mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 17:49:16 +01:00
merge
This commit is contained in:
commit
13233ccaed
@ -440,7 +440,7 @@ cAudioManager::ComputeVolume(int emittingVolume, float soundIntensity, float dis
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}
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int32
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cAudioManager::CreateEntity(int32 type, CPhysical *entity)
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cAudioManager::CreateEntity(int32 type, void *entity)
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{
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if(!m_bIsInitialised) return -4;
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if(!entity) return -2;
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@ -477,8 +477,8 @@ cAudioManager::DestroyAllGameCreatedEntities()
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case AUDIOTYPE_WEATHER:
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case AUDIOTYPE_CRANE:
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case AUDIOTYPE_GARAGE:
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case AUDIOTYPE_HYDRANT: cAudioManager::DestroyEntity(i); break;
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case AUDIOTYPE_ONE_SHOT:
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case AUDIOTYPE_FIREHYDRANT: cAudioManager::DestroyEntity(i); break;
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case AUDIOTYPE_SCRIPTOBJECT:
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entity =
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(cAudioScriptObject *)m_asAudioEntities[i].m_pEntity;
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if(entity) { delete entity; }
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@ -602,10 +602,10 @@ cAudioManager::PostInitialiseGameSpecificSetup()
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m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (CPhysical *)1);
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if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1);
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m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATER_CANNON, (CPhysical *)1);
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m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (CPhysical *)1);
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if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1);
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m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_D, (CPhysical *)1);
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m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (CPhysical *)1);
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if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1);
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m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (CPhysical *)1);
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@ -4029,7 +4029,7 @@ cAudioManager::ProcessEntity(int32 id)
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cAudioManager::ProcessCrane();
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}
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break;
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case AUDIOTYPE_ONE_SHOT:
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case AUDIOTYPE_SCRIPTOBJECT:
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if(!m_bUserPause) {
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m_sQueueSample.m_bReverbFlag = 1;
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cAudioManager::ProcessScriptObject(id);
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@ -4054,13 +4054,13 @@ cAudioManager::ProcessEntity(int32 id)
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case AUDIOTYPE_GARAGE:
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if(!m_bUserPause) cAudioManager::ProcessGarages();
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break;
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case AUDIOTYPE_HYDRANT:
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case AUDIOTYPE_FIREHYDRANT:
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if(!m_bUserPause) {
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m_sQueueSample.m_bReverbFlag = 1;
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cAudioManager::ProcessFireHydrant();
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}
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break;
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case AUDIOTYPE_WATER_CANNON:
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case AUDIOTYPE_WATERCANNON:
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if(!m_bUserPause) {
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m_sQueueSample.m_bReverbFlag = 1;
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cAudioManager::ProcessWaterCannon(id);
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@ -5617,6 +5617,51 @@ cAudioManager::Service()
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EAXJMP(0x57A2A0);
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}
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WRAPPER void cAudioManager::PlayOneShot(int, unsigned short, float)
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{
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EAXJMP(0x57A500);
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}
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WRAPPER void cAudioManager::SetEffectsFadeVol(unsigned char)
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{
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EAXJMP(0x57A770);
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}
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WRAPPER void cAudioManager::SetMusicFadeVol(unsigned char)
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{
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EAXJMP(0x57A790);
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}
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WRAPPER int8 cAudioManager::SetCurrent3DProvider(unsigned char)
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{
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EAXJMP(0x57A910);
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}
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WRAPPER void cAudioManager::ReportCrime(eCrimeType, CVector const &)
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{
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EAXJMP(0x5803D0);
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}
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WRAPPER void cAudioManager::PlaySuspectLastSeen(float, float, float)
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{
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EAXJMP(0x580500);
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}
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WRAPPER void cAudioManager::ReportCollision(CEntity *, CEntity *, unsigned char, unsigned char, float, float)
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{
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EAXJMP(0x568410);
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}
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WRAPPER void cAudioManager::ResetTimers(unsigned int)
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{
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EAXJMP(0x57A7B0);
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}
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WRAPPER void cAudioManager::PreloadMissionAudio(char *)
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{
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EAXJMP(0x579550);
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}
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STARTPATCHES
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InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP);
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InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP);
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@ -59,15 +59,15 @@ enum eAudioType : int32 {
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AUDIOTYPE_FIRE = 2,
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AUDIOTYPE_WEATHER = 3,
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AUDIOTYPE_CRANE = 4,
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AUDIOTYPE_ONE_SHOT = 5,
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AUDIOTYPE_SCRIPTOBJECT = 5,
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AUDIOTYPE_BRIDGE = 6,
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AUDIOTYPE_COLLISION = 7,
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AUDIOTYPE_FRONTEND = 8,
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AUDIOTYPE_PROJECTILE = 9,
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AUDIOTYPE_GARAGE = 10,
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AUDIOTYPE_HYDRANT = 11,
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AUDIOTYPE_WATER_CANNON = 12,
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AUDIOTYPE_D = 13,
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AUDIOTYPE_FIREHYDRANT = 11,
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AUDIOTYPE_WATERCANNON = 12,
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AUDIOTYPE_POLICERADIO = 13,
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TOTAL_AUDIO_TYPES = 14,
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};
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@ -173,10 +173,12 @@ class CPlane;
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class CVehicle;
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class CPed;
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struct cAudioScriptObject {
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int16 m_wSound;
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CVector m_vecPos;
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int m_nAudioEntityId;
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class cAudioScriptObject {
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public:
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int16 AudioId;
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char _pad0[2];
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CVector Posn;
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int32 AudioEntity;
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static void *operator new(size_t);
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static void *operator new(size_t, int);
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@ -204,6 +206,19 @@ enum
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MAX_REFLECTIONS,
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};
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enum AudioEntityHandle
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{
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AEHANDLE_NONE = -5,
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AEHANDLE_ERROR_NOAUDIOSYS = -4,
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AEHANDLE_ERROR_NOFREESLOT = -3,
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AEHANDLE_ERROR_NOENTITY = -2,
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AEHANDLE_ERROR_BADAUDIOTYPE = -1,
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};
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#define AEHANDLE_IS_FAILED(h) ((h)<0)
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#define AEHANDLE_IS_OK(h) ((h)>=0)
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class cAudioManager
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{
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public:
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@ -255,8 +270,7 @@ public:
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inline uint32 GetFrameCounter(void) { return m_FrameCounter; }
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float GetReflectionsDistance(int32 idx) { return m_afReflectionsDistances[idx]; }
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int32 GetRandomTabe(int32 idx) { return m_anRandomTable[idx]; }
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int32 GetRandomNumber(int32 idx) { return m_anRandomTable[idx]; }
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//
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void AddDetailsToRequestedOrderList(uint8 sample); /// ok
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@ -276,7 +290,7 @@ public:
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float speedMultiplier); /// ok
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int32 ComputePan(float, CVector *); // todo
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uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); /// ok
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int32 CreateEntity(int32 type, CPhysical *entity); /// ok
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int32 CreateEntity(int32 type, void *entity); /// ok
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void DestroyAllGameCreatedEntities(); /// ok
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void DestroyEntity(int32 id); /// ok
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@ -509,6 +523,17 @@ public:
