Fix weapon pickup sound

This commit is contained in:
Sergeanur 2020-12-26 07:31:53 +02:00
parent 783d1edaf1
commit 18bea3cfa5

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@ -8783,6 +8783,8 @@ cAudioManager::ProcessFrontEnd()
case SOUND_GARAGE_BOMB1_SET:
case SOUND_GARAGE_BOMB2_SET:
case SOUND_GARAGE_BOMB3_SET:
case SOUND_PICKUP_WEAPON_BOUGHT:
case SOUND_PICKUP_WEAPON:
center = true;
processedPickup = true;
m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT;