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Add multisampling to librw
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@ -353,5 +353,4 @@ enum Config {
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#ifdef LIBRW
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#ifdef LIBRW
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// these are not supported with librw yet
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// these are not supported with librw yet
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# undef MULTISAMPLING
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#endif
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#endif
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@ -601,6 +601,9 @@ void RwD3D8EngineSetRefreshRate(RwUInt32 refreshRate) {}
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RwBool RwD3D8DeviceSupportsDXTTexture(void) { return true; }
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RwBool RwD3D8DeviceSupportsDXTTexture(void) { return true; }
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void RwD3D8EngineSetMultiSamplingLevels(RwUInt32 level) { Engine::setMultiSamplingLevels(level); }
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RwUInt32 RwD3D8EngineGetMaxMultiSamplingLevels(void) { return Engine::getMaxMultiSamplingLevels(); }
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RpMaterial *RpMaterialCreate(void) { return Material::create(); }
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RpMaterial *RpMaterialCreate(void) { return Material::create(); }
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RwBool RpMaterialDestroy(RpMaterial *material) { material->destroy(); return true; }
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RwBool RpMaterialDestroy(RpMaterial *material) { material->destroy(); return true; }
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@ -411,3 +411,5 @@ RwFrame *RwCameraGetFrame(const RwCamera *camera);
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void RwD3D8EngineSetRefreshRate(RwUInt32 refreshRate);
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void RwD3D8EngineSetRefreshRate(RwUInt32 refreshRate);
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RwBool RwD3D8DeviceSupportsDXTTexture(void);
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RwBool RwD3D8DeviceSupportsDXTTexture(void);
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void RwD3D8EngineSetMultiSamplingLevels(RwUInt32 level);
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RwUInt32 RwD3D8EngineGetMaxMultiSamplingLevels(void);
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@ -834,6 +834,9 @@ psSelectDevice()
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PSGLOBAL(fullScreen) = !FrontEndMenuManager.m_nPrefsWindowed;
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PSGLOBAL(fullScreen) = !FrontEndMenuManager.m_nPrefsWindowed;
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#endif
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#endif
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#ifdef MULTISAMPLING
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RwD3D8EngineSetMultiSamplingLevels(1 << FrontEndMenuManager.m_nPrefsMSAALevel);
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#endif
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return TRUE;
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return TRUE;
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}
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}
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2
vendor/librw
vendored
2
vendor/librw
vendored
@ -1 +1 @@
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Subproject commit e8990d5b3d50be72594f93dcc42d749f29761516
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Subproject commit 2066cf6634383e056cd5dda105e87f8da04b1ed8
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