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void ProcessWeather(int32 id); // todo
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// bool ProcessWetRoadNoise(void *);
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void ProcessWorkShopScriptObject(uint8 sound); /// ok
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void PlayOneShot(int, unsigned short, float);
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void SetEffectsFadeVol(unsigned char);
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void SetMusicFadeVol(unsigned char);
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int8 SetCurrent3DProvider(unsigned char);
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void ReportCrime(eCrimeType, CVector const &);
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void PlaySuspectLastSeen(float, float, float);
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void ReportCollision(CEntity *, CEntity *, unsigned char, unsigned char, float, float);
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void ResetTimers(unsigned int);
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void PreloadMissionAudio(char *);
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};
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static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error");
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@ -1,131 +1,131 @@
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#pragma once
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enum /*eSounds*/
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enum
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{
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SOUND_TEST_1 = 0,
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_SOUND_UNK_1 = 1,
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_SOUND_UNK_2 = 2,
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_SOUND_UNK_3 = 3,
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_SOUND_CLUB_1_S = 4,
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_SOUND_CLUB_1_L = 5,
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_SOUND_CLUB_2_S = 6,
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_SOUND_CLUB_2_L = 7,
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_SOUND_CLUB_3_S = 8,
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_SOUND_CLUB_3_L = 9,
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_SOUND_CLUB_4_S = 10,
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_SOUND_CLUB_4_L = 11,
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_SOUND_CLUB_5_S = 12,
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_SOUND_CLUB_5_L = 13,
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_SOUND_CLUB_6_S = 14,
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_SOUND_CLUB_6_L = 15,
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_SOUND_CLUB_7_S = 16,
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_SOUND_CLUB_7_L = 17,
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_SOUND_CLUB_8_S = 18,
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_SOUND_CLUB_8_L = 19,
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_SOUND_CLUB_9_S = 20,
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_SOUND_CLUB_9_L = 21,
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_SOUND_CLUB_10_S = 22,
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_SOUND_CLUB_10_L = 23,
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_SOUND_CLUB_11_S = 24,
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_SOUND_CLUB_11_L = 25,
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_SOUND_CLUB_12_S = 26,
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_SOUND_CLUB_12_L = 27,
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_SOUND_CLUB_RAGGA_S = 28,
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_SOUND_CLUB_RAGGA_L = 29,
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SOUND_STRIP_CLUB_LOOP_1_S = 30,
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_SOUND_STRIP_CLUB_LOOP_1_L = 31,
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SOUND_STRIP_CLUB_LOOP_2_S = 32,
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_SOUND_STRIP_CLUB_LOOP_2_L = 33,
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_SOUND_SFX_WORKSHOP_1 = 34,
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_SOUND_SFX_WORKSHOP_2 = 35,
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_SOUND_SAWMILL_LOOP_S = 36,
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SOUND_SAWMILL_LOOP_L = 37,
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_SOUND_DOG_FOOD_FACTORY_S = 38,
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_SOUND_DOG_FOOD_FACTORY_L = 39,
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_SOUND_LAUNDERETTE_1 = 40,
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_SOUND_LAUNDERETTE_2 = 41,
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_SOUND_RESTAURANT_CHINATOWN_S = 42,
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_SOUND_RESTAURANT_CHINATOWN_L = 43,
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_SOUND_RESTAURANT_ITALY_S = 44,
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_SOUND_RESTAURANT_ITALY_L = 45,
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_SOUND_RESTAURANT_GENERIC_1_S = 46,
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_SOUND_RESTAURANT_GENERIC_1_L = 47,
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_SOUND_RESTAURANT_GENERIC_2_S = 48,
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_SOUND_RESTAURANT_GENERIC_2_L = 49,
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_SOUND_AIRPORT_ANNOUNCEMENT_S = 50,
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_SOUND_AIRPORT_ANNOUNCEMENT_L = 51,
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_SOUND_SHOP_LOOP_1 = 52,
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_SOUND_SHOP_LOOP_2 = 53,
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_SOUND_CINEMA_S = 54,
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_SOUND_CINEMA_L = 55,
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_SOUND_DOCKS_FOGHORN_S = 56,
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_SOUND_DOCKS_FOGHORN_L = 57,
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_SOUND_HOME_S = 58,
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_SOUND_HOME_L = 59,
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_SOUND_PIANO_BAR = 60,
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_SOUND_CLUB = 61,
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SOUND_PORN_CINEMA_1_S = 62,
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_SOUND_PORN_CINEMA_1_L = 63,
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SOUND_PORN_CINEMA_2_S = 64,
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_SOUND_PORN_CINEMA_2_L = 65,
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SOUND_PORN_CINEMA_3_S = 66,
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_SOUND_PORN_CINEMA_3_L = 67,
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_SOUND_BANK_ALARM_LOOP_S = 68,
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SOUND_BANK_ALARM_LOOP_L = 69,
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_SOUND_POLICE_BALL_LOOP_S = 70,
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SOUND_POLICE_BALL_LOOP_L = 71,
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_SOUND_RAVE_LOOP_INDUSTRIAL_S = 72,
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SOUND_RAVE_LOOP_INDUSTRIAL_L = 73,
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_SOUND_UNK_74 = 74,
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_SOUND_UNK_75 = 75,
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_SOUND_POLICE_CELL_BEATING_LOOP_S = 76,
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SOUND_POLICE_CELL_BEATING_LOOP_L = 77,
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SOUND_INJURED_PED_MALE_OUCH_S = 78,
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SOUND_INJURED_PED_MALE_OUCH_L = 79,
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SOUND_INJURED_PED_FEMALE_OUCH_S = 80,
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SOUND_INJURED_PED_FEMALE_OUCH_L = 81,
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||||
SOUND_EVIDENCE_PICKUP = 82,
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||||
SOUND_UNLOAD_GOLD = 83,
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||||
_SOUND_RAVE_INDUSTRIAL_S = 84,
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||||
_SOUND_RAVE_INDUSTRIAL_L = 85,
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_SOUND_RAVE_COMMERCIAL_S = 86,
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||||
_SOUND_RAVE_COMMERCIAL_L = 87,
|
||||
_SOUND_RAVE_SUBURBAN_S = 88,
|
||||
_SOUND_RAVE_SUBURBAN_L = 89,
|
||||
_SOUND_GROAN_S = 90,
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||||
_SOUND_GROAN_L = 91,
|
||||
SOUND_GATE_START_CLUNK = 92,
|
||||
SOUND_GATE_STOP_CLUNK = 93,
|
||||
SOUND_PART_MISSION_COMPLETE = 94,
|
||||
SOUND_CHUNKY_RUN_SHOUT = 95,
|
||||
SOUND_SECURITY_GUARD_RUN_AWAY_SHOUT = 96,
|
||||
SOUND_RACE_START_1 = 97,
|
||||
SOUND_RACE_START_2 = 98,
|
||||
SOUND_RACE_START_3 = 99,
|
||||
SOUND_RACE_START_GO = 100,
|
||||
SOUND_SWAT_PED_SHOUT = 101,
|
||||
SOUND_PRETEND_FIRE_LOOP = 102,
|
||||
SOUND_AMMUNATION_CHAT_1 = 103,
|
||||
SOUND_AMMUNATION_CHAT_2 = 104,
|
||||
SOUND_AMMUNATION_CHAT_3 = 105,
|
||||
_SOUND_BULLET_WALL_1 = 106,
|
||||
_SOUND_BULLET_WALL_2 = 107,
|
||||
_SOUND_BULLET_WALL_3 = 108,
|
||||
_SOUND_UNK_109 = 109,
|
||||
_SOUND_GLASSFX2_1 = 110,
|
||||
_SOUND_GLASSFX2_2 = 111,
|
||||
_SOUND_PHONE_RING = 112,
|
||||
_SOUND_UNK_113 = 113,
|
||||
_SOUND_GLASS_SMASH_1 = 114,
|
||||
_SOUND_GLASS_SMASH_2 = 115,
|
||||
_SOUND_GLASS_CRACK = 116,
|
||||
_SOUND_GLASS_SHARD = 117,
|
||||
_SOUND_WOODEN_BOX_SMASH = 118,
|
||||
_SOUND_CARDBOARD_BOX_SMASH = 119,
|
||||
_SOUND_COL_CAR = 120,
|
||||
_SOUND_TYRE_BUMP = 121,
|
||||
_SOUND_BULLET_SHELL_HIT_GROUND_1 = 122,
|
||||
_SOUND_BULLET_SHELL_HIT_GROUND_2 = 123,
|
||||
SCRSOUND_TEST_1 = 0,
|
||||
_SCRSOUND_UNK_1 = 1,
|
||||
_SCRSOUND_UNK_2 = 2,
|
||||
_SCRSOUND_UNK_3 = 3,
|
||||
_SCRSOUND_CLUB_1_S = 4,
|
||||
_SCRSOUND_CLUB_1_L = 5,
|
||||
_SCRSOUND_CLUB_2_S = 6,
|
||||
_SCRSOUND_CLUB_2_L = 7,
|
||||
_SCRSOUND_CLUB_3_S = 8,
|
||||
_SCRSOUND_CLUB_3_L = 9,
|
||||
_SCRSOUND_CLUB_4_S = 10,
|
||||
_SCRSOUND_CLUB_4_L = 11,
|
||||
_SCRSOUND_CLUB_5_S = 12,
|
||||
_SCRSOUND_CLUB_5_L = 13,
|
||||
_SCRSOUND_CLUB_6_S = 14,
|
||||
_SCRSOUND_CLUB_6_L = 15,
|
||||
_SCRSOUND_CLUB_7_S = 16,
|
||||
_SCRSOUND_CLUB_7_L = 17,
|
||||
_SCRSOUND_CLUB_8_S = 18,
|
||||
_SCRSOUND_CLUB_8_L = 19,
|
||||
_SCRSOUND_CLUB_9_S = 20,
|
||||
_SCRSOUND_CLUB_9_L = 21,
|
||||
_SCRSOUND_CLUB_10_S = 22,
|
||||
_SCRSOUND_CLUB_10_L = 23,
|
||||
_SCRSOUND_CLUB_11_S = 24,
|
||||
_SCRSOUND_CLUB_11_L = 25,
|
||||
_SCRSOUND_CLUB_12_S = 26,
|
||||
_SCRSOUND_CLUB_12_L = 27,
|
||||
_SCRSOUND_CLUB_RAGGA_S = 28,
|
||||
_SCRSOUND_CLUB_RAGGA_L = 29,
|
||||
SCRSOUND_STRIP_CLUB_LOOP_1_S = 30,
|
||||
_SCRSOUND_STRIP_CLUB_LOOP_1_L = 31,
|
||||
SCRSOUND_STRIP_CLUB_LOOP_2_S = 32,
|
||||
_SCRSOUND_STRIP_CLUB_LOOP_2_L = 33,
|
||||
_SCRSOUND_SFX_WORKSHOP_1 = 34,
|
||||
_SCRSOUND_SFX_WORKSHOP_2 = 35,
|
||||
_SCRSOUND_SAWMILL_LOOP_S = 36,
|
||||
SCRSOUND_SAWMILL_LOOP_L = 37,
|
||||
_SCRSOUND_DOG_FOOD_FACTORY_S = 38,
|
||||
_SCRSOUND_DOG_FOOD_FACTORY_L = 39,
|
||||
_SCRSOUND_LAUNDERETTE_1 = 40,
|
||||
_SCRSOUND_LAUNDERETTE_2 = 41,
|
||||
_SCRSOUND_RESTAURANT_CHINATOWN_S = 42,
|
||||
_SCRSOUND_RESTAURANT_CHINATOWN_L = 43,
|
||||
_SCRSOUND_RESTAURANT_ITALY_S = 44,
|
||||
_SCRSOUND_RESTAURANT_ITALY_L = 45,
|
||||
_SCRSOUND_RESTAURANT_GENERIC_1_S = 46,
|
||||
_SCRSOUND_RESTAURANT_GENERIC_1_L = 47,
|
||||
_SCRSOUND_RESTAURANT_GENERIC_2_S = 48,
|
||||
_SCRSOUND_RESTAURANT_GENERIC_2_L = 49,
|
||||
_SCRSOUND_AIRPORT_ANNOUNCEMENT_S = 50,
|
||||
_SCRSOUND_AIRPORT_ANNOUNCEMENT_L = 51,
|
||||
_SCRSOUND_SHOP_LOOP_1 = 52,
|
||||
_SCRSOUND_SHOP_LOOP_2 = 53,
|
||||
_SCRSOUND_CINEMA_S = 54,
|
||||
_SCRSOUND_CINEMA_L = 55,
|
||||
_SCRSOUND_DOCKS_FOGHORN_S = 56,
|
||||
_SCRSOUND_DOCKS_FOGHORN_L = 57,
|
||||
_SCRSOUND_HOME_S = 58,
|
||||
_SCRSOUND_HOME_L = 59,
|
||||
_SCRSOUND_PIANO_BAR = 60,
|
||||
_SCRSOUND_CLUB = 61,
|
||||
SCRSOUND_PORN_CINEMA_1_S = 62,
|
||||
_SCRSOUND_PORN_CINEMA_1_L = 63,
|
||||
SCRSOUND_PORN_CINEMA_2_S = 64,
|
||||
_SCRSOUND_PORN_CINEMA_2_L = 65,
|
||||
SCRSOUND_PORN_CINEMA_3_S = 66,
|
||||
_SCRSOUND_PORN_CINEMA_3_L = 67,
|
||||
_SCRSOUND_BANK_ALARM_LOOP_S = 68,
|
||||
SCRSOUND_BANK_ALARM_LOOP_L = 69,
|
||||
_SCRSOUND_POLICE_BALL_LOOP_S = 70,
|
||||
SCRSOUND_POLICE_BALL_LOOP_L = 71,
|
||||
_SCRSOUND_RAVE_LOOP_INDUSTRIAL_S = 72,
|
||||
SCRSOUND_RAVE_LOOP_INDUSTRIAL_L = 73,
|
||||
_SCRSOUND_UNK_74 = 74,
|
||||
_SCRSOUND_UNK_75 = 75,
|
||||
_SCRSOUND_POLICE_CELL_BEATING_LOOP_S = 76,
|
||||
SCRSOUND_POLICE_CELL_BEATING_LOOP_L = 77,
|
||||
SCRSOUND_INJURED_PED_MALE_OUCH_S = 78,
|
||||
SCRSOUND_INJURED_PED_MALE_OUCH_L = 79,
|
||||
SCRSOUND_INJURED_PED_FEMALE_OUCH_S = 80,
|
||||
SCRSOUND_INJURED_PED_FEMALE_OUCH_L = 81,
|
||||
SCRSOUND_EVIDENCE_PICKUP = 82,
|
||||
SCRSOUND_UNLOAD_GOLD = 83,
|
||||
_SCRSOUND_RAVE_INDUSTRIAL_S = 84,
|
||||
_SCRSOUND_RAVE_INDUSTRIAL_L = 85,
|
||||
_SCRSOUND_RAVE_COMMERCIAL_S = 86,
|
||||
_SCRSOUND_RAVE_COMMERCIAL_L = 87,
|
||||
_SCRSOUND_RAVE_SUBURBAN_S = 88,
|
||||
_SCRSOUND_RAVE_SUBURBAN_L = 89,
|
||||
_SCRSOUND_GROAN_S = 90,
|
||||
_SCRSOUND_GROAN_L = 91,
|
||||
SCRSOUND_GATE_START_CLUNK = 92,
|
||||
SCRSOUND_GATE_STOP_CLUNK = 93,
|
||||
SCRSOUND_PART_MISSION_COMPLETE = 94,
|
||||
SCRSOUND_CHUNKY_RUN_SHOUT = 95,
|
||||
SCRSOUND_SECURITY_GUARD_RUN_AWAY_SHOUT = 96,
|
||||
SCRSOUND_RACE_START_1 = 97,
|
||||
SCRSOUND_RACE_START_2 = 98,
|
||||
SCRSOUND_RACE_START_3 = 99,
|
||||
SCRSOUND_RACE_START_GO = 100,
|
||||
SCRSOUND_SWAT_PED_SHOUT = 101,
|
||||
SCRSOUND_PRETEND_FIRE_LOOP = 102,
|
||||
SCRSOUND_AMMUNATION_CHAT_1 = 103,
|
||||
SCRSOUND_AMMUNATION_CHAT_2 = 104,
|
||||
SCRSOUND_AMMUNATION_CHAT_3 = 105,
|
||||
_SCRSOUND_BULLET_WALL_1 = 106,
|
||||
_SCRSOUND_BULLET_WALL_2 = 107,
|
||||
_SCRSOUND_BULLET_WALL_3 = 108,
|
||||
_SCRSOUND_UNK_109 = 109,
|
||||
_SCRSOUND_GLASSFX2_1 = 110,
|
||||
_SCRSOUND_GLASSFX2_2 = 111,
|
||||
_SCRSOUND_PHONE_RING = 112,
|
||||
_SCRSOUND_UNK_113 = 113,
|
||||
_SCRSOUND_GLASS_SMASH_1 = 114,
|
||||
_SCRSOUND_GLASS_SMASH_2 = 115,
|
||||
_SCRSOUND_GLASS_CRACK = 116,
|
||||
_SCRSOUND_GLASS_SHARD = 117,
|
||||
_SCRSOUND_WOODEN_BOX_SMASH = 118,
|
||||
_SCRSOUND_CARDBOARD_BOX_SMASH = 119,
|
||||
_SCRSOUND_COL_CAR = 120,
|
||||
_SCRSOUND_TYRE_BUMP = 121,
|
||||
_SCRSOUND_BULLET_SHELL_HIT_GROUND_1 = 122,
|
||||
_SCRSOUND_BULLET_SHELL_HIT_GROUND_2 = 123,
|
||||
};
|
||||
|
||||
extern void PlayOneShotScriptObject(uint8 id, CVector const &pos);
|
@ -1,40 +1,374 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "DMAudio.h"
|
||||
#include "MusicManager.h"
|
||||
#include "AudioManager.h"
|
||||
#include "sampman.h"
|
||||
|
||||
cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE;
|
||||
|
||||
WRAPPER void cDMAudio::Terminate(void) { EAXJMP(0x57C780); }
|
||||
WRAPPER void cDMAudio::ReleaseDigitalHandle(void) { EAXJMP(0x57CA10); }
|
||||
WRAPPER void cDMAudio::ReacquireDigitalHandle(void) { EAXJMP(0x57CA30); }
|
||||
|
||||
WRAPPER void cDMAudio::Service(void) { EAXJMP(0x57C7A0); }
|
||||
WRAPPER void cDMAudio::ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed) { EAXJMP(0x57CBE0); }
|
||||
WRAPPER void cDMAudio::ResetTimers(uint32 timerval) { EAXJMP(0x57CCD0); }
|
||||
WRAPPER bool cDMAudio::IsAudioInitialised() { EAXJMP(0x57CAB0); }
|
||||
WRAPPER char cDMAudio::GetCDAudioDriveLetter() { EAXJMP(0x57CA90); }
|
||||
WRAPPER bool cDMAudio::CheckForAnAudioFileOnCD() { EAXJMP(0x57CA70); }
|
||||
WRAPPER void cDMAudio::ChangeMusicMode(uint8 mode) { EAXJMP(0x57CCF0); }
|
||||
void
|
||||
cDMAudio::Initialise(void)
|
||||
{
|
||||
AudioManager.Initialise();
|
||||
}
|
||||
|
||||
WRAPPER void cDMAudio::PlayFrontEndSound(uint32, uint32) { EAXJMP(0x57CC20); }
|
||||
WRAPPER void cDMAudio::PlayFrontEndTrack(uint32, uint32) { EAXJMP(0x57CC80); }
|
||||
WRAPPER void cDMAudio::StopFrontEndTrack() { EAXJMP(0x57CCB0); }
|
||||
WRAPPER void cDMAudio::PlayOneShot(int32 audioentity, uint16 sound/*eSound*/, float) { EAXJMP(0x57C840); }
|
||||
WRAPPER void cDMAudio::SetMusicMasterVolume(uint8) { EAXJMP(0x57C8C0); }
|
||||
WRAPPER void cDMAudio::SetEffectsMasterVolume(uint8) { EAXJMP(0x57C890); }
|
||||
WRAPPER uint8 cDMAudio::SetCurrent3DProvider(uint8) { EAXJMP(0x57C9B0); }
|
||||
WRAPPER int32 cDMAudio::SetSpeakerConfig(int32) { EAXJMP(0x57C9D0); }
|
||||
void
|
||||
cDMAudio::Terminate(void)
|
||||
{
|
||||
AudioManager.Terminate();
|
||||
}
|
||||
|
||||
WRAPPER int32 cDMAudio::GetRadioInCar() { EAXJMP(0x57CE40); }
|
||||
WRAPPER uint8 cDMAudio::IsMP3RadioChannelAvailable() { EAXJMP(0x57C9F0); }
|
||||
WRAPPER void cDMAudio::SetEffectsFadeVol(uint8) { EAXJMP(0x57C8F0); }
|
||||
WRAPPER void cDMAudio::SetMusicFadeVol(uint8) { EAXJMP(0x57C920); }
|
||||
WRAPPER int32 cDMAudio::CreateEntity(int, void*) { EAXJMP(0x57C7C0); }
|
||||
WRAPPER void cDMAudio::SetEntityStatus(int32 id, uint8 enable) { EAXJMP(0x57C810); }
|
||||
WRAPPER void cDMAudio::SetRadioInCar(int32) { EAXJMP(0x57CE60); }
|
||||
WRAPPER void cDMAudio::DestroyEntity(int32) { EAXJMP(0x57C7F0); }
|
||||
WRAPPER void cDMAudio::ClearMissionAudio(void) { EAXJMP(0x57CE20); }
|
||||
WRAPPER void cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos) { EAXJMP(0x57CAD0); }
|
||||
WRAPPER void cDMAudio::CreateOneShotScriptObject(cAudioScriptObject*) { EAXJMP(0x57CB60); }
|
||||
WRAPPER int32 cDMAudio::CreateLoopingScriptObject(cAudioScriptObject*) { EAXJMP(0x57CB00); }
|
||||
WRAPPER void cDMAudio::DestroyLoopingScriptObject(int32) { EAXJMP(0x57CB40); }
|
||||
void
|
||||
cDMAudio::Service(void)
|
||||
{
|
||||
AudioManager.Service();
|
||||
}
|
||||
|
||||
int32
|
||||
cDMAudio::CreateEntity(eAudioType type, void *UID)
|
||||
{
|
||||
return AudioManager.CreateEntity(type, UID);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::DestroyEntity(int32 audioEntity)
|
||||
{
|
||||
AudioManager.DestroyEntity(audioEntity);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetEntityStatus(int32 audioEntity, uint8 status)
|
||||
{
|
||||
AudioManager.SetEntityStatus(audioEntity, status);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::PlayOneShot(int32 audioEntity, uint16 oneShot, float volume)
|
||||
{
|
||||
AudioManager.PlayOneShot(audioEntity, oneShot, volume);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::DestroyAllGameCreatedEntities(void)
|
||||
{
|
||||
AudioManager.DestroyAllGameCreatedEntities();
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetEffectsMasterVolume(uint8 volume)
|
||||
{
|
||||
uint8 vol = volume;
|
||||
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||
|
||||
AudioManager.SetEffectsMasterVolume(vol);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetMusicMasterVolume(uint8 volume)
|
||||
{
|
||||
uint8 vol = volume;
|
||||
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||
|
||||
AudioManager.SetMusicMasterVolume(vol);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetEffectsFadeVol(uint8 volume)
|
||||
{
|
||||
uint8 vol = volume;
|
||||
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||
|
||||
AudioManager.SetEffectsFadeVol(vol);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetMusicFadeVol(uint8 volume)
|
||||
{
|
||||
uint8 vol = volume;
|
||||
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||
|
||||
AudioManager.SetMusicFadeVol(vol);
|
||||
}
|
||||
|
||||
uint8
|
||||
cDMAudio::GetNum3DProvidersAvailable(void)
|
||||
{
|
||||
return AudioManager.GetNum3DProvidersAvailable();
|
||||
}
|
||||
|
||||
char *
|
||||
cDMAudio::Get3DProviderName(uint8 id)
|
||||
{
|
||||
return AudioManager.Get3DProviderName(id);
|
||||
}
|
||||
|
||||
int8
|
||||
cDMAudio::GetCurrent3DProviderIndex(void)
|
||||
{
|
||||
return AudioManager.GetCurrent3DProviderIndex();
|
||||
}
|
||||
|
||||
int8
|
||||
cDMAudio::SetCurrent3DProvider(uint8 which)
|
||||
{
|
||||
return AudioManager.SetCurrent3DProvider(which);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetSpeakerConfig(int32 config)
|
||||
{
|
||||
AudioManager.SetSpeakerConfig(config);
|
||||
}
|
||||
|
||||
bool
|
||||
cDMAudio::IsMP3RadioChannelAvailable(void)
|
||||
{
|
||||
return AudioManager.IsMP3RadioChannelAvailable();
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::ReleaseDigitalHandle(void)
|
||||
{
|
||||
AudioManager.ReleaseDigitalHandle();
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::ReacquireDigitalHandle(void)
|
||||
{
|
||||
AudioManager.ReacquireDigitalHandle();
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetDynamicAcousticModelingStatus(uint8 status)
|
||||
{
|
||||
AudioManager.SetDynamicAcousticModelingStatus(status);
|
||||
}
|
||||
|
||||
bool
|
||||
cDMAudio::CheckForAnAudioFileOnCD(void)
|
||||
{
|
||||
return AudioManager.CheckForAnAudioFileOnCD();
|
||||
}
|
||||
|
||||
char
|
||||
cDMAudio::GetCDAudioDriveLetter(void)
|
||||
{
|
||||
return AudioManager.GetCDAudioDriveLetter();
|
||||
}
|
||||
|
||||
bool
|
||||
cDMAudio::IsAudioInitialised(void)
|
||||
{
|
||||
return AudioManager.IsAudioInitialised();
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::ReportCrime(eCrimeType crime, CVector const &pos)
|
||||
{
|
||||
AudioManager.ReportCrime(crime, pos);
|
||||
}
|
||||
|
||||
int32
|
||||
cDMAudio::CreateLoopingScriptObject(cAudioScriptObject *scriptObject)
|
||||
{
|
||||
int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject);
|
||||
|
||||
if ( AEHANDLE_IS_OK(audioEntity) )
|
||||
AudioManager.SetEntityStatus(audioEntity, true);
|
||||
|
||||
return audioEntity;
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::DestroyLoopingScriptObject(int32 audioEntity)
|
||||
{
|
||||
AudioManager.DestroyEntity(audioEntity);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::CreateOneShotScriptObject(cAudioScriptObject *scriptObject)
|
||||
{
|
||||
int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject);
|
||||
|
||||
if ( AEHANDLE_IS_OK(audioEntity) )
|
||||
{
|
||||
AudioManager.SetEntityStatus(audioEntity, true);
|
||||
AudioManager.PlayOneShot(audioEntity, scriptObject->AudioId, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::PlaySuspectLastSeen(float x, float y, float z)
|
||||
{
|
||||
AudioManager.PlaySuspectLastSeen(x, y, z);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::ReportCollision(CEntity *entityA, CEntity *entityB, uint8 surfaceTypeA, uint8 surfaceTypeB, float collisionPower, float velocity)
|
||||
{
|
||||
AudioManager.ReportCollision(entityA, entityB, surfaceTypeA, surfaceTypeB, collisionPower, velocity);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::PlayFrontEndSound(uint16 frontend, uint32 volume)
|
||||
{
|
||||
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, frontend, (float)volume);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::PlayRadioAnnouncement(uint8 announcement)
|
||||
{
|
||||
MusicManager.PlayAnnouncement(announcement);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::PlayFrontEndTrack(uint8 track, uint8 frontendFlag)
|
||||
{
|
||||
MusicManager.PlayFrontEndTrack(track, frontendFlag);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::StopFrontEndTrack(void)
|
||||
{
|
||||
MusicManager.StopFrontEndTrack();
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::ResetTimers(uint32 time)
|
||||
{
|
||||
AudioManager.ResetTimers(time);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::ChangeMusicMode(uint8 mode)
|
||||
{
|
||||
MusicManager.ChangeMusicMode(mode);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::PreloadCutSceneMusic(uint8 track)
|
||||
{
|
||||
MusicManager.PreloadCutSceneMusic(track);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::PlayPreloadedCutSceneMusic(void)
|
||||
{
|
||||
MusicManager.PlayPreloadedCutSceneMusic();
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::StopCutSceneMusic(void)
|
||||
{
|
||||
MusicManager.StopCutSceneMusic();
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::PreloadMissionAudio(char *missionAudio)
|
||||
{
|
||||
AudioManager.PreloadMissionAudio(missionAudio);
|
||||
}
|
||||
|
||||
uint8
|
||||
cDMAudio::GetMissionAudioLoadingStatus(void)
|
||||
{
|
||||
return AudioManager.GetMissionAudioLoadingStatus();
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetMissionAudioLocation(float x, float y, float z)
|
||||
{
|
||||
AudioManager.SetMissionAudioLocation(x, y, z);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::PlayLoadedMissionAudio(void)
|
||||
{
|
||||
AudioManager.PlayLoadedMissionAudio();
|
||||
}
|
||||
|
||||
bool
|
||||
cDMAudio::IsMissionAudioSampleFinished(void)
|
||||
{
|
||||
return AudioManager.IsMissionAudioSampleFinished();
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::ClearMissionAudio(void)
|
||||
{
|
||||
AudioManager.ClearMissionAudio();
|
||||
}
|
||||
|
||||
int32
|
||||
cDMAudio::GetRadioInCar(void)
|
||||
{
|
||||
return MusicManager.GetRadioInCar();
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetRadioInCar(uint32 radio)
|
||||
{
|
||||
MusicManager.SetRadioInCar(radio);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetRadioChannel(int8 radio, int32 pos)
|
||||
{
|
||||
MusicManager.SetRadioChannelByScript(radio, pos);
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x57C760, &cDMAudio::Initialise, PATCH_JUMP);
|
||||
InjectHook(0x57C780, &cDMAudio::Terminate, PATCH_JUMP);
|
||||
InjectHook(0x57C7A0, &cDMAudio::Service, PATCH_JUMP);
|
||||
InjectHook(0x57C7C0, &cDMAudio::CreateEntity, PATCH_JUMP);
|
||||
InjectHook(0x57C7F0, &cDMAudio::DestroyEntity, PATCH_JUMP);
|
||||
InjectHook(0x57C810, &cDMAudio::SetEntityStatus, PATCH_JUMP);
|
||||
InjectHook(0x57C840, &cDMAudio::PlayOneShot, PATCH_JUMP);
|
||||
InjectHook(0x57C870, &cDMAudio::DestroyAllGameCreatedEntities, PATCH_JUMP);
|
||||
InjectHook(0x57C890, &cDMAudio::SetEffectsMasterVolume, PATCH_JUMP);
|
||||
InjectHook(0x57C8C0, &cDMAudio::SetMusicMasterVolume, PATCH_JUMP);
|
||||
InjectHook(0x57C8F0, &cDMAudio::SetEffectsFadeVol, PATCH_JUMP);
|
||||
InjectHook(0x57C920, &cDMAudio::SetMusicFadeVol, PATCH_JUMP);
|
||||
InjectHook(0x57C950, &cDMAudio::GetNum3DProvidersAvailable, PATCH_JUMP);
|
||||
InjectHook(0x57C970, &cDMAudio::Get3DProviderName, PATCH_JUMP);
|
||||
InjectHook(0x57C990, &cDMAudio::GetCurrent3DProviderIndex, PATCH_JUMP);
|
||||
InjectHook(0x57C9B0, &cDMAudio::SetCurrent3DProvider, PATCH_JUMP);
|
||||
InjectHook(0x57C9D0, &cDMAudio::SetSpeakerConfig, PATCH_JUMP);
|
||||
InjectHook(0x57C9F0, &cDMAudio::IsMP3RadioChannelAvailable, PATCH_JUMP);
|
||||
InjectHook(0x57CA10, &cDMAudio::ReleaseDigitalHandle, PATCH_JUMP);
|
||||
InjectHook(0x57CA30, &cDMAudio::ReacquireDigitalHandle, PATCH_JUMP);
|
||||
InjectHook(0x57CA50, &cDMAudio::SetDynamicAcousticModelingStatus, PATCH_JUMP);
|
||||
InjectHook(0x57CA70, &cDMAudio::CheckForAnAudioFileOnCD, PATCH_JUMP);
|
||||
InjectHook(0x57CA90, &cDMAudio::GetCDAudioDriveLetter, PATCH_JUMP);
|
||||
InjectHook(0x57CAB0, &cDMAudio::IsAudioInitialised, PATCH_JUMP);
