mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 11:34:14 +01:00
Implement DAMAGE_EFFECT_SMASH_VEGPALM and code style fixes
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1dcd7c5b14
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190bcf68f3
@ -159,7 +159,6 @@ public:
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static int32 GetRandomNumberInRange(int32 low, int32 high)
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{ return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); }
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static void SetRandomSeed(int32 seed)
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{ mysrand(seed); }
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};
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@ -18,7 +18,8 @@
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#include "SpecialFX.h"
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#define BEACHBALL_MAX_SCORE 250
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#define BEACHBALL_DEACCELERATION 2.5f
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// the proportion of the ball speed compared to the player speed when it hits the player
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#define BEACHBALL_SPEED_PROPORTION 0.4f
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int16 CObject::nNoTempObjects;
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//int16 CObject::nBodyCastHealth = 1000;
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@ -135,15 +136,21 @@ CObject::ProcessControl(void)
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m_vecMoveSpeed.y *= fTimeStep;
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m_vecMoveSpeed.z += fPreviousVecSpeedMag - m_vecMoveSpeed.Magnitude2D();
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if (!FindPlayerVehicle()) {
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CVector distance = FindPlayerCoors() - GetPosition();
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float distanceMagnitude = distance.Magnitude2D();
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if (distance.z > 0.0 && distance.z < 1.5f && distanceMagnitude < 1.0) {
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CVector distance;
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distance.x = FindPlayerCoors().x - GetPosition().x;
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distance.y = FindPlayerCoors().y - GetPosition().y;
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distance.z = FindPlayerCoors().z - GetPosition().z;
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if (distance.z > 0.0 && distance.z < 1.5f && distance.Magnitude2D() < 1.0f) {
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CVector playerSpeed = FindPlayerSpeed();
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if (fPreviousVecSpeedMag < 0.05 && playerSpeed.Magnitude() > 0.1) {
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if (fPreviousVecSpeedMag < 0.05f && playerSpeed.Magnitude() > 0.1f) {
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playerSpeed.z = 0.0f;
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playerSpeed.Normalise();
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playerSpeed.z = 0.3;
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m_vecMoveSpeed = CVector(playerSpeed.x / BEACHBALL_DEACCELERATION, playerSpeed.y / BEACHBALL_DEACCELERATION, 1.0f / BEACHBALL_DEACCELERATION * 0.3);
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playerSpeed.z = 0.3f;
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m_vecMoveSpeed = CVector(
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playerSpeed.x * BEACHBALL_SPEED_PROPORTION,
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playerSpeed.y * BEACHBALL_SPEED_PROPORTION,
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0.3f * BEACHBALL_SPEED_PROPORTION
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);
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PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, GetPosition());
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m_vecTurnSpeed += CVector(
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((CGeneral::GetRandomNumber() % 16) - 7) / 10.0f,
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@ -159,7 +166,7 @@ CObject::ProcessControl(void)
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}
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}
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}
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if (distanceMagnitude < 0.9 && distance.z > -1.05 && distance.z < -0.6 && m_vecMoveSpeed.z < 0.0f) {
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if (distance.z > -1.05 && distance.z < -0.6 && m_vecMoveSpeed.z < 0.0f && distance.Magnitude2D() < 0.9f) {
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m_vecMoveSpeed.x += (CGeneral::GetRandomNumber() % 8 - 3) / 100.0f;
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m_vecMoveSpeed.y += (CGeneral::GetRandomNumber() % 8 - 3) / 100.0f;
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m_vecMoveSpeed.z = Max(m_vecMoveSpeed.z + 0.3f, 0.2f);
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@ -364,9 +371,8 @@ CObject::ObjectDamage(float amount)
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break;
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}
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bRenderDamaged = true;
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CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(GetModelIndex());
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CVector min = modelInfo->GetColModel()->boundingBox.min * 0.85f;
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CVector max = modelInfo->GetColModel()->boundingBox.max * 0.85f;
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CVector min = 0.85f * GetColModel()->boundingBox.min;
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CVector max = 0.85f * GetColModel()->boundingBox.max;
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min.z = max.z;
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min = GetMatrix() * min;
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max = GetMatrix() * max;
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@ -391,13 +397,14 @@ CObject::ObjectDamage(float amount)
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PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, min);
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break;
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}
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case DAMAGE_EFFECT_SMASH_COMPLETELY:
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case DAMAGE_EFFECT_CHANGE_THEN_SMASH:
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{
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if (m_nCollisionDamageEffect == DAMAGE_EFFECT_CHANGE_THEN_SMASH && !bRenderDamaged) {
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case DAMAGE_EFFECT_CHANGE_THEN_SMASH: {
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if (!bRenderDamaged) {
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bRenderDamaged = true;
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return;
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}
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// fall through
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}
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case DAMAGE_EFFECT_SMASH_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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if (!GetIsStatic()) {
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@ -430,18 +437,23 @@ CObject::ObjectDamage(float amount)
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);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
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RwRGBA randomColor = color;
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if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY) {
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switch (m_nCollisionDamageEffect) {
