few changes for vehicle model info

This commit is contained in:
aap 2020-05-07 12:48:09 +02:00
parent aff89c6f5c
commit 152c7c452c
4 changed files with 50 additions and 75 deletions

2
librw

@ -1 +1 @@
Subproject commit bdbc92d86eef28344e01c992d55a9c4f43629f84
Subproject commit 661feeabf4a4f0a8b0bee23b53ba557a14352d00

View File

@ -756,6 +756,7 @@ RwCamera *RwCameraForAllClumpsNotInFrustum(RwCamera *camera, RwInt32 numClumps,
RwBool RpMatFXPluginAttach( void ) { registerMatFXPlugin(); return true; }
RpAtomic *RpMatFXAtomicEnableEffects( RpAtomic *atomic ) { MatFX::enableEffects(atomic); return atomic; }
RpMatFXMaterialFlags RpMatFXMaterialGetEffects( const RpMaterial *material ){ return (RpMatFXMaterialFlags)MatFX::getEffects(material); }
RpMaterial *RpMatFXMaterialSetEffects( RpMaterial *material, RpMatFXMaterialFlags flags ) { MatFX::setEffects(material, (uint32)flags); return material; }
RpMaterial *RpMatFXMaterialSetupEnvMap( RpMaterial *material, RwTexture *texture, RwFrame *frame, RwBool useFrameBufferAlpha, RwReal coef ) {
MatFX *mfx = MatFX::get(material);
@ -764,8 +765,23 @@ RpMaterial *RpMatFXMaterialSetupEnvMap( RpMaterial *material, RwTexture *texture
mfx->setEnvCoefficient(coef);
return material;
}
RpMaterial *RpMatFXMaterialSetEnvMapFrame( RpMaterial *material, RwFrame *frame )
{
MatFX *mfx = MatFX::get(material);
mfx->setEnvFrame(frame);
return material;
}
RpMaterial *RpMatFXMaterialSetEnvMapCoefficient( RpMaterial *material, RwReal coef )
{
MatFX *mfx = MatFX::get(material);
mfx->setEnvCoefficient(coef);
return material;
}
RwReal RpMatFXMaterialGetEnvMapCoefficient( const RpMaterial *material )
{
MatFX *mfx = MatFX::get(material);
return mfx->getEnvCoefficient();
}