|
||||
InjectHook(0x57CAD0, &cDMAudio::ReportCrime, PATCH_JUMP);
|
||||
InjectHook(0x57CB00, &cDMAudio::CreateLoopingScriptObject, PATCH_JUMP);
|
||||
InjectHook(0x57CB40, &cDMAudio::DestroyLoopingScriptObject, PATCH_JUMP);
|
||||
InjectHook(0x57CB60, &cDMAudio::CreateOneShotScriptObject, PATCH_JUMP);
|
||||
InjectHook(0x57CBB0, &cDMAudio::PlaySuspectLastSeen, PATCH_JUMP);
|
||||
InjectHook(0x57CBE0, &cDMAudio::ReportCollision, PATCH_JUMP);
|
||||
InjectHook(0x57CC20, &cDMAudio::PlayFrontEndSound, PATCH_JUMP);
|
||||
InjectHook(0x57CC60, &cDMAudio::PlayRadioAnnouncement, PATCH_JUMP);
|
||||
InjectHook(0x57CC80, &cDMAudio::PlayFrontEndTrack, PATCH_JUMP);
|
||||
InjectHook(0x57CCB0, &cDMAudio::StopFrontEndTrack, PATCH_JUMP);
|
||||
InjectHook(0x57CCD0, &cDMAudio::ResetTimers, PATCH_JUMP);
|
||||
InjectHook(0x57CCF0, &cDMAudio::ChangeMusicMode, PATCH_JUMP);
|
||||
InjectHook(0x57CD10, &cDMAudio::PreloadCutSceneMusic, PATCH_JUMP);
|
||||
InjectHook(0x57CD30, &cDMAudio::PlayPreloadedCutSceneMusic, PATCH_JUMP);
|
||||
InjectHook(0x57CD50, &cDMAudio::StopCutSceneMusic, PATCH_JUMP);
|
||||
InjectHook(0x57CD70, &cDMAudio::PreloadMissionAudio, PATCH_JUMP);
|
||||
InjectHook(0x57CD90, &cDMAudio::GetMissionAudioLoadingStatus, PATCH_JUMP);
|
||||
InjectHook(0x57CDB0, &cDMAudio::SetMissionAudioLocation, PATCH_JUMP);
|
||||
InjectHook(0x57CDE0, &cDMAudio::PlayLoadedMissionAudio, PATCH_JUMP);
|
||||
InjectHook(0x57CE00, &cDMAudio::IsMissionAudioSampleFinished, PATCH_JUMP);
|
||||
InjectHook(0x57CE20, &cDMAudio::ClearMissionAudio, PATCH_JUMP);
|
||||
InjectHook(0x57CE40, &cDMAudio::GetRadioInCar, PATCH_JUMP);
|
||||
InjectHook(0x57CE60, &cDMAudio::SetRadioInCar, PATCH_JUMP);
|
||||
InjectHook(0x57CE80, &cDMAudio::SetRadioChannel, PATCH_JUMP);
|
||||
|
||||
//InjectHook(0x57CEB0, `global constructor keyed to'dmaudio.cpp, PATCH_JUMP);
|
||||
//InjectHook(0x57CED0, cDMAudio::~cDMAudio, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
@ -1,5 +1,4 @@
|
||||
#pragma once
|
||||
|
||||
enum eSound : int16
|
||||
{
|
||||
SOUND_CAR_DOOR_CLOSE_BONNET = 0,
|
||||
@ -172,43 +171,84 @@ enum eSound : int16
|
||||
SOUND_TOTAL_PED_SOUNDS = 167,
|
||||
};
|
||||
|
||||
class cAudioScriptObject;
|
||||
class CEntity;
|
||||
enum eCrimeType;
|
||||
struct cAudioScriptObject;
|
||||
enum eAudioType;
|
||||
|
||||
class cDMAudio
|
||||
{
|
||||
public:
|
||||
~cDMAudio()
|
||||
{ }
|
||||
|
||||
void Initialise(void);
|
||||
void Terminate(void);
|
||||
void Service(void);
|
||||
|
||||
int32 CreateEntity(eAudioType type, void *UID);
|
||||
void DestroyEntity(int32 audioEntity);
|
||||
void SetEntityStatus(int32 audioEntity, uint8 status);
|
||||
void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
|
||||
void DestroyAllGameCreatedEntities(void);
|
||||
|
||||
void SetEffectsMasterVolume(uint8 volume);
|
||||
void SetMusicMasterVolume(uint8 volume);
|
||||
void SetEffectsFadeVol(uint8 volume);
|
||||
void SetMusicFadeVol(uint8 volume);
|
||||
|
||||
uint8 GetNum3DProvidersAvailable(void);
|
||||
char *Get3DProviderName(uint8 id);
|
||||
|
||||
int8 GetCurrent3DProviderIndex(void);
|
||||
int8 SetCurrent3DProvider(uint8 which);
|
||||
|
||||
void SetSpeakerConfig(int32 config);
|
||||
|
||||
bool IsMP3RadioChannelAvailable(void);
|
||||
|
||||
void ReleaseDigitalHandle(void);
|
||||
void ReacquireDigitalHandle(void);
|
||||
void Service(void);
|
||||
void ReportCollision(CEntity* A, CEntity* B, uint8 surfA, uint8 surfB, float impulse, float speed);
|
||||
void ResetTimers(uint32 timerval);
|
||||
bool IsAudioInitialised(void);
|
||||
char GetCDAudioDriveLetter(void);
|
||||
|
||||
void SetDynamicAcousticModelingStatus(uint8 status);
|
||||
|
||||
bool CheckForAnAudioFileOnCD(void);
|
||||
|
||||
char GetCDAudioDriveLetter(void);
|
||||
bool IsAudioInitialised(void);
|
||||
|
||||
void ReportCrime(eCrimeType crime, CVector const &pos);
|
||||
|
||||
int32 CreateLoopingScriptObject(cAudioScriptObject *scriptObject);
|
||||
void DestroyLoopingScriptObject(int32 audioEntity);
|
||||
void CreateOneShotScriptObject(cAudioScriptObject *scriptObject);
|
||||
|
||||
void PlaySuspectLastSeen(float x, float y, float z);
|
||||
|
||||
void ReportCollision(CEntity *entityA, CEntity *entityB, uint8 surfaceTypeA, uint8 surfaceTypeB, float collisionPower, float velocity);
|
||||
|
||||
void PlayFrontEndSound(uint16 frontend, uint32 volume);
|
||||
void PlayRadioAnnouncement(uint8 announcement);
|
||||
void PlayFrontEndTrack(uint8 track, uint8 frontendFlag);
|
||||
void StopFrontEndTrack(void);
|
||||
|
||||
void ResetTimers(uint32 time);
|
||||
|
||||
void ChangeMusicMode(uint8 mode);
|
||||
void PlayFrontEndSound(uint32, uint32);
|
||||
void PlayFrontEndTrack(uint32, uint32);
|
||||
void StopFrontEndTrack();
|
||||
void PlayOneShot(int32 audioentity, uint16 sound/*eSound*/, float);
|
||||
void SetMusicMasterVolume(uint8);
|
||||
void SetEffectsMasterVolume(uint8);
|
||||
uint8 SetCurrent3DProvider(uint8);
|
||||
int32 SetSpeakerConfig(int32);
|
||||
int32 GetRadioInCar(void);
|
||||
void SetEffectsFadeVol(uint8);
|
||||
void SetMusicFadeVol(uint8);
|
||||
int32 CreateEntity(int, void*);
|
||||
void SetEntityStatus(int32 id, uint8 enable);
|
||||
void SetRadioInCar(int32);
|
||||
uint8 IsMP3RadioChannelAvailable();
|
||||
void DestroyEntity(int32);
|
||||
|
||||
void PreloadCutSceneMusic(uint8 track);
|
||||
void PlayPreloadedCutSceneMusic(void);
|
||||
void StopCutSceneMusic(void);
|
||||
|
||||
void PreloadMissionAudio(char *missionAudio);
|
||||
uint8 GetMissionAudioLoadingStatus(void);
|
||||
void SetMissionAudioLocation(float x, float y, float z);
|
||||
void PlayLoadedMissionAudio(void);
|
||||
bool IsMissionAudioSampleFinished(void);
|
||||
void ClearMissionAudio(void);
|
||||
void ReportCrime(eCrimeType crime, const CVector &pos);
|
||||
void CreateOneShotScriptObject(cAudioScriptObject*);
|
||||
int32 CreateLoopingScriptObject(cAudioScriptObject*);
|
||||
void DestroyLoopingScriptObject(int32);
|
||||
|
||||
int32 GetRadioInCar(void);
|
||||
void SetRadioInCar(uint32 radio);
|
||||
void SetRadioChannel(int8 radio, int32 pos);
|
||||
};
|
||||
extern cDMAudio &DMAudio;
|
||||
|
@ -202,3 +202,44 @@ cMusicManager::StopFrontEndTrack()
|
||||
{
|
||||
EAXJMP(0x57E3D0);
|
||||
}
|
||||
|
||||
|
||||
WRAPPER void cMusicManager::PlayAnnouncement(unsigned char)
|
||||
{
|
||||
EAXJMP(0x57E430);
|
||||
}
|
||||
|
||||
WRAPPER void cMusicManager::PlayFrontEndTrack(unsigned char, unsigned char)
|
||||
{
|
||||
EAXJMP(0x57E2E0);
|
||||
}
|
||||
|
||||
WRAPPER void cMusicManager::PreloadCutSceneMusic(unsigned char)
|
||||
{
|
||||
EAXJMP(0x57E210);
|
||||
}
|
||||
|
||||
WRAPPER void cMusicManager::PlayPreloadedCutSceneMusic(void)
|
||||
{
|
||||
EAXJMP(0x57E290);
|
||||
}
|
||||
|
||||
WRAPPER void cMusicManager::StopCutSceneMusic(void)
|
||||
{
|
||||
EAXJMP(0x57E2B0);
|
||||
}
|
||||
|
||||
WRAPPER int32 cMusicManager::GetRadioInCar(void)
|
||||
{
|
||||
EAXJMP(0x57D1D0);
|
||||
}
|
||||
|
||||
WRAPPER void cMusicManager::SetRadioInCar(unsigned int)
|
||||
{
|
||||
EAXJMP(0x57D2C0);
|
||||
}
|
||||
|
||||
WRAPPER void cMusicManager::SetRadioChannelByScript(unsigned char, int)
|
||||
{
|
||||
EAXJMP(0x57D180);
|
||||
}
|
@ -286,6 +286,15 @@ public:
|
||||
char *Get3DProviderName(char);
|
||||
bool PlayerInCar();
|
||||
void DisplayRadioStationName();
|
||||
|
||||
void PlayAnnouncement(unsigned char);
|
||||
void PlayFrontEndTrack(unsigned char, unsigned char);
|
||||
void PreloadCutSceneMusic(unsigned char);
|
||||
void PlayPreloadedCutSceneMusic(void);
|
||||
void StopCutSceneMusic(void);
|
||||
int32 GetRadioInCar(void);
|
||||
void SetRadioInCar(unsigned int);
|
||||
void SetRadioChannelByScript(unsigned char, int);
|
||||
};
|
||||
|
||||
static_assert(sizeof(cMusicManager) == 0x95C, "cMusicManager: error");
|
||||
|
@ -18,7 +18,7 @@
|
||||
#pragma comment( lib, "mss32.lib" )
|
||||
|
||||
cSampleManager &SampleManager = *(cSampleManager *)0x7341E0;
|
||||
int32 (&BankStartOffset)[2] = *(int32 (*)[2])*(int *)0x6FAB70;
|
||||
int32 (&BankStartOffset)[MAX_SAMPLEBANKS] = *(int32 (*)[MAX_SAMPLEBANKS])*(int *)0x6FAB70;
|
||||
|
||||
///////////////////////////////////////////////////////////////
|
||||
|
||||
@ -289,7 +289,7 @@ cSampleManager::SetSpeakerConfig(int32 which)
|
||||
}
|
||||
|
||||
uint32
|
||||
cSampleManager::GetMaximumSupportedChannels(void) //[Y]
|
||||
cSampleManager::GetMaximumSupportedChannels(void)
|
||||
{
|
||||
if ( _maxSamples > MAXCHANNELS )
|
||||
return MAXCHANNELS;
|
||||
@ -857,10 +857,10 @@ cSampleManager::Initialise(void)
|
||||
m_aSamples[i].nLoopEnd = -1;
|
||||
}
|
||||
|
||||
m_nEffectsVolume = 127;
|
||||
m_nMusicVolume = 127;
|
||||
m_nEffectsFadeVolume = 127;
|
||||
m_nMusicFadeVolume = 127;
|
||||
m_nEffectsVolume = MAX_VOLUME;
|
||||
m_nMusicVolume = MAX_VOLUME;
|
||||
m_nEffectsFadeVolume = MAX_VOLUME;
|
||||
m_nMusicFadeVolume = MAX_VOLUME;
|
||||
|
||||
m_nMonoMode = 0;
|
||||
}
|
||||
@ -946,14 +946,14 @@ cSampleManager::Initialise(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
nSampleBankMemoryStartAddress[0] = (int32)AIL_mem_alloc_lock(nSampleBankSize[0]);
|
||||
if ( !nSampleBankMemoryStartAddress[0] )
|
||||
nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] = (int32)AIL_mem_alloc_lock(nSampleBankSize[SAMPLEBANK_MAIN]);
|
||||
if ( !nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] )
|
||||
{
|
||||
Terminate();
|
||||
return false;
|
||||
}
|
||||
|
||||
nSampleBankMemoryStartAddress[1] = (int32)AIL_mem_alloc_lock(PED_BLOCKSIZE*MAX_PEDSFX);
|
||||
nSampleBankMemoryStartAddress[SAMPLEBANK_PED] = (int32)AIL_mem_alloc_lock(PED_BLOCKSIZE*MAX_PEDSFX);
|
||||
|
||||
}
|
||||
|
||||
@ -1159,7 +1159,7 @@ cSampleManager::Initialise(void)
|
||||
|
||||
TRACE("bank");
|
||||
|
||||
LoadSampleBank(0);
|
||||
LoadSampleBank(SAMPLEBANK_MAIN);
|
||||
|
||||
// mp3
|
||||
TRACE("mp3");
|
||||
@ -1188,13 +1188,13 @@ cSampleManager::Initialise(void)
|
||||
bUseRandomTable = true;
|
||||
else
|
||||
{
|
||||
bUseRandomTable = 0;
|
||||
bUseRandomTable = false;
|
||||
localtm = localtime(&t);
|
||||
}
|
||||
|
||||
int32 randval;
|
||||
if ( bUseRandomTable )
|
||||
randval = AudioManager.GetRandomTabe(1);
|
||||
randval = AudioManager.GetRandomNumber(1);
|
||||
else
|
||||
randval = localtm->tm_sec * localtm->tm_min;
|
||||
|
||||
@ -1205,7 +1205,7 @@ cSampleManager::Initialise(void)
|
||||
randmp3 = randmp3->pNext;
|
||||
|
||||
if ( bUseRandomTable )
|
||||
_CurMP3Pos = AudioManager.GetRandomTabe(0) % randmp3->nTrackLength;
|
||||
_CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
|
||||
else
|
||||
{
|
||||
if ( localtm->tm_sec > 0 )
|
||||
@ -1214,7 +1214,7 @@ cSampleManager::Initialise(void)
|
||||
_CurMP3Pos = s*s*s*s*s*s*s*s % randmp3->nTrackLength;
|
||||
}
|
||||
else
|
||||
_CurMP3Pos = AudioManager.GetRandomTabe(0) % randmp3->nTrackLength;
|
||||
_CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -1254,16 +1254,16 @@ cSampleManager::Terminate(void)
|
||||
|
||||
_DeleteMP3Entries();
|
||||
|
||||
if ( nSampleBankMemoryStartAddress[0] != 0 )
|
||||
if ( nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] != 0 )
|
||||
{
|
||||
AIL_mem_free_lock((void *)nSampleBankMemoryStartAddress[0]);
|
||||
nSampleBankMemoryStartAddress[0] = 0;
|
||||
AIL_mem_free_lock((void *)nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN]);
|
||||
nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] = 0;
|
||||
}
|
||||
|
||||
if ( nSampleBankMemoryStartAddress[1] != 0 )
|
||||
if ( nSampleBankMemoryStartAddress[SAMPLEBANK_PED] != 0 )
|
||||
{
|
||||
AIL_mem_free_lock((void *)nSampleBankMemoryStartAddress[1]);
|
||||
nSampleBankMemoryStartAddress[1] = 0;
|
||||
AIL_mem_free_lock((void *)nSampleBankMemoryStartAddress[SAMPLEBANK_PED]);
|
||||
nSampleBankMemoryStartAddress[SAMPLEBANK_PED] = 0;
|
||||
}
|
||||
|
||||
if ( DIG )
|
||||
@ -1293,7 +1293,7 @@ cSampleManager::CheckForAnAudioFileOnCD(void)
|
||||
strcpy(filepath, m_szCDRomRootPath);
|
||||
#endif // #if defined(GTA3_1_1_PATCH)
|
||||
|
||||
strcat(filepath, StreamedNameTable[AudioManager.GetRandomTabe(1) % TOTAL_STREAMED_SOUNDS]);
|
||||
strcat(filepath, StreamedNameTable[AudioManager.GetRandomNumber(1) % TOTAL_STREAMED_SOUNDS]);
|
||||
|
||||
FILE *f = fopen(filepath, "rb");
|
||||
|
||||
@ -1407,7 +1407,7 @@ cSampleManager::LoadSampleBank(uint8 nBank)
|
||||
|
||||
if ( MusicManager.IsInitialised()
|
||||
&& MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE
|
||||
&& nBank != 0 )
|
||||
&& nBank != SAMPLEBANK_MAIN )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -1496,10 +1496,10 @@ cSampleManager::LoadPedComment(uint32 nComment)
|
||||
if ( fseek(fpSampleDataHandle, m_aSamples[nComment].nOffset, SEEK_SET) != 0 )
|
||||
return false;
|
||||
|
||||
if ( fread((void *)(nSampleBankMemoryStartAddress[1] + PED_BLOCKSIZE*nCurrentPedSlot), 1, m_aSamples[nComment].nSize, fpSampleDataHandle) != m_aSamples[nComment].nSize )
|
||||
if ( fread((void *)(nSampleBankMemoryStartAddress[SAMPLEBANK_PED] + PED_BLOCKSIZE*nCurrentPedSlot), 1, m_aSamples[nComment].nSize, fpSampleDataHandle) != m_aSamples[nComment].nSize )
|
||||
return false;
|
||||
|
||||
nPedSlotSfxAddr[nCurrentPedSlot] = nSampleBankMemoryStartAddress[1] + PED_BLOCKSIZE*nCurrentPedSlot;
|
||||
nPedSlotSfxAddr[nCurrentPedSlot] = nSampleBankMemoryStartAddress[SAMPLEBANK_PED] + PED_BLOCKSIZE*nCurrentPedSlot;
|
||||
nPedSlotSfx [nCurrentPedSlot] = nComment;
|
||||
|
||||
if ( ++nCurrentPedSlot >= MAX_PEDSFX )
|
||||
@ -1706,7 +1706,7 @@ void
|
||||
cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
|
||||
{
|
||||
