mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 19:44:15 +01:00
few changes for vehicle model info
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commit
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librw
2
librw
@ -1 +1 @@
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Subproject commit bdbc92d86eef28344e01c992d55a9c4f43629f84
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Subproject commit 661feeabf4a4f0a8b0bee23b53ba557a14352d00
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@ -756,6 +756,7 @@ RwCamera *RwCameraForAllClumpsNotInFrustum(RwCamera *camera, RwInt32 numClumps,
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RwBool RpMatFXPluginAttach( void ) { registerMatFXPlugin(); return true; }
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RpAtomic *RpMatFXAtomicEnableEffects( RpAtomic *atomic ) { MatFX::enableEffects(atomic); return atomic; }
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RpMatFXMaterialFlags RpMatFXMaterialGetEffects( const RpMaterial *material ){ return (RpMatFXMaterialFlags)MatFX::getEffects(material); }
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RpMaterial *RpMatFXMaterialSetEffects( RpMaterial *material, RpMatFXMaterialFlags flags ) { MatFX::setEffects(material, (uint32)flags); return material; }
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RpMaterial *RpMatFXMaterialSetupEnvMap( RpMaterial *material, RwTexture *texture, RwFrame *frame, RwBool useFrameBufferAlpha, RwReal coef ) {
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MatFX *mfx = MatFX::get(material);
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@ -764,8 +765,23 @@ RpMaterial *RpMatFXMaterialSetupEnvMap( RpMaterial *material, RwTexture *texture
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mfx->setEnvCoefficient(coef);
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return material;
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}
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RpMaterial *RpMatFXMaterialSetEnvMapFrame( RpMaterial *material, RwFrame *frame )
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{
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MatFX *mfx = MatFX::get(material);
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mfx->setEnvFrame(frame);
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return material;
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}
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RpMaterial *RpMatFXMaterialSetEnvMapCoefficient( RpMaterial *material, RwReal coef )
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{
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MatFX *mfx = MatFX::get(material);
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mfx->setEnvCoefficient(coef);
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return material;
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}
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RwReal RpMatFXMaterialGetEnvMapCoefficient( const RpMaterial *material )
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{
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MatFX *mfx = MatFX::get(material);
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return mfx->getEnvCoefficient();
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}
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@ -21,7 +21,6 @@
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int8 CVehicleModelInfo::ms_compsToUse[2] = { -2, -2 };
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int8 CVehicleModelInfo::ms_compsUsed[2];
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RwTexture *CVehicleModelInfo::ms_pEnvironmentMaps[NUM_VEHICLE_ENVMAPS];
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RwRGBA CVehicleModelInfo::ms_vehicleColourTable[256];
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RwTexture *CVehicleModelInfo::ms_colourTextureTable[256];
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@ -752,35 +751,26 @@ void
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CVehicleModelInfo::SetVehicleColour(uint8 c1, uint8 c2)
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{
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RwRGBA col, *colp;
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RwTexture *coltex;
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RpMaterial **matp;
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if(c1 != m_currentColour1){
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col = ms_vehicleColourTable[c1];
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coltex = ms_colourTextureTable[c1];
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for(matp = m_materials1; *matp; matp++){
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if(RpMaterialGetTexture(*matp) && RwTextureGetName(RpMaterialGetTexture(*matp))[0] != '@'){
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colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const
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colp->red = col.red;
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colp->green = col.green;
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colp->blue = col.blue;
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}else
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RpMaterialSetTexture(*matp, coltex);
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}
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m_currentColour1 = c1;
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}
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if(c2 != m_currentColour2){
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col = ms_vehicleColourTable[c2];
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coltex = ms_colourTextureTable[c2];
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for(matp = m_materials2; *matp; matp++){
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if(RpMaterialGetTexture(*matp) && RwTextureGetName(RpMaterialGetTexture(*matp))[0] != '@'){
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colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const
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colp->red = col.red;
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colp->green = col.green;
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colp->blue = col.blue;
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}else
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RpMaterialSetTexture(*matp, coltex);
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}
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m_currentColour2 = c2;
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}
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@ -925,7 +915,6 @@ CVehicleModelInfo::LoadVehicleColours(void)