View File

@ -21,7 +21,6 @@
int8 CVehicleModelInfo::ms_compsToUse[2] = { -2, -2 };
int8 CVehicleModelInfo::ms_compsUsed[2];
RwTexture *CVehicleModelInfo::ms_pEnvironmentMaps[NUM_VEHICLE_ENVMAPS];
RwRGBA CVehicleModelInfo::ms_vehicleColourTable[256];
RwTexture *CVehicleModelInfo::ms_colourTextureTable[256];
@ -752,35 +751,26 @@ void
CVehicleModelInfo::SetVehicleColour(uint8 c1, uint8 c2)
{
RwRGBA col, *colp;
RwTexture *coltex;
RpMaterial **matp;
if(c1 != m_currentColour1){
col = ms_vehicleColourTable[c1];
coltex = ms_colourTextureTable[c1];
for(matp = m_materials1; *matp; matp++){
if(RpMaterialGetTexture(*matp) && RwTextureGetName(RpMaterialGetTexture(*matp))[0] != '@'){
colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const
colp->red = col.red;
colp->green = col.green;
colp->blue = col.blue;
}else
RpMaterialSetTexture(*matp, coltex);
}
m_currentColour1 = c1;
}
if(c2 != m_currentColour2){
col = ms_vehicleColourTable[c2];
coltex = ms_colourTextureTable[c2];
for(matp = m_materials2; *matp; matp++){
if(RpMaterialGetTexture(*matp) && RwTextureGetName(RpMaterialGetTexture(*matp))[0] != '@'){
colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const
colp->red = col.red;
colp->green = col.green;
colp->blue = col.blue;
}else
RpMaterialSetTexture(*matp, coltex);
}
m_currentColour2 = c2;
}
@ -925,7 +915,6 @@ CVehicleModelInfo::LoadVehicleColours(void)
ms_vehicleColourTable[numCols].green = g;
ms_vehicleColourTable[numCols].blue = b;
ms_vehicleColourTable[numCols].alpha = 0xFF;
ms_colourTextureTable[numCols] = CreateCarColourTexture(r, g, b);
numCols++;
}else if(section == CARS){
n = sscanf(&line[start], // BUG: games doesn't add start
@ -960,38 +949,33 @@ CVehicleModelInfo::DeleteVehicleColourTextures(void)
for(i = 0; i < 256; i++){
if(ms_colourTextureTable[i]){
RwTextureDestroy(ms_colourTextureTable[i]);
#ifdef GTA3_1_1_PATCH
ms_colourTextureTable[i] = nil;
#endif
}
}
}
RpMaterial*
CVehicleModelInfo::HasSpecularMaterialCB(RpMaterial *material, void *data)
CVehicleModelInfo::GetMatFXEffectMaterialCB(RpMaterial *material, void *data)
{
if(RpMaterialGetSurfaceProperties(material)->specular <= 0.0f)
if(RpMatFXMaterialGetEffects(material) == rpMATFXEFFECTNULL)
return material;
*(bool*)data = true;
*(int*)data = RpMatFXMaterialGetEffects(material);
return nil;
}
RpMaterial*
CVehicleModelInfo::SetEnvironmentMapCB(RpMaterial *material, void *data)
CVehicleModelInfo::SetDefaultEnvironmentMapCB(RpMaterial *material, void *data)
{
float spec;
spec = RpMaterialGetSurfaceProperties(material)->specular;
if(spec <= 0.0f)
RpMatFXMaterialSetEffects(material, rpMATFXEFFECTNULL);
else{
if(RpMatFXMaterialGetEffects(material) == rpMATFXEFFECTENVMAP){
RpMatFXMaterialSetEnvMapFrame(material, pMatFxIdentityFrame);
if(RpMaterialGetTexture(material) == nil)
RpMaterialSetTexture(material, gpWhiteTexture);
RpMatFXMaterialSetEffects(material, rpMATFXEFFECTENVMAP);
#ifndef PS2_MATFX
spec *= 0.5f; // Tone down a bit for PC
float coef = RpMatFXMaterialGetEnvMapCoefficient(material);
coef *= 0.25f; // Tone down a bit for PC
RpMatFXMaterialSetEnvMapCoefficient(material, coef);
#endif
RpMatFXMaterialSetupEnvMap(material, (RwTexture*)data, pMatFxIdentityFrame, false, spec);
}
return material;
}
@ -999,17 +983,15 @@ CVehicleModelInfo::SetEnvironmentMapCB(RpMaterial *material, void *data)
RpAtomic*
CVehicleModelInfo::SetEnvironmentMapCB(RpAtomic *atomic, void *data)
{
bool hasSpec;
int fx;
RpGeometry *geo;
geo = RpAtomicGetGeometry(atomic);
hasSpec = 0;
RpGeometryForAllMaterials(geo, HasSpecularMaterialCB, &hasSpec);
if(hasSpec){
RpGeometryForAllMaterials(geo, SetEnvironmentMapCB, data);
RpGeometrySetFlags(geo, RpGeometryGetFlags(geo) | rpGEOMETRYMODULATEMATERIALCOLOR);
fx = 0;
RpGeometryForAllMaterials(geo, GetMatFXEffectMaterialCB, &fx);
if(fx != rpMATFXEFFECTNULL){
RpMatFXAtomicEnableEffects(atomic);
// PS2 sets of PS2Manager lighting CB here
RpGeometryForAllMaterials(geo, SetDefaultEnvironmentMapCB, data);
}
return atomic;
}
@ -1021,44 +1003,29 @@ CVehicleModelInfo::SetEnvironmentMap(void)
int32 i;
if(pMatFxIdentityFrame == nil){
RwV3d axis = { 1.0f, 0.0f, 0.0f };
pMatFxIdentityFrame = RwFrameCreate();
RwMatrixSetIdentity(RwFrameGetMatrix(pMatFxIdentityFrame));
RwMatrixRotate(RwFrameGetMatrix(pMatFxIdentityFrame), &axis, 60.0f, rwCOMBINEREPLACE);
RwFrameUpdateObjects(pMatFxIdentityFrame);
RwFrameGetLTM(pMatFxIdentityFrame);
}
if(m_envMap != ms_pEnvironmentMaps[0]){
m_envMap = ms_pEnvironmentMaps[0];
RpClumpForAllAtomics(m_clump, SetEnvironmentMapCB, m_envMap);
RpClumpForAllAtomics(m_clump, SetEnvironmentMapCB, nil);
if(m_wheelId != -1){
wheelmi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(m_wheelId);
for(i = 0; i < wheelmi->m_numAtomics; i++)
SetEnvironmentMapCB(wheelmi->m_atomics[i], m_envMap);
}
SetEnvironmentMapCB(wheelmi->m_atomics[i], nil);
}
}
void
CVehicleModelInfo::LoadEnvironmentMaps(void)
{
const char *texnames[] = {
"reflection01", // only one used
"reflection02",
"reflection03",
"reflection04",
"reflection05",
"reflection06",
};
int32 txdslot;
int32 i;
txdslot = CTxdStore::FindTxdSlot("particle");
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(txdslot);
for(i = 0; i < NUM_VEHICLE_ENVMAPS; i++){
ms_pEnvironmentMaps[i] = RwTextureRead(texnames[i], nil);
RwTextureSetFilterMode(ms_pEnvironmentMaps[i], rwFILTERLINEAR);
}
if(gpWhiteTexture == nil){
gpWhiteTexture = RwTextureRead("white", nil);
RwTextureGetName(gpWhiteTexture)[0] = '@';
@ -1070,14 +1037,8 @@ CVehicleModelInfo::LoadEnvironmentMaps(void)
void
CVehicleModelInfo::ShutdownEnvironmentMaps(void)
{
int32 i;
// ignoring "initialised" as that's a PS2 thing only
RwTextureDestroy(gpWhiteTexture);
gpWhiteTexture = nil;
for(i = 0; i < NUM_VEHICLE_ENVMAPS; i++)
if(ms_pEnvironmentMaps[i])
RwTextureDestroy(ms_pEnvironmentMaps[i]);
RwFrameDestroy(pMatFxIdentityFrame);
pMatFxIdentityFrame = nil;
}

