mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 01:29:16 +01:00
CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
This commit is contained in:
parent
c056871e07
commit
194ddc5f40
@ -57,7 +57,7 @@ CGameLogic::SortOutStreamingAndMemory(const CVector &pos)
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CStreaming::FlushRequestList();
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CStreaming::DeleteRwObjectsAfterDeath(pos);
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CStreaming::RemoveUnusedModelsInLoadedList();
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CGame::DrasticTidyUpMemory();
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CGame::DrasticTidyUpMemory(true);
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CStreaming::LoadScene(pos);
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CTimer::Update();
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}
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@ -14,7 +14,7 @@ CGangInfo::CGangInfo() :
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m_Weapon2(WEAPONTYPE_UNARMED)
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{}
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void CGangs::Initialize(void)
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void CGangs::Initialise(void)
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{
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Gang[GANG_MAFIA].m_nVehicleMI = MI_MAFIA;
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Gang[GANG_TRIAD].m_nVehicleMI = MI_BELLYUP;
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@ -67,7 +67,7 @@ VALIDATESAVEBUF(*size);
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void CGangs::LoadAllGangData(uint8 *buf, uint32 size)
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{
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Initialize();
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Initialise();
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INITSAVEBUF
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// original: SkipSaveBuf(buf, SAVE_HEADER_SIZE);
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@ -79,7 +79,7 @@ VALIDATESAVEBUF(size);
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}
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STARTPATCHES
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InjectHook(0x4C3FB0, CGangs::Initialize, PATCH_JUMP);
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InjectHook(0x4C3FB0, CGangs::Initialise, PATCH_JUMP);
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InjectHook(0x4C4010, CGangs::SetGangVehicleModel, PATCH_JUMP);
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InjectHook(0x4C4030, CGangs::SetGangWeapons, PATCH_JUMP);
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InjectHook(0x4C4050, CGangs::SetGangPedModelOverride, PATCH_JUMP);
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@ -28,7 +28,7 @@ enum {
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class CGangs
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{
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public:
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static void Initialize(void);
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static void Initialise(void);
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static void SetGangVehicleModel(int16, int32);
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static void SetGangWeapons(int16, int32, int32);
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static void SetGangPedModelOverride(int16, int8);
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@ -30,10 +30,14 @@ uint32 &CGarages::GarageToBeTidied = *(uint32 *)0x623570;
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CGarage(&CGarages::Garages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES])*(uintptr*)0x72BCD0;
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WRAPPER void CGarages::Init(void) { EAXJMP(0x421C60); }
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WRAPPER void CGarages::Shutdown(void) { EAXJMP(0x421E10); }
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WRAPPER void CGarages::Update(void) { EAXJMP(0x421E40); }
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WRAPPER void CGarages::Load(uint8* buf, uint32 size) { EAXJMP(0x428940); }
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WRAPPER void CGarages::Save(uint8* buf, uint32 *size) { EAXJMP(0x4284e0); }
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WRAPPER void CGarages::SetAllDoorsBackToOriginalHeight(void) { EAXJMP(0x4283D0); }
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bool
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CGarages::IsModelIndexADoor(uint32 id)
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{
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@ -146,6 +146,7 @@ public:
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static bool IsPointWithinAnyGarage(CVector&);
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static void PlayerArrestedOrDied();
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static void Init(void);
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static void Shutdown(void);
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static void Update(void);
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static void Load(uint8 *buf, uint32 size);
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static void Save(uint8 *buf, uint32 *size);
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@ -167,4 +168,6 @@ public:
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static bool IsThisCarWithinGarageArea(int16, CEntity*);
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static int GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; }
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static void SetAllDoorsBackToOriginalHeight();
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};
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@ -9819,7 +9819,7 @@ void CTheScripts::UndoBuildingSwaps()
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}
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}
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void CTheScripts::UndoEntityVisibilitySettings()
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void CTheScripts::UndoEntityInvisibilitySettings()
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{
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for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
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if (InvisibilitySettingArray[i]) {
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@ -11657,7 +11657,7 @@ InjectHook(0x439040, &CTheScripts::Process, PATCH_JUMP);
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InjectHook(0x439400, &CTheScripts::StartTestScript, PATCH_JUMP);
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InjectHook(0x439410, &CTheScripts::IsPlayerOnAMission, PATCH_JUMP);
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InjectHook(0x44FD10, &CTheScripts::UndoBuildingSwaps, PATCH_JUMP);
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InjectHook(0x44FD60, &CTheScripts::UndoEntityVisibilitySettings, PATCH_JUMP);
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InjectHook(0x44FD60, &CTheScripts::UndoEntityInvisibilitySettings, PATCH_JUMP);
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InjectHook(0x4534E0, &CTheScripts::ScriptDebugLine3D, PATCH_JUMP);
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InjectHook(0x453550, &CTheScripts::RenderTheScriptDebugLines, PATCH_JUMP);
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InjectHook(0x4535E0, &CTheScripts::SaveAllScripts, PATCH_JUMP);
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@ -281,7 +281,7 @@ public:
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static void ClearSpaceForMissionEntity(const CVector&, CEntity*);
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static void UndoBuildingSwaps();
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static void UndoEntityVisibilitySettings();
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static void UndoEntityInvisibilitySettings();
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static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, uint32 col, uint32 col2);
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static void RenderTheScriptDebugLines();
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@ -183,7 +183,7 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
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ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
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CStreaming::RemoveUnusedModelsInLoadedList();
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CGame::DrasticTidyUpMemory();
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CGame::DrasticTidyUpMemory(true);
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strcpy(ms_cutsceneName, szCutsceneName);
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file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb");
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@ -374,8 +374,7 @@ CCutsceneMgr::DeleteCutsceneData(void)
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DMAudio.ChangeMusicMode(MUSICMODE_GAME);
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}
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CTimer::Stop();
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//TheCamera.GetScreenFadeStatus() == 2; // what for??
