RADAR = 8
|
||||
};
|
||||
|
||||
enum eSprites
|
||||
{
|
||||
HUD_FIST,
|
||||
HUD_BAT,
|
||||
HUD_PISTOL,
|
||||
HUD_UZI,
|
||||
HUD_SHOTGUN,
|
||||
HUD_AK47,
|
||||
HUD_M16,
|
||||
HUD_SNIPER,
|
||||
HUD_ROCKET,
|
||||
HUD_FLAME,
|
||||
HUD_MOLOTOV,
|
||||
HUD_GRENADE,
|
||||
HUD_DETONATOR,
|
||||
HUD_RADARDISC = 15,
|
||||
HUD_PAGER = 16,
|
||||
HUD_SITESNIPER = 20,
|
||||
HUD_SITEM16 = 21
|
||||
};
|
||||
|
||||
class CHud
|
||||
{
|
||||
public:
|
||||
static void Draw(void);
|
||||
static void DrawAfterFade(void);
|
||||
static CSprite2d *Sprites;
|
||||
|
||||
static wchar *m_HelpMessage;
|
||||
static wchar *m_LastHelpMessage;
|
||||
static int32 &m_HelpMessageState;
|
||||
static int32 &m_HelpMessageTimer;
|
||||
static int32 &m_HelpMessageFadeTimer;
|
||||
static wchar *m_HelpMessageToPrint;
|
||||
static float &m_HelpMessageDisplayTime;
|
||||
static float &m_fTextBoxNumLines;
|
||||
static float &m_fHelpMessageTime;
|
||||
static bool &m_bHelpMessageQuick;
|
||||
static int32 m_ZoneState;
|
||||
static int32 m_ZoneFadeTimer;
|
||||
static int32 m_ZoneNameTimer;
|
||||
static wchar *&m_pZoneName;
|
||||
static wchar *m_pLastZoneName;
|
||||
static wchar *m_ZoneToPrint;
|
||||
static wchar *&m_pVehicleName;
|
||||
static wchar *m_pLastVehicleName;
|
||||
static wchar *m_pVehicleNameToPrint;
|
||||
static int32 m_VehicleState;
|
||||
static int32 m_VehicleFadeTimer;
|
||||
static int32 m_VehicleNameTimer;
|
||||
static wchar *m_Message;
|
||||
static wchar *m_PagerMessage;
|
||||
static bool &m_Wants_To_Draw_Hud;
|
||||
static bool &m_Wants_To_Draw_3dMarkers;
|
||||
static wchar(*m_BigMessage)[128];
|
||||
static float *BigMessageInUse;
|
||||
static float *BigMessageAlpha;
|
||||
static float *BigMessageX;
|
||||
static float &OddJob2OffTimer;
|
||||
static int8 &CounterOnLastFrame;
|
||||
static float &OddJob2XOffset;
|
||||
static int16 &CounterFlashTimer;
|
||||
static int16 &OddJob2Timer;
|
||||
static int8 &TimerOnLastFrame;
|
||||
static int16 &OddJob2On;
|
||||
static int16 &TimerFlashTimer;
|
||||
static int16 &PagerSoundPlayed;
|
||||
static int32 &SpriteBrightness;
|
||||
static float &PagerXOffset;
|
||||
static int32 m_ItemToFlash;
|
||||
static int16 &PagerTimer;
|
||||
static int16 &PagerOn;
|
||||
|
||||
public:
|
||||
static void Initialise();
|
||||
static void Shutdown();
|
||||
static void ReInitialise();
|
||||
static void GetRidOfAllHudMessages();
|
||||
static void SetZoneName(wchar *name);
|
||||
static void SetHelpMessage(wchar *message, bool quick);
|
||||
static void SetVehicleName(wchar *name);
|
||||
static void Draw();
|
||||
static void DrawAfterFade();
|
||||
static void SetMessage(wchar *message);
|
||||
static void SetBigMessage(wchar *message, int16 style);
|
||||
static void SetPagerMessage(wchar *message);
|
||||
};
|
||||
|
@ -44,7 +44,7 @@
|
||||
|
||||
|
||||
|
||||
const Char SmokeFiles[][6+1] =
|
||||
const char SmokeFiles[][6+1] =
|
||||
{
|
||||
"smoke1",
|
||||
"smoke2",
|
||||
@ -54,7 +54,7 @@ const Char SmokeFiles[][6+1] =
|
||||
};
|
||||
|
||||
|
||||
const Char Smoke2Files[][9+1] =
|
||||
const char Smoke2Files[][9+1] =
|
||||
{
|
||||
"smokeII_1",
|
||||
"smokeII_2",
|
||||
@ -63,7 +63,7 @@ const Char Smoke2Files[][9+1] =
|
||||
"smokeII_5"
|
||||
};
|
||||
|
||||
const Char RubberFiles[][7+1] =
|
||||
const char RubberFiles[][7+1] =
|
||||
{
|
||||
"rubber1",
|
||||
"rubber2",
|
||||
@ -72,7 +72,7 @@ const Char RubberFiles[][7+1] =
|
||||
"rubber5"
|
||||
};
|
||||
|
||||
const Char RainSplashFiles[][7+1] =
|
||||
const char RainSplashFiles[][7+1] =
|
||||
{
|
||||
"splash1",
|
||||
"splash2",
|
||||
@ -81,14 +81,14 @@ const Char RainSplashFiles[][7+1] =
|
||||
"splash5"
|
||||
};
|
||||
|
||||
const Char WatersprayFiles[][11+1] =
|
||||
const char WatersprayFiles[][11+1] =
|
||||
{
|
||||
"waterspray1",
|
||||
"waterspray2",
|
||||
"waterspray3"
|
||||
};
|
||||
|
||||
const Char ExplosionMediumFiles[][7+1] =
|
||||
const char ExplosionMediumFiles[][7+1] =
|
||||
{
|
||||
"explo01",
|
||||
"explo02",
|
||||
@ -98,7 +98,7 @@ const Char ExplosionMediumFiles[][7+1] =
|
||||
"explo06"
|
||||
};
|
||||
|
||||
const Char GunFlashFiles[][9+1] =
|
||||
const char GunFlashFiles[][9+1] =
|
||||
{
|
||||
"gunflash1",
|
||||
"gunflash2",
|
||||
@ -106,7 +106,7 @@ const Char GunFlashFiles[][9+1] =
|
||||
"gunflash4"
|
||||
};
|
||||
|
||||
const Char RaindropFiles[][9+1] =
|
||||
const char RaindropFiles[][9+1] =
|
||||
{
|
||||
"raindrop1",
|
||||
"raindrop2",
|
||||
@ -114,13 +114,13 @@ const Char RaindropFiles[][9+1] =
|
||||
"raindrop4"
|
||||
};
|
||||
|
||||
const Char RainSplashupFiles[][10+1] =
|
||||
const char RainSplashupFiles[][10+1] =
|
||||
{
|
||||
"splash_up1",
|
||||
"splash_up2"
|
||||
};
|
||||
|
||||
const Char BirdfrontFiles[][8+1] =
|
||||
const char BirdfrontFiles[][8+1] =
|
||||
{
|
||||
"birdf_01",
|
||||
"birdf_02",
|
||||
@ -128,7 +128,7 @@ const Char BirdfrontFiles[][8+1] =
|
||||
"birdf_04"
|
||||
};
|
||||
|
||||
const Char CardebrisFiles[][12+1] =
|
||||
const char CardebrisFiles[][12+1] =
|
||||
{
|
||||
"cardebris_01",
|
||||
"cardebris_02",
|
||||
@ -136,7 +136,7 @@ const Char CardebrisFiles[][12+1] =
|
||||
"cardebris_04"
|
||||
};
|
||||
|
||||
const Char CarsplashFiles[][12+1] =
|
||||
const char CarsplashFiles[][12+1] =
|
||||
{
|
||||
"carsplash_01",
|
||||
"carsplash_02",
|
||||
@ -210,7 +210,7 @@ RwTexture * (&gpRainDropTex)[MAX_RAINDROP_FILES] = *(RwTexture * (*)[MAX_RA
|
||||
RwRaster *gpRainDropRaster[MAX_RAINDROP_FILES];
|
||||
|
||||
//Float CParticle::ms_afRandTable[CParticle::RAND_TABLE_SIZE]; //
|
||||
Float (&CParticle::ms_afRandTable)[CParticle::RAND_TABLE_SIZE] = *(Float (*)[CParticle::RAND_TABLE_SIZE])*(int *)0x6E98C8;
|
||||
float (&CParticle::ms_afRandTable)[CParticle::RAND_TABLE_SIZE] = *(float (*)[CParticle::RAND_TABLE_SIZE])*(int *)0x6E98C8;
|
||||
|
||||
|
||||
CParticle *CParticle::m_pUnusedListHead;
|
||||
@ -218,13 +218,13 @@ CParticle *CParticle::m_pUnusedListHead;
|
||||
|
||||
//Float CParticle::m_SinTable[CParticle::SIN_COS_TABLE_SIZE]; //
|
||||
//Float CParticle::m_CosTable[CParticle::SIN_COS_TABLE_SIZE]; /
|
||||
Float (&CParticle::m_SinTable)[CParticle::SIN_COS_TABLE_SIZE] = *(Float (*)[CParticle::SIN_COS_TABLE_SIZE])*(int *)0x877358;
|
||||
Float (&CParticle::m_CosTable)[CParticle::SIN_COS_TABLE_SIZE] = *(Float (*)[CParticle::SIN_COS_TABLE_SIZE])*(int *)0x70DA18;
|
||||
float (&CParticle::m_SinTable)[CParticle::SIN_COS_TABLE_SIZE] = *(float (*)[CParticle::SIN_COS_TABLE_SIZE])*(int *)0x877358;
|
||||
float (&CParticle::m_CosTable)[CParticle::SIN_COS_TABLE_SIZE] = *(float (*)[CParticle::SIN_COS_TABLE_SIZE])*(int *)0x70DA18;
|
||||
|
||||
Int32 Randomizer;
|
||||
int32 Randomizer;
|
||||
|
||||
Int32 nParticleCreationInterval = 1;
|
||||
Float fParticleScaleLimit = 0.5f;
|
||||
int32 nParticleCreationInterval = 1;
|
||||
float fParticleScaleLimit = 0.5f;
|
||||
|
||||
|
||||
|
||||
@ -241,7 +241,7 @@ void CParticle::ReloadConfig()
|
||||
|
||||
m_pUnusedListHead = gParticleArray;
|
||||
|
||||
for ( Int32 i = 0; i < MAX_PARTICLES_ON_SCREEN; i++ )
|
||||
for ( int32 i = 0; i < MAX_PARTICLES_ON_SCREEN; i++ )
|
||||
{
|
||||
if ( i == MAX_PARTICLES_ON_SCREEN - 1 )
|
||||
gParticleArray[i].m_pNext = NULL;
|
||||
@ -292,93 +292,93 @@ void CParticle::Initialise()
|
||||
|
||||
CParticleObject::Initialise();
|
||||
|
||||
Float randVal = -1.0f;
|
||||
for ( Int32 i = 0; i < RAND_TABLE_SIZE; i++ )
|
||||
float randVal = -1.0f;
|
||||
for ( int32 i = 0; i < RAND_TABLE_SIZE; i++ )
|
||||
{
|
||||
ms_afRandTable[i] = randVal;
|
||||
randVal += 0.1f;
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < SIN_COS_TABLE_SIZE; i++ )
|
||||
for ( int32 i = 0; i < SIN_COS_TABLE_SIZE; i++ )
|
||||
{
|
||||
Float angle = DEGTORAD(Float(i) * Float(360.0f / SIN_COS_TABLE_SIZE));
|
||||
float angle = DEGTORAD(float(i) * float(360.0f / SIN_COS_TABLE_SIZE));
|
||||
|
||||
m_SinTable[i] = sin(angle);
|
||||
m_CosTable[i] = cos(angle);
|
||||
}
|
||||
|
||||
Int32 slot = CTxdStore::FindTxdSlot("particle");
|
||||
int32 slot = CTxdStore::FindTxdSlot("particle");
|
||||
|
||||
CTxdStore::PushCurrentTxd();
|
||||
CTxdStore::SetCurrentTxd(slot);
|
||||
|
||||
for ( Int32 i = 0; i < MAX_SMOKE_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ )
|
||||
{
|
||||
gpSmokeTex[i] = RwTextureRead(SmokeFiles[i], NULL);
|
||||
gpSmokeRaster[i] = RwTextureGetRaster(gpSmokeTex[i]);
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_SMOKE2_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ )
|
||||
{
|
||||
gpSmoke2Tex[i] = RwTextureRead(Smoke2Files[i], NULL);
|
||||
gpSmoke2Raster[i] = RwTextureGetRaster(gpSmoke2Tex[i]);
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_RUBBER_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ )
|
||||
{
|
||||
gpRubberTex[i] = RwTextureRead(RubberFiles[i], NULL);
|
||||
gpRubberRaster[i] = RwTextureGetRaster(gpRubberTex[i]);
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
|
||||
{
|
||||
gpRainSplashTex[i] = RwTextureRead(RainSplashFiles[i], NULL);
|
||||
gpRainSplashRaster[i] = RwTextureGetRaster(gpRainSplashTex[i]);
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
|
||||
{
|
||||
gpWatersprayTex[i] = RwTextureRead(WatersprayFiles[i], NULL);
|
||||
gpWatersprayRaster[i] = RwTextureGetRaster(gpWatersprayTex[i]);
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
|
||||
{
|
||||
gpExplosionMediumTex[i] = RwTextureRead(ExplosionMediumFiles[i], NULL);
|
||||
gpExplosionMediumRaster[i] = RwTextureGetRaster(gpExplosionMediumTex[i]);
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_GUNFLASH_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ )
|
||||
{
|
||||
gpGunFlashTex[i] = RwTextureRead(GunFlashFiles[i], NULL);
|
||||
gpGunFlashRaster[i] = RwTextureGetRaster(gpGunFlashTex[i]);
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_RAINDROP_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ )
|
||||
{
|
||||
gpRainDropTex[i] = RwTextureRead(RaindropFiles[i], NULL);
|
||||
gpRainDropRaster[i] = RwTextureGetRaster(gpRainDropTex[i]);
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
|
||||
{
|
||||
gpRainSplashupTex[i] = RwTextureRead(RainSplashupFiles[i], NULL);
|
||||
gpRainSplashupRaster[i] = RwTextureGetRaster(gpRainSplashupTex[i]);
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ )
|
||||
{
|
||||
gpBirdfrontTex[i] = RwTextureRead(BirdfrontFiles[i], NULL);
|
||||
gpBirdfrontRaster[i] = RwTextureGetRaster(gpBirdfrontTex[i]);
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
|
||||
{
|
||||
gpCarDebrisTex[i] = RwTextureRead(CardebrisFiles[i], NULL);
|
||||
gpCarDebrisRaster[i] = RwTextureGetRaster(gpCarDebrisTex[i]);
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
|
||||
{
|
||||
gpCarSplashTex[i] = RwTextureRead(CarsplashFiles[i], NULL);
|
||||
gpCarSplashRaster[i] = RwTextureGetRaster(gpCarSplashTex[i]);
|
||||
@ -429,7 +429,7 @@ void CParticle::Initialise()
