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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-23 16:21:50 +01:00
commit
11d071a032
@ -87,6 +87,9 @@ enum Config {
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NUM_FIRES = 40,
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NUMPEDROUTES = 200,
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NUMVISIBLEENTITIES = 2000,
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NUMINVISIBLEENTITIES = 150,
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};
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// We'll use this once we're ready to become independent of the game
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@ -40,9 +40,9 @@ struct EntityInfo
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CLinkList<EntityInfo> &gSortedVehiclesAndPeds = *(CLinkList<EntityInfo>*)0x629AC0;
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int32 &CRenderer::ms_nNoOfVisibleEntities = *(int32*)0x940730;
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CEntity **CRenderer::ms_aVisibleEntityPtrs = (CEntity**)0x6E9920;
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CEntity *(&CRenderer::ms_aVisibleEntityPtrs)[NUMVISIBLEENTITIES] = *(CEntity * (*)[NUMVISIBLEENTITIES]) * (uintptr*)0x6E9920;
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CEntity *(&CRenderer::ms_aInVisibleEntityPtrs)[NUMINVISIBLEENTITIES] = *(CEntity * (*)[NUMINVISIBLEENTITIES]) * (uintptr*)0x880B50;
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int32 &CRenderer::ms_nNoOfInVisibleEntities = *(int32*)0x8F1B78;
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CEntity **CRenderer::ms_aInVisibleEntityPtrs = (CEntity**)0x880B50;
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CVector &CRenderer::ms_vecCameraPosition = *(CVector*)0x8E2C3C;
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CVehicle *&CRenderer::m_pFirstPersonVehicle = *(CVehicle**)0x885B80;
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@ -73,9 +73,9 @@ CRenderer::PreRender(void)
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for(i = 0; i < ms_nNoOfInVisibleEntities; i++)
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ms_aInVisibleEntityPtrs[i]->PreRender();
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for(node = CVisibilityPlugins::m_alphaEntityList.tail.prev;
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node != &CVisibilityPlugins::m_alphaEntityList.head;
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node = node->prev)
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for(node = CVisibilityPlugins::m_alphaEntityList.head.next;
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node != &CVisibilityPlugins::m_alphaEntityList.tail;
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node = node->next)
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((CEntity*)node->item.entity)->PreRender();
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CHeli::SpecialHeliPreRender();
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@ -983,7 +983,7 @@ CRenderer::ScanSectorList(CPtrList *lists)
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dy = ms_vecCameraPosition.y - ent->GetPosition().y;
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if(dx > -65.0f && dx < 65.0f &&
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dy > -65.0f && dy < 65.0f &&
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ms_nNoOfInVisibleEntities < 150)
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ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
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ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
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break;
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case VIS_STREAMME:
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@ -1033,7 +1033,7 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists)
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dy = ms_vecCameraPosition.y - ent->GetPosition().y;
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if(dx > -65.0f && dx < 65.0f &&
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dy > -65.0f && dy < 65.0f &&
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ms_nNoOfInVisibleEntities < 150)
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ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
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ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
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break;
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case VIS_STREAMME:
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@ -1078,7 +1078,7 @@ CRenderer::ScanSectorList_Subway(CPtrList *lists)
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dy = ms_vecCameraPosition.y - ent->GetPosition().y;
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if(dx > -65.0f && dx < 65.0f &&
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dy > -65.0f && dy < 65.0f &&
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ms_nNoOfInVisibleEntities < 150)
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ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
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ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
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break;
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}
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@ -1160,8 +1160,12 @@ CRenderer::IsEntityCullZoneVisible(CEntity *ent)
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return IsVehicleCullZoneVisible(ent);
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case ENTITY_TYPE_PED:
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ped = (CPed*)ent;
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if(ped->bInVehicle)
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return ped->m_pMyVehicle && IsVehicleCullZoneVisible(ped->m_pMyVehicle);
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if (ped->bInVehicle) {
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if (ped->m_pMyVehicle)
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return IsVehicleCullZoneVisible(ped->m_pMyVehicle);
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else
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return true;
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}
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return !(ped->m_pCurSurface && ped->m_pCurSurface->bZoneCulled2);
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case ENTITY_TYPE_OBJECT:
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obj = (CObject*)ent;
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@ -19,9 +19,9 @@ class CPtrList;
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class CRenderer
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{
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static int32 &ms_nNoOfVisibleEntities;
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static CEntity **ms_aVisibleEntityPtrs; // [2000];
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static CEntity *(&ms_aVisibleEntityPtrs)[NUMVISIBLEENTITIES];
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static int32 &ms_nNoOfInVisibleEntities;
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static CEntity **ms_aInVisibleEntityPtrs; // [150];
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static CEntity *(&ms_aInVisibleEntityPtrs)[NUMINVISIBLEENTITIES];
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static CVector &ms_vecCameraPosition;
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static CVehicle *&m_pFirstPersonVehicle;
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