uint32 vol = nVolume;
|
||||
if ( vol > 127 ) vol = 127;
|
||||
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||
|
||||
nChannelVolume[nChannel] = vol;
|
||||
|
||||
@ -1741,7 +1741,7 @@ void
|
||||
cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
|
||||
{
|
||||
uint32 vol = nVolume;
|
||||
if ( vol > 127 ) vol = 127;
|
||||
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||
|
||||
switch ( nChannel )
|
||||
{
|
||||
@ -2181,8 +2181,8 @@ cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffect
|
||||
|
||||
if ( m_bInitialised )
|
||||
{
|
||||
if ( vol > 127 ) vol = 127;
|
||||
if ( vol > 127 ) vol = 127;
|
||||
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||
|
||||
nStreamVolume[nStream] = vol;
|
||||
nStreamPan[nStream] = nPan;
|
||||
@ -2228,7 +2228,7 @@ cSampleManager::IsStreamPlaying(uint8 nStream)
|
||||
bool
|
||||
cSampleManager::InitialiseSampleBanks(void)
|
||||
{
|
||||
int32 nBank = 0;
|
||||
int32 nBank = SAMPLEBANK_MAIN;
|
||||
|
||||
fpSampleDescHandle = fopen(SampleBankDescFilename, "rb");
|
||||
if ( fpSampleDescHandle == NULL )
|
||||
@ -2261,8 +2261,8 @@ cSampleManager::InitialiseSampleBanks(void)
|
||||
}
|
||||
}
|
||||
|
||||
nSampleBankSize[0] = nSampleBankDiscStartOffset[1] - nSampleBankDiscStartOffset[0];
|
||||
nSampleBankSize[1] = _nSampleDataEndOffset - nSampleBankDiscStartOffset[1];
|
||||
nSampleBankSize[SAMPLEBANK_MAIN] = nSampleBankDiscStartOffset[SAMPLEBANK_PED] - nSampleBankDiscStartOffset[SAMPLEBANK_MAIN];
|
||||
nSampleBankSize[SAMPLEBANK_PED] = _nSampleDataEndOffset - nSampleBankDiscStartOffset[SAMPLEBANK_PED];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -2,6 +2,8 @@
|
||||
#include "common.h"
|
||||
#include "AudioSamples.h"
|
||||
|
||||
#define MAX_VOLUME 127
|
||||
|
||||
struct tSample {
|
||||
int32 nOffset;
|
||||
uint32 nSize;
|
||||
@ -10,6 +12,16 @@ struct tSample {
|
||||
int32 nLoopEnd;
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
SAMPLEBANK_MAIN,
|
||||
SAMPLEBANK_PED,
|
||||
MAX_SAMPLEBANKS,
|
||||
};
|
||||
|
||||
#define MAX_PEDSFX 7
|
||||
#define PED_BLOCKSIZE 79000
|
||||
|
||||
#define MAXPROVIDERS 64
|
||||
|
||||
#define MAXCHANNELS 28
|
||||
@ -17,22 +29,13 @@ struct tSample {
|
||||
#define MAX2DCHANNELS 1
|
||||
#define CHANNEL2D MAXCHANNELS
|
||||
|
||||
|
||||
#define MAX_MP3STREAMS 2
|
||||
|
||||
|
||||
#define MAX_SAMPLEBANKS 2
|
||||
#define MAX_PEDSFX 7
|
||||
#define PED_BLOCKSIZE 79000
|
||||
|
||||
|
||||
#define MAX_DIGITAL_MIXER_CHANNELS 32
|
||||
|
||||
#define DIGITALRATE 32000
|
||||
#define DIGITALBITS 16
|
||||
#define DIGITALCHANNELS 2
|
||||
|
||||
|
||||
#define MAX_DIGITAL_MIXER_CHANNELS 32
|
||||
|
||||
class cSampleManager
|
||||
{
|
||||
|
@ -63,6 +63,7 @@ WRAPPER void CCarCtrl::GenerateEmergencyServicesCar(void) { EAXJMP(0x41FC50); }
|
||||
WRAPPER void CCarCtrl::PickNextNodeAccordingStrategy(CVehicle*) { EAXJMP(0x41BA50); }
|
||||
WRAPPER void CCarCtrl::DragCarToPoint(CVehicle*, CVector*) { EAXJMP(0x41D450); }
|
||||
WRAPPER void CCarCtrl::SlowCarDownForCarsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float) { EAXJMP(0x419B40); }
|
||||
WRAPPER void CCarCtrl::Init(void) { EAXJMP(0x41D280); }
|
||||
|
||||
void
|
||||
CCarCtrl::GenerateRandomCars()
|
||||
|
@ -61,7 +61,7 @@ public:
|
||||
static float FindMaximumSpeedForThisCarInTraffic(CVehicle*);
|
||||
static void SlowCarDownForCarsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float);
|
||||
static void SlowCarDownForPedsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float);
|
||||
|
||||
static void Init(void);
|
||||
|
||||
static float GetOffsetOfLaneFromCenterOfRoad(int8 lane, CCarPathLink* pLink)
|
||||
{
|
||||
|
@ -1166,7 +1166,7 @@ void CReplay::RestoreStuffFromMem(void)
|
||||
ped->m_modelIndex = -1;
|
||||
ped->SetModelIndex(mi);
|
||||
ped->m_pVehicleAnim = 0;
|
||||
ped->m_audioEntityId = DMAudio.CreateEntity(0, ped);
|
||||
ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped);
|
||||
DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
|
||||
CPopulation::UpdatePedCount(ped->m_nPedType, false);
|
||||
if (ped->m_wepModelID >= 0)
|
||||
@ -1204,7 +1204,7 @@ void CReplay::RestoreStuffFromMem(void)
|
||||
car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true);
|
||||
car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
|
||||
}
|
||||
vehicle->m_audioEntityId = DMAudio.CreateEntity(0, vehicle);
|
||||
vehicle->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, vehicle);
|
||||
DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true);
|
||||
CCarCtrl::UpdateCarCount(vehicle, false);
|
||||
if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){
|
||||
|
@ -3494,9 +3494,9 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
|
||||
break;
|
||||
}
|
||||
cAudioScriptObject* obj = new cAudioScriptObject();
|
||||
obj->m_vecPos = *(CVector*)&ScriptParams[0];
|
||||
obj->m_wSound = ScriptParams[3];
|
||||
obj->m_nAudioEntityId = -5;
|
||||
obj->Posn = *(CVector*)&ScriptParams[0];
|
||||
obj->AudioId = ScriptParams[3];
|
||||
obj->AudioEntity = AEHANDLE_NONE;
|
||||
/* BUG: if audio is not initialized, this object will not be freed. */
|
||||
/* Issue needs to be addressed in CreateOneShotScriptObject. */
|
||||
DMAudio.CreateOneShotScriptObject(obj);
|
||||
@ -3506,9 +3506,9 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
|
||||
{
|
||||
CollectParameters(&m_nIp, 4);
|
||||
cAudioScriptObject* obj = new cAudioScriptObject();
|
||||
obj->m_vecPos = *(CVector*)&ScriptParams[0];
|
||||
obj->m_wSound = ScriptParams[3];
|
||||
obj->m_nAudioEntityId = DMAudio.CreateLoopingScriptObject(obj);
|
||||
obj->Posn = *(CVector*)&ScriptParams[0];
|
||||
obj->AudioId = ScriptParams[3];
|
||||
obj->AudioEntity = DMAudio.CreateLoopingScriptObject(obj);
|
||||
ScriptParams[0] = CPools::GetAudioScriptObjectPool()->GetIndex(obj);
|
||||
StoreParameters(&m_nIp, 1);
|
||||
return 0;
|
||||
@ -3521,7 +3521,7 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
|
||||
debug("REMOVE_SOUND - Sound doesn't exist\n");
|
||||
return 0;
|
||||
}
|
||||
DMAudio.DestroyLoopingScriptObject(obj->m_nAudioEntityId);
|
||||
DMAudio.DestroyLoopingScriptObject(obj->AudioEntity);
|
||||
delete obj;
|
||||
return 0;
|
||||
}
|
||||
|
381
src/core/AnimViewer.cpp
Normal file
381
src/core/AnimViewer.cpp
Normal file
@ -0,0 +1,381 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "Font.h"
|
||||
#include "Pad.h"
|
||||
#include "Text.h"
|
||||
#include "main.h"
|
||||
#include "Timer.h"
|
||||
#include "DMAudio.h"
|
||||
#include "FileMgr.h"
|
||||
#include "Streaming.h"
|
||||
#include "TxdStore.h"
|
||||
#include "General.h"
|
||||
#include "Camera.h"
|
||||
#include "Vehicle.h"
|
||||
#include "PlayerSkin.h"
|
||||
#include "PlayerInfo.h"
|
||||
#include "World.h"
|
||||
#include "Renderer.h"
|
||||
#include "AnimManager.h"
|
||||
#include "AnimViewer.h"
|
||||
#include "PlayerPed.h"
|
||||
#include "Pools.h"
|
||||
#include "References.h"
|
||||
#include "PathFind.h"
|
||||
#include "HandlingMgr.h"
|
||||
#include "TempColModels.h"
|
||||
#include "Particle.h"
|
||||
#include "CdStream.h"
|
||||
#include "Messages.h"
|
||||
#include "CarCtrl.h"
|
||||
#include "FileLoader.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "Clock.h"
|
||||
#include "Timecycle.h"
|
||||
#include "RpAnimBlend.h"
|
||||
#include "Shadows.h"
|
||||
|
||||
int CAnimViewer::animTxdSlot = 0;
|
||||
CEntity *CAnimViewer::pTarget = nil;
|
||||
|
||||
void
|
||||
CAnimViewer::Render(void) {
|
||||
if (pTarget) {
|
||||
// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
|
||||
if (pTarget) {
|
||||
pTarget->Render();
|
||||
CRenderer::RenderOneNonRoad(pTarget);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CAnimViewer::Initialise(void) {
|
||||
LoadingScreen("Loading the ModelViewer", "", GetRandomSplashScreen());
|
||||
animTxdSlot = CTxdStore::AddTxdSlot("generic");
|
||||
CTxdStore::Create(animTxdSlot);
|
||||
int hudSlot = CTxdStore::AddTxdSlot("hud");
|
||||
CTxdStore::LoadTxd(hudSlot, "MODELS/HUD.TXD");
|
||||
int particleSlot = CTxdStore::AddTxdSlot("particle");
|
||||
CTxdStore::LoadTxd(particleSlot, "MODELS/PARTICLE.TXD");
|
||||
CTxdStore::SetCurrentTxd(animTxdSlot);
|
||||
CPools::Initialise();
|
||||
CReferences::Init();
|
||||
TheCamera.Init();
|
||||
TheCamera.SetRwCamera(Scene.camera);
|
||||
|
||||
// I didn't get which camera og code selects.
|
||||
for (int i = 0; i < 3; i++) {
|
||||
TheCamera.Cams[i].Distance = 5.0f;
|
||||
}
|
||||
|
||||
gbModelViewer = true;
|
||||
|
||||
ThePaths.Init();
|
||||
ThePaths.AllocatePathFindInfoMem(4500);
|
||||
CCollision::Init();
|
||||
CWorld::Initialise();
|
||||
mod_HandlingManager.Initialise();
|
||||
CTempColModels::Initialise();
|
||||
CAnimManager::Initialise();
|
||||
CModelInfo::Initialise();
|
||||
CParticle::Initialise();
|
||||
CCarCtrl::Init();
|
||||
CPedStats::Initialise();
|
||||
CMessages::Init();
|
||||
CdStreamAddImage("MODELS\\GTA3.IMG");
|
||||
CFileLoader::LoadLevel("DATA\\ANIMVIEWER.DAT");
|
||||
CStreaming::Init();
|
||||
CStreaming::LoadInitialPeds();
|
||||
CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
CRenderer::Init();
|
||||
CVehicleModelInfo::LoadVehicleColours();
|
||||
CAnimManager::LoadAnimFiles();
|
||||
CWorld::PlayerInFocus = 0;
|
||||
CWeapon::InitialiseWeapons();
|
||||
CShadows::Init();
|
||||
CPed::Initialise();
|
||||
CTimer::Initialise();
|
||||
CClock::Initialise(60000);
|
||||
CTimeCycle::Initialise();
|
||||
CCarCtrl::Init();
|
||||
CPlayerPed *player = new CPlayerPed();
|
||||
player->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
|
||||
CWorld::Players[0].m_pPed = player;
|
||||
CDraw::SetFOV(120.0f);
|
||||
CDraw::ms_fLODDistance = 500.0f;
|
||||
|
||||
int fd = CFileMgr::OpenFile("DATA\\SPECIAL.TXT", "r");
|
||||
char animGroup[32], modelName[32];
|
||||
if (fd) {
|
||||
for (int lineId = 0; lineId < NUM_OF_SPECIAL_CHARS; lineId++) {
|
||||
if (!CFileMgr::ReadLine(fd, gString, 255))
|
||||
break;
|
||||
|
||||
sscanf(gString, "%s %s", &modelName, &animGroup);
|
||||
int groupId;
|
||||
for (groupId = 0; groupId < NUM_ANIM_ASSOC_GROUPS; groupId++) {
|
||||
if (!strcmp(animGroup, CAnimManager::GetAnimGroupName((AssocGroupId)groupId)))
|
||||
break;
|
||||
}
|
||||
|
||||
if (groupId != NUM_ANIM_ASSOC_GROUPS)
|
||||
((CPedModelInfo*)CModelInfo::GetModelInfo(MI_SPECIAL01 + lineId))->m_animGroup = groupId;
|
||||
|
||||
CStreaming::RequestSpecialChar(lineId, modelName, STREAMFLAGS_DONT_REMOVE);
|
||||
}
|
||||
CFileMgr::CloseFile(fd);
|
||||
} else {
|
||||
// From xbox
|
||||
CStreaming::RequestSpecialChar(0, "luigi", STREAMFLAGS_DONT_REMOVE);
|
||||
CStreaming::RequestSpecialChar(1, "joey", STREAMFLAGS_DONT_REMOVE);
|
||||
CStreaming::RequestSpecialChar(2, "tony", STREAMFLAGS_DONT_REMOVE);
|
||||
CStreaming::RequestSpecialChar(3, "curly", STREAMFLAGS_DONT_REMOVE);
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
LastPedModelId(int modelId)
|
||||
{
|
||||
CBaseModelInfo *model;
|
||||
for (int i = modelId; i >= 0; i--) {
|
||||
model = CModelInfo::GetModelInfo(i);
|
||||
if (model->m_type == MITYPE_PED)
|
||||
return i;
|
||||
}
|
||||
return modelId;
|
||||
}
|
||||
|
||||
int
|
||||
LastVehicleModelId(int modelId)
|
||||
{
|
||||
CBaseModelInfo* model;
|
||||
for (int i = modelId; i >= 0; i--) {
|
||||
model = CModelInfo::GetModelInfo(i);
|
||||
if (model->m_type == MITYPE_VEHICLE)
|
||||
return i;
|
||||
}
|
||||
return modelId;
|
||||
}
|
||||
|
||||
|
||||
// It's me that named this.
|
||||
int
|
||||
FindMeAModelID(int modelId, int wantedChange)
|
||||
{
|
||||
// Max. 2 trials wasn't here, it's me that added it.
|
||||
|
||||
int tryCount = 2;
|
||||
int ogModelId = modelId;
|
||||
|
||||
while(tryCount != 0) {
|
||||
modelId += wantedChange;
|
||||
if (modelId < 0 || modelId >= MODELINFOSIZE) {
|
||||
tryCount--;
|
||||
wantedChange = -wantedChange;
|
||||
} else if (modelId != 5 && modelId != 6 && modelId != 405) {
|
||||
CBaseModelInfo *model = CModelInfo::GetModelInfo(modelId);
|
||||
if (model)
|
||||
{
|
||||
//int type = model->m_type;
|
||||
return modelId;
|
||||
}
|
||||
}
|
||||
}
|
||||
return ogModelId;
|
||||
}
|
||||
|
||||
void
|
||||
PlayAnimation(RpClump *clump, AssocGroupId animGroup, AnimationId anim)
|
||||
{
|
||||
CAnimBlendAssociation *currentAssoc = RpAnimBlendClumpGetAssociation(clump, anim);
|
||||
|
||||
if (currentAssoc && currentAssoc->IsPartial())
|
||||
delete currentAssoc;
|
||||
|
||||
RpAnimBlendClumpSetBlendDeltas(clump, ASSOC_PARTIAL, -8.0f);
|
||||
|
||||
CAnimBlendAssociation *animAssoc = CAnimManager::BlendAnimation(clump, animGroup, anim, 8.0f);
|
||||
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
animAssoc->SetCurrentTime(0.0f);
|
||||
animAssoc->SetRun();
|
||||
}
|
||||
|
||||
void
|
||||
CAnimViewer::Update(void)
|
||||
{
|
||||
static int modelId = 0;
|
||||
static int animId = 0;
|
||||
// Please don't make this bool, static bool's are problematic on my side.
|
||||
static int reloadIFP = 0;
|
||||
|
||||
AssocGroupId animGroup = ASSOCGRP_STD;
|
||||
int nextModelId = modelId;
|
||||
CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(modelId);
|
||||
CEntity *newEntity = nil;
|
||||
|
||||
if (modelInfo->m_type == MITYPE_PED) {
|
||||
int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup;
|
||||
|
||||
if (animId > ANIM_IDLE_STANCE)
|
||||
animGroup = ASSOCGRP_STD;
|
||||
|
||||
if (reloadIFP) {
|
||||
if (pTarget) {
|
||||
CWorld::Remove(pTarget);
|
||||
if (pTarget)
|
||||
delete pTarget;
|
||||
}
|
||||
pTarget = nil;
|
||||
|
||||
// These calls were inside of LoadIFP function.