|
||||
|
||||
CTxdStore::PopCurrentTxd();
|
||||
|
||||
for ( Int32 i = 0; i < MAX_PARTICLES; i++ )
|
||||
for ( int32 i = 0; i < MAX_PARTICLES; i++ )
|
||||
{
|
||||
tParticleSystemData *entry = &mod_ParticleSystemManager.m_aParticles[i];
|
||||
|
||||
@ -584,7 +584,7 @@ void CParticle::Shutdown()
|
||||
{
|
||||
debug("Shutting down CParticle...");
|
||||
|
||||
for ( Int32 i = 0; i < MAX_SMOKE_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpSmokeTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
@ -592,7 +592,7 @@ void CParticle::Shutdown()
|
||||
#endif
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_SMOKE2_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpSmoke2Tex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
@ -600,7 +600,7 @@ void CParticle::Shutdown()
|
||||
#endif
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_RUBBER_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpRubberTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
@ -608,7 +608,7 @@ void CParticle::Shutdown()
|
||||
#endif
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpRainSplashTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
@ -616,7 +616,7 @@ void CParticle::Shutdown()
|
||||
#endif
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpWatersprayTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
@ -624,7 +624,7 @@ void CParticle::Shutdown()
|
||||
#endif
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpExplosionMediumTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
@ -632,7 +632,7 @@ void CParticle::Shutdown()
|
||||
#endif
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_GUNFLASH_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpGunFlashTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
@ -640,7 +640,7 @@ void CParticle::Shutdown()
|
||||
#endif
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_RAINDROP_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpRainDropTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
@ -648,7 +648,7 @@ void CParticle::Shutdown()
|
||||
#endif
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpRainSplashupTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
@ -656,7 +656,7 @@ void CParticle::Shutdown()
|
||||
#endif
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpBirdfrontTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
@ -664,7 +664,7 @@ void CParticle::Shutdown()
|
||||
#endif
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpCarDebrisTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
@ -672,7 +672,7 @@ void CParticle::Shutdown()
|
||||
#endif
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpCarSplashTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
@ -750,7 +750,7 @@ void CParticle::Shutdown()
|
||||
gpPointlightTex = NULL;
|
||||
#endif
|
||||
|
||||
Int32 slot;
|
||||
int32 slot;
|
||||
|
||||
slot = CTxdStore::FindTxdSlot("particle");
|
||||
CTxdStore::RemoveTxdSlot(slot);
|
||||
@ -758,13 +758,13 @@ void CParticle::Shutdown()
|
||||
debug("CParticle shut down");
|
||||
}
|
||||
|
||||
CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, Float fSize, Int32 nRotationSpeed, Int32 nRotation, Int32 nCurFrame, Int32 nLifeSpan)
|
||||
CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan)
|
||||
{
|
||||
CRGBA color(0, 0, 0, 0);
|
||||
return AddParticle(type, vecPos, vecDir, pEntity, fSize, color, nRotationSpeed, nRotation, nCurFrame, nLifeSpan);
|
||||
}
|
||||
|
||||
CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, Float fSize, RwRGBA const &color, Int32 nRotationSpeed, Int32 nRotation, Int32 nCurFrame, Int32 nLifeSpan)
|
||||
CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, RwRGBA const &color, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan)
|
||||
{
|
||||
if ( CTimer::GetIsPaused() )
|
||||
return NULL;
|
||||
@ -833,8 +833,8 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
|
||||
|
||||
if ( psystem->m_InitialColorVariation != 0 )
|
||||
{
|
||||
Int32 ColorVariation = CGeneral::GetRandomNumberInRange(-psystem->m_InitialColorVariation, psystem->m_InitialColorVariation);
|
||||
//Float ColorVariation = CGeneral::GetRandomNumberInRange((Float)-psystem->m_InitialColorVariation, (Float)psystem->m_InitialColorVariation);
|
||||
int32 ColorVariation = CGeneral::GetRandomNumberInRange(-psystem->m_InitialColorVariation, psystem->m_InitialColorVariation);
|
||||
//Float ColorVariation = CGeneral::GetRandomNumberInRange((float)-psystem->m_InitialColorVariation, (float)psystem->m_InitialColorVariation);
|
||||
|
||||
pParticle->m_Color.red = clamp(pParticle->m_Color.red +
|
||||
PERCENT(pParticle->m_Color.red, ColorVariation),
|
||||
@ -893,18 +893,18 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
|
||||
|
||||
if ( psystem->m_nLifeSpanErrorShape != 0 )
|
||||
{
|
||||
Float randVal = ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE];
|
||||
float randVal = ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE];
|
||||
if ( randVal > 0.0f )
|
||||
pParticle->m_nTimeWhenWillBeDestroyed += Int32(Float(psystem->m_nLifeSpan) * randVal * Float(psystem->m_nLifeSpanErrorShape));
|
||||
pParticle->m_nTimeWhenWillBeDestroyed += int32(float(psystem->m_nLifeSpan) * randVal * float(psystem->m_nLifeSpanErrorShape));
|
||||
else
|
||||
pParticle->m_nTimeWhenWillBeDestroyed += Int32(Float(psystem->m_nLifeSpan) * randVal / Float(psystem->m_nLifeSpanErrorShape));
|
||||