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ms_vehicleColourTable[numCols].green = g;
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ms_vehicleColourTable[numCols].blue = b;
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ms_vehicleColourTable[numCols].alpha = 0xFF;
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ms_colourTextureTable[numCols] = CreateCarColourTexture(r, g, b);
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numCols++;
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}else if(section == CARS){
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n = sscanf(&line[start], // BUG: games doesn't add start
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@ -960,38 +949,33 @@ CVehicleModelInfo::DeleteVehicleColourTextures(void)
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for(i = 0; i < 256; i++){
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if(ms_colourTextureTable[i]){
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RwTextureDestroy(ms_colourTextureTable[i]);
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#ifdef GTA3_1_1_PATCH
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ms_colourTextureTable[i] = nil;
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#endif
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}
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}
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}
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RpMaterial*
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CVehicleModelInfo::HasSpecularMaterialCB(RpMaterial *material, void *data)
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CVehicleModelInfo::GetMatFXEffectMaterialCB(RpMaterial *material, void *data)
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{
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if(RpMaterialGetSurfaceProperties(material)->specular <= 0.0f)
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if(RpMatFXMaterialGetEffects(material) == rpMATFXEFFECTNULL)
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return material;
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*(bool*)data = true;
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*(int*)data = RpMatFXMaterialGetEffects(material);
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return nil;
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}
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RpMaterial*
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CVehicleModelInfo::SetEnvironmentMapCB(RpMaterial *material, void *data)
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CVehicleModelInfo::SetDefaultEnvironmentMapCB(RpMaterial *material, void *data)
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{
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float spec;
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spec = RpMaterialGetSurfaceProperties(material)->specular;
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if(spec <= 0.0f)
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RpMatFXMaterialSetEffects(material, rpMATFXEFFECTNULL);
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else{
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if(RpMatFXMaterialGetEffects(material) == rpMATFXEFFECTENVMAP){
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RpMatFXMaterialSetEnvMapFrame(material, pMatFxIdentityFrame);
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if(RpMaterialGetTexture(material) == nil)
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RpMaterialSetTexture(material, gpWhiteTexture);
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RpMatFXMaterialSetEffects(material, rpMATFXEFFECTENVMAP);
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#ifndef PS2_MATFX
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spec *= 0.5f; // Tone down a bit for PC
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float coef = RpMatFXMaterialGetEnvMapCoefficient(material);
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coef *= 0.25f; // Tone down a bit for PC
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RpMatFXMaterialSetEnvMapCoefficient(material, coef);
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#endif
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RpMatFXMaterialSetupEnvMap(material, (RwTexture*)data, pMatFxIdentityFrame, false, spec);
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}
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return material;
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}
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@ -999,17 +983,15 @@ CVehicleModelInfo::SetEnvironmentMapCB(RpMaterial *material, void *data)
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RpAtomic*
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CVehicleModelInfo::SetEnvironmentMapCB(RpAtomic *atomic, void *data)
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{
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bool hasSpec;
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int fx;
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RpGeometry *geo;
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geo = RpAtomicGetGeometry(atomic);
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hasSpec = 0;
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RpGeometryForAllMaterials(geo, HasSpecularMaterialCB, &hasSpec);
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if(hasSpec){
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RpGeometryForAllMaterials(geo, SetEnvironmentMapCB, data);
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RpGeometrySetFlags(geo, RpGeometryGetFlags(geo) | rpGEOMETRYMODULATEMATERIALCOLOR);
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fx = 0;
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RpGeometryForAllMaterials(geo, GetMatFXEffectMaterialCB, &fx);
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if(fx != rpMATFXEFFECTNULL){
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RpMatFXAtomicEnableEffects(atomic);
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// PS2 sets of PS2Manager lighting CB here
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RpGeometryForAllMaterials(geo, SetDefaultEnvironmentMapCB, data);
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}
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return atomic;
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}
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@ -1021,44 +1003,29 @@ CVehicleModelInfo::SetEnvironmentMap(void)
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int32 i;
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if(pMatFxIdentityFrame == nil){
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RwV3d axis = { 1.0f, 0.0f, 0.0f };
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pMatFxIdentityFrame = RwFrameCreate();