|
||||
CAnimManager::Shutdown();
|
||||
CAnimManager::Initialise();
|
||||
CAnimManager::LoadAnimFiles();
|
||||
|
||||
reloadIFP = 0;
|
||||
}
|
||||
} else {
|
||||
animGroup = ASSOCGRP_STD;
|
||||
}
|
||||
CPad::UpdatePads();
|
||||
CPad* pad = CPad::GetPad(0);
|
||||
CStreaming::UpdateForAnimViewer();
|
||||
CStreaming::RequestModel(modelId, 0);
|
||||
if (CStreaming::HasModelLoaded(modelId)) {
|
||||
|
||||
if (!pTarget) {
|
||||
|
||||
if (modelInfo->m_type == MITYPE_VEHICLE) {
|
||||
|
||||
CVehicleModelInfo* veh = (CVehicleModelInfo*)modelInfo;
|
||||
if (veh->m_vehicleType != VEHICLE_TYPE_CAR) {
|
||||
// Not ready yet
|
||||
/* if (veh->m_vehicleType == VEHICLE_TYPE_BOAT)
|
||||
{
|
||||
v33 = (CBoat*)CVehicle::operator new((CVehicle*)0x488, v6);
|
||||
CBoat::CBoat(v33, modelId, 1u);
|
||||
newEntity = (int)v33;
|
||||
pTarget = (int)v33;
|
||||
}
|
||||
else
|
||||
{
|
||||
*/ newEntity = pTarget = new CObject(modelId, true);
|
||||
if (!modelInfo->GetColModel()) {
|
||||
modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1);
|
||||
}
|
||||
// }
|
||||
} else {
|
||||
newEntity = pTarget = new CAutomobile(modelId, RANDOM_VEHICLE);
|
||||
newEntity->m_status = STATUS_ABANDONED;
|
||||
}
|
||||
newEntity->bIsStuck = true;
|
||||
} else if (modelInfo->m_type == MITYPE_PED) {
|
||||
pTarget = newEntity = new CPed(PEDTYPE_CIVMALE);
|
||||
newEntity->SetModelIndex(modelId);
|
||||
} else {
|
||||
newEntity = pTarget = new CObject(modelId, true);
|
||||
if (!modelInfo->GetColModel())
|
||||
{
|
||||
modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1);
|
||||
}
|
||||
newEntity->bIsStuck = true;
|
||||
}
|
||||
newEntity->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
|
||||
CWorld::Add(newEntity);
|
||||
TheCamera.TakeControl(pTarget, 9, 2, 1);
|
||||
}
|
||||
if (pTarget->m_type == ENTITY_TYPE_VEHICLE || pTarget->m_type == ENTITY_TYPE_PED || pTarget->m_type == ENTITY_TYPE_OBJECT) {
|
||||
((CPhysical*)pTarget)->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
pTarget->GetPosition().z = 0.0f;
|
||||
|
||||
if (modelInfo->m_type != MITYPE_PED) {
|
||||
|
||||
if (modelInfo->m_type == MITYPE_VEHICLE) {
|
||||
|
||||
if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1) {
|
||||
nextModelId = LastPedModelId(modelId);
|
||||
} else {
|
||||
// Start in mobile
|
||||
if (pad->NewState.Square && !pad->OldState.Square)
|
||||
CVehicleModelInfo::LoadVehicleColours();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
((CPed*)pTarget)->bKindaStayInSamePlace = true;
|
||||
|
||||
// Triangle in mobile
|
||||
if (pad->NewState.Square && !pad->OldState.Square) {
|
||||
reloadIFP = 1;
|
||||
|
||||
} else if (pad->NewState.Cross && !pad->OldState.Cross) {
|
||||
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
|
||||
|
||||
} else if (pad->NewState.Circle && !pad->OldState.Circle) {
|
||||
PlayAnimation(pTarget->GetClump(), animGroup, ANIM_IDLE_STANCE);
|
||||
|
||||
} else if (pad->NewState.DPadUp && pad->OldState.DPadUp == 0) {
|
||||
animId--;
|
||||
if (animId < 0) {
|
||||
animId = NUM_ANIMS - 1;
|
||||
}
|
||||
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
|
||||
|
||||
} else if (pad->NewState.DPadDown && !pad->OldState.DPadDown) {
|
||||
animId = (animId == (NUM_ANIMS - 1) ? 0 : animId + 1);
|
||||
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
|
||||
|
||||
} else {
|
||||
if (pad->NewState.Start && !pad->OldState.Start) {
|
||||
|
||||
} else {
|
||||
if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1) {
|
||||
nextModelId = LastVehicleModelId(modelId);
|
||||
} else {
|
||||
// if (CPad::GetPad(1)->NewState.LeftShoulder2)
|
||||
// CPedModelInfo::AnimatePedColModelSkinned(CModelInfo::ms_modelInfoPtrs[(pTarget + 96)], pTarget->GetClump()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (pad->NewState.DPadLeft && pad->OldState.DPadLeft == 0) {
|
||||
nextModelId = FindMeAModelID(modelId, -1);
|
||||
} else if (pad->NewState.DPadRight && pad->OldState.DPadRight == 0) {
|
||||
nextModelId = FindMeAModelID(modelId, 1);
|
||||
}
|
||||
// There were extra codes here to let us change model id by 50, but xbox CPad struct is different, so I couldn't port.
|
||||
|
||||
if (nextModelId != modelId) {
|
||||
modelId = nextModelId;
|
||||
if (pTarget) {
|
||||
CWorld::Remove(pTarget);
|
||||
if (pTarget)
|
||||
delete pTarget;
|
||||
}
|
||||
pTarget = nil;
|
||||
return;
|
||||
}
|
||||
|
||||
CTimeCycle::Update();
|
||||
CWorld::Process();
|
||||
if (pTarget)
|
||||
TheCamera.Process();
|
||||
}
|
||||
|
||||
void
|
||||
CAnimViewer::Shutdown(void)
|
||||
{
|
||||
if (CWorld::Players[0].m_pPed)
|
||||
delete CWorld::Players[0].m_pPed;
|
||||
|
||||
CWorld::ShutDown();
|
||||
CModelInfo::ShutDown();
|
||||
CAnimManager::Shutdown();
|
||||
CTimer::Shutdown();
|
||||
CStreaming::Shutdown();
|
||||
CTxdStore::RemoveTxdSlot(animTxdSlot);
|
||||
}
|
12
src/core/AnimViewer.h
Normal file
12
src/core/AnimViewer.h
Normal file
@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
class CAnimViewer {
|
||||
public:
|
||||
static int animTxdSlot;
|
||||
static CEntity *pTarget;
|
||||
|
||||
static void Initialise();
|
||||
static void Render();
|
||||
static void Shutdown();
|
||||
static void Update();
|
||||
};
|
@ -27,7 +27,9 @@ WRAPPER void CamShakeNoPos(CCamera*, float) { EAXJMP(0x46B100); }
|
||||
WRAPPER void CCamera::TakeControl(CEntity*, int16, int16, int32) { EAXJMP(0x471500); }
|
||||
WRAPPER void CCamera::TakeControlNoEntity(const CVector&, int16, int32) { EAXJMP(0x4715B0); }
|
||||
WRAPPER void CCamera::SetCamPositionForFixedMode(const CVector&, const CVector&) { EAXJMP(0x46FCC0); }
|
||||
|
||||
WRAPPER void CCamera::Init(void) { EAXJMP(0x46BAD0); }
|
||||
WRAPPER void CCamera::SetRwCamera(RwCamera*) { EAXJMP(0x46FEC0); }
|
||||
WRAPPER void CCamera::Process(void) { EAXJMP(0x46D3F0); }
|
||||
|
||||
bool
|
||||
CCamera::GetFading()
|
||||
|
@ -476,6 +476,10 @@ int m_iModeObbeCamIsInForCar;
|
||||
void SetCamPositionForFixedMode(const CVector&, const CVector&);
|
||||
bool GetFading();
|
||||
|
||||
void Init();
|
||||
void SetRwCamera(RwCamera*);
|
||||
void Process();
|
||||
|
||||
void dtor(void) { this->CCamera::~CCamera(); }
|
||||
};
|
||||
static_assert(offsetof(CCamera, m_WideScreenOn) == 0x70, "CCamera: error");
|
||||
|
@ -14,7 +14,7 @@ WRAPPER void CMessages::AddMessage(wchar* key, uint32 time, uint16 pos) { EAXJMP
|
||||
WRAPPER void CMessages::AddMessageJumpQ(wchar* key, uint32 time, uint16 pos) { EAXJMP(0x529A10); }
|
||||
WRAPPER void CMessages::AddMessageSoon(wchar* key, uint32 time, uint16 pos) { EAXJMP(0x529AF0); }
|
||||
WRAPPER void CMessages::ClearMessages() { EAXJMP(0x529CE0); }
|
||||
|
||||
WRAPPER void CMessages::Init() { EAXJMP(0x529310); }
|
||||
tPreviousBrief *CMessages::PreviousBriefs = (tPreviousBrief *)0x713C08;
|
||||
tMessage *CMessages::BriefMessages = (tMessage *)0x8786E0;
|
||||
tBigMessage *CMessages::BIGMessages = (tBigMessage *)0x773628;
|
||||
|
@ -46,4 +46,5 @@ public:
|
||||
static void AddMessageJumpQ(wchar* key, uint32 time, uint16 pos);
|
||||
static void AddMessageSoon(wchar* key, uint32 time, uint16 pos);
|
||||
static void ClearMessages();
|
||||
static void Init();
|
||||
};
|
||||
|
@ -538,6 +538,12 @@ void CPad::AddToPCCheatString(char c)
|
||||
KangarooCheat();
|
||||
#endif
|
||||
|
||||
#ifndef MASTER
|
||||
// "PEDDEBUG"
|
||||
if (!_CHEATCMP("GUBEDDEP"))
|
||||
CPed::SwitchDebugDisplay();
|
||||
#endif
|
||||
|
||||
#undef _CHEATCMP
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "Pools.h"
|
||||
|
||||
CCPtrNodePool *&CPools::ms_pPtrNodePool = *(CCPtrNodePool**)0x943044;
|
||||
@ -11,6 +12,9 @@ CObjectPool *&CPools::ms_pObjectPool = *(CObjectPool**)0x880E28;
|
||||
CDummyPool *&CPools::ms_pDummyPool = *(CDummyPool**)0x8F2C18;
|
||||
CAudioScriptObjectPool *&CPools::ms_pAudioScriptObjectPool = *(CAudioScriptObjectPool**)0x8F1B6C;
|
||||
|
||||
WRAPPER void CPools::Initialise(void) { EAXJMP(0x4A1770); }
|
||||
|
||||
#if 0
|
||||
void
|
||||
CPools::Initialise(void)
|
||||
{
|
||||
@ -26,6 +30,7 @@ CPools::Initialise(void)
|
||||
ms_pDummyPool = new CDummyPool(NUMDUMMIES);
|
||||
ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS);
|
||||
}
|
||||
#endif
|
||||
|
||||
int32 CPools::GetPedRef(CPed *ped) { return ms_pPedPool->GetIndex(ped); }
|
||||
CPed *CPools::GetPed(int32 handle) { return ms_pPedPool->GetAt(handle); }
|
||||
|
@ -26,6 +26,7 @@
|
||||
#include "CutsceneMgr.h"
|
||||
#include "CdStream.h"
|
||||
#include "Streaming.h"
|
||||
#include "main.h"
|
||||
|
||||
bool &CStreaming::ms_disableStreaming = *(bool*)0x95CD6E;
|
||||
bool &CStreaming::ms_bLoadingBigModel = *(bool*)0x95CDB0;
|
||||
@ -2427,6 +2428,19 @@ CStreaming::MemoryCardLoad(uint8 *buffer, uint32 length)
|
||||
ms_aInfoForModel[i].m_flags = buffer[i];
|
||||
}
|
||||
|
||||
void
|
||||
CStreaming::UpdateForAnimViewer(void)
|
||||
{
|
||||
if (CStreaming::ms_channelError == -1) {
|
||||
CStreaming::AddModelsToRequestList(CVector(0.0f, 0.0f, 0.0f));
|
||||
CStreaming::LoadRequestedModels();
|
||||
sprintf(gString, "Requested %d, memory size %dK\n", CStreaming::ms_numModelsRequested, 2 * CStreaming::ms_memoryUsed);
|
||||
}
|
||||
else {
|
||||
CStreaming::RetryLoadFile(CStreaming::ms_channelError);
|
||||
}
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x406430, CStreaming::Init, PATCH_JUMP);
|
||||
InjectHook(0x406C80, CStreaming::Shutdown, PATCH_JUMP);
|
||||
|
@ -185,4 +185,6 @@ public:
|
||||
|
||||
static void MemoryCardSave(uint8 *buffer, uint32 *length);
|
||||
static void MemoryCardLoad(uint8 *buffer, uint32 length);
|
||||
|
||||
static void UpdateForAnimViewer(void);
|
||||
};
|
||||
|
@ -15,3 +15,5 @@ CColModel &CTempColModels::ms_colModelPedGroundHit = *(CColModel*)0x880480;
|
||||
CColModel &CTempColModels::ms_colModelBoot1 = *(CColModel*)0x880670;
|
||||
CColModel &CTempColModels::ms_colModelDoor1 = *(CColModel*)0x880850;
|
||||
CColModel &CTempColModels::ms_colModelBonnet1 = *(CColModel*)0x8808A8;
|
||||
|
||||
WRAPPER void CTempColModels::Initialise(void) { EAXJMP(0x412160); }
|
||||
|
@ -18,4 +18,6 @@ public:
|
||||
static CColModel &ms_colModelBoot1;
|
||||
static CColModel &ms_colModelDoor1;
|
||||
static CColModel &ms_colModelBonnet1;
|
||||
|
||||
static void Initialise(void);
|
||||
};
|
||||
|
@ -28,9 +28,27 @@ bool &CWorld::bSecondShift = *(bool*)0x95CD54;
|
||||
bool &CWorld::bForceProcessControl = *(bool*)0x95CD6C;
|
||||
bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B;
|
||||
|
||||
bool &CWorld::bDoingCarCollisions = *(bool*)0x95CD8C;
|
||||
bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA;
|
||||
|
||||
WRAPPER void CWorld::Process(void) { EAXJMP(0x4B1A60); }
|
||||
WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); }
|
||||
WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); }
|
||||
WRAPPER void CWorld::FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool){ EAXJMP(0x4B2A30); }
|
||||
|
||||
void
|
||||
CWorld::Initialise()
|
||||
{
|
||||
pIgnoreEntity = nil;
|
||||
bDoingCarCollisions = false;
|
||||
bSecondShift = false;
|
||||
bNoMoreCollisionTorque = false;
|
||||
bProcessCutsceneOnly = false;
|
||||
bIncludeDeadPeds = false;
|
||||
bForceProcessControl = false;
|
||||
bIncludeCarTyres = false;
|
||||
}
|
||||
|
||||
void
|
||||
CWorld::Add(CEntity *ent)
|
||||
{
|
||||
|
@ -67,6 +67,8 @@ public:
|
||||
static bool &bSecondShift;
|
||||
static bool &bForceProcessControl;
|
||||
static bool &bProcessCutsceneOnly;
|
||||
static bool &bDoingCarCollisions;
|
||||
static bool &bIncludeCarTyres;
|
||||
|
||||
static void Remove(CEntity *entity);
|
||||
static void Add(CEntity *entity);
|
||||
@ -111,6 +113,10 @@ public:
|
||||
static int GetSectorIndexY(float f) { return (int)GetSectorY(f); }
|
||||
static float GetWorldX(int x) { return x*SECTOR_SIZE_X + WORLD_MIN_X; }
|
||||
static float GetWorldY(int y) { return y*SECTOR_SIZE_Y + WORLD_MIN_Y; }
|
||||
|
||||
static void Initialise();
|
||||
static void ShutDown();
|
||||
static void Process();
|
||||
};
|
||||
|
||||
class CPlayerPed;
|
||||
|
@ -118,6 +118,15 @@ public:
|
||||
|
||||
CRGBA(void) { }
|
||||
CRGBA(uint8 r, uint8 g, uint8 b, uint8 a) : r(r), g(g), b(b), a(a) { }
|
||||
|
||||
CRGBA &CRGBA::operator =(const CRGBA &right)
|
||||
{
|
||||
this->r = right.r;
|
||||
this->g = right.g;
|
||||
this->b = right.b;
|
||||
this->a = right.a;
|
||||
return *this;
|
||||
}
|
||||
#ifdef RWCORE_H
|
||||
operator RwRGBA &(void) {
|
||||
return rwRGBA;
|
||||
@ -130,6 +139,15 @@ public:
|
||||
operator RwRGBA (void) const {
|
||||
return rwRGBA;
|
||||
}
|
||||
|
||||
CRGBA &CRGBA::operator =(const RwRGBA &right)
|
||||
{
|
||||
this->r = right.red;
|
||||
this->g = right.green;
|
||||
this->b = right.blue;
|
||||
this->a = right.alpha;
|
||||
return *this;
|
||||
}
|
||||
#endif
|
||||
};
|
||||
|
||||
|