pParticle->m_nTimeWhenWillBeDestroyed += int32(float(psystem->m_nLifeSpan) * randVal / float(psystem->m_nLifeSpanErrorShape));
|
||||
}
|
||||
|
||||
if ( psystem->Flags & ZCHECK_FIRST )
|
||||
{
|
||||
static Bool bValidGroundFound = false;
|
||||
static bool bValidGroundFound = false;
|
||||
static CVector LastTestCoors;
|
||||
static Float LastTestGroundZ;
|
||||
static float LastTestGroundZ;
|
||||
|
||||
if ( bValidGroundFound
|
||||
&& vecPos.x == LastTestCoors.x
|
||||
@ -939,11 +939,11 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
|
||||
|
||||
if ( psystem->Flags & ZCHECK_BUMP )
|
||||
{
|
||||
static Float Z_Ground = 0.0f;
|
||||
static float Z_Ground = 0.0f;
|
||||
|
||||
if ( psystem->Flags & ZCHECK_BUMP_FIRST )
|
||||
{
|
||||
Bool bZFound = false;
|
||||
bool bZFound = false;
|
||||
|
||||
Z_Ground = CWorld::FindGroundZFor3DCoord(vecPos.x, vecPos.y, vecPos.z, (bool *)&bZFound);
|
||||
|
||||
@ -1000,21 +1000,21 @@ void CParticle::Update()
|
||||
|
||||
CRGBA color(0, 0, 0, 0);
|
||||
|
||||
Float fFricDeccel50 = pow(0.50f, CTimer::GetTimeStep());
|
||||
Float fFricDeccel80 = pow(0.80f, CTimer::GetTimeStep());
|
||||
Float fFricDeccel90 = pow(0.90f, CTimer::GetTimeStep());
|
||||
Float fFricDeccel95 = pow(0.95f, CTimer::GetTimeStep());
|
||||
Float fFricDeccel96 = pow(0.96f, CTimer::GetTimeStep());
|
||||
Float fFricDeccel99 = pow(0.99f, CTimer::GetTimeStep());
|
||||
float fFricDeccel50 = pow(0.50f, CTimer::GetTimeStep());
|
||||
float fFricDeccel80 = pow(0.80f, CTimer::GetTimeStep());
|
||||
float fFricDeccel90 = pow(0.90f, CTimer::GetTimeStep());
|
||||
float fFricDeccel95 = pow(0.95f, CTimer::GetTimeStep());
|
||||
float fFricDeccel96 = pow(0.96f, CTimer::GetTimeStep());
|
||||
float fFricDeccel99 = pow(0.99f, CTimer::GetTimeStep());
|
||||
|
||||
CParticleObject::UpdateAll();
|
||||
|
||||
for ( Int32 i = 0; i < MAX_PARTICLES; i++ )
|
||||
for ( int32 i = 0; i < MAX_PARTICLES; i++ )
|
||||
{
|
||||
tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[i];
|
||||
CParticle *particle = psystem->m_pParticles;
|
||||
CParticle *prevParticle = NULL;
|
||||
Bool bRemoveParticle;
|
||||
bool bRemoveParticle;
|
||||
|
||||
if ( particle == NULL )
|
||||
continue;
|
||||
@ -1035,18 +1035,18 @@ void CParticle::Update()
|
||||
{
|
||||
if ( particle->m_nTimeWhenColorWillBeChanged > CTimer::GetTimeInMilliseconds() )
|
||||
{
|
||||
Float colorMul = 1.0f - Float(particle->m_nTimeWhenColorWillBeChanged - CTimer::GetTimeInMilliseconds()) / Float(psystem->m_ColorFadeTime);
|
||||
float colorMul = 1.0f - float(particle->m_nTimeWhenColorWillBeChanged - CTimer::GetTimeInMilliseconds()) / float(psystem->m_ColorFadeTime);
|
||||
|
||||
particle->m_Color.red = clamp(
|
||||
psystem->m_RenderColouring.red + Int32(Float(psystem->m_FadeDestinationColor.red - psystem->m_RenderColouring.red) * colorMul),
|
||||
psystem->m_RenderColouring.red + int32(float(psystem->m_FadeDestinationColor.red - psystem->m_RenderColouring.red) * colorMul),
|
||||
0, 255);
|
||||
|
||||
particle->m_Color.green = clamp(
|
||||
psystem->m_RenderColouring.green + Int32(Float(psystem->m_FadeDestinationColor.green - psystem->m_RenderColouring.green) * colorMul),
|
||||
psystem->m_RenderColouring.green + int32(float(psystem->m_FadeDestinationColor.green - psystem->m_RenderColouring.green) * colorMul),
|
||||
0, 255);
|
||||
|
||||
particle->m_Color.blue = clamp(
|
||||
psystem->m_RenderColouring.blue + Int32(Float(psystem->m_FadeDestinationColor.blue - psystem->m_RenderColouring.blue) * colorMul),
|
||||
psystem->m_RenderColouring.blue + int32(float(psystem->m_FadeDestinationColor.blue - psystem->m_RenderColouring.blue) * colorMul),
|
||||
0, 255);
|
||||
}
|
||||
else
|
||||
@ -1063,7 +1063,7 @@ void CParticle::Update()
|
||||
}
|
||||
}
|
||||
|
||||
Float size = particle->m_fSize + particle->m_fExpansionRate;
|
||||
float size = particle->m_fSize + particle->m_fExpansionRate;
|
||||
|
||||
if ( size < 0.0f )
|
||||
{
|
||||
@ -1147,7 +1147,7 @@ void CParticle::Update()
|
||||
{
|
||||
bRemoveParticle = true;
|
||||
|
||||
Int32 randVal = Int32(CGeneral::GetRandomNumber());
|
||||
int32 randVal = int32(CGeneral::GetRandomNumber());
|
||||
|
||||
if ( randVal & 1 )
|
||||
{
|
||||
@ -1188,11 +1188,11 @@ void CParticle::Update()
|
||||
vecPosn.z += 1.0f;
|
||||
|
||||
Randomizer++;
|
||||
Int32 randVal = Int32(Randomizer & 7);
|
||||
int32 randVal = int32(Randomizer & 7);
|
||||
|
||||
if ( randVal == 5 )
|
||||
{
|
||||
Int32 randTime = Int32(CGeneral::GetRandomNumber());
|
||||
int32 randTime = int32(CGeneral::GetRandomNumber());
|
||||
|
||||
CShadows::AddPermanentShadow(1, gpBloodPoolTex, &vecPosn,
|
||||
0.1f, 0.0f, 0.0f, -0.1f,
|
||||
@ -1202,7 +1202,7 @@ void CParticle::Update()
|
||||
}
|
||||
else if ( randVal == 2 )
|
||||
{
|
||||
Int32 randTime = Int32(CGeneral::GetRandomNumber());
|
||||
int32 randTime = int32(CGeneral::GetRandomNumber());
|
||||
|
||||
CShadows::AddPermanentShadow(1, gpBloodPoolTex, &vecPosn,
|
||||
0.2f, 0.0f, 0.0f, -0.2f,
|
||||
@ -1414,12 +1414,12 @@ void CParticle::Update()
|
||||
|
||||
if ( particle->m_fCurrentZRadius != 0.0f )
|
||||
{
|
||||
Int32 nSinCosIndex = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1);
|
||||
int32 nSinCosIndex = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1);
|
||||
|
||||
Float fX = (m_CosTable[nSinCosIndex] - m_SinTable[nSinCosIndex])
|
||||
float fX = (m_CosTable[nSinCosIndex] - m_SinTable[nSinCosIndex])
|
||||
