fix serviceSoundEffects an cleanup

This commit is contained in:
Roman Masanin 2020-11-02 12:05:23 +03:00
parent cebf32c46c
commit 174424c520
2 changed files with 2 additions and 13 deletions

View File

@ -179,7 +179,7 @@ cAudioManager::PostInitialiseGameSpecificSetup()
ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds());
m_bIsPlayerShutUp = false;
m_nPlayerMood = 0;
m_nPlayerMood = PLAYER_MOOD_CALM;
m_nPlayerMoodTimer = 0;
}
@ -3151,16 +3151,6 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
}
m_sQueueSample.m_bIs2D = false;
AddSampleToRequestedQueue();
/* looks like this code ca't be reached(originaly it exist bcs used goto)
if (isHeli) {
m_sQueueSample.m_nOffset = 127;
m_sQueueSample.m_nSampleIndex++;
m_sQueueSample.m_nCounter = GunIndex++;
if (GunIndex > 58)
GunIndex = 53;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}*/
continue;
}

View File

@ -438,7 +438,6 @@ cAudioManager::IsAudioInitialised() const
void
cAudioManager::ServiceSoundEffects()
{
m_FrameCounter++;
m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0;
if (m_nUserPause && !m_nPreviousUserPause) {
for (int32 i = 0; i < allChannels; i++)