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hud ammo fix
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@ -449,10 +449,10 @@ void CHud::Draw()
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}
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if (m_WeaponState != FADED_OUT) {
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CWeapon *weapon = playerPed->GetWeapon();
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uint32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition;
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uint32 AmmoInClip = weapon->m_nAmmoInClip;
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uint32 TotalAmmo = weapon->m_nAmmoTotal;
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uint32 Ammo, Clip;
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int32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition;
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int32 AmmoInClip = weapon->m_nAmmoInClip;
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int32 TotalAmmo = weapon->m_nAmmoTotal;
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int32 Ammo, Clip;
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if (AmmoAmount <= 1 || AmmoAmount >= 1000)
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sprintf(sTemp, "%d", TotalAmmo);
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