* particle->m_fCurrentZRadius;
|
||||
|
||||
Float fY = (m_SinTable[nSinCosIndex] + m_CosTable[nSinCosIndex])
|
||||
float fY = (m_SinTable[nSinCosIndex] + m_CosTable[nSinCosIndex])
|
||||
* particle->m_fCurrentZRadius;
|
||||
|
||||
moveStep -= particle->m_vecParticleMovementOffset;
|
||||
@ -1446,15 +1446,15 @@ void CParticle::Render()
|
||||
|
||||
CSprite::InitSpriteBuffer2D();
|
||||
|
||||
UInt32 flags = DRAW_OPAQUE;
|
||||
uint32 flags = DRAW_OPAQUE;
|
||||
|
||||
RwRaster *prevFrame = NULL;
|
||||
|
||||
for ( Int32 i = 0; i < MAX_PARTICLES; i++ )
|
||||
for ( int32 i = 0; i < MAX_PARTICLES; i++ )
|
||||
{
|
||||
tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[i];
|
||||
|
||||
Bool particleBanned = false;
|
||||
bool particleBanned = false;
|
||||
|
||||
CParticle *particle = psystem->m_pParticles;
|
||||
|
||||
@ -1513,7 +1513,7 @@ void CParticle::Render()
|
||||
|
||||
while ( particle != NULL )
|
||||
{
|
||||
Bool canDraw = true;
|
||||
bool canDraw = true;
|
||||
|
||||
if ( particle->m_nAlpha == 0 )
|
||||
canDraw = false;
|
||||
@ -1540,7 +1540,7 @@ void CParticle::Render()
|
||||
particle->m_fSize * 63.0f,
|
||||
particle->m_Color,
|
||||
particle->m_nColorIntensity,
|
||||
(Float)particle->m_nRotation,
|
||||
(float)particle->m_nRotation,
|
||||
particle->m_nAlpha);
|
||||
}
|
||||
else
|
||||
@ -1561,8 +1561,8 @@ void CParticle::Render()
|
||||
if ( canDraw )
|
||||
{
|
||||
CVector coors;
|
||||
Float w;
|
||||
Float h;
|
||||
float w;
|
||||
float h;
|
||||
|
||||
if ( CSprite::CalcScreenCoors(particle->m_vecPosition, coors, &w, &h, true) )
|
||||
{
|
||||
@ -1578,13 +1578,13 @@ void CParticle::Render()
|
||||
particle->m_Color.blue,
|
||||
particle->m_nColorIntensity,
|
||||
1.0f / coors.z,
|
||||
Float(particle->m_nRotation),
|
||||
float(particle->m_nRotation),
|
||||
particle->m_nAlpha);
|
||||
}
|
||||
else if ( psystem->Flags & SCREEN_TRAIL )
|
||||
{
|
||||
Float fRotation;
|
||||
Float fTrailLength;
|
||||
float fRotation;
|
||||
float fTrailLength;
|
||||
|
||||
if ( particle->m_vecScreenPosition.x == 0.0f )
|
||||
{
|
||||
@ -1599,12 +1599,12 @@ void CParticle::Render()
|
||||
coors.y - particle->m_vecScreenPosition.y
|
||||
);
|
||||
|
||||
Float fDist = vecDist.Magnitude();
|
||||
float fDist = vecDist.Magnitude();
|
||||
|
||||
fTrailLength = fDist;
|
||||
|
||||
//Float fRot = atan2( vecDist.x / fDist, sqrtf(1.0f - vecDist.x / fDist * (vecDist.x / fDist)) );
|
||||
Float fRot = asinf(vecDist.x / fDist);
|
||||
float fRot = asinf(vecDist.x / fDist);
|
||||
|
||||
fRotation = fRot;
|
||||
|
||||
@ -1616,9 +1616,9 @@ void CParticle::Render()
|
||||
if ( fRotation < 0.0f )
|
||||
fRotation += 360.0f;
|
||||
|
||||
Float fSpeed = particle->m_vecVelocity.Magnitude();
|
||||
float fSpeed = particle->m_vecVelocity.Magnitude();
|
||||
|
||||
Float fNewTrailLength = fSpeed * CTimer::GetTimeStep() * w * 2.0f;
|
||||
float fNewTrailLength = fSpeed * CTimer::GetTimeStep() * w * 2.0f;
|
||||
|
||||
if ( fDist > fNewTrailLength )
|
||||
fTrailLength = fNewTrailLength;
|
||||
@ -1640,8 +1640,8 @@ void CParticle::Render()
|
||||
else if ( psystem->Flags & SPEED_TRAIL )
|
||||
{
|
||||
CVector vecPrevPos = particle->m_vecPosition - particle->m_vecVelocity;
|
||||
Float fRotation;
|
||||
Float fTrailLength;
|
||||
float fRotation;
|
||||
float fTrailLength;
|
||||
|
||||
if ( CSprite::CalcScreenCoors(vecPrevPos, particle->m_vecScreenPosition, &fTrailLength, &fRotation, true) )
|
||||
{
|
||||
@ -1651,12 +1651,12 @@ void CParticle::Render()
|
||||
coors.y - particle->m_vecScreenPosition.y
|
||||
);
|
||||
|
||||
Float fDist = vecDist.Magnitude();
|
||||
float fDist = vecDist.Magnitude();
|
||||
|
||||
fTrailLength = fDist;
|
||||
|
||||
//Float fRot = atan2(vecDist.x / fDist, sqrt(1.0f - vecDist.x / fDist * (vecDist.x / fDist)));
|
||||
Float fRot = asinf(vecDist.x / fDist);
|
||||
float fRot = asinf(vecDist.x / fDist);
|
||||
|
||||
fRotation = fRot;
|
||||
|
||||
@ -1687,7 +1687,7 @@ void CParticle::Render()
|
||||
}
|
||||
else if ( psystem->Flags & VERT_TRAIL )
|
||||
{
|
||||
Float fTrailLength = fabsf(particle->m_vecVelocity.z * 10.0f);
|
||||
float fTrailLength = fabsf(particle->m_vecVelocity.z * 10.0f);
|
||||
|
||||
CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z,
|
||||
particle->m_fSize * w,
|
||||
@ -1772,7 +1772,7 @@ void CParticle::RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, t
|
||||
m_pUnusedListHead = pParticle;
|
||||
}
|
||||
|
||||
void CParticle::AddJetExplosion(CVector const &vecPos, Float fPower, Float fSize)
|
||||
void CParticle::AddJetExplosion(CVector const &vecPos, float fPower, float fSize)
|
||||
{
|
||||
CRGBA color(240, 240, 240, 255);
|
||||
|
||||
@ -1790,7 +1790,7 @@ void CParticle::AddJetExplosion(CVector const &vecPos, Float fPower, Float fSize
|
||||
|
||||
CVector vecStepPos = vecPos;
|
||||
|
||||
for ( Int32 i = 0; i < Int32(fPower * 4.0f); i++ )
|
||||
for ( int32 i = 0; i < int32(fPower * 4.0f); i++ )
|
||||
{
|
||||
AddParticle(PARTICLE_EXPLOSION_MFAST,
|
||||
vecStepPos,
|
||||
@ -1837,7 +1837,7 @@ void CParticle::AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatr
|
||||
|
||||
CVector vecBasePos = matMatrix * (invMat * vecPos + CVector(0.0f, -1.0f, 0.5f));
|
||||
|
||||
for ( Int32 i = 0; i < 5; i++ )
|
||||
for ( int32 i = 0; i < 5; i++ )
|
||||
{
|
||||
CVector pos = vecBasePos;
|
||||
|
||||
|
@ -16,25 +16,25 @@ public:
|
||||
CVector m_vecPosition;
|
||||