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case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: {
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float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
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randomColor.red *= fRandom;
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randomColor.green *= fRandom;
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randomColor.blue *= fRandom;
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} else {
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break;
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}
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case DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY: {
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randomColor.red = 0xff;
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randomColor.green = 0xfc;
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break;
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}
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}
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-41, 41);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
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@ -471,7 +483,7 @@ CObject::ObjectDamage(float amount)
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float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 1.0f);
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RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha };
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-41, 41);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
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@ -503,7 +515,7 @@ CObject::ObjectDamage(float amount)
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if (nFrameGen & 1)
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color = color1;
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-41, 41);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
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}
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if (m_nCollisionDamageEffect == DAMAGE_EFFECT_BURST_BEACHBALL) {
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@ -538,7 +550,7 @@ CObject::ObjectDamage(float amount)
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int32 currentFrame = nFrameGen & 3;
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const RwRGBA &color = nFrameGen & 1 ? color1 : color2;
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-41, 41);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
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@ -590,7 +602,7 @@ CObject::ObjectDamage(float amount)
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CGeneral::GetRandomNumberInRange(0.10f, 0.15f) + fDirectionZ
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);
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-41, 41);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
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++nFrameGen;
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int32 nCurFrame = nFrameGen & 0x3;
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CRGBA &selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2;
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@ -604,13 +616,49 @@ CObject::ObjectDamage(float amount)
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};
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vecDir *= 0.5f;
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CRGBA &secondParticleColor = secondParticleColors[nFrameGen & 3];
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int32 nSecondRotationSpeed = CGeneral::GetRandomNumberInRange(-41, 41);
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int32 nSecondRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
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CParticle::AddParticle(PARTICLE_DEBRIS, vecPos, vecDir, nil, 0.1f, secondParticleColor, nSecondRotationSpeed, 0, 1, 0);
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}
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}
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PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
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break;
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}
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case DAMAGE_EFFECT_SMASH_VEGPALM:
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{
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static RwRGBA primaryColor1 = { 0x39, 0x4D, 0x29, 0xff };
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static RwRGBA primaryColor2 = { 0x94, 0x7D, 0x73, 0xff };
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bIsVisible = false;
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bUsesCollision = false;
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if (!GetIsStatic()) {
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RemoveFromMovingList();
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}
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SetIsStatic(true);
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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float fRadius = GetColModel()->boundingSphere.radius;
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for (int32 i = 0; i < 32; i++) {
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CVector particleDir = CVector(
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CGeneral::GetRandomNumberInRange(-0.25f, 0.25f),
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CGeneral::GetRandomNumberInRange(-0.25f, 0.25f),
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CGeneral::GetRandomNumberInRange(-0.05f, 0.05f) + fDirectionZ
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);
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CVector particlePos = vecPos;
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particlePos.z += CGeneral::GetRandomNumberInRange(0.0f, 1.0f) * fRadius;
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++nFrameGen;
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
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int32 nCurFrame = nFrameGen & 0x3;
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
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RwRGBA& particleColor = nFrameGen & 1 ? primaryColor1 : primaryColor2;
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, particlePos, particleDir, nil, fSize, particleColor, nRotationSpeed, 0, nCurFrame, 0);
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if ((i % 7) == 0) {
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static RwRGBA secondaryColor = { 0x9A, 0x99, 0x99, 0x3E };
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CParticle::AddParticle(PARTICLE_DEBRIS, particlePos, particleDir, nil, 0.3, secondaryColor, nRotationSpeed, 0, 0, 0);
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}
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}
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PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
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break;
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}
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case DAMAGE_EFFECT_SMASH_BLACKBAG:
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case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD:
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case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL:
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@ -650,7 +698,7 @@ CObject::ObjectDamage(float amount)
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int32 nCurFrame = nFrameGen & 0x3;
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CRGBA &selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2;
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-41, 41);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0);
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}
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if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BLACKBAG) {
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