mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-22 17:19:15 +01:00
90% fixes, 10% skel refactoring
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bcb2b7a534
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15918feb8e
@ -141,6 +141,9 @@ void CGarages::Init(void)
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MessageStartTime = 0;
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PlayerInGarage = false;
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BombsAreFree = false;
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#ifdef FIX_BUGS
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RespraysAreFree = false;
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#endif
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CarsCollected = 0;
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BankVansCollected = 0;
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PoliceCarsCollected = 0;
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@ -8,6 +8,7 @@
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#include "common.h"
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#include "crossplatform.h"
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#include "platform.h"
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#ifdef XINPUT
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#include <xinput.h>
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#pragma comment( lib, "Xinput9_1_0.lib" )
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@ -544,9 +545,9 @@ CMouseControllerState CMousePointerStateHelper::GetMouseSetUp()
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void CPad::UpdateMouse()
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{
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#if defined RW_D3D9 || defined RWLIBS
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if ( IsForegroundApp() )
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{
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#if defined RW_D3D9 || defined RWLIBS
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if ( PSGLOBAL(mouse) == nil )
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_InputInitialiseMouse();
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@ -583,7 +584,10 @@ void CPad::UpdateMouse()
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OldMouseControllerState = NewMouseControllerState;
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NewMouseControllerState = PCTempMouseControllerState;
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}
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}
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#else
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if ( IsForegroundApp() && PSGLOBAL(cursorIsInWindow) )
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{
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double xpos = 1.0f, ypos;
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glfwGetCursorPos(PSGLOBAL(window), &xpos, &ypos);
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if (xpos == 0.f)
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@ -621,8 +625,8 @@ void CPad::UpdateMouse()
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OldMouseControllerState = NewMouseControllerState;
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NewMouseControllerState = PCTempMouseControllerState;
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#endif
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}
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#endif
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}
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CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2)
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@ -1072,6 +1076,13 @@ void CPad::UpdatePads(void)
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#else
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CapturePad(0);
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#endif
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// Improve keyboard input latency part 1
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#ifdef FIX_BUGS
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OldKeyState = NewKeyState;
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NewKeyState = TempKeyState;
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#endif
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#ifdef DETECT_PAD_INPUT_SWITCH
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if (GetPad(0)->PCTempJoyState.CheckForInput())
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IsAffectedByController = true;
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@ -1101,8 +1112,11 @@ void CPad::UpdatePads(void)
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GetPad(1)->OldState.Clear();
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#endif
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// Improve keyboard input latency part 2
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#ifndef FIX_BUGS
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OldKeyState = NewKeyState;
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NewKeyState = TempKeyState;
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#endif
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}
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void CPad::ProcessPCSpecificStuff(void)
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@ -210,11 +210,7 @@ CStreaming::Init2(void)
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desiredNumVehiclesLoaded = (int32)((ms_memoryAvailable / MB - 50) / 3 + 12);
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if(desiredNumVehiclesLoaded > MAXVEHICLESLOADED)
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desiredNumVehiclesLoaded = MAXVEHICLESLOADED;
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#if defined(__LP64__) || defined(_WIN64)
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debug("Memory allocated to Streaming is %lluMB", ms_memoryAvailable/MB);
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#else
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debug("Memory allocated to Streaming is %dMB", ms_memoryAvailable/MB);
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#endif
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debug("Memory allocated to Streaming is %zuMB", ms_memoryAvailable/MB); // original modifier was %d
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#undef MB
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#endif
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@ -2497,11 +2493,7 @@ CStreaming::UpdateForAnimViewer(void)
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if (CStreaming::ms_channelError == -1) {
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CStreaming::AddModelsToRequestList(CVector(0.0f, 0.0f, 0.0f));
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CStreaming::LoadRequestedModels();
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#if defined(__LP64__) || defined(_WIN64)
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sprintf(gString, "Requested %d, memory size %lluK\n", CStreaming::ms_numModelsRequested, 2 * CStreaming::ms_memoryUsed);
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#else
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sprintf(gString, "Requested %d, memory size %dK\n", CStreaming::ms_numModelsRequested, 2 * CStreaming::ms_memoryUsed);
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#endif
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sprintf(gString, "Requested %d, memory size %zuK\n", CStreaming::ms_numModelsRequested, 2 * CStreaming::ms_memoryUsed); // original modifier was %d
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}
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else {
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CStreaming::RetryLoadFile(CStreaming::ms_channelError);
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@ -3,19 +3,34 @@
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// This is the common include for platform/renderer specific skeletons(glfw.cpp, win.cpp etc.) and using cross platform things (like Windows directories wrapper, platform specific global arrays etc.)