CVector m_vecVelocity;
|
||||
CVector m_vecScreenPosition;
|
||||
UInt32 m_nTimeWhenWillBeDestroyed;
|
||||
UInt32 m_nTimeWhenColorWillBeChanged;
|
||||
Float m_fZGround;
|
||||
uint32 m_nTimeWhenWillBeDestroyed;
|
||||
uint32 m_nTimeWhenColorWillBeChanged;
|
||||
float m_fZGround;
|
||||
CVector m_vecParticleMovementOffset;
|
||||
Int16 m_nCurrentZRotation;
|
||||
UInt16 m_nZRotationTimer;
|
||||
Float m_fCurrentZRadius;
|
||||
UInt16 m_nZRadiusTimer;
|
||||
int16 m_nCurrentZRotation;
|
||||
uint16 m_nZRotationTimer;
|
||||
float m_fCurrentZRadius;
|
||||
uint16 m_nZRadiusTimer;
|
||||
char _pad0[2];
|
||||
Float m_fSize;
|
||||
Float m_fExpansionRate;
|
||||
UInt16 m_nFadeToBlackTimer;
|
||||
UInt16 m_nFadeAlphaTimer;
|
||||
UInt8 m_nColorIntensity;
|
||||
UInt8 m_nAlpha;
|
||||
UInt16 m_nCurrentFrame;
|
||||
Int16 m_nAnimationSpeedTimer;
|
||||
Int16 m_nRotationStep;
|
||||
Int16 m_nRotation;
|
||||
float m_fSize;
|
||||
float m_fExpansionRate;
|
||||
uint16 m_nFadeToBlackTimer;
|
||||
uint16 m_nFadeAlphaTimer;
|
||||
uint8 m_nColorIntensity;
|
||||
uint8 m_nAlpha;
|
||||
uint16 m_nCurrentFrame;
|
||||
int16 m_nAnimationSpeedTimer;
|
||||
int16 m_nRotationStep;
|
||||
int16 m_nRotation;
|
||||
RwRGBA m_Color;
|
||||
char _pad1[2];
|
||||
CParticle *m_pNext;
|
||||
@ -49,24 +49,24 @@ public:
|
||||
;
|
||||
}
|
||||
|
||||
//static Float ms_afRandTable[RAND_TABLE_SIZE];
|
||||
static Float (&ms_afRandTable)[RAND_TABLE_SIZE];
|
||||
//static float ms_afRandTable[RAND_TABLE_SIZE];
|
||||
static float (&ms_afRandTable)[RAND_TABLE_SIZE];
|
||||
static CParticle *m_pUnusedListHead;
|
||||
|
||||
/*
|
||||
static Float m_SinTable[SIN_COS_TABLE_SIZE];
|
||||
static Float m_CosTable[SIN_COS_TABLE_SIZE];
|
||||
static float m_SinTable[SIN_COS_TABLE_SIZE];
|
||||
static float m_CosTable[SIN_COS_TABLE_SIZE];
|
||||
*/
|
||||
static Float (&m_SinTable)[SIN_COS_TABLE_SIZE];
|
||||
static Float (&m_CosTable)[SIN_COS_TABLE_SIZE];
|
||||
static float (&m_SinTable)[SIN_COS_TABLE_SIZE];
|
||||
static float (&m_CosTable)[SIN_COS_TABLE_SIZE];
|
||||
|
||||
|
||||
static void ReloadConfig();
|
||||
static void Initialise();
|
||||
static void Shutdown();
|
||||
|
||||
static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity = NULL, Float fSize = 0.0f, Int32 nRotationSpeed = 0, Int32 nRotation = 0, Int32 nCurFrame = 0, Int32 nLifeSpan = 0);
|
||||
static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, Float fSize, RwRGBA const &color, Int32 nRotationSpeed = 0, Int32 nRotation = 0, Int32 nCurFrame = 0, Int32 nLifeSpan = 0);
|
||||
static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity = NULL, float fSize = 0.0f, int32 nRotationSpeed = 0, int32 nRotation = 0, int32 nCurFrame = 0, int32 nLifeSpan = 0);
|
||||
static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, RwRGBA const &color, int32 nRotationSpeed = 0, int32 nRotation = 0, int32 nCurFrame = 0, int32 nLifeSpan = 0);
|
||||
|
||||
static void Update();
|
||||
static void Render();
|
||||
@ -74,7 +74,7 @@ public:
|
||||
static void RemovePSystem(tParticleType type);
|
||||
static void RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, tParticleSystemData *pPSystemData);
|
||||
|
||||
static inline void _Next(CParticle *&pParticle, CParticle *&pPrevParticle, tParticleSystemData *pPSystemData, Bool bRemoveParticle)
|
||||
static inline void _Next(CParticle *&pParticle, CParticle *&pPrevParticle, tParticleSystemData *pPSystemData, bool bRemoveParticle)
|
||||
{
|
||||
if ( bRemoveParticle )
|
||||
{
|
||||
@ -92,7 +92,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
static void AddJetExplosion(CVector const &vecPos, Float fPower, Float fSize);
|
||||
static void AddJetExplosion(CVector const &vecPos, float fPower, float fSize);
|
||||
static void AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatrix);
|
||||
|
||||
};
|
||||
|
@ -5,7 +5,7 @@
|
||||
|
||||
cParticleSystemMgr mod_ParticleSystemManager;
|
||||
|
||||
const Char *ParticleFilename = "PARTICLE.CFG";
|
||||
const char *ParticleFilename = "PARTICLE.CFG";
|
||||
|
||||
//cParticleSystemMgr::cParticleSystemMgr()
|
||||
void cParticleSystemMgr::ctor()
|
||||
@ -17,7 +17,7 @@ void cParticleSystemMgr::Initialise()
|
||||
{
|
||||
LoadParticleData();
|
||||
|
||||
for ( Int32 i = 0; i < MAX_PARTICLES; i++ )
|
||||
for ( int32 i = 0; i < MAX_PARTICLES; i++ )
|
||||
m_aParticles[i].m_pParticles = NULL;
|
||||
}
|
||||
|
||||
@ -28,13 +28,13 @@ void cParticleSystemMgr::LoadParticleData()
|
||||
CFileMgr::SetDir("");
|
||||
|
||||
tParticleSystemData *entry = NULL;
|
||||
Int32 type = PARTICLE_FIRST;
|
||||
int32 type = PARTICLE_FIRST;
|
||||
|
||||
Char *lineStart = (Char *)work_buff;
|
||||
Char *lineEnd = lineStart + 1;
|
||||
char *lineStart = (char *)work_buff;
|
||||
char *lineEnd = lineStart + 1;
|
||||
|
||||
Char line[500];
|
||||
Char delims[4];
|
||||
char line[500];
|
||||
char delims[4];
|
||||
|
||||
while ( true )
|
||||
{
|
||||
@ -44,7 +44,7 @@ void cParticleSystemMgr::LoadParticleData()
|
||||
while ( *lineEnd != '\n' )
|
||||
++lineEnd;
|
||||
|
||||
Int32 lineLength = lineEnd - lineStart;
|
||||
int32 lineLength = lineEnd - lineStart;
|
||||
|
||||
ASSERT(lineLength < 500);
|
||||
|
||||
@ -57,11 +57,11 @@ void cParticleSystemMgr::LoadParticleData()
|
||||
|
||||
if ( *line != ';' )
|
||||
{
|
||||
Int32 param = CFG_PARAM_FIRST;
|
||||
int32 param = CFG_PARAM_FIRST;
|
||||
|
||||
strcpy(delims, " \t");
|
||||
|
||||