@ -47,6 +47,7 @@
|
||||
#include "Text.h"
|
||||
#include "RpAnimBlend.h"
|
||||
#include "Frontend.h"
|
||||
#include "AnimViewer.h"
|
||||
|
||||
#define DEFAULT_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f)))
|
||||
|
||||
@ -71,9 +72,10 @@ char version_name[64];
|
||||
float FramesPerSecond = 30.0f;
|
||||
|
||||
bool gbPrintShite = false;
|
||||
bool gbModelViewer;
|
||||
bool &gbModelViewer = *(bool*)0x95CD93;
|
||||
|
||||
bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
|
||||
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
|
||||
void DoRWStuffEndOfFrame(void);
|
||||
|
||||
void RenderScene(void);
|
||||
@ -104,6 +106,28 @@ InitialiseGame(void)
|
||||
CGame::Initialise("DATA\\GTA3.DAT");
|
||||
}
|
||||
|
||||
#ifndef MASTER
|
||||
void
|
||||
TheModelViewer(void)
|
||||
{
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
CDraw::SetAspectRatio(CDraw::FindAspectRatio());
|
||||
#endif
|
||||
CAnimViewer::Update();
|
||||
CTimer::Update();
|
||||
SetLightsWithTimeOfDayColour(Scene.world);
|
||||
CRenderer::ConstructRenderList();
|
||||
DoRWStuffStartOfFrame(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(),
|
||||
CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(),
|
||||
255);
|
||||
|
||||
DefinedState();
|
||||
CVisibilityPlugins::InitAlphaEntityList();
|
||||
CAnimViewer::Render();
|
||||
DoRWStuffEndOfFrame();
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
Idle(void *arg)
|
||||
{
|
||||
@ -976,6 +1000,15 @@ AppEventHandler(RsEvent event, void *param)
|
||||
return rsEVENTPROCESSED;
|
||||
}
|
||||
|
||||
#ifndef MASTER
|
||||
case rsANIMVIEWER:
|
||||
{
|
||||
TheModelViewer();
|
||||
|
||||
return rsEVENTPROCESSED;
|
||||
}
|
||||
#endif
|
||||
|
||||
default:
|
||||
{
|
||||
return rsEVENTNOTPROCESSED;
|
||||
|
@ -18,7 +18,7 @@ extern wchar *gUString;
|
||||
extern wchar *gUString2;
|
||||
extern bool &b_FoundRecentSavedGameWantToLoad;
|
||||
extern bool gbPrintShite;
|
||||
extern bool gbModelViewer;
|
||||
extern bool &gbModelViewer;
|
||||
|
||||
class CSprite2d;
|
||||
|
||||
@ -30,3 +30,6 @@ char *GetLevelSplashScreen(int level);
|
||||
char *GetRandomSplashScreen(void);
|
||||
void LittleTest(void);
|
||||
void ValidateVersion();
|
||||
#ifndef MASTER
|
||||
void TheModelViewer(void);
|
||||
#endif
|
||||
|
@ -351,7 +351,7 @@ DebugMenuPopulate(void)
|
||||
DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
|
||||
|
||||
DebugMenuAddCmd("Debug", "Make peds around you follow you", LetThemFollowYou);
|
||||
#ifndef FINAL
|
||||
#ifndef MASTER
|
||||
DebugMenuAddVarBool8("Debug", "Toggle unused fight feature", (int8*)&CPed::bUnusedFightThingOnPlayer, nil);
|
||||
#endif
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,6 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include "Placeable.h"
|
||||
#include "AudioManager.h"
|
||||
|
||||
#define MAX_PARTICLEOBJECTS 100
|
||||
#define MAX_AUDIOHYDRANTS 8
|
||||
|
||||
enum eParticleObjectType
|
||||
{
|
||||
@ -26,13 +29,79 @@ enum eParticleObjectType
|
||||
POBJECT_CATALINAS_SHOTGUNFLASH,
|
||||
};
|
||||
|
||||
enum eParticleObjectState
|
||||
{
|
||||
POBJECTSTATE_INITIALISED = 0,
|
||||
POBJECTSTATE_UPDATE_CLOSE,
|
||||
POBJECTSTATE_UPDATE_FAR,
|
||||
POBJECTSTATE_FREE,
|
||||
};
|
||||
|
||||
enum tParticleType;
|
||||
class CParticle;
|
||||
|
||||
class CParticleObject : CPlaceable
|
||||
{
|
||||
public:
|
||||
static void AddObject(uint16 type, const CVector &pos, uint8 remove);
|
||||
static void AddObject(uint16 type, const CVector &pos, float size, uint8 remove);
|
||||
static void AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, uint8 remove);
|
||||
static void AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, uint32, const RwRGBA &col, uint8 remove);
|
||||
static void Initialise();
|
||||
static void UpdateAll();
|
||||
CParticleObject *m_pNext;
|
||||
CParticleObject *m_pPrev;
|
||||
CParticle *m_pParticle;
|
||||
uint32 m_nRemoveTimer;
|
||||
eParticleObjectType m_Type;
|
||||
tParticleType m_ParticleType;
|
||||
uint8 m_nNumEffectCycles;
|
||||
uint8 m_nSkipFrames;
|
||||
uint16 m_nFrameCounter;
|
||||
uint16 m_nState;
|
||||
char _pad0[2];
|
||||
CVector m_vecTarget;
|
||||
float m_fRandVal;
|
||||
float m_fSize;
|
||||
CRGBA m_Color;
|
||||
uint8 m_bRemove;
|
||||
int8 m_nCreationChance;
|
||||
char _pad1[2];
|
||||
|
||||
static CParticleObject *&pCloseListHead;
|
||||
static CParticleObject *&pFarListHead;
|
||||
static CParticleObject *&pUnusedListHead;
|
||||
|
||||
CParticleObject();
|
||||
~CParticleObject();
|
||||
|
||||
static void Initialise(void);
|
||||
|
||||
static CParticleObject *AddObject(uint16 type, CVector const &pos, uint8 remove);
|
||||
static CParticleObject *AddObject(uint16 type, CVector const &pos, float size, uint8 remove);
|
||||
static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint8 remove);
|
||||
static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, RwRGBA const &color, uint8 remove);
|
||||
|
||||
void RemoveObject(void);
|
||||
|
||||
static void UpdateAll(void);
|
||||
void UpdateClose(void);
|
||||
void UpdateFar(void);
|
||||
|
||||
static bool SaveParticle(uint8 *buffer, uint32 *length);
|
||||
static bool LoadParticle(uint8 *buffer, uint32 length);
|
||||
|
||||
static void RemoveAllParticleObjects(void);
|
||||
static void MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj);
|
||||
};
|
||||
|
||||
extern CParticleObject (&gPObjectArray)[MAX_PARTICLEOBJECTS];
|
||||
|
||||
class CAudioHydrant
|
||||
{
|
||||
public:
|
||||
int32 AudioEntity;
|
||||
CParticleObject *pParticleObject;
|
||||
|
||||
CAudioHydrant() :
|
||||
AudioEntity(AEHANDLE_NONE),
|
||||
pParticleObject(NULL)
|
||||
{ }
|
||||
|
||||
static bool Add (CParticleObject *particleobject);
|
||||
static void Remove(CParticleObject *particleobject);
|
||||
};
|
193
src/peds/Ped.cpp
193
src/peds/Ped.cpp
@ -34,6 +34,10 @@
|
||||
#include "Train.h"
|
||||
#include "TrafficLights.h"
|
||||
#include "PedRoutes.h"
|
||||
#include "Sprite.h"
|
||||
#include "RwHelper.h"
|
||||
#include "Font.h"
|
||||
#include "Text.h"
|
||||
|
||||
WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
|
||||
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
|
||||
@ -81,64 +85,11 @@ CVector &vecPedTrainDoorAnimOffset = *(CVector*)0x62E054;
|
||||
|
||||
CVector2D &CPed::ms_vec2DFleePosition = *(CVector2D*)0x6EDF70;
|
||||
|
||||
#ifndef FINAL
|
||||
bool CPed::bUnusedFightThingOnPlayer = false;
|
||||
#endif
|
||||
|
||||
void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
|
||||
void *CPed::operator new(size_t sz, int handle) { return CPools::GetPedPool()->New(handle); }
|
||||
void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
|
||||
void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((CPed*)p); }
|
||||
|
||||
CPed::~CPed(void)
|
||||
{
|
||||
CWorld::Remove(this);
|
||||
CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this));
|
||||
if (bInVehicle && m_pMyVehicle){
|
||||
uint8 door_flag = GetCarDoorFlag(m_vehEnterType);
|
||||
if (m_pMyVehicle->pDriver == this)
|
||||
m_pMyVehicle->pDriver = nil;
|
||||
else {
|
||||
for (int i = 0; i < m_pMyVehicle->m_nNumMaxPassengers; i++) {
|
||||
if (m_pMyVehicle->pPassengers[i] == this)
|
||||
m_pMyVehicle->pPassengers[i] = nil;
|
||||
}
|
||||
}
|
||||
if (m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR)
|
||||
m_pMyVehicle->m_nGettingOutFlags &= ~door_flag;
|
||||
bInVehicle = false;
|
||||
m_pMyVehicle = nil;
|
||||
}else if (m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK){
|
||||
QuitEnteringCar();
|
||||
}
|
||||
if (m_pFire)
|
||||
m_pFire->Extinguish();
|
||||
CPopulation::UpdatePedCount(m_nPedType, true);
|
||||
DMAudio.DestroyEntity(m_audioEntityId);
|
||||
}
|
||||
|
||||
void
|
||||
CPed::FlagToDestroyWhenNextProcessed(void)
|
||||
{
|
||||
bRemoveFromWorld = true;
|
||||
if (!bInVehicle || !m_pMyVehicle)
|
||||
return;
|
||||
if (m_pMyVehicle->pDriver == this){
|
||||
m_pMyVehicle->pDriver = nil;
|
||||
if (IsPlayer() && m_pMyVehicle->m_status != STATUS_WRECKED)
|
||||
m_pMyVehicle->m_status = STATUS_ABANDONED;
|
||||
}else{
|
||||
m_pMyVehicle->RemovePassenger(this);
|
||||
}
|
||||
bInVehicle = false;
|
||||
m_pMyVehicle = nil;
|
||||
if (CharCreatedBy == MISSION_CHAR)
|
||||
m_nPedState = PED_DEAD;
|
||||
else
|
||||
m_nPedState = PED_NONE;
|
||||
m_pVehicleAnim = nil;
|
||||
}
|
||||
|
||||
static char ObjectiveText[34][28] = {
|
||||
"No Obj",
|
||||
"Wait on Foot",
|
||||
@ -294,6 +245,107 @@ static char WaitStateText[21][16] = {
|
||||
"Finish Flee",
|
||||
};
|
||||
|
||||
|
||||
#ifndef MASTER
|
||||
int nDisplayDebugInfo = 0;
|
||||
bool CPed::bUnusedFightThingOnPlayer = false;
|
||||
|
||||
void
|
||||
CPed::SwitchDebugDisplay(void)
|
||||
{
|
||||
nDisplayDebugInfo = !nDisplayDebugInfo;
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugRenderOnePedText(void)
|
||||
{
|
||||
if ((GetPosition() - TheCamera.GetPosition()).MagnitudeSqr() < 900.0f) {
|
||||
float width, height;
|
||||
RwV3d screenCoords;
|
||||
CVector bitAbove = GetPosition();
|
||||
bitAbove.z += 2.0f;
|
||||
if (CSprite::CalcScreenCoors(bitAbove, &screenCoords, &width, &height, true)) {
|
||||
|
||||
float lineHeight = SCREEN_SCALE_Y(min(height/100.0f, 0.7f) * 22.0f);
|
||||
|
||||
DefinedState();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetBackgroundOn();
|
||||
|
||||
// Originally both of them were being divided by 60.0f.
|
||||
float xScale = min(width / 190.0f, 0.7f);
|
||||
float yScale = min(height / 80.0f, 0.7f);
|
||||
|
||||
CFont::SetScale(SCREEN_SCALE_X(xScale), SCREEN_SCALE_Y(yScale));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetCentreSize(SCREEN_WIDTH);
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetColor(CRGBA(255, 255, 0, 255));
|
||||
CFont::SetBackGroundOnlyTextOn();
|
||||
CFont::SetFontStyle(0);
|
||||
AsciiToUnicode(StateText[m_nPedState], gUString);
|
||||
CFont::PrintString(screenCoords.x, screenCoords.y, gUString);
|
||||
AsciiToUnicode(ObjectiveText[m_objective], gUString);
|
||||
CFont::PrintString(screenCoords.x, screenCoords.y + lineHeight, gUString);
|
||||
AsciiToUnicode(PersonalityTypeText[m_pedStats->m_type], gUString);
|
||||
CFont::PrintString(screenCoords.x, screenCoords.y + 2 * lineHeight, gUString);
|
||||
AsciiToUnicode(WaitStateText[m_nWaitState], gUString);
|
||||
CFont::PrintString(screenCoords.x, screenCoords.y + 3 * lineHeight, gUString);
|
||||
DefinedState();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
CPed::~CPed(void)
|
||||
{
|
||||
CWorld::Remove(this);
|
||||
CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this));
|
||||
if (bInVehicle && m_pMyVehicle){
|
||||
uint8 door_flag = GetCarDoorFlag(m_vehEnterType);
|
||||
if (m_pMyVehicle->pDriver == this)
|
||||
m_pMyVehicle->pDriver = nil;
|
||||
else {
|
||||
for (int i = 0; i < m_pMyVehicle->m_nNumMaxPassengers; i++) {
|
||||
if (m_pMyVehicle->pPassengers[i] == this)
|
||||
m_pMyVehicle->pPassengers[i] = nil;
|
||||
}
|
||||
}
|
||||
if (m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR)
|
||||
m_pMyVehicle->m_nGettingOutFlags &= ~door_flag;
|
||||
bInVehicle = false;
|
||||
m_pMyVehicle = nil;
|
||||
}else if (m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK){
|
||||
QuitEnteringCar();
|
||||
}
|
||||
if (m_pFire)
|
||||
m_pFire->Extinguish();
|
||||
CPopulation::UpdatePedCount(m_nPedType, true);
|
||||
DMAudio.DestroyEntity(m_audioEntityId);
|
||||
}
|
||||
|
||||
void
|
||||
CPed::FlagToDestroyWhenNextProcessed(void)
|
||||
{
|
||||
bRemoveFromWorld = true;
|
||||
if (!bInVehicle || !m_pMyVehicle)
|
||||
return;
|
||||
if (m_pMyVehicle->pDriver == this){
|
||||
m_pMyVehicle->pDriver = nil;
|
||||
if (IsPlayer() && m_pMyVehicle->m_status != STATUS_WRECKED)
|
||||
m_pMyVehicle->m_status = STATUS_ABANDONED;
|
||||
}else{
|
||||
m_pMyVehicle->RemovePassenger(this);
|
||||
}
|
||||
bInVehicle = false;
|
||||
m_pMyVehicle = nil;
|
||||
if (CharCreatedBy == MISSION_CHAR)
|
||||
m_nPedState = PED_DEAD;
|
||||
else
|
||||
m_nPedState = PED_NONE;
|
||||
m_pVehicleAnim = nil;
|
||||
}
|
||||
|
||||
CPed::CPed(uint32 pedType) : m_pedIK(this)
|
||||
{
|
||||
m_type = ENTITY_TYPE_PED;
|
||||
@ -471,7 +523,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
||||
if ((CGeneral::GetRandomNumber() & 3) == 0)
|
||||
m_ped_flagD1 = true;
|
||||
|
||||
m_audioEntityId = DMAudio.CreateEntity(0, this);
|
||||
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
|
||||
DMAudio.SetEntityStatus(m_audioEntityId, 1);
|
||||
m_fearFlags = CPedType::GetThreats(m_nPedType);
|
||||
m_threatEntity = nil;
|
||||
@ -2095,6 +2147,12 @@ CPed::SetupLighting(void)
|
||||
ActivateDirectional();
|
||||
SetAmbientColoursForPedsCarsAndObjects();
|
||||
|
||||
#ifndef MASTER
|
||||
// Originally this was being called through iteration of Sectors, but putting it here is better.
