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fixed car AI bug
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@ -1909,6 +1909,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
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CTheScripts::ClearSpaceForMissionEntity(pos, car);
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car->m_status = STATUS_ABANDONED;
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car->bIsLocked = true;
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CCarCtrl::JoinCarWithRoadSystem(car);
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car->AutoPilot.m_nCarMission = MISSION_NONE;
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car->AutoPilot.m_nAnimationId = TEMPACT_NONE; /* Animation ID? */
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car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
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