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RwMatrixSetIdentity(RwFrameGetMatrix(pMatFxIdentityFrame));
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RwMatrixRotate(RwFrameGetMatrix(pMatFxIdentityFrame), &axis, 60.0f, rwCOMBINEREPLACE);
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RwFrameUpdateObjects(pMatFxIdentityFrame);
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RwFrameGetLTM(pMatFxIdentityFrame);
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}
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if(m_envMap != ms_pEnvironmentMaps[0]){
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m_envMap = ms_pEnvironmentMaps[0];
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RpClumpForAllAtomics(m_clump, SetEnvironmentMapCB, m_envMap);
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RpClumpForAllAtomics(m_clump, SetEnvironmentMapCB, nil);
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if(m_wheelId != -1){
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wheelmi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(m_wheelId);
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for(i = 0; i < wheelmi->m_numAtomics; i++)
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SetEnvironmentMapCB(wheelmi->m_atomics[i], m_envMap);
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}
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SetEnvironmentMapCB(wheelmi->m_atomics[i], nil);
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}
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}
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void
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CVehicleModelInfo::LoadEnvironmentMaps(void)
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{
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const char *texnames[] = {
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"reflection01", // only one used
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"reflection02",
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"reflection03",
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"reflection04",
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"reflection05",
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"reflection06",
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};
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int32 txdslot;
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int32 i;
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txdslot = CTxdStore::FindTxdSlot("particle");
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CTxdStore::PushCurrentTxd();
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CTxdStore::SetCurrentTxd(txdslot);
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for(i = 0; i < NUM_VEHICLE_ENVMAPS; i++){
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ms_pEnvironmentMaps[i] = RwTextureRead(texnames[i], nil);
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RwTextureSetFilterMode(ms_pEnvironmentMaps[i], rwFILTERLINEAR);
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}
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if(gpWhiteTexture == nil){
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gpWhiteTexture = RwTextureRead("white", nil);
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RwTextureGetName(gpWhiteTexture)[0] = '@';
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@ -1070,14 +1037,8 @@ CVehicleModelInfo::LoadEnvironmentMaps(void)
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void
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CVehicleModelInfo::ShutdownEnvironmentMaps(void)
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{
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int32 i;
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// ignoring "initialised" as that's a PS2 thing only
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RwTextureDestroy(gpWhiteTexture);
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gpWhiteTexture = nil;
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for(i = 0; i < NUM_VEHICLE_ENVMAPS; i++)
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if(ms_pEnvironmentMaps[i])
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RwTextureDestroy(ms_pEnvironmentMaps[i]);
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RwFrameDestroy(pMatFxIdentityFrame);
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pMatFxIdentityFrame = nil;
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}
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@ -6,7 +6,6 @@ enum {
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NUM_FIRST_MATERIALS = 26,
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NUM_SECOND_MATERIALS = 26,
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NUM_VEHICLE_COLOURS = 8,
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NUM_VEHICLE_ENVMAPS = 1
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};
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enum {
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@ -72,7 +71,6 @@ public:
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static int8 ms_compsToUse[2];
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static int8 ms_compsUsed[2];
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static RwTexture *ms_pEnvironmentMaps[NUM_VEHICLE_ENVMAPS];
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static RwRGBA ms_vehicleColourTable[256];
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static RwTexture *ms_colourTextureTable[256];
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static RwObjectNameIdAssocation *ms_vehicleDescs[NUM_VEHICLE_TYPES];
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@ -114,8 +112,8 @@ public:
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static void DeleteVehicleColourTextures(void);
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static RpAtomic *SetEnvironmentMapCB(RpAtomic *atomic, void *data);
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static RpMaterial *SetEnvironmentMapCB(RpMaterial *material, void *data);
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static RpMaterial *HasSpecularMaterialCB(RpMaterial *material, void *data);
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static RpMaterial *SetDefaultEnvironmentMapCB(RpMaterial *material, void *data);
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static RpMaterial *GetMatFXEffectMaterialCB(RpMaterial *material, void *data);
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void SetEnvironmentMap(void);
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static void LoadEnvironmentMaps(void);
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static void ShutdownEnvironmentMaps(void);
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