mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-27 10:11:49 +01:00
Merge pull request #285 from Nick007J/script_dev
600-799 script commands; bug fixes
This commit is contained in:
commit
18de44e038
@ -953,7 +953,7 @@ void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList& lst, CVehicle* pVehicle, f
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if (visibilityAngle > PI)
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visibilityAngle = TWOPI - visibilityAngle;
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if (visibilityAngle < HALFPI || pVehicle->m_nCarHornTimer){
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/* if ped sees the danger of if car horn is on */
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/* if ped sees the danger or if car horn is on */
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pPed->SetFlee(pVehicle, 2000);
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pPed->bUsePedNodeSeek = false;
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pPed->SetMoveState(PEDMOVE_RUN);
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@ -4,6 +4,7 @@
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#include "Vehicle.h"
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#define GAME_SPEED_TO_METERS_PER_SECOND 50.0f
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#define METERS_PER_SECOND_TO_GAME_SPEED (1.0f / GAME_SPEED_TO_METERS_PER_SECOND)
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#define GAME_SPEED_TO_CARAI_SPEED 60.0f
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#define TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING 2500
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@ -6,7 +6,9 @@
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#include "Timer.h"
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#include "Font.h"
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#include "Messages.h"
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#include "PlayerPed.h"
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#include "Text.h"
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#include "World.h"
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int32 &CGarages::BankVansCollected = *(int32 *)0x8F1B34;
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bool &CGarages::BombsAreFree = *(bool *)0x95CD7A;
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@ -25,6 +27,8 @@ bool &CGarages::PlayerInGarage = *(bool *)0x95CD83;
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int32 &CGarages::PoliceCarsCollected = *(int32 *)0x941444;
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uint32 &CGarages::GarageToBeTidied = *(uint32 *)0x623570;
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CGarage(&CGarages::Garages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES])(uintptr*)0x72BCD0;
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WRAPPER void CGarages::Init(void) { EAXJMP(0x421C60); }
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WRAPPER void CGarages::Update(void) { EAXJMP(0x421E40); }
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@ -78,6 +82,35 @@ WRAPPER void CGarages::PlayerArrestedOrDied() { EAXJMP(0x427F60); }
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WRAPPER int16 CGarages::AddOne(float, float, float, float, float, float, uint8, uint32) { EAXJMP(0x421FA0); }
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WRAPPER void CGarages::SetTargetCarForMissonGarage(int16, CVehicle*) { EAXJMP(0x426BD0); }
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WRAPPER bool CGarages::HasCarBeenDroppedOffYet(int16) { EAXJMP(0x426C20); }
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WRAPPER void CGarages::DeActivateGarage(int16) { EAXJMP(0x426C40); }
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WRAPPER void CGarages::ActivateGarage(int16) { EAXJMP(0x426C60); }
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int32 CGarages::QueryCarsCollected(int16 garage)
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{
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return 0;
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}
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void CGarages::GivePlayerDetonator()
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{
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FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1);
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FindPlayerPed()->m_weapons[FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)].m_eWeaponState = WEAPONSTATE_READY;
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}
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WRAPPER bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) { EAXJMP(0x426D50); }
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WRAPPER void CGarages::ChangeGarageType(int16 garage, eGarageType type) { EAXJMP(0x4222A0); }
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WRAPPER bool CGarages::HasResprayHappened(int16 garage) { EAXJMP(0x4274F0); }
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void CGarage::OpenThisGarage()
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{
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if (m_eGarageState == GS_FULLYCLOSED || m_eGarageState == GS_CLOSING || m_eGarageState == GS_CLOSEDCONTAINSCAR)
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m_eGarageState = GS_OPENING;
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}
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void CGarage::CloseThisGarage()
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{
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if (m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENING)
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m_eGarageState = GS_CLOSING;
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}
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#if 0
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WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); }
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@ -1,7 +1,113 @@
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#pragma once
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#include "Automobile.h"
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#include "audio_enums.h"
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#include "config.h"
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class CVehicle;
