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cranes fix
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@ -243,8 +243,11 @@ void CCrane::Update(void)
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Abs(m_pVehiclePickedUp->GetMoveSpeed().x) > CAR_MOVING_SPEED_THRESHOLD ||
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Abs(m_pVehiclePickedUp->GetMoveSpeed().y) > CAR_MOVING_SPEED_THRESHOLD ||
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Abs(m_pVehiclePickedUp->GetMoveSpeed().z) > CAR_MOVING_SPEED_THRESHOLD ||
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FindPlayerPed()->GetPedState() == PED_ENTER_CAR && // TODO: fix carjack bug
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FindPlayerPed()->m_pSeekTarget == m_pVehiclePickedUp) {
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(FindPlayerPed()->GetPedState() == PED_ENTER_CAR
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#ifdef FIX_BUGS
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|| FindPlayerPed()->GetPedState() == PED_CARJACK
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#endif
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) && FindPlayerPed()->m_pSeekTarget == m_pVehiclePickedUp) {
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m_pVehiclePickedUp = nil;
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m_nCraneState = IDLE;
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}
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@ -395,7 +398,7 @@ bool CCrane::RotateCarriedCarProperly()
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float fDeltaThisFrame = CAR_ROTATION_SPEED * CTimer::GetTimeStep();
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if (Abs(fAngleDelta) <= fDeltaThisFrame) // no rotation is actually applied?
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return true;
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m_pVehiclePickedUp->GetMatrix().RotateZ(Abs(fDeltaThisFrame));
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m_pVehiclePickedUp->GetMatrix().RotateZ(fAngleDelta < 0 ? -fDeltaThisFrame : fDeltaThisFrame);
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return false;
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}
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