mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-02 14:04:14 +01:00
AudioLogic type fixes and reordering (before peds)
This commit is contained in:
parent
9dbaa7a77f
commit
16f892b667
File diff suppressed because it is too large
Load Diff
@ -260,7 +260,7 @@ public:
|
|||||||
|
|
||||||
// "Should" be in alphabetic order, except "getXTalkSfx"
|
// "Should" be in alphabetic order, except "getXTalkSfx"
|
||||||
void AddDetailsToRequestedOrderList(uint8 sample); // inlined in vc
|
void AddDetailsToRequestedOrderList(uint8 sample); // inlined in vc
|
||||||
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping);
|
void AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping);
|
||||||
void AddReflectionsToRequestedQueue();
|
void AddReflectionsToRequestedQueue();
|
||||||
void AddReleasingSounds();
|
void AddReleasingSounds();
|
||||||
void AddSampleToRequestedQueue();
|
void AddSampleToRequestedQueue();
|
||||||
@ -387,8 +387,8 @@ public:
|
|||||||
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c); // not used
|
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c); // not used
|
||||||
float GetCollisionOneShotRatio(int32 a, float b);
|
float GetCollisionOneShotRatio(int32 a, float b);
|
||||||
float GetCollisionRatio(float a, float b, float c, float d); // inlined in vc
|
float GetCollisionRatio(float a, float b, float c, float d); // inlined in vc
|
||||||
float GetDistanceSquared(const CVector &v) const; // inlined in vc
|
float GetDistanceSquared(const CVector &v); // inlined in vc
|
||||||
int32 GetJumboTaxiFreq() const; // inlined in vc
|
int32 GetJumboTaxiFreq(); // inlined in vc
|
||||||
uint8 GetMissionAudioLoadingStatus(uint8 slot) const;
|
uint8 GetMissionAudioLoadingStatus(uint8 slot) const;
|
||||||
int8 GetMissionScriptPoliceAudioPlayingStatus();
|
int8 GetMissionScriptPoliceAudioPlayingStatus();
|
||||||
uint8 GetNum3DProvidersAvailable();
|
uint8 GetNum3DProvidersAvailable();
|
||||||
@ -398,7 +398,7 @@ public:
|
|||||||
float velocityChange);
|
float velocityChange);
|
||||||
float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange);
|
float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange);
|
||||||
|
|
||||||
bool8 HasAirBrakes(int32 model) const;
|
bool8 HasAirBrakes(uint32 model);
|
||||||
|
|
||||||
void Initialise();
|
void Initialise();
|
||||||
void InitialisePoliceRadio();
|
void InitialisePoliceRadio();
|
||||||
@ -415,11 +415,11 @@ public:
|
|||||||
void PlayLoadedMissionAudio(uint8 slot);
|
void PlayLoadedMissionAudio(uint8 slot);
|
||||||
void PlayOneShot(int32 index, uint16 sound, float vol);
|
void PlayOneShot(int32 index, uint16 sound, float vol);
|
||||||
void PlaySuspectLastSeen(float x, float y, float z);
|
void PlaySuspectLastSeen(float x, float y, float z);
|
||||||
void PlayerJustGotInCar() const;
|
void PlayerJustGotInCar();
|
||||||
void PlayerJustLeftCar() const;
|
void PlayerJustLeftCar();
|
||||||
void PostInitialiseGameSpecificSetup();
|
void PostInitialiseGameSpecificSetup();
|
||||||
void PostTerminateGameSpecificShutdown();
|
void PostTerminateGameSpecificShutdown();
|
||||||
void PreInitialiseGameSpecificSetup() const;
|
void PreInitialiseGameSpecificSetup();
|
||||||
void PreloadMissionAudio(uint8 slot, Const char *name);
|
void PreloadMissionAudio(uint8 slot, Const char *name);
|
||||||
void PreTerminateGameSpecificShutdown();
|
void PreTerminateGameSpecificShutdown();
|
||||||
/// processX - main logic of adding new sounds
|
/// processX - main logic of adding new sounds
|
||||||
@ -465,12 +465,12 @@ public:
|
|||||||
void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh);
|
void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh);
|
||||||
void ProcessProjectiles();
|
void ProcessProjectiles();
|
||||||
void ProcessRainOnVehicle(cVehicleParams& params);
|
void ProcessRainOnVehicle(cVehicleParams& params);
|
||||||
void ProcessReverb() const;
|
void ProcessReverb();
|
||||||
bool8 ProcessReverseGear(cVehicleParams& params);
|
bool8 ProcessReverseGear(cVehicleParams& params);
|
||||||
void ProcessScriptObject(int32 id);
|
void ProcessScriptObject(int32 id);
|
||||||
void ProcessSpecial();
|
void ProcessSpecial();
|
||||||
#ifdef GTA_TRAIN
|
#ifdef GTA_TRAIN
|
||||||
bool8 ProcessTrainNoise(cVehicleParams *params);
|
bool8 ProcessTrainNoise(cVehicleParams ¶ms);
|
||||||
#endif
|
#endif
|
||||||
void ProcessVehicle(CVehicle *vehicle);
|
void ProcessVehicle(CVehicle *vehicle);
|
||||||
bool8 ProcessVehicleDoors(cVehicleParams ¶ms);
|
bool8 ProcessVehicleDoors(cVehicleParams ¶ms);
|
||||||
@ -531,9 +531,9 @@ public:
|
|||||||
|
|
||||||
void UpdateGasPedalAudio(CVehicle *veh, int vehType);
|
void UpdateGasPedalAudio(CVehicle *veh, int vehType);
|
||||||
void UpdateReflections();
|
void UpdateReflections();
|
||||||
bool8 UsesReverseWarning(int32 model) const;
|
bool8 UsesReverseWarning(uint32 model);
|
||||||
bool8 UsesSiren(cVehicleParams ¶ms) const;
|
bool8 UsesSiren(cVehicleParams ¶ms);
|
||||||
bool8 UsesSirenSwitching(cVehicleParams ¶ms) const;
|
bool8 UsesSirenSwitching(cVehicleParams ¶ms);
|
||||||
|
|
||||||
CVehicle *FindVehicleOfPlayer();
|
CVehicle *FindVehicleOfPlayer();
|
||||||
void SetPedTalkingStatus(CPed *ped, bool8 status);
|
void SetPedTalkingStatus(CPed *ped, bool8 status);
|
||||||
|
Loading…
Reference in New Issue
Block a user