|
||||
if (nDisplayDebugInfo && !IsPlayer())
|
||||
DebugRenderOnePedText();
|
||||
#endif
|
||||
|
||||
if (bRenderScorched) {
|
||||
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
|
||||
} else {
|
||||
@ -4472,7 +4530,7 @@ CPed::StartFightAttack(uint8 buttonPressure)
|
||||
animAssoc->SetFinishCallback(FinishFightMoveCB, this);
|
||||
m_fightUnk2 = 0;
|
||||
m_takeAStepAfterAttack = false;
|
||||
#ifndef FINAL
|
||||
#ifndef MASTER
|
||||
m_takeAStepAfterAttack = IsPlayer() && bUnusedFightThingOnPlayer;
|
||||
#endif
|
||||
|
||||
@ -4567,7 +4625,7 @@ CPed::LoadFightData(void)
|
||||
|
||||
// Actually GetLocalDirectionTo(Turn/Look)
|
||||
int
|
||||
CPed::GetLocalDirection(CVector2D &posOffset)
|
||||
CPed::GetLocalDirection(CVector2D const &posOffset)
|
||||
{
|
||||
float direction;
|
||||
|
||||
@ -4804,7 +4862,7 @@ CPed::SetFlee(CEntity* fleeFrom, int time)
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SetFlee(CVector2D &from, int time)
|
||||
CPed::SetFlee(CVector2D const &from, int time)
|
||||
{
|
||||
if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer || !IsPedInControl() || bKindaStayInSamePlace)
|
||||
return;
|
||||
@ -5186,7 +5244,8 @@ CPed::CollideWithPed(CPed *collideWith)
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_PPUNCH, 8.0f);
|
||||
animAssoc->flags |= ASSOC_FADEOUTWHENDONE;
|
||||
if (!heIsMissionChar) {
|
||||
int direction = collideWith->GetLocalDirection(CVector2D(posDiff.x, posDiff.y));
|
||||
CVector2D posDiff2D(posDiff);
|
||||
int direction = collideWith->GetLocalDirection(posDiff2D);
|
||||
collideWith->StartFightDefend(direction, 4, 5);
|
||||
}
|
||||
}
|
||||
@ -7273,7 +7332,15 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
|
||||
|
||||
CVehicleModelInfo *vehModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(veh->m_modelIndex);
|
||||
|
||||
if (veh->m_modelIndex > MI_RHINO || veh->m_modelIndex != MI_BUS) {
|
||||
switch (veh->m_modelIndex) {
|
||||
case MI_BUS:
|
||||
m_vehEnterType = CAR_DOOR_RF;
|
||||
posToOpen = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF);
|
||||
return true;
|
||||
case MI_RHINO:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
CVector2D rfPosDist(999.0f, 999.0f);
|
||||
CVector2D lrPosDist(999.0f, 999.0f);
|
||||
@ -7322,12 +7389,6 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
|
||||
posToOpen = rrPos;
|
||||
}
|
||||
return canEnter;
|
||||
|
||||
} else {
|
||||
m_vehEnterType = CAR_DOOR_RF;
|
||||
posToOpen = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
@ -7795,7 +7856,7 @@ STARTPATCHES
|
||||
InjectHook(0x4E5A10, &CPed::Say, PATCH_JUMP);
|
||||
InjectHook(0x4D58D0, &CPed::SetWaitState, PATCH_JUMP);
|
||||
InjectHook(0x4D1D70, (void (CPed::*)(CEntity*, int)) &CPed::SetFlee, PATCH_JUMP);
|
||||
InjectHook(0x4D1C40, (void (CPed::*)(CVector2D&, int)) &CPed::SetFlee, PATCH_JUMP);
|
||||
InjectHook(0x4D1C40, (void (CPed::*)(CVector2D const &, int)) &CPed::SetFlee, PATCH_JUMP);
|
||||
InjectHook(0x4EB9A0, &CPed::CollideWithPed, PATCH_JUMP);
|
||||
InjectHook(0x433490, &CPed::CreateDeadPedMoney, PATCH_JUMP);
|
||||
InjectHook(0x433660, &CPed::CreateDeadPedWeaponPickups, PATCH_JUMP);
|
||||
|
@ -574,12 +574,12 @@ public:
|
||||
void StartFightAttack(uint8);
|
||||
void SetWaitState(eWaitState, void*);
|
||||
bool FightStrike(CVector&);
|
||||
int GetLocalDirection(CVector2D&);
|
||||
int GetLocalDirection(CVector2D const &);
|
||||
void StartFightDefend(uint8, uint8, uint8);
|
||||
void PlayHitSound(CPed*);
|
||||
void SetFall(int, AnimationId, uint8);
|
||||
void SetFlee(CEntity*, int);
|
||||
void SetFlee(CVector2D&, int);
|
||||
void SetFlee(CVector2D const &, int);
|
||||
void RemoveInCarAnims(void);
|
||||
void CollideWithPed(CPed*);
|
||||
void SetDirectionToWalkAroundObject(CEntity*);
|
||||
@ -698,7 +698,9 @@ public:
|
||||
static CVector2D &ms_vec2DFleePosition;
|
||||
static CPedAudioData (&CommentWaitTime)[38];
|
||||
|
||||
#ifndef FINAL
|
||||
#ifndef MASTER
|
||||
static void SwitchDebugDisplay(void);
|
||||
void DebugRenderOnePedText(void);
|
||||
static bool bUnusedFightThingOnPlayer;
|
||||
#endif
|
||||
};
|
||||
|
@ -11,6 +11,7 @@ float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO;
|
||||
float &CDraw::ms_fNearClipZ = *(float*)0x8E2DC4;
|
||||
float &CDraw::ms_fFarClipZ = *(float*)0x9434F0;
|
||||
float &CDraw::ms_fFOV = *(float*)0x5FBC6C;
|
||||
float &CDraw::ms_fLODDistance = *(float*)0x8F2C30;
|
||||
|
||||
uint8 &CDraw::FadeValue = *(uint8*)0x95CD68;
|
||||
uint8 &CDraw::FadeRed = *(uint8*)0x95CD90;
|
||||
|
@ -16,7 +16,8 @@ private:
|
||||
static float &ms_fNearClipZ;
|
||||
static float &ms_fFarClipZ;
|
||||
static float &ms_fFOV;
|
||||
static float ms_fLODDistance; // unused
|
||||
public:
|
||||
static float &ms_fLODDistance; // set but unused?
|
||||
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
// we use this variable to scale a lot of 2D elements
|
||||
@ -24,7 +25,6 @@ private:
|
||||
static float ms_fAspectRatio;
|
||||
#endif
|
||||
|
||||
public:
|
||||
static uint8 &FadeValue;
|
||||
static uint8 &FadeRed;
|
||||
static uint8 &FadeGreen;
|
||||
|
@ -1261,7 +1261,7 @@ void CParticle::Update()
|
||||
nil,
|
||||
particle->m_fSize, color, particle->m_nRotationStep, 0, 0, 0);
|
||||
|
||||
PlayOneShotScriptObject(_SOUND_BULLET_SHELL_HIT_GROUND_1, particle->m_vecPosition);
|
||||
PlayOneShotScriptObject(_SCRSOUND_BULLET_SHELL_HIT_GROUND_1, particle->m_vecPosition);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -1280,7 +1280,7 @@ void CParticle::Update()
|
||||
nil,
|
||||
particle->m_fSize, color, 0, 0, 0, 0);
|
||||
|
||||
PlayOneShotScriptObject(_SOUND_BULLET_SHELL_HIT_GROUND_2, particle->m_vecPosition);
|
||||
PlayOneShotScriptObject(_SCRSOUND_BULLET_SHELL_HIT_GROUND_2, particle->m_vecPosition);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -1410,13 +1410,11 @@ void CParticle::Update()
|
||||
|
||||
if ( particle->m_fCurrentZRadius != 0.0f )
|
||||
{
|
||||
int32 nSinCosIndex = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1);
|
||||
int32 nRot = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1);
|
||||
|
||||
float fX = (m_CosTable[nSinCosIndex] - m_SinTable[nSinCosIndex])
|
||||
* particle->m_fCurrentZRadius;
|
||||
float fX = (Cos(nRot) - Sin(nRot)) * particle->m_fCurrentZRadius;
|
||||
|
||||
float fY = (m_SinTable[nSinCosIndex] + m_CosTable[nSinCosIndex])
|
||||
* particle->m_fCurrentZRadius;
|
||||
float fY = (Sin(nRot) + Cos(nRot)) * particle->m_fCurrentZRadius;
|
||||
|
||||
moveStep -= particle->m_vecParticleMovementOffset;
|
||||
|
||||
|
@ -60,6 +60,8 @@ public:
|
||||
static float (&m_SinTable)[SIN_COS_TABLE_SIZE];
|
||||
static float (&m_CosTable)[SIN_COS_TABLE_SIZE];
|
||||
|
||||
static float Sin(int32 value) { return m_SinTable[value]; }
|
||||
static float Cos(int32 value) { return m_CosTable[value]; }
|
||||
|
||||
static void ReloadConfig();
|
||||
static void Initialise();
|
||||
|
@ -731,10 +731,10 @@ CWaterLevel::RenderWater()
|
||||
|
||||
float fAngle = CGeneral::GetRandomNumberInRange(90.0f, 150.0f);
|
||||
|
||||
int32 nSinCosIdx = CGeneral::GetRandomNumber() % CParticle::SIN_COS_TABLE_SIZE-1;
|
||||
int32 nRot = CGeneral::GetRandomNumber() % CParticle::SIN_COS_TABLE_SIZE-1;
|
||||
|
||||
float fCos = CParticle::m_CosTable[nSinCosIdx];
|
||||
float fSin = CParticle::m_SinTable[nSinCosIdx];
|
||||
float fCos = CParticle::Cos(nRot);
|
||||
float fSin = CParticle::Sin(nRot);
|
||||
|
||||
vecPos.x += (fCos - fSin) * fAngle;
|
||||
vecPos.y += (fSin + fCos) * fAngle;
|
||||
|
@ -15,6 +15,8 @@
|
||||
|
||||
static RwBool DefaultVideoMode = TRUE;
|
||||
|
||||
bool TurnOnAnimViewer = false;
|
||||
|
||||
//RsGlobalType RsGlobal;
|
||||
RsGlobalType &RsGlobal = *(RsGlobalType*)0x8F4360;
|
||||
|
||||
@ -144,7 +146,14 @@ rsPreInitCommandLine(RwChar *arg)
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
#ifndef MASTER
|
||||
if (!strcmp(arg, RWSTRING("-animviewer")))
|
||||
{
|
||||
TurnOnAnimViewer = TRUE;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
#endif
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
@ -79,8 +79,11 @@ enum RsEvent
|
||||
rsPADANALOGUERIGHTRESET,
|
||||
rsPREINITCOMMANDLINE,
|
||||
rsACTIVATE,
|
||||
rsANIMVIEWER,
|
||||
};
|
||||
|
||||
extern bool TurnOnAnimViewer;
|
||||
|
||||
typedef enum RsEvent RsEvent;
|
||||
|
||||
typedef RsEventStatus (*RsInputEventHandler)(RsEvent event, void *param);
|
||||
|
@ -94,6 +94,7 @@ static psGlobalType &PsGlobal = *(psGlobalType*)0x72CF60;
|
||||
#include "Game.h"
|
||||
#include "PCSave.h"
|
||||
#include "Sprite2d.h"
|
||||
#include "AnimViewer.h"
|
||||
|
||||
VALIDATE_SIZE(psGlobalType, 0x28);
|
||||
|
||||
@ -976,9 +977,9 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
RECT rect;
|
||||
|
||||
/* redraw window */
|
||||
if (RwInitialised && gGameState == GS_PLAYING_GAME)
|
||||
if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
|
||||
{
|
||||
RsEventHandler(rsIDLE, (void *)TRUE);
|
||||
RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
|
||||
}
|
||||
|
||||
/* Manually resize window */
|
||||
@ -1917,7 +1918,7 @@ _WinMain(HINSTANCE instance,
|
||||
|
||||
SetErrorMode(SEM_FAILCRITICALERRORS);
|
||||
|
||||
|
||||
if (!TurnOnAnimViewer) {
|
||||
#ifdef NO_MOVIES
|
||||
gGameState = GS_INIT_FRONTEND;
|
||||
TRACE("gGameState = GS_INIT_FRONTEND");
|
||||
@ -1926,7 +1927,14 @@ _WinMain(HINSTANCE instance,
|
||||
if (!CGame::InitialiseOnceAfterRW())
|
||||
RsGlobal.quit = TRUE;
|
||||
#endif
|
||||
|
||||
} else {
|
||||
#ifndef MASTER
|
||||
CAnimViewer::Initialise();
|
||||
FrontEndMenuManager.m_bGameNotLoaded = false;
|
||||
gGameState = GS_ANIMVIEWER;
|
||||
TurnOnAnimViewer = false;
|
||||
#endif
|
||||
}
|
||||
|
||||
while ( TRUE )
|
||||
{
|
||||
@ -2114,6 +2122,18 @@ _WinMain(HINSTANCE instance,
|
||||
}
|
||||
break;
|
||||
}
|
||||
#ifndef MASTER
|
||||
case GS_ANIMVIEWER:
|
||||
{
|
||||
float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
|
||||
if (RwInitialised)
|
||||
{
|
||||
if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
|
||||
RsEventHandler(rsANIMVIEWER, (void*)TRUE);
|
||||
}
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -2158,6 +2178,8 @@ _WinMain(HINSTANCE instance,
|
||||
{
|
||||
if ( gGameState == GS_PLAYING_GAME )
|
||||
CGame::ShutDown();
|
||||
else if ( gGameState == GS_ANIMVIEWER )
|
||||
CAnimViewer::Shutdown();
|
||||
|
||||
CTimer::Stop();
|
||||
|
||||
@ -2180,6 +2202,8 @@ _WinMain(HINSTANCE instance,
|
||||
|
||||
if ( gGameState == GS_PLAYING_GAME )
|
||||
CGame::ShutDown();
|
||||
else if ( gGameState == GS_ANIMVIEWER )
|
||||
CAnimViewer::Shutdown();
|
||||
|
||||
DMAudio.Terminate();
|
||||
|
||||
|
@ -17,6 +17,7 @@ enum eGameState
|
||||
GS_FRONTEND,
|
||||
GS_INIT_PLAYING_GAME,
|
||||
GS_PLAYING_GAME,
|
||||
GS_ANIMVIEWER,
|
||||
};
|
||||
|
||||
enum eWinVersion
|
||||
|
@ -92,7 +92,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
|
||||
m_nLastWeaponDamage = -1;
|
||||
field_220 = 0.0;
|
||||
field_21C = field_220;
|
||||
m_audioEntityId = DMAudio.CreateEntity(0, this);
|
||||
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
|
||||
if(m_audioEntityId)
|
||||
DMAudio.SetEntityStatus(m_audioEntityId, true);
|
||||
m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK;
|
||||
|
@ -11,6 +11,7 @@ WRAPPER void CWeapon::FireFromCar(CAutomobile *car, bool left) { EAXJMP(0x55C940
|
||||
WRAPPER void CWeapon::AddGunshell(CEntity*, CVector const&, CVector2D const&, float) { EAXJMP(0x55F770); }
|
||||
WRAPPER void CWeapon::Update(int32 audioEntity) { EAXJMP(0x563A10); }
|
||||
WRAPPER void CWeapon::DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end) { EAXJMP(0x563200); }
|
||||
WRAPPER void CWeapon::InitialiseWeapons(void) { EAXJMP(0x55C2D0); }
|
||||
|
||||
void
|
||||
CWeapon::Initialise(eWeaponType type, int ammo)
|
||||
|
@ -72,5 +72,6 @@ public:
|
||||
bool IsType2Handed(void);
|
||||
static void DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end);
|
||||
bool HitsGround(CEntity* holder, CVector* firePos, CEntity* aimingTo);
|
||||
static void InitialiseWeapons(void);
|
||||
};
|
||||
static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error");
|
||||
|
Loading…
Reference in New Issue
Block a user