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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 11:34:14 +01:00
stuff
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parent
1ba696f5fc
commit
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@ -9993,4 +9993,6 @@ InjectHook(0x438790, &CTheScripts::Init, PATCH_JUMP);
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InjectHook(0x439040, &CTheScripts::Process, PATCH_JUMP);
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InjectHook(0x439040, &CTheScripts::Process, PATCH_JUMP);
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InjectHook(0x439400, &CTheScripts::StartTestScript, PATCH_JUMP);
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InjectHook(0x439400, &CTheScripts::StartTestScript, PATCH_JUMP);
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InjectHook(0x439410, &CTheScripts::IsPlayerOnAMission, PATCH_JUMP);
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InjectHook(0x439410, &CTheScripts::IsPlayerOnAMission, PATCH_JUMP);
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//InjectHook(0x44FD10, &CTheScripts::UndoBuildingSwaps, PATCH_JUMP);
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//InjectHook(0x44FD60, &CTheScripts::UndoEntityVisibilitySettings, PATCH_JUMP);
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ENDPATCHES
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ENDPATCHES
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@ -269,10 +269,16 @@ public:
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static CRunningScript* StartTestScript();
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static CRunningScript* StartTestScript();
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static bool IsPlayerOnAMission();
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static bool IsPlayerOnAMission();
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static void ClearSpaceForMissionEntity(const CVector&, CEntity*);
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static void ClearSpaceForMissionEntity(const CVector&, CEntity*);
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static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, int col, int col2);
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static void UndoBuildingSwaps();
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static void UndoBuildingSwaps();
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static void UndoEntityVisibilitySettings();
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static void UndoEntityVisibilitySettings();
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static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, int col, int col2);
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static void RenderTheScriptDebugLines();
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static void SaveAllScripts(uint8*, uint32*);
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static void LoadAllScripts(uint8*, uint32);
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static bool IsDebugOn() { return DbgFlag; };
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static bool IsDebugOn() { return DbgFlag; };
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static void InvertDebugFlag() { DbgFlag = !DbgFlag; }
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static void InvertDebugFlag() { DbgFlag = !DbgFlag; }
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@ -303,9 +309,7 @@ private:
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static void DrawDebugAngledSquare(float, float, float, float, float, float, float, float);
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static void DrawDebugAngledSquare(float, float, float, float, float, float, float, float);
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static void DrawDebugCube(float, float, float, float, float, float);
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static void DrawDebugCube(float, float, float, float, float, float);
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static void DrawDebugAngledCube(float, float, float, float, float, float, float, float, float, float);
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static void DrawDebugAngledCube(float, float, float, float, float, float, float, float, float, float);
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static void RenderTheScriptDebugLines();
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static void SaveAllScripts(uint8*, uint32*);
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static void LoadAllScripts(uint8*, uint32);
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static void AddToInvisibilitySwapArray(CEntity*, bool);
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static void AddToInvisibilitySwapArray(CEntity*, bool);
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static void AddToBuildingSwapArray(CBuilding*, int32, int32);
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static void AddToBuildingSwapArray(CBuilding*, int32, int32);
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