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Update Fire.h
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@ -40,7 +40,7 @@ public:
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CFire *FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange);
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CFire *FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange);
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CFire *FindNearestFire(CVector vecPos, float *pDistance);
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CFire *FindNearestFire(CVector vecPos, float *pDistance);
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CFire *GetNextFreeFire(void);
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CFire *GetNextFreeFire(void);
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uint32 GetTotalActiveFires() const;
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uint32 GetTotalActiveFires(void) const;
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void ExtinguishPoint(CVector point, float range);
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void ExtinguishPoint(CVector point, float range);
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int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation);
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int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation);
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bool IsScriptFireExtinguish(int16 index);
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bool IsScriptFireExtinguish(int16 index);
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