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fixed crash
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@ -2038,7 +2038,7 @@ FireOneInstantHitRound(CVector *source, CVector *target, int32 damage)
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CEntity *victim;
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CWorld::ProcessLineOfSight(*source, *target, point, victim, true, true, true, true, true, true, false);
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CParticle::AddParticle(PARTICLE_HELI_ATTACK, *source, (*target) - (*source) * 0.15f);
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CParticle::AddParticle(PARTICLE_HELI_ATTACK, *source, ((*target) - (*source)) * 0.15f);
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if ( victim )
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{
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