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// Functions that's different on glfw and win but have same signature, should be located on platform.h.
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enum eWinVersion
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{
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OS_WIN95 = 0,
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OS_WIN98,
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OS_WINNT,
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OS_WIN2000,
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OS_WINXP,
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};
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#ifdef _WIN32
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// This only has <windef.h> as Windows header, which is lighter (as long as WITHWINDOWS isn't defined / <Windows.h> isn't included).
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// As long as WITHWINDOWS isn't defined / <Windows.h> isn't included, include <windef.h>, which is lighter.
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#ifndef _INC_WINDOWS
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#ifdef _WIN64
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#define _ARM64_
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#else
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#define _X86_
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#endif
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#include <windef.h>
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#endif
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#if defined RW_D3D9 || defined RWLIBS
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#include "win.h"
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#endif
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extern DWORD _dwOperatingSystemVersion;
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#else
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char *strupr(char *str);
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char *strlwr(char *str);
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enum {
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OS_WIN98,
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OS_WIN2000,
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OS_WINNT,
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OS_WINXP,
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};
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enum {
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LANG_OTHER,
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@ -42,6 +57,7 @@ typedef struct
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RwBool fullScreen;
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RwV2d lastMousePos;
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double mouseWheel; // glfw doesn't cache it
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bool cursorIsInWindow;
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RwInt8 joy1id;
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RwInt8 joy2id;
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}
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@ -278,6 +278,7 @@ psInitialize(void)
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RsGlobal.ps = &PsGlobal;
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PsGlobal.fullScreen = FALSE;
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PsGlobal.cursorIsInWindow = TRUE;
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PsGlobal.joy1id = -1;
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PsGlobal.joy2id = -1;
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@ -786,6 +787,7 @@ void keypressCB(GLFWwindow* window, int key, int scancode, int action, int mods)
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void resizeCB(GLFWwindow* window, int width, int height);
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void scrollCB(GLFWwindow* window, double xoffset, double yoffset);
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void cursorCB(GLFWwindow* window, double xpos, double ypos);
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void cursorEnterCB(GLFWwindow* window, int entered);
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void joysChangeCB(int jid, int event);
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bool IsThisJoystickBlacklisted(int i)
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@ -821,9 +823,10 @@ void _InputInitialiseJoys()
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}
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}
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void _InputInitialiseMouse()
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long _InputInitialiseMouse()
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{
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glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
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return 0;
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}
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void psPostRWinit(void)
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@ -835,6 +838,7 @@ void psPostRWinit(void)
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glfwSetWindowSizeCallback(PSGLOBAL(window), resizeCB);
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glfwSetScrollCallback(PSGLOBAL(window), scrollCB);
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glfwSetCursorPosCallback(PSGLOBAL(window), cursorCB);
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glfwSetCursorEnterCallback(PSGLOBAL(window), cursorEnterCB);
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glfwSetJoystickCallback(joysChangeCB);
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_InputInitialiseJoys();
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@ -1340,13 +1344,18 @@ _InputTranslateShiftKeyUpDown(RsKeyCodes *rs) {
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RsKeyboardEventHandler(rshiftStatus ? rsKEYDOWN : rsKEYUP, &(*rs = rsRSHIFT));
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}
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// TODO this only works in frontend(and luckily only frontend use this), maybe because of glfw knows that mouse pos is > 32000 in game??
