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fixed parenthesis
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@ -1046,8 +1046,8 @@ void CGarage::Update()
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// Close car doors either if player is far, or if he is in vehicle and garage is full,
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// Close car doors either if player is far, or if he is in vehicle and garage is full,
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// or if player is very very far so that we can remove whatever is blocking garage door without him noticing
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// or if player is very very far so that we can remove whatever is blocking garage door without him noticing
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if ((distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) ||
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if ((distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) ||
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!FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT) &&
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!FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT)) &&
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!IsAnyCarBlockingDoor()))
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!IsAnyCarBlockingDoor())
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m_eGarageState = GS_CLOSING;
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m_eGarageState = GS_CLOSING;
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else if (FindPlayerVehicle() &&
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else if (FindPlayerVehicle() &&
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CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >=
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CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >=
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