From 123f2fda9bb358fd1fcf56616b1587441494f580 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Mon, 26 Jul 2021 08:22:57 +0300 Subject: [PATCH] Fix ridiculously accurate bullets when you shoot behind with enabled free camera --- src/weapons/Weapon.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index d4cb1cbe..4fba3c67 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -936,6 +936,16 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) else if ( shooter == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam() ) { TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, source, target); +#ifdef FREE_CAM + CPed *shooterPed = (CPed *)shooter; + if((shooterPed->m_pedIK.m_flags & CPedIK::GUN_POINTED_SUCCESSFULLY) == 0) { + target.x = info->m_fRange; + target.y = 0.0f; + target.z = 0.0f; + + shooterPed->TransformToNode(target, PED_HANDR); + } +#endif CWorld::bIncludeBikers = true; CWorld::bIncludeDeadPeds = true;