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enum eGarageState : int8
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{
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GS_FULLYCLOSED,
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GS_OPENED,
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GS_CLOSING,
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GS_OPENING,
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GS_OPENEDCONTAINSCAR,
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GS_CLOSEDCONTAINSCAR,
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GS_AFTERDROPOFF,
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};
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enum eGarageType : int8
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{
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GARAGE_NONE,
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GARAGE_MISSION,
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GARAGE_BOMBSHOP1,
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GARAGE_BOMBSHOP2,
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GARAGE_BOMBSHOP3,
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GARAGE_RESPRAY,
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GARAGE_COLLECTORSITEMS,
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GARAGE_COLLECTSPECIFICCARS,
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GARAGE_COLLECTCARS_1,
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GARAGE_COLLECTCARS_2,
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GARAGE_COLLECTCARS_3,
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GARAGE_FORCARTOCOMEOUTOF,
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GARAGE_60SECONDS,
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GARAGE_CRUSHER,
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GARAGE_MISSION_KEEPCAR,
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GARAGE_FOR_SCRIPT_TO_OPEN,
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GARAGE_HIDEOUT_ONE,
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GARAGE_HIDEOUT_TWO,
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GARAGE_HIDEOUT_THREE,
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GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE,
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GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR,
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GARAGE_MISSION_KEEPCAR_REMAINCLOSED,
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};
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class CStoredCar
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{
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int32 m_nModelIndex;
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CVector m_vecPos;
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CVector m_vecAngle;
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int32 m_bBulletproof : 1;
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int32 m_bFireproof : 1;
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int32 m_bExplosionproof : 1;
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int32 m_bCollisionproof : 1;
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int32 m_bMeleeproof : 1;
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int8 m_nPrimaryColor;
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int8 m_nSecondaryColor;
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int8 m_nRadioStation;
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int8 m_nVariationA;
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int8 m_nVariationB;
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int8 m_nCarBombType;
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};
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static_assert(sizeof(CStoredCar) == 0x28, "CStoredCar");
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class CGarage
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{
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eGarageType m_eGarageType;
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eGarageState m_eGarageState;
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char field_2;
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char m_bClosingWithoutTargetCar;
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char m_bDeactivated;
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char m_bResprayHappened;
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char field_6;
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char field_7;
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int m_nTargetModelIndex;
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CEntity *m_pDoor1;
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CEntity *m_pDoor2;
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char m_bDoor1PoolIndex;
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char m_bDoor2PoolIndex;
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char m_bIsDoor1Object;
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char m_bIsDoor2Object;
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char field_24;
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char m_bRotatedDoor;
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char m_bCameraFollowsPlayer;
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char field_27;
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CVector m_vecInf;
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CVector m_vecSup;
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float m_fDoorPos;
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float m_fDoorHeight;
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float m_fDoor1X;
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float m_fDoor1Y;
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float m_fDoor2X;
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float m_fDoor2Y;
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float m_fDoor1Z;
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float m_fDoor2Z;
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int m_nDoorOpenTime;
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char m_bCollectedCarsState;
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char field_89;
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char field_90;
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char field_91;
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CVehicle *m_pTarget;
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int field_96;
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CStoredCar m_sStoredCar;
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public:
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void OpenThisGarage();
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void CloseThisGarage();
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};
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static_assert(sizeof(CGarage) == 140, "CGarage");
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class CGarages
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{
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public:
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@ -21,6 +127,7 @@ public:
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static bool &PlayerInGarage;
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static int32 &PoliceCarsCollected;
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static uint32 &GarageToBeTidied;
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static CGarage(&Garages)[NUM_GARAGES];
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public:
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static bool IsModelIndexADoor(uint32 id);
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@ -35,4 +142,11 @@ public:
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static int16 AddOne(float, float, float, float, float, float, uint8, uint32);
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static void SetTargetCarForMissonGarage(int16, CVehicle*);
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static bool HasCarBeenDroppedOffYet(int16);
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static void ActivateGarage(int16);
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static void DeActivateGarage(int16);
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static int32 QueryCarsCollected(int16);
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static bool HasThisCarBeenCollected(int16, uint8);
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static void ChangeGarageType(int16, eGarageType);
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static bool HasResprayHappened(int16);
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static void GivePlayerDetonator();
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};
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@ -46,8 +46,21 @@ uint8 aWeaponGreens[] = { 0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255, 0, 25
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uint8 aWeaponBlues[] = { 0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, 0, 128, 255, 0, 0 };
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float aWeaponScale[] = { 1.0f, 2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f, 1.0f, 1.0f, 1.0f };
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WRAPPER void CPacManPickups::Render(void) { EAXJMP(0x432F60); }
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WRAPPER void CPacManPickups::Init(void) { EAXJMP(0x432760); }
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WRAPPER void CPacManPickups::Update(void) { EAXJMP(0x432800); }
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WRAPPER void CPacManPickups::GeneratePMPickUps(CVector, float, int16, uint8) { EAXJMP(0x432AE0); }
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WRAPPER void CPacManPickups::GeneratePMPickUpsForRace(int32) { EAXJMP(0x432D50); }
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WRAPPER void CPacManPickups::GenerateOnePMPickUp(CVector) { EAXJMP(0x432F20); }
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WRAPPER void CPacManPickups::Render(void) { EAXJMP(0x432F60); }
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WRAPPER void CPacManPickups::DoCleanUpPacManStuff(void) { EAXJMP(0x433150); }
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WRAPPER void CPacManPickups::StartPacManRace(int32) { EAXJMP(0x433340); }
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WRAPPER void CPacManPickups::StartPacManRecord(void) { EAXJMP(0x433360); }
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WRAPPER uint32 CPacManPickups::QueryPowerPillsEatenInRace(void) { EAXJMP(0x4333A0); }
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WRAPPER void CPacManPickups::ResetPowerPillsEatenInRace(void) { EAXJMP(0x4333B0); }
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WRAPPER void CPacManPickups::CleanUpPacManStuff(void) { EAXJMP(0x4333C0); }
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WRAPPER void CPacManPickups::StartPacManScramble(CVector, float, int16) { EAXJMP(0x4333D0); }
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WRAPPER uint32 CPacManPickups::QueryPowerPillsCarriedByPlayer(void) { EAXJMP(0x4333F0); }
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WRAPPER void CPacManPickups::ResetPowerPillsCarriedByPlayer(void) { EAXJMP(0x433410); }
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void
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@ -105,6 +105,20 @@ extern uint16 CostOfWeapon[20];
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class CPacManPickups
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{
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public:
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static void Render(void);
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static void Init(void);
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static void Update(void);
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static void GeneratePMPickUps(CVector, float, int16, uint8);
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static void GeneratePMPickUpsForRace(int32);
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static void GenerateOnePMPickUp(CVector);
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static void Render(void);
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static void DoCleanUpPacManStuff(void);
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static void StartPacManRace(int32);
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static void StartPacManRecord(void);
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static uint32 QueryPowerPillsEatenInRace(void);
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static void ResetPowerPillsEatenInRace(void);
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static void CleanUpPacManStuff(void);
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static void StartPacManScramble(CVector, float, int16);
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static uint32 QueryPowerPillsCarriedByPlayer(void);
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static void ResetPowerPillsCarriedByPlayer(void);
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};
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@ -1,6 +1,7 @@
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#include "common.h"
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#include "patcher.h"
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#include "Game.h"
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#include "General.h"
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#include "World.h"
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#include "Entity.h"
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#include "Population.h"
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@ -79,6 +80,12 @@ CPopulation::RemovePed(CEntity* ent)
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delete ent;
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}
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int32
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CPopulation::ChooseCivilianOccupation(int32 group)
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{
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return ms_pPedGroups[group].models[CGeneral::GetRandomNumberInRange(0, 8)];
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}
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STARTPATCHES
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InjectHook(0x4F3770, CPopulation::Initialise, PATCH_JUMP);
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ENDPATCHES
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@ -47,4 +47,5 @@ public:
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static CPed *AddPedInCar(CVehicle *vehicle);
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static bool IsPointInSafeZone(CVector *coors);
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static void RemovePed(CEntity* ent);
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static int32 ChooseCivilianOccupation(int32);
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};
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@ -10,4 +10,6 @@ WRAPPER void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void) { EAXJMP(0
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WRAPPER void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void) { EAXJMP(0x4347F0); }
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WRAPPER void CRecordDataForChase::ProcessControlCars(void) { EAXJMP(0x435540); }
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WRAPPER void CRecordDataForChase::SaveOrRetrieveCarPositions(void) { EAXJMP(0x434B20); }
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WRAPPER void CRecordDataForChase::SaveOrRetrieveCarPositions(void) { EAXJMP(0x434B20); }
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WRAPPER void CRecordDataForChase::StartChaseScene(float) { EAXJMP(0x435690); }
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WRAPPER void CRecordDataForChase::CleanUpChaseScene() { EAXJMP(0x4357C0); }
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@ -14,6 +14,8 @@ public:
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static void SaveOrRetrieveDataForThisFrame(void);
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static void ProcessControlCars(void);
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static void SaveOrRetrieveCarPositions(void);
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static void StartChaseScene(float);
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static void CleanUpChaseScene();
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};
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|
File diff suppressed because it is too large
Load Diff
@ -1,5 +1,6 @@
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#pragma once
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#include "common.h"
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#include "PedType.h"
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#include "Text.h"
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#include "Sprite2d.h"
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@ -8,6 +9,7 @@ class CBuilding;
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class CVehicle;
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class CPed;
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class CObject;
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class CPlayerInfo;
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|
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struct CScriptRectangle
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{
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@ -91,6 +93,29 @@ public:
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m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
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}
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bool ThisIsAValidRandomPed(uint32 pedtype){
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switch (pedtype){
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case PEDTYPE_CIVMALE:
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case PEDTYPE_CIVFEMALE:
|
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case PEDTYPE_GANG1:
|
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case PEDTYPE_GANG2:
|
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case PEDTYPE_GANG3:
|
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case PEDTYPE_GANG4:
|
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case PEDTYPE_GANG5:
|
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case PEDTYPE_GANG6:
|
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case PEDTYPE_GANG7:
|
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case PEDTYPE_GANG8:
|
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case PEDTYPE_GANG9:
|
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case PEDTYPE_CRIMINAL:
|
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case PEDTYPE_PROSTITUTE:
|
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return true;
|
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default:
|
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return false;
|
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}
|
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}
|
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|
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float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
|
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|
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void CollectParameters(uint32*, int16);
|
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int32 CollectNextParameterWithoutIncreasingPC(uint32);
|
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int32* GetPointerToScriptVariable(uint32*, int16);
|
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@ -339,6 +364,9 @@ public:
|
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static void Process();
|
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static CRunningScript* StartTestScript();
|
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static bool IsPlayerOnAMission();
|
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static bool IsPedStopped(CPed*);
|
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static bool IsPlayerStopped(CPlayerInfo*);
|
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static bool IsVehicleStopped(CVehicle*);
|
||||
|
||||
static void ReadObjectNamesFromScript();
|
||||
static void UpdateObjectIndices();
|
||||
@ -348,7 +376,7 @@ public:
|
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static void HighlightImportantArea(uint32, float, float, float, float, float);
|
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static void DrawDebugSquare(float, float, float, float);
|
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static void DrawDebugCube(float, float, float, float, float, float);
|
||||
static bool IsVehicleStopped(CVehicle*);
|
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static void AddToInvisibilitySwapArray(CEntity*, bool);
|
||||
|
||||
static int32 Read4BytesFromScript(uint32* pIp){
|
||||
int32 retval = 0;
|
||||
|
@ -33,6 +33,8 @@ WRAPPER void CCamera::LoadPathSplines(int file) { EAXJMP(0x46D1D0); }
|
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WRAPPER uint32 CCamera::GetCutSceneFinishTime(void) { EAXJMP(0x46B920); }
|
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WRAPPER void CCamera::FinishCutscene(void) { EAXJMP(0x46B560); }
|
||||
WRAPPER void CCamera::RestoreWithJumpCut(void) { EAXJMP(0x46FAE0); };
|
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WRAPPER void CCamera::SetZoomValueFollowPedScript(int16) { EAXJMP(0x46FF30); }
|
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WRAPPER void CCamera::SetZoomValueCamStringScript(int16) { EAXJMP(0x46FF90); }
|
||||
|
||||
bool
|
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CCamera::GetFading()
|
||||
@ -1357,6 +1359,14 @@ void CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString()
|
||||
m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y);
|
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}
|
||||
|
||||
void CCamera::SetCameraDirectlyBehindForFollowPed_CamOnAString()
|
||||
{
|
||||
m_bCamDirectlyBehind = true;
|
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CPlayerPed *player = FindPlayerPed();
|
||||
if (player)
|
||||
m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y);
|
||||
}
|
||||
|
||||
void
|
||||
CCamera::SetWideScreenOn(void)
|
||||
{
|
||||
|
@ -491,6 +491,9 @@ int m_iModeObbeCamIsInForCar;
|
||||
void TakeControlWithSpline(short);
|
||||
void RestoreWithJumpCut(void);
|
||||
void SetCameraDirectlyInFrontForFollowPed_CamOnAString(void);
|
||||
void SetCameraDirectlyBehindForFollowPed_CamOnAString(void);
|
||||
void SetZoomValueFollowPedScript(int16);
|
||||
void SetZoomValueCamStringScript(int16);
|
||||
|
||||
void dtor(void) { this->CCamera::~CCamera(); }
|
||||
};
|
||||
|
@ -4,6 +4,7 @@
|
||||
|
||||
WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); }
|
||||
WRAPPER void CExplosion::RemoveAllExplosionsInArea(CVector, float) { EAXJMP(0x55AD40); }
|
||||
WRAPPER bool CExplosion::TestForExplosionInArea(eExplosionType, float, float, float, float, float, float) { EAXJMP(0x55AC80); }
|
||||
|
||||
WRAPPER
|
||||
int8 CExplosion::GetExplosionActiveCounter(uint8 id)
|
||||
|
@ -28,4 +28,5 @@ public:
|
||||
static uint8 GetExplosionType(uint8 id);
|
||||
static void ResetExplosionActiveCounter(uint8 id);
|
||||
static void RemoveAllExplosionsInArea(CVector, float);
|
||||
static bool TestForExplosionInArea(eExplosionType, float, float, float, float, float, float);
|
||||
};
|
||||
|
@ -5,10 +5,14 @@
|
||||
CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
|
||||
|
||||
WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); }
|
||||
WRAPPER void CFireManager::StartFire(CEntity* entityOnFire, CEntity* culprit, float, uint32) { EAXJMP(0x479590); }
|
||||
WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); }
|
||||
WRAPPER CFire* CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); }
|
||||
|
||||
uint32 CFireManager::GetTotalActiveFires() const
|
||||
{
|
||||
return m_nTotalFires;
|
||||
}
|
||||
|
||||
CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
|
||||
{
|
||||
for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
|
||||
@ -45,7 +49,16 @@ CFireManager::ExtinguishPoint(CVector point, float range)
|
||||
}
|
||||
}
|
||||
|
||||
WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }
|
||||
WRAPPER void CFireManager::StartFire(CVector, float, uint8) { EAXJMP(0x479500); }
|
||||
WRAPPER int32 CFireManager::StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8) { EAXJMP(0x479E60); }
|
||||
WRAPPER bool CFireManager::IsScriptFireExtinguish(int16) { EAXJMP(0x479FC0); }
|
||||
WRAPPER void CFireManager::RemoveScriptFire(int16) { EAXJMP(0x479FE0); }
|
||||
WRAPPER void CFireManager::RemoveAllScriptFires(void) { EAXJMP(0x47A000); }
|
||||
WRAPPER void CFireManager::SetScriptFireAudio(int16, bool) { EAXJMP(0x47A040); }
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x479DB0, &CFireManager::ExtinguishPoint, PATCH_JUMP);
|
||||
InjectHook(0x479340, &CFireManager::FindNearestFire, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
ENDPATCHES
|
||||
|
||||
|
@ -31,11 +31,16 @@ class CFireManager
|
||||
CFire m_aFires[NUM_FIRES];
|
||||
public:
|
||||
void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32);
|
||||
void StartFire(CVector, float, uint8);
|
||||
void Update(void);
|
||||
CFire *FindFurthestFire_NeverMindFireMen(CVector coors, float, float);
|
||||
CFire *FindNearestFire(CVector, float*);
|
||||
uint32 GetTotalActiveFires() const;
|
||||
void ExtinguishPoint(CVector, float);
|
||||
|
||||
uint32 GetTotalActiveFires() const { return m_nTotalFires; }
|
||||
int32 StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8);
|
||||
bool IsScriptFireExtinguish(int16);
|
||||
void RemoveScriptFire(int16);
|
||||
void RemoveAllScriptFires(void);
|
||||
void SetScriptFireAudio(int16, bool);
|
||||
};
|
||||
extern CFireManager &gFireManager;
|
||||
|
@ -5,6 +5,7 @@ int32 &CStats::DaysPassed = *(int32*)0x8F2BB8;
|
||||
int32 &CStats::HeadsPopped = *(int32*)0x8F647C;
|
||||
bool& CStats::CommercialPassed = *(bool*)0x8F4334;
|
||||
bool& CStats::IndustrialPassed = *(bool*)0x8E2A68;
|
||||
bool& CStats::SuburbanPassed = *(bool*)0x8F2740;
|
||||
int32 &CStats::NumberKillFrenziesPassed = *(int32*)0x8E287C;
|
||||
int32 &CStats::PeopleKilledByOthers = *(int32*)0x8E2C50;
|
||||
int32 &CStats::HelisDestroyed = *(int32*)0x8E2A64;
|
||||
@ -14,6 +15,21 @@ int32 &CStats::TimesArrested = *(int32*)0x8E2BEC;
|
||||
int32 &CStats::KillsSinceLastCheckpoint = *(int32*)0x8F2C8C;
|
||||
int32& CStats::DistanceTravelledInVehicle = *(int32*)0x940574;
|
||||
int32& CStats::DistanceTravelledOnFoot = *(int32*)0x941518;
|
||||
int32 &CStats::ProgressMade = *(int32*)0x8F6224;
|
||||
int32 &CStats::TotalProgressInGame = *(int32*)0x885B2C;
|
||||
float &CStats::MaximumJumpDistance = *(float*)0x8F2BDC;
|
||||
float &CStats::MaximumJumpHeight = *(float*)0x940564;
|
||||
int32 &CStats::MaximumJumpFlips = *(int32*)0x8F2524;
|
||||
int32 &CStats::MaximumJumpSpins = *(int32*)0x8F29B0;
|
||||
int32 &CStats::BestStuntJump = *(int32*)0x885B50;
|
||||
int32 &CStats::NumberOfUniqueJumpsFound = *(int32*)0x885B74;
|
||||
int32 &CStats::TotalNumberOfUniqueJumps = *(int32*)0x8E2DC0;
|
||||
int32 &CStats::PassengersDroppedOffWithTaxi = *(int32*)0x940724;
|
||||
int32 &CStats::MoneyMadeWithTaxi = *(int32*)0x941544;
|
||||
int32 &CStats::MissionsGiven = *(int32*)0x9430E8;
|
||||
int32 &CStats::MissionsPassed = *(int32*)0x940768;
|
||||
char(&CStats::LastMissionPassedName)[8] = *(char(*)[8])*(uintptr*)0x70D828;
|
||||
int32 &CStats::TotalLegitimateKills = *(int32*)0x8F6004;
|
||||
|
||||
void CStats::AnotherKillFrenzyPassed()
|
||||
{
|
||||
|
@ -7,6 +7,7 @@ public:
|
||||
static int32 &HeadsPopped;
|
||||
static bool& CommercialPassed;
|
||||
static bool& IndustrialPassed;
|
||||
static bool& SuburbanPassed;
|
||||
static int32 &NumberKillFrenziesPassed;
|
||||
static int32 &PeopleKilledByOthers;
|
||||
static int32 &HelisDestroyed;
|
||||
@ -16,8 +17,24 @@ public:
|
||||
static int32 &KillsSinceLastCheckpoint;
|
||||
static int32 &DistanceTravelledInVehicle;
|
||||
static int32 &DistanceTravelledOnFoot;
|
||||
static int32 &ProgressMade;
|
||||
static int32 &TotalProgressInGame;
|
||||
static float &MaximumJumpDistance;
|
||||
static float &MaximumJumpHeight;
|
||||
static int32 &MaximumJumpFlips;
|
||||
static int32 &MaximumJumpSpins;
|
||||
static int32 &BestStuntJump;
|
||||
static int32 &NumberOfUniqueJumpsFound;
|
||||
static int32 &TotalNumberOfUniqueJumps;
|
||||
static int32 &PassengersDroppedOffWithTaxi;
|
||||
static int32 &MoneyMadeWithTaxi;
|
||||
static int32 &MissionsGiven;
|
||||
static int32 &MissionsPassed;
|
||||
static char (&LastMissionPassedName)[8];
|
||||
static int32 &TotalLegitimateKills;
|
||||
|
||||
public:
|
||||
static void AnotherKillFrenzyPassed();
|
||||
static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; };
|
||||
static void CheckPointReachedSuccessfully() { TotalLegitimateKills += KillsSinceLastCheckpoint; KillsSinceLastCheckpoint = 0; };
|
||||
};
|
@ -44,6 +44,10 @@ WRAPPER void CWorld::RemoveStaticObjects() { EAXJMP(0x4B4D50); }
|
||||
WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); }
|
||||
WRAPPER void CWorld::FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool){ EAXJMP(0x4B2A30); }
|
||||
WRAPPER void CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, uint8) { EAXJMP(0x4B4E70) };
|
||||
WRAPPER void CWorld::FindObjectsIntersectingCube(const CVector &, const CVector &, int16*, int16, CEntity **, bool, bool, bool, bool, bool) { EAXJMP(0x4B2E70); }
|
||||
WRAPPER void CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox &, const CMatrix &, const CVector &, float, float, float, float, int16*, int16, CEntity **, bool, bool, bool, bool, bool) { EAXJMP(0x4B3280); }
|
||||
WRAPPER void CWorld::FindObjectsOfTypeInRange(uint32, CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool) { EAXJMP(0x4B2600); }
|
||||
WRAPPER void CWorld::FindObjectsOfTypeInRangeSectorList(uint32, CPtrList&, CVector&, float, bool, short*, short, CEntity**) { EAXJMP(0x4B2960); }
|
||||
|
||||
void
|
||||
CWorld::Initialise()
|
||||
@ -960,7 +964,7 @@ CWorld::RemoveFallenPeds(void)
|
||||
for(int poolIndex = poolSize-1; poolIndex >= 0; poolIndex--) {
|
||||
CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex);
|
||||
if (ped) {
|
||||
if (ped->GetPosition().z < -100.0f) {
|
||||
if (ped->GetPosition().z < MAP_Z_LOW_LIMIT) {
|
||||
if (ped->CharCreatedBy != RANDOM_CHAR || ped->IsPlayer()) {
|
||||
int closestNode = ThePaths.FindNodeClosestToCoors(ped->GetPosition(), PATH_PED, 999999.9f, false, false);
|
||||
CVector newPos = ThePaths.m_pathNodes[closestNode].pos;
|
||||
@ -982,7 +986,7 @@ CWorld::RemoveFallenCars(void)
|
||||
for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
|
||||
CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
|
||||
if (veh) {
|
||||
if (veh->GetPosition().z < -100.0f) {
|
||||
if (veh->GetPosition().z < MAP_Z_LOW_LIMIT) {
|
||||
if (veh->VehicleCreatedBy == MISSION_VEHICLE || veh == FindPlayerVehicle() || (veh->pDriver && veh->pDriver->IsPlayer())) {
|
||||
int closestNode = ThePaths.FindNodeClosestToCoors(veh->GetPosition(), PATH_CAR, 999999.9f, false, false);
|
||||
CVector newPos = ThePaths.m_pathNodes[closestNode].pos;
|
||||
|
@ -22,6 +22,8 @@
|
||||
#define WORLD_MAX_X (WORLD_MIN_X + WORLD_SIZE_X)
|
||||
#define WORLD_MAX_Y (WORLD_MIN_Y + WORLD_SIZE_Y)
|
||||
|
||||
#define MAP_Z_LOW_LIMIT -100.0f
|
||||
|
||||
enum
|
||||
{
|
||||
ENTITYLIST_BUILDINGS,
|
||||
@ -103,11 +105,15 @@ public:
|
||||
static CEntity *TestSphereAgainstSectorList(CPtrList&, CVector, float, CEntity*, bool);
|
||||
static void FindObjectsInRangeSectorList(CPtrList&, CVector&, float, bool, short*, short, CEntity**);
|
||||
static void FindObjectsInRange(CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool);
|
||||
static void FindObjectsOfTypeInRangeSectorList(uint32, CPtrList&, CVector&, float, bool, short*, short, CEntity**);
|
||||
static void FindObjectsOfTypeInRange(uint32, CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool);
|
||||
static float FindGroundZForCoord(float x, float y);
|
||||
static float FindGroundZFor3DCoord(float x, float y, float z, bool *found);
|
||||
static float FindRoofZFor3DCoord(float x, float y, float z, bool *found);
|
||||
static void RemoveReferencesToDeletedObject(CEntity*);
|
||||
static void FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool);
|
||||
static void FindObjectsIntersectingCube(const CVector &, const CVector &, int16*, int16, CEntity **, bool, bool, bool, bool, bool);
|
||||
static void FindObjectsIntersectingAngledCollisionBox(const CColBox &, const CMatrix &, const CVector &, float, float, float, float, int16*, int16, CEntity **, bool, bool, bool, bool, bool);
|
||||
|
||||
static float GetSectorX(float f) { return ((f - WORLD_MIN_X)/SECTOR_SIZE_X); }
|
||||
static float GetSectorY(float f) { return ((f - WORLD_MIN_Y)/SECTOR_SIZE_Y); }
|
||||
|
@ -134,14 +134,16 @@ CCullZones::FindAttributesForCoors(CVector coors, int32 *wantedLevel)
|
||||
int i;
|
||||
int32 attribs;
|
||||
|
||||
if (wantedLevel)
|
||||
*wantedLevel = 0;
|
||||
attribs = 0;
|
||||
for(i = 0; i < NumAttributeZones; i++)
|
||||
if(coors.x >= aAttributeZones[i].minx && coors.x <= aAttributeZones[i].maxx &&
|
||||
coors.y >= aAttributeZones[i].miny && coors.y <= aAttributeZones[i].maxy &&
|
||||
coors.z >= aAttributeZones[i].minz && coors.z <= aAttributeZones[i].maxz){
|
||||
attribs |= aAttributeZones[i].attributes;
|
||||
if(wantedLevel && *wantedLevel <= aAttributeZones[i].wantedLevel)
|
||||
*wantedLevel = aAttributeZones[i].wantedLevel;
|
||||
if(wantedLevel)
|
||||
*wantedLevel = max(*wantedLevel, aAttributeZones[i].wantedLevel);
|
||||
}
|
||||
return attribs;
|
||||
}
|
||||
|
@ -85,6 +85,7 @@ enum Config {
|
||||
|
||||
NUM_ACCIDENTS = 20,
|
||||
NUM_FIRES = 40,
|
||||
NUM_GARAGES = 32,
|
||||
|
||||
NUMPEDROUTES = 200,
|
||||
NUMPHONES = 50,
|
||||
|
@ -9,6 +9,8 @@
|
||||
WRAPPER void CObject::ObjectDamage(float amount) { EAXJMP(0x4BB240); }
|
||||
WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); }
|
||||
WRAPPER void CObject::Init(void) { EAXJMP(0x4BAEC0); }
|
||||
WRAPPER void CObject::ProcessControl(void) { EAXJMP(0x4BB040); }
|
||||
WRAPPER void CObject::Teleport(CVector) { EAXJMP(0x4BBDA0); }
|
||||
|
||||
int16 &CObject::nNoTempObjects = *(int16*)0x95CCA2;
|
||||
int16 &CObject::nBodyCastHealth = *(int16*)0x5F7D4C; // 1000
|
||||
|
@ -71,6 +71,8 @@ public:
|
||||
CObject(int32, bool);
|
||||
~CObject(void);
|
||||
|
||||
void ProcessControl(void);
|
||||
void Teleport(CVector);
|
||||
void Render(void);
|
||||
bool SetupLighting(void);
|
||||
void RemoveLighting(bool reset);
|
||||
|
@ -497,7 +497,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
||||
bChangedSeat = false;
|
||||
bUpdateAnimHeading = false;
|
||||
bBodyPartJustCameOff = false;
|
||||
m_ped_flagC40 = false;
|
||||
bIsShooting = false;
|
||||
bFindNewNodeAfterStateRestore = false;
|
||||
|
||||
bHasACamera = false;
|
||||
@ -519,8 +519,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
||||
bFleeAfterExitingCar = false;
|
||||
|
||||
bWanderPathAfterExitingCar = false;
|
||||
m_ped_flagF2 = false;
|
||||
m_ped_flagF4 = false;
|
||||
bIsLeader = false;
|
||||
bDontDragMeOutCar = false;
|
||||
m_ped_flagF8 = false;
|
||||
bWillBeQuickJacked = false;
|
||||
bCancelEnteringCar = false;
|
||||
@ -528,7 +528,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
||||
bDuckAndCover = false;
|
||||
|
||||
bStillOnValidPoly = false;
|
||||
m_ped_flagG2 = true;
|
||||
bAllowMedicsToReviveMe = true;
|
||||
bResetWalkAnims = false;
|
||||
bStartWanderPathOnFoot = false;
|
||||
bOnBoat = false;
|
||||
@ -538,12 +538,12 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
||||
|
||||
m_ped_flagH1 = false;
|
||||
bHitSteepSlope = false;
|
||||
m_ped_flagH4 = false;
|
||||
bCullExtraFarAway = false;
|
||||
bClearObjective = false;
|
||||
bTryingToReachDryLand = false;
|
||||
bCollidedWithMyVehicle = false;
|
||||
bRichFromMugging = false;
|
||||
m_ped_flagH80 = false;
|
||||
bChrisCriminal = false;
|
||||
|
||||
bShakeFist = false;
|
||||
bNoCriticalHits = false;
|
||||
@ -7731,7 +7731,7 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
|
||||
|
||||
CPed *rfPassenger = veh->pPassengers[0];
|
||||
if (!rfPassenger
|
||||
|| rfPassenger->m_leader != this && !rfPassenger->m_ped_flagF4 && (veh->VehicleCreatedBy != MISSION_VEHICLE || m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER)
|
||||
|| rfPassenger->m_leader != this && !rfPassenger->bDontDragMeOutCar && (veh->VehicleCreatedBy != MISSION_VEHICLE || m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER)
|
||||
|| veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset) == 0) {
|
||||
|
||||
if ((veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) == 0
|
||||
@ -9223,7 +9223,7 @@ CPed::ProcessControl(void)
|
||||
}
|
||||
|
||||
CVisibilityPlugins::SetClumpAlpha(GetClump(), alpha);
|
||||
m_ped_flagC40 = false;
|
||||
bIsShooting = false;
|
||||
BuildPedLists();
|
||||
bIsInWater = false;
|
||||
ProcessBuoyancy();
|
||||
@ -10776,7 +10776,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
|
||||
}
|
||||
|
||||
if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) {
|
||||
if (pedToDragOut && !pedToDragOut->m_ped_flagF4) {
|
||||
if (pedToDragOut && !pedToDragOut->bDontDragMeOutCar) {
|
||||
if (pedToDragOut->m_nPedState != PED_DRIVING) {
|
||||
ped->QuitEnteringCar();
|
||||
pedToDragOut = nil;
|
||||
@ -10807,9 +10807,9 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
|
||||
}
|
||||
} else {
|
||||
if (pedToDragOut) {
|
||||
if (pedToDragOut->m_nPedState != PED_DRIVING || pedToDragOut->m_ped_flagF4) {
|
||||
if (pedToDragOut->m_nPedState != PED_DRIVING || pedToDragOut->bDontDragMeOutCar) {
|
||||
|
||||
// BUG: Player freezes in that condition due to it's objective isn't restored. It's an unfinished feature, used in VC.
|
||||
// BUG: Player freezes in that condition due to its objective isn't restored. It's an unfinished feature, used in VC.
|
||||
ped->QuitEnteringCar();
|
||||
pedToDragOut = nil;
|
||||
} else {
|
||||
@ -15860,7 +15860,7 @@ CPed::SeekCar(void)
|
||||
break;
|
||||
case STATUS_ABANDONED:
|
||||
if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) {
|
||||
if (vehToSeek->pPassengers[0]->m_ped_flagF4) {
|
||||
if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) {
|
||||
if (IsPlayer())
|
||||
CPed::SetEnterCar(vehToSeek, m_vehEnterType);
|
||||
} else {
|
||||
|
@ -317,7 +317,7 @@ public:
|
||||
uint8 bChangedSeat : 1;
|
||||
uint8 bUpdateAnimHeading : 1;
|
||||
uint8 bBodyPartJustCameOff : 1;
|
||||
uint8 m_ped_flagC40 : 1;
|
||||
uint8 bIsShooting : 1;
|
||||
uint8 bFindNewNodeAfterStateRestore : 1;
|
||||
|
||||
uint8 bHasACamera : 1; // does ped possess a camera to document accidents involves fire/explosion
|
||||
@ -339,16 +339,16 @@ public:
|
||||
uint8 bFleeAfterExitingCar : 1;
|
||||
|
||||
uint8 bWanderPathAfterExitingCar : 1;
|
||||
uint8 m_ped_flagF2 : 1;
|
||||
uint8 m_ped_flagF4 : 1; // Unfinished feature from VC, probably bDontDragMeOutCar
|
||||
uint8 bIsLeader : 1;
|
||||
uint8 bDontDragMeOutCar : 1; // unfinished feature
|
||||
uint8 m_ped_flagF8 : 1;
|
||||
uint8 bWillBeQuickJacked : 1;
|
||||
uint8 bCancelEnteringCar : 1; // after door is opened or couldn't be opened due to it's locked
|
||||
uint8 bObstacleShowedUpDuringKillObjective : 1;
|
||||
uint8 bDuckAndCover : 1;
|
||||
|
||||
uint8 bStillOnValidPoly : 1;
|
||||
uint8 m_ped_flagG2 : 1;
|
||||
uint8 bStillOnValidPoly : 1; // set if the polygon the ped is on is still valid for collision
|
||||
uint8 bAllowMedicsToReviveMe : 1;
|
||||
uint8 bResetWalkAnims : 1;
|
||||
uint8 bStartWanderPathOnFoot : 1; // exits the car if he's in it, reset after path found
|
||||
uint8 bOnBoat : 1; // not just driver, may be just standing
|
||||
@ -358,12 +358,12 @@ public:
|
||||
|
||||
uint8 m_ped_flagH1 : 1;
|
||||
uint8 bHitSteepSlope : 1; // has ped collided/is standing on a steep slope (surface type)
|
||||
uint8 m_ped_flagH4 : 1;
|
||||
uint8 bCullExtraFarAway : 1; // special ped only gets culled if it's extra far away (for roadblocks)
|
||||
uint8 bClearObjective : 1;
|
||||
uint8 bTryingToReachDryLand : 1;
|
||||
uint8 bTryingToReachDryLand : 1; // has ped just exited boat and trying to get to dry land
|
||||
uint8 bCollidedWithMyVehicle : 1;
|
||||
uint8 bRichFromMugging : 1; // ped has lots of cash from mugging people - will drop money if someone points gun to him
|
||||
uint8 m_ped_flagH80 : 1;
|
||||
uint8 bRichFromMugging : 1; // ped has lots of cash cause they've been mugging people
|
||||
uint8 bChrisCriminal : 1; // Is a criminal as killed during Chris' police mission (should be counted as such)
|
||||
|
||||
uint8 bShakeFist : 1; // test shake hand at look entity
|
||||
uint8 bNoCriticalHits : 1; // if set, limbs won't came off
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include "World.h"
|
||||
#include "RpAnimBlend.h"
|
||||
#include "General.h"
|
||||
#include "Pools.h"
|
||||
|
||||
CPlayerPed::~CPlayerPed()
|
||||
{
|
||||
@ -73,6 +74,17 @@ CPlayerPed::SetWantedLevelNoDrop(int32 level)
|
||||
m_pWanted->SetWantedLevelNoDrop(level);
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerPed::MakeObjectTargettable(int32 handle)
|
||||
{
|
||||
for (int i = 0; i < ARRAY_SIZE(m_nTargettableObjects); i++) {
|
||||
if (CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]) == nil) {
|
||||
m_nTargettableObjects[i] = handle;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// I don't know the actual purpose of parameter
|
||||
void
|
||||
CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity)
|
||||
|
@ -56,6 +56,7 @@ public:
|
||||
void UseSprintEnergy(void);
|
||||
class CPlayerInfo *GetPlayerInfoForThisPlayerPed();
|
||||
void SetRealMoveAnim(void);
|
||||
void MakeObjectTargettable(int32);
|
||||
|
||||
static void SetupPlayerPed(int32);
|
||||
static void DeactivatePlayerPed(int32);
|
||||
|
@ -61,8 +61,8 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
|
||||
m_fFireBlowUpTimer = 0.0f;
|
||||
field_4E0 = 0;
|
||||
bTaxiLight = m_sAllTaxiLights;
|
||||
m_auto_flagA20 = false;
|
||||
m_auto_flagA40 = false;
|
||||
bFixedColour = false;
|
||||
bBigWheels = false;
|
||||
bWaterTight = false;
|
||||
|
||||
SetModelIndex(id);
|
||||
@ -1090,7 +1090,7 @@ CAutomobile::ProcessControl(void)
|
||||
|
||||
|
||||
if(m_bSirenOrAlarm && (CTimer::GetFrameCounter()&7) == 5 &&
|
||||
UsesSiren(GetModelIndex()) && GetModelIndex() != MI_RCBANDIT)
|
||||
UsesSiren(GetModelIndex()) && GetModelIndex() != MI_MRWHOOP)
|
||||
CCarAI::MakeWayForCarWithSiren(this);
|
||||
|
||||
|
||||
|
@ -87,8 +87,8 @@ public:
|
||||
uint8 m_bombType : 3;
|
||||
uint8 bTaxiLight : 1;
|
||||
uint8 bHadDriver : 1; // for bombs
|
||||
uint8 m_auto_flagA20 : 1;
|
||||
uint8 m_auto_flagA40 : 1;
|
||||
uint8 bFixedColour : 1;
|
||||
uint8 bBigWheels : 1;
|
||||
uint8 bWaterTight : 1; // no damage for non-player peds
|
||||
uint8 bNotDamagedUpsideDown : 1;
|
||||
uint8 bMoreResistantToDamage : 1;
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
#include "Physical.h"
|
||||
#include "AutoPilot.h"
|
||||
#include "ModelIndices.h"
|
||||
|
||||
class CPed;
|
||||
class CFire;
|
||||
@ -267,6 +268,7 @@ public:
|
||||
|
||||
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
|
||||
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
|
||||
bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; }
|
||||
|
||||
static bool &bWheelsOnlyCheat;
|
||||
static bool &bAllDodosCheat;
|
||||
|
5
src/weapons/BulletInfo.cpp
Normal file
5
src/weapons/BulletInfo.cpp
Normal file
@ -0,0 +1,5 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "BulletInfo.h"
|
||||
|
||||
WRAPPER bool CBulletInfo::TestForSniperBullet(float x1, float x2, float y1, float y2, float z1, float z2) { EAXJMP(0x558D40); }
|
7
src/weapons/BulletInfo.h
Normal file
7
src/weapons/BulletInfo.h
Normal file
@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
class CBulletInfo
|
||||
{
|
||||
public:
|
||||
static bool TestForSniperBullet(float x1, float x2, float y1, float y2, float z1, float z2);
|
||||
};
|
@ -4,4 +4,5 @@
|
||||
#include "Projectile.h"
|
||||
|
||||
WRAPPER void CProjectileInfo::RemoveAllProjectiles(void) { EAXJMP(0x55BB80); }
|
||||
WRAPPER bool CProjectileInfo::RemoveIfThisIsAProjectile(CObject *pObject) { EAXJMP(0x55BBD0); }
|
||||
WRAPPER bool CProjectileInfo::RemoveIfThisIsAProjectile(CObject *pObject) { EAXJMP(0x55BBD0); }
|
||||
WRAPPER bool CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove) { EAXJMP(0x55BA50); }
|
||||
|
@ -7,4 +7,5 @@ class CProjectileInfo
|
||||
public:
|
||||
static bool RemoveIfThisIsAProjectile(CObject *pObject);
|
||||
static void RemoveAllProjectiles(void);
|
||||
static bool IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove);
|
||||
};
|
Loading…
Reference in New Issue
Block a user