Char *value = strtok(line, delims);
|
||||
char *value = strtok(line, delims);
|
||||
|
||||
ASSERT(value != NULL);
|
||||
|
||||
|
@ -100,42 +100,42 @@ enum
|
||||
struct tParticleSystemData
|
||||
{
|
||||
tParticleType m_Type;
|
||||
Char m_aName[20];
|
||||
Float m_fCreateRange;
|
||||
Float m_fDefaultInitialRadius;
|
||||
Float m_fExpansionRate;
|
||||
UInt16 m_nZRotationInitialAngle;
|
||||
Int16 m_nZRotationAngleChangeAmount;
|
||||
UInt16 m_nZRotationChangeTime;
|
||||
UInt16 m_nZRadiusChangeTime;
|
||||
Float m_fInitialZRadius;
|
||||
Float m_fZRadiusChangeAmount;
|
||||
UInt16 m_nFadeToBlackTime;
|
||||
Int16 m_nFadeToBlackAmount;
|
||||
UInt8 m_nFadeToBlackInitialIntensity;
|
||||
UInt8 m_nFadeAlphaInitialIntensity;
|
||||
UInt16 m_nFadeAlphaTime;
|
||||
Int16 m_nFadeAlphaAmount;
|
||||
UInt16 m_nStartAnimationFrame;
|
||||
UInt16 m_nFinalAnimationFrame;
|
||||
UInt16 m_nAnimationSpeed;
|
||||
UInt16 m_nRotationSpeed;
|
||||
char m_aName[20];
|
||||
float m_fCreateRange;
|
||||
float m_fDefaultInitialRadius;
|
||||
float m_fExpansionRate;
|
||||
uint16 m_nZRotationInitialAngle;
|
||||
int16 m_nZRotationAngleChangeAmount;
|
||||
uint16 m_nZRotationChangeTime;
|
||||
uint16 m_nZRadiusChangeTime;
|
||||
float m_fInitialZRadius;
|
||||
float m_fZRadiusChangeAmount;
|
||||
uint16 m_nFadeToBlackTime;
|
||||
int16 m_nFadeToBlackAmount;
|
||||
uint8 m_nFadeToBlackInitialIntensity;
|
||||
uint8 m_nFadeAlphaInitialIntensity;
|
||||
uint16 m_nFadeAlphaTime;
|
||||
int16 m_nFadeAlphaAmount;
|
||||
uint16 m_nStartAnimationFrame;
|
||||
uint16 m_nFinalAnimationFrame;
|
||||
uint16 m_nAnimationSpeed;
|
||||
uint16 m_nRotationSpeed;
|
||||
char _pad1[2];
|
||||
Float m_fGravitationalAcceleration;
|
||||
Int32 m_nFrictionDecceleration;
|
||||
Int32 m_nLifeSpan;
|
||||
Float m_fPositionRandomError;
|
||||
Float m_fVelocityRandomError;
|
||||
Float m_fExpansionRateError;
|
||||
Int32 m_nRotationRateError;
|
||||
UInt32 m_nLifeSpanErrorShape;
|
||||
Float m_fTrailLengthMultiplier;
|
||||
UInt32 Flags;
|
||||
float m_fGravitationalAcceleration;
|
||||
int32 m_nFrictionDecceleration;
|
||||
int32 m_nLifeSpan;
|
||||
float m_fPositionRandomError;
|
||||
float m_fVelocityRandomError;
|
||||
float m_fExpansionRateError;
|
||||
int32 m_nRotationRateError;
|
||||
uint32 m_nLifeSpanErrorShape;
|
||||
float m_fTrailLengthMultiplier;
|
||||
uint32 Flags;
|
||||
RwRGBA m_RenderColouring;
|
||||
UInt8 m_InitialColorVariation;
|
||||
uint8 m_InitialColorVariation;
|
||||
RwRGBA m_FadeDestinationColor;
|
||||
char _pad2[3];
|
||||
UInt32 m_ColorFadeTime;
|
||||
uint32 m_ColorFadeTime;
|
||||
|
||||
RwRaster **m_ppRaster;
|
||||
CParticle *m_pParticles;
|
||||
|
@ -48,6 +48,13 @@ CVisibilityPlugins::Initialise(void)
|
||||
m_alphaEntityList.tail.item.sort = 100000000.0f;
|
||||
}
|
||||
|
||||
void
|
||||
CVisibilityPlugins::Shutdown(void)
|
||||
{
|
||||
m_alphaList.Shutdown();
|
||||
m_alphaEntityList.Shutdown();
|
||||
}
|
||||
|
||||
void
|
||||
CVisibilityPlugins::InitAlphaEntityList(void)
|
||||
{
|
||||
@ -822,6 +829,7 @@ CVisibilityPlugins::GetClumpAlpha(RpClump *clump)
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x527E50, CVisibilityPlugins::Initialise, PATCH_JUMP);
|
||||
InjectHook(0x527EA0, CVisibilityPlugins::Shutdown, PATCH_JUMP);
|
||||
InjectHook(0x528F90, CVisibilityPlugins::InitAlphaEntityList, PATCH_JUMP);
|
||||
InjectHook(0x528FF0, CVisibilityPlugins::InsertEntityIntoSortedList, PATCH_JUMP);
|
||||
InjectHook(0x528F80, CVisibilityPlugins::InitAlphaAtomicList, PATCH_JUMP);
|
||||
|
@ -35,6 +35,7 @@ public:
|
||||
static float &ms_pedFadeDist;
|
||||
|
||||
static void Initialise(void);
|
||||
static void Shutdown(void);
|
||||
static void InitAlphaEntityList(void);
|
||||
static bool InsertEntityIntoSortedList(CEntity *e, float dist);
|
||||
static void InitAlphaAtomicList(void);
|
||||
|
@ -726,8 +726,8 @@ KeyboardHandler(RsEvent event, void *param)
|
||||
static RsEventStatus
|
||||
HandlePadButtonDown(RsPadButtonStatus *padButtonStatus)
|
||||
{
|
||||
Bool bPadTwo = false;
|
||||
Int32 padNumber = padButtonStatus->padID;
|
||||
bool bPadTwo = false;
|
||||
int32 padNumber = padButtonStatus->padID;
|
||||
|
||||
CPad *pad = CPad::GetPad(padNumber);
|
||||
|
||||
@ -739,7 +739,7 @@ HandlePadButtonDown(RsPadButtonStatus *padButtonStatus)
|
||||
|
||||
ControlsManager.UpdateJoyButtonState(padNumber);
|
||||
|
||||
for ( Int32 i = 0; i < _TODOCONST(16); i++ )
|
||||
for ( int32 i = 0; i < _TODOCONST(16); i++ )
|
||||
{
|
||||
RsPadButtons btn = rsPADNULL;
|
||||
if ( ControlsManager.m_aButtonStates[i] == TRUE )
|
||||
@ -761,8 +761,8 @@ HandlePadButtonDown(RsPadButtonStatus *padButtonStatus)
|
||||
static RsEventStatus
|
||||
HandlePadButtonUp(RsPadButtonStatus *padButtonStatus)
|
||||
{
|
||||
Bool bPadTwo = false;
|
||||
Int32 padNumber = padButtonStatus->padID;
|
||||
bool bPadTwo = false;
|
||||
int32 padNumber = padButtonStatus->padID;
|
||||
|
||||
CPad *pad = CPad::GetPad(padNumber);
|
||||
|
||||
@ -772,14 +772,14 @@ HandlePadButtonUp(RsPadButtonStatus *padButtonStatus)
|
||||
if ( padNumber == 1 )
|
||||
bPadTwo = true;
|
||||
|
||||
Bool bCam = false;
|
||||
Int16 mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
|
||||
bool bCam = false;
|
||||
int16 mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
|
||||
if ( mode == CCam::MODE_FLYBY || mode == CCam::MODE_FIXED )
|
||||
Bool bCam = true;
|
||||
bool bCam = true;
|
||||
|
||||
