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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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fixed replay
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57098a77ec
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149aef929d
@ -794,10 +794,19 @@ void CReplay::StoreBikeUpdate(CVehicle* vehicle, int id)
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vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix());
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vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
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vp->acceleration = vehicle->m_fGasPedal * 100.0f;
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#ifdef FIX_BUGS // originally it's undefined behaviour - different fields are copied on PC and mobile
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for (int i = 0; i < 2; i++)
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vp->wheel_rotation[i] = 128.0f / PI * bike->m_aWheelRotation[i];
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for (int i = 0; i < 2; i++)
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vp->wheel_rotation[i + 2] = 128.0f / PI * bike->m_aWheelSpeed[i];
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for (int i = 0; i < 4; i++)
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vp->wheel_susp_dist[i] = 50.0f * bike->m_aSuspensionSpringRatio[i];
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#else
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for (int i = 0; i < 4; i++) {
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vp->wheel_susp_dist[i] = 50.0f * bike->m_aSuspensionSpringRatio[i];
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vp->wheel_rotation[i] = 128.0f / PI * bike->m_aWheelRotation[i];
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}
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#endif
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vp->velocityX = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().x)); /* 8000!? */
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vp->velocityY = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().y));
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vp->velocityZ = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().z));
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@ -902,12 +911,19 @@ void CReplay::ProcessBikeUpdate(CVehicle* vehicle, float interpolation, CAddress
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vehicle->m_vecMoveSpeed = CVector(vp->velocityX / 8000.0f, vp->velocityY / 8000.0f, vp->velocityZ / 8000.0f);
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vehicle->m_fSteerAngle = vp->wheel_state / 50.0f;
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vehicle->bEngineOn = true;
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#ifdef FIX_BUGS
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for (int i = 0; i < 2; i++)
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bike->m_aWheelRotation[i] = vp->wheel_rotation[i] / (128.0f / PI);
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for (int i = 0; i < 2; i++)
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bike->m_aWheelSpeed[i] = vp->wheel_rotation[i + 2] / (128.0f / PI);
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for (int i = 0; i < 4; i++)
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bike->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f;
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#else
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for (int i = 0; i < 4; i++) {
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bike->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f;
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bike->m_aWheelRotation[i] = vp->wheel_rotation[i] / (128.0f / PI);
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// NB: technically last assignment overflows - there are 2 wheels of bike
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// however it saves two useful fields; this looks like unrolled loop, not sequential assignments
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}
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#endif
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bike->m_fLeanLRAngle = vp->lean_angle / 50.0f;
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bike->m_fWheelAngle = vp->wheel_angle / 50.0f;
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bike->bLeanMatrixClean = false;
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