View File

@ -6,7 +6,6 @@ enum {
NUM_FIRST_MATERIALS = 26,
NUM_SECOND_MATERIALS = 26,
NUM_VEHICLE_COLOURS = 8,
NUM_VEHICLE_ENVMAPS = 1
};
enum {
@ -72,7 +71,6 @@ public:
static int8 ms_compsToUse[2];
static int8 ms_compsUsed[2];
static RwTexture *ms_pEnvironmentMaps[NUM_VEHICLE_ENVMAPS];
static RwRGBA ms_vehicleColourTable[256];
static RwTexture *ms_colourTextureTable[256];
static RwObjectNameIdAssocation *ms_vehicleDescs[NUM_VEHICLE_TYPES];
@ -114,8 +112,8 @@ public:
static void DeleteVehicleColourTextures(void);
static RpAtomic *SetEnvironmentMapCB(RpAtomic *atomic, void *data);
static RpMaterial *SetEnvironmentMapCB(RpMaterial *material, void *data);
static RpMaterial *HasSpecularMaterialCB(RpMaterial *material, void *data);
static RpMaterial *SetDefaultEnvironmentMapCB(RpMaterial *material, void *data);
static RpMaterial *GetMatFXEffectMaterialCB(RpMaterial *material, void *data);
void SetEnvironmentMap(void);
static void LoadEnvironmentMaps(void);
static void ShutdownEnvironmentMaps(void);