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// TODO this only works in frontend(and luckily only frontend use this). Fun fact: if I get pos manually in game, glfw reports that it's > 32000
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void
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cursorCB(GLFWwindow* window, double xpos, double ypos) {
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FrontEndMenuManager.m_nMouseTempPosX = xpos;
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FrontEndMenuManager.m_nMouseTempPosY = ypos;
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}
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void
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cursorEnterCB(GLFWwindow* window, int entered) {
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PSGLOBAL(cursorIsInWindow) = !!entered;
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}
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/*
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*****************************************************************************
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*/
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@ -1,6 +1,8 @@
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#ifndef PLATFORM_H
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#define PLATFORM_H
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// Functions that's different on glfw/win etc. but have same signature (but if a function only used in win.cpp you can keep in win.h)
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#include "rwcore.h"
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#include "skeleton.h"
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@ -35,6 +37,8 @@ extern RwBool psInstallFileSystem(void);
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extern RwBool psNativeTextureSupport(void);
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extern void _InputTranslateShiftKeyUpDown(RsKeyCodes* rs);
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extern long _InputInitialiseMouse(); // returns HRESULT on Windows actually
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extern void _InputInitialiseJoys();
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extern void HandleExit();
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@ -1,5 +1,5 @@
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// DON'T include directly. crossplatform.h includes this if you're on Windows.
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// DON'T include directly. crossplatform.h includes this if you're using D3D9 backend(win.cpp).
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#if (!defined(_PLATFORM_WIN_H))
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#define _PLATFORM_WIN_H
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@ -8,25 +8,6 @@
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#define RSREGSETBREAKALLOC(_name) /* No op */
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#endif /* (!defined(RSREGSETBREAKALLOC)) */
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#ifndef _INC_WINDOWS
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#ifdef _WIN64
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#define _AMD64_
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#else
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#define _X86_
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#endif
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#include <windef.h>
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#endif
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enum eWinVersion
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{
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OS_WIN95 = 0,
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OS_WIN98,
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OS_WINNT,
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OS_WIN2000,
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OS_WINXP,
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};
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#ifdef __DINPUT_INCLUDED__
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/* platform specfic global data */
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typedef struct
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@ -87,14 +68,12 @@ extern "C"
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{
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#endif /* __cplusplus */
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#ifdef __DINPUT_INCLUDED__
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extern LRESULT CALLBACK
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MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam);
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#ifdef __DINPUT_INCLUDED__
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HRESULT _InputInitialise();
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HRESULT _InputInitialiseMouse();
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HRESULT CapturePad(RwInt32 padID);
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void _InputInitialiseJoys();
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void _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num);
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HRESULT _InputAddJoys();
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HRESULT _InputGetMouseState(DIMOUSESTATE2 *state);
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@ -28,7 +28,7 @@ void CCarGenerator::SwitchOff()
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void CCarGenerator::SwitchOn()
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{
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m_nUsesRemaining = -1;
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m_nUsesRemaining = 255;
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m_nTimer = CalcNextGen();
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++CTheCarGenerators::CurrentActiveCount;
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}
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@ -110,8 +110,13 @@ void CCarGenerator::DoInternalProcessing()
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m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pCar);
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}
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}
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if (m_nUsesRemaining < -1) /* I don't think this is a correct comparasion */
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#ifdef FIX_BUGS
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if (m_nUsesRemaining != 0)
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--m_nUsesRemaining;
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#else
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if (m_nUsesRemaining < -1)
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--m_nUsesRemaining;
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#endif
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m_nTimer = CalcNextGen();
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if (m_nUsesRemaining == 0)
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--CTheCarGenerators::CurrentActiveCount;
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