mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-24 01:59:15 +01:00
Fixes and style changes
This commit is contained in:
parent
9200810f60
commit
12d16ddc06
@ -59,7 +59,6 @@ CEventList::Update(void)
|
||||
}
|
||||
}
|
||||
|
||||
// ok
|
||||
void
|
||||
CEventList::RegisterEvent(eEventType type, eEventEntity entityType, CEntity *ent, CPed *criminal, int32 timeout)
|
||||
{
|
||||
|
@ -2025,6 +2025,7 @@ CWorld::Process(void)
|
||||
if (csObj->IsObject())
|
||||
RpAnimBlendClumpUpdateAnimations(csObj->GetClump(), 0.02f * CTimer::GetTimeStepNonClipped());
|
||||
else {
|
||||
if (!csObj->bOffscreen)
|
||||
csObj->bOffscreen = !csObj->GetIsOnScreen();
|
||||
RpAnimBlendClumpUpdateAnimations(csObj->GetClump(), 0.02f * CTimer::GetTimeStep(), !csObj->bOffscreen);
|
||||
}
|
||||
@ -2040,16 +2041,12 @@ CWorld::Process(void)
|
||||
} else {
|
||||
for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
|
||||
CEntity *movingEnt = (CEntity *)node->item;
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
if (movingEnt->bRemoveFromWorld) {
|
||||
RemoveEntityInsteadOfProcessingIt(movingEnt);
|
||||
} else
|
||||
#endif
|
||||
if(movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP &&
|
||||
if(!movingEnt->bRemoveFromWorld && movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP &&
|
||||
RpAnimBlendClumpGetFirstAssociation(movingEnt->GetClump())) {
|
||||
if (movingEnt->IsObject())
|
||||
RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(), 0.02f * CTimer::GetTimeStepNonClipped());
|
||||
else {
|
||||
if (!movingEnt->bOffscreen)
|
||||
movingEnt->bOffscreen = !movingEnt->GetIsOnScreen();
|
||||
RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(), 0.02f * CTimer::GetTimeStep(), !movingEnt->bOffscreen);
|
||||
}
|
||||
|
@ -129,12 +129,13 @@ public:
|
||||
}
|
||||
int GetJustIndex(T* entry) {
|
||||
int index = GetJustIndex_NoFreeAssert(entry);
|
||||
assert((U*)entry == (U*)&m_entries[index]); // cast is unsafe - check required
|
||||
assert(!IsFreeSlot(index));
|
||||
return index;
|
||||
}
|
||||
int GetJustIndex_NoFreeAssert(T* entry) {
|
||||
int index = ((U*)entry - m_entries);
|
||||
assert((U*)entry == (U*)&m_entries[index]); // cast is unsafe - check required
|
||||
// Please don't add unsafe assert here, because at least one func. use this to check if entity is ped or vehicle.
|
||||
return index;
|
||||
}
|
||||
int GetNoOfUsedSpaces(void) const {
|
||||
|
@ -1009,6 +1009,13 @@ public:
|
||||
return GetPrimaryFireAnim(weapon);
|
||||
}
|
||||
|
||||
static AnimationId Get3rdFireAnim(CWeaponInfo* weapon) {
|
||||
if (!!weapon->m_bCop3rd)
|
||||
return ANIM_WEAPON_FIRE_3RD;
|
||||
else
|
||||
return (AnimationId)0;
|
||||
}
|
||||
|
||||
static AnimationId GetFireAnimGround(CWeaponInfo* weapon, bool kickFloorIfNone = true) {
|
||||
if (!!weapon->m_bGround2nd)
|
||||
return ANIM_WEAPON_CROUCHFIRE;
|
||||
|
@ -5901,11 +5901,11 @@ CPed::Duck(void)
|
||||
CWeaponInfo *weapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
|
||||
CAnimBlendAssociation *attackAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCH);
|
||||
if (!attackAssoc) {
|
||||
if(!!weapon->m_bCrouchFire)
|
||||
if(GetCrouchFireAnim(weapon))
|
||||
attackAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weapon));
|
||||
}
|
||||
if (!attackAssoc) {
|
||||
if(!!weapon->m_bReload)
|
||||
if(GetCrouchReloadAnim(weapon))
|
||||
attackAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchReloadAnim(weapon));
|
||||
}
|
||||
if (!attackAssoc) {
|
||||
|
@ -472,20 +472,20 @@ CPed::ClearAttackByRemovingAnim(void)
|
||||
CAnimBlendAssociation *weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetPrimaryFireAnim(weapon));
|
||||
|
||||
if (!weaponAssoc) {
|
||||
if (!!weapon->m_bCrouchFire)
|
||||
if (GetCrouchFireAnim(weapon))
|
||||
weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weapon));
|
||||
}
|
||||
if (!weaponAssoc) {
|
||||
if(!!weapon->m_bFinish3rd)
|
||||
if(GetFinishingAttackAnim(weapon))
|
||||
weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetFinishingAttackAnim(weapon));
|
||||
}
|
||||
if (!weaponAssoc) {
|
||||
if(!!weapon->m_bUse2nd)
|
||||
if(GetSecondFireAnim(weapon))
|
||||
weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetSecondFireAnim(weapon));
|
||||
}
|
||||
if (!weaponAssoc) {
|
||||
if(!!weapon->m_bCop3rd)
|
||||
weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_SPECIAL);
|
||||
if(Get3rdFireAnim(weapon))
|
||||
weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), Get3rdFireAnim(weapon));