ControlsManager.UpdateJoyButtonState(padNumber);
|
||||
|
||||
for ( Int32 i = 1; i < _TODOCONST(16); i++ )
|
||||
for ( int32 i = 1; i < _TODOCONST(16); i++ )
|
||||
{
|
||||
RsPadButtons btn = rsPADNULL;
|
||||
if ( ControlsManager.m_aButtonStates[i] == FALSE )
|
||||
|
@ -113,9 +113,9 @@ DWORD _dwMemAvailVideo;
|
||||
DWORD &_dwOperatingSystemVersion = *(DWORD*)0x70F290;
|
||||
|
||||
RwUInt32 &gGameState = *(RwUInt32*)0x8F5838;
|
||||
WRAPPER Bool InitialiseGame(void) { EAXJMP(0x48E7E0); }
|
||||
WRAPPER bool InitialiseGame(void) { EAXJMP(0x48E7E0); }
|
||||
|
||||
WRAPPER const Char *GetLevelSplashScreen(Int32 number) { EAXJMP(0x48D750); }
|
||||
WRAPPER const char *GetLevelSplashScreen(int32 number) { EAXJMP(0x48D750); }
|
||||
//
|
||||
|
||||
void LoadingScreen(char const *msg1, char const *msg2, char const *screen);
|
||||
@ -130,12 +130,12 @@ enum eJoypadState
|
||||
struct tJoy
|
||||
{
|
||||
eJoypadState m_State;
|
||||
Bool m_bInitialised;
|
||||
Bool m_bHasAxisZ;
|
||||
Bool m_bHasAxisR;
|
||||
bool m_bInitialised;
|
||||
bool m_bHasAxisZ;
|
||||
bool m_bHasAxisR;
|
||||
char _pad0;
|
||||
Int32 m_nVendorID;
|
||||
Int32 m_nProductID;
|
||||
int32 m_nVendorID;
|
||||
int32 m_nProductID;
|
||||
};
|
||||
|
||||
class CJoySticks
|
||||
@ -1210,7 +1210,7 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
PDEV_BROADCAST_VOLUME pVol = (PDEV_BROADCAST_VOLUME)pDev;
|
||||
if ( pVol->dbcv_flags & DBTF_MEDIA )
|
||||
{
|
||||
Char c = DMAudio.GetCDAudioDriveLetter();
|
||||
char c = DMAudio.GetCDAudioDriveLetter();
|
||||
|
||||
if ( c >= 'A' && pVol->dbcv_unitmask & (1 << (c - 'A')) )
|
||||
{
|
||||
@ -1578,7 +1578,7 @@ void InitialiseLanguage()
|
||||
|| subLayout == SUBLANG_ENGLISH_AUS )
|
||||
CGame::noProstitutes = true;
|
||||
|
||||
Int32 lang;
|
||||
int32 lang;
|
||||
|
||||
switch ( primSystemLCID )
|
||||
{
|
||||
@ -1910,7 +1910,7 @@ _WinMain(HINSTANCE instance,
|
||||
{
|
||||
CFileMgr::SetDirMyDocuments();
|
||||
|
||||
Int32 gta3set = CFileMgr::OpenFile("gta3.set", "r");
|
||||
int32 gta3set = CFileMgr::OpenFile("gta3.set", "r");
|
||||
|
||||
if ( gta3set )
|
||||
{
|
||||
@ -2112,10 +2112,10 @@ _WinMain(HINSTANCE instance,
|
||||
|
||||
case GS_PLAYING_GAME:
|
||||
{
|
||||
Float ms = (Float)CTimer::GetCurrentTimeInCycles() / (Float)CTimer::GetCyclesPerMillisecond();
|
||||
float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
|
||||
if ( RwInitialised )
|
||||
{
|
||||
if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (Float)RsGlobal.maxFPS) < ms)
|
||||
if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
|
||||
RsEventHandler(rsIDLE, (void *)TRUE);
|
||||
}
|
||||
break;
|
||||
@ -2335,16 +2335,16 @@ HRESULT CapturePad(RwInt32 padID)
|
||||
|
||||
RsPadEventHandler(rsPADBUTTONUP, (void *)&bs);
|
||||
|
||||
Bool deviceAvailable = pPad != NULL;
|
||||
bool deviceAvailable = pPad != NULL;
|
||||
|
||||
if ( deviceAvailable )
|
||||
{
|
||||
leftStickPos.x = (Float)js.lX / (Float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2);
|
||||
leftStickPos.y = (Float)js.lY / (Float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2);
|
||||
leftStickPos.x = (float)js.lX / (float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2);
|
||||
leftStickPos.y = (float)js.lY / (float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2);
|
||||
|
||||
if (LOWORD(js.rgdwPOV[0]) != -1)
|
||||
{
|
||||
Float angle = DEGTORAD((Float)js.rgdwPOV[0] / 100.0f);
|
||||
float angle = DEGTORAD((float)js.rgdwPOV[0] / 100.0f);
|
||||
|
||||
leftStickPos.x = sin(angle);
|
||||
leftStickPos.y = -cos(angle);
|
||||
@ -2352,8 +2352,8 @@ HRESULT CapturePad(RwInt32 padID)
|
||||
|
||||
if ( AllValidWinJoys.m_aJoys[bs.padID].m_bHasAxisR && AllValidWinJoys.m_aJoys[bs.padID].m_bHasAxisZ )
|
||||
{
|
||||
rightStickPos.x = (Float)js.lZ / (Float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2);
|
||||
rightStickPos.y = (Float)js.lRz / (Float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2);
|
||||
rightStickPos.x = (float)js.lZ / (float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2);
|
||||
rightStickPos.y = (float)js.lRz / (float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2372,16 +2372,16 @@ HRESULT CapturePad(RwInt32 padID)
|
||||
CPad *pad = CPad::GetPad(bs.padID);
|
||||
|
||||
if ( fabs(leftStickPos.x) > 0.3f )
|
||||
pad->PCTempJoyState.LeftStickX = (Int32)(leftStickPos.x * 128.0f);
|
||||
pad->PCTempJoyState.LeftStickX = (int32)(leftStickPos.x * 128.0f);
|
||||
|
||||
if ( fabs(leftStickPos.y) > 0.3f )
|
||||
pad->PCTempJoyState.LeftStickY = (Int32)(leftStickPos.y * 128.0f);
|
||||
pad->PCTempJoyState.LeftStickY = (int32)(leftStickPos.y * 128.0f);
|
||||
|
||||
if ( fabs(rightStickPos.x) > 0.3f )
|
||||
pad->PCTempJoyState.RightStickX = (Int32)(rightStickPos.x * 128.0f);
|
||||
pad->PCTempJoyState.RightStickX = (int32)(rightStickPos.x * 128.0f);
|
||||
|
||||
if ( fabs(rightStickPos.y) > 0.3f )
|
||||
pad->PCTempJoyState.RightStickY = (Int32)(rightStickPos.y * 128.0f);
|
||||
pad->PCTempJoyState.RightStickY = (int32)(rightStickPos.y * 128.0f);
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
@ -2392,7 +2392,7 @@ void _InputInitialiseJoys()
|
||||
DIPROPDWORD prop;
|
||||
DIDEVCAPS devCaps;
|
||||
|
||||
for ( Int32 i = 0; i < _TODOCONST(2); i++ )
|
||||
for ( int32 i = 0; i < _TODOCONST(2); i++ )
|
||||
AllValidWinJoys.ClearJoyInfo(i);
|
||||
|
||||
_InputAddJoys();
|
||||
|
Loading…
Reference in New Issue
Block a user