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removed a "fix"
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@ -1351,12 +1351,7 @@ CBike::PreRender(void)
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CMatrix mat;
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CVector headLightPos = mi->m_positions[CAR_POS_HEADLIGHTS];
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#ifdef FIX_BUGS
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if(GetModelIndex() == MI_FAGGIO || GetModelIndex() == MI_PIZZABOY)
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#else
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if(GetModelIndex() == 152) // this is the bobcat in VC
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#endif
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{
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if(GetModelIndex() == 152){ // this is the bobcat in VC, but we don't want that effect anyway
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mat.SetUnity();
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mat.RotateZ(m_fWheelAngle);
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mat = m_leanMatrix * mat;
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