|
||||
}
|
||||
if (weaponAssoc) {
|
||||
weaponAssoc->blendDelta = -8.0f;
|
||||
@ -507,10 +507,10 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
|
||||
|
||||
if (ped->m_nPedState != PED_ATTACK) {
|
||||
if (ped->bIsDucking && ped->IsPedInControl()) {
|
||||
if (currentWeapon->m_bReload) {
|
||||
if (GetCrouchReloadAnim(currentWeapon)) {
|
||||
reloadAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), GetCrouchReloadAnim(currentWeapon));
|
||||
}
|
||||
if (currentWeapon->m_bCrouchFire && attackAssoc) {
|
||||
if (GetCrouchFireAnim(currentWeapon) && attackAssoc) {
|
||||
if (attackAssoc->animId == GetCrouchFireAnim(currentWeapon) && !reloadAnimAssoc) {
|
||||
newAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_CROUCH, 8.0f);
|
||||
newAnim->SetCurrentTime(newAnim->hierarchy->totalLength);
|
||||
@ -527,11 +527,12 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
|
||||
newAnim = CAnimManager::AddAnimation(ped->GetClump(), currentWeapon->m_AnimToPlay, ANIM_THROWABLE_THROW);
|
||||
}
|
||||
newAnim->SetFinishCallback(FinishedAttackCB, ped);
|
||||
|
||||
} else if (ped->bIsDucking && ped->bCrouchWhenShooting) {
|
||||
if (currentWeapon->m_bReload) {
|
||||
if (GetCrouchReloadAnim(currentWeapon)) {
|
||||
reloadAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), GetCrouchReloadAnim(currentWeapon));
|
||||
}
|
||||
if (currentWeapon->m_bCrouchFire && attackAssoc) {
|
||||
if (GetCrouchFireAnim(currentWeapon) && attackAssoc) {
|
||||
if (attackAssoc->animId == GetCrouchFireAnim(currentWeapon) && !reloadAnimAssoc) {
|
||||
newAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_CROUCH, 8.0f);
|
||||
newAnim->SetCurrentTime(newAnim->hierarchy->totalLength);
|
||||
@ -1957,7 +1958,7 @@ CPed::EndFight(uint8 endType)
|
||||
RestorePreviousState();
|
||||
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
|
||||
if (!animAssoc)
|
||||
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD);
|
||||
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE);
|
||||
|
||||
if (animAssoc)
|
||||
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
|
@ -341,7 +341,7 @@ CPlayerPed::SetRealMoveAnim(void)
|
||||
if (!curIdleAssoc)
|
||||
curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
|
||||
if (!curIdleAssoc)
|
||||
curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD);
|
||||
curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE);
|
||||
|
||||
if (!((curRunStopAssoc && curRunStopAssoc->IsRunning()) || (curRunStopRAssoc && curRunStopRAssoc->IsRunning()))) {
|
||||
|
||||
@ -414,7 +414,7 @@ CPlayerPed::SetRealMoveAnim(void)
|
||||
delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
|
||||
CAnimBlendAssociation *fightIdleAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
|
||||
if (!fightIdleAnim)
|
||||
fightIdleAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD);
|
||||
fightIdleAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE);
|
||||
delete fightIdleAnim;
|
||||
delete curSprintAssoc;
|
||||
|
||||
@ -1337,13 +1337,14 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
|
||||
if (CCamera::m_bUseMouse3rdPerson && CCamera::bFreeCam &&
|
||||
m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) {
|
||||
|
||||
#define CAN_AIM_WITH_ARM (weaponInfo->m_bCanAimWithArm && !bIsDucking && !bCrouchWhenShooting)
|
||||
// Weapons except throwable and melee ones
|
||||
if (weaponInfo->m_nWeaponSlot > 2) {
|
||||
if ((padUsed->GetTarget() && weaponInfo->m_bCanAimWithArm) || padUsed->GetWeapon()) {
|
||||
if ((padUsed->GetTarget() && CAN_AIM_WITH_ARM) || padUsed->GetWeapon()) {
|
||||
float limitedCam = CGeneral::LimitRadianAngle(-TheCamera.Orientation);
|
||||
|
||||
// On this one we can rotate arm.
|
||||
if (weaponInfo->m_bCanAimWithArm) {
|
||||
if (CAN_AIM_WITH_ARM) {
|
||||
if (!padUsed->GetWeapon()) { // making this State != ATTACK still stops it after attack. Re-start it immediately!
|
||||
SetWeaponLockOnTarget(nil);
|
||||
bIsPointingGunAt = false; // to not stop after attack
|
||||
@ -1372,9 +1373,10 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
|
||||
m_fRotationCur += (limitedRotDest - m_fRotationCur) / 2;
|
||||
}
|
||||
}
|
||||
} else if (weaponInfo->m_bCanAimWithArm && m_nPedState != PED_ATTACK)
|
||||
} else if (CAN_AIM_WITH_ARM && m_nPedState != PED_ATTACK)
|
||||
ClearPointGunAt();
|
||||
}
|
||||
#undef CAN_AIM_WITH_ARM
|
||||
}
|
||||
if (changedHeadingRate == 1) {
|
||||
changedHeadingRate = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user