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CGame::DrasticTidyUpMemory();
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CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == 2);
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CTimer::Update();
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}
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@ -1,7 +1,14 @@
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#pragma warning( push )
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#pragma warning( disable : 4005)
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#define DIRECTINPUT_VERSION 0x0800
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#include <dinput.h>
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#pragma warning( pop )
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#include "common.h"
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#include "win.h"
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#include "patcher.h"
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#include "Game.h"
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#include "main.h"
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#include "RwHelper.h"
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#include "Accident.h"
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#include "Antennas.h"
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#include "Bridge.h"
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@ -17,6 +24,7 @@
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#include "Cranes.h"
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#include "Credits.h"
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#include "CutsceneMgr.h"
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#include "DMAudio.h"
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#include "Darkel.h"
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#include "Debug.h"
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#include "EventList.h"
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@ -28,26 +36,32 @@
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#include "Frontend.h"
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#include "GameLogic.h"
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#include "Garages.h"
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#include "GenericGameStorage.h"
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#include "Glass.h"
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#include "HandlingMgr.h"
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#include "Heli.h"
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#include "Hud.h"
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#include "IniFile.h"
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#include "Lights.h"
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#include "MBlur.h"
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#include "Messages.h"
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#include "Pad.h"
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#include "Particle.h"
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#include "ParticleObject.h"
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#include "PedRoutes.h"
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#include "Phones.h"
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#include "Pickups.h"
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#include "Plane.h"
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#include "PlayerSkin.h"
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#include "Population.h"
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#include "Radar.h"
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#include "Record.h"
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#include "References.h"
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#include "Renderer.h"
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#include "Replay.h"
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#include "References.h"
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#include "Radar.h"
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#include "Restart.h"
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#include "RoadBlocks.h"
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#include "PedRoutes.h"
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#include "Rubbish.h"
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#include "RwHelper.h"
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#include "SceneEdit.h"
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#include "Script.h"
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#include "Shadows.h"
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@ -56,11 +70,14 @@
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#include "Sprite2d.h"
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#include "Stats.h"
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#include "Streaming.h"
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#include "SurfaceTable.h"
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#include "TempColModels.h"
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#include "TimeCycle.h"
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#include "TrafficLights.h"
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#include "Train.h"
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#include "TxdStore.h"
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#include "User.h"
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#include "VisibilityPlugins.h"
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#include "WaterCannon.h"
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#include "WaterLevel.h"
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#include "Weapon.h"
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@ -70,6 +87,10 @@
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#include "ZoneCull.h"
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#include "Zones.h"
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#define DEFAULT_VIEWWINDOW (0.7f)
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eLevelName &CGame::currLevel = *(eLevelName*)0x941514;
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bool &CGame::bDemoMode = *(bool*)0x5F4DD0;
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bool &CGame::nastyGame = *(bool*)0x5F4DD4;
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@ -79,6 +100,7 @@ bool &CGame::noProstitutes = *(bool*)0x95CDCF;
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bool &CGame::playingIntro = *(bool*)0x95CDC2;
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char *CGame::aDatFile = (char*)0x773A48;
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int &gameTxdSlot = *(int*)0x628D88;
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bool
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CGame::InitialiseOnceBeforeRW(void)
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@ -89,7 +111,143 @@ CGame::InitialiseOnceBeforeRW(void)
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return true;
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}
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int &gameTxdSlot = *(int*)0x628D88;
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bool
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CGame::InitialiseRenderWare(void)
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{
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_TexturePoolsInitialise();
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CTxdStore::Initialise();
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CVisibilityPlugins::Initialise();
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/* Create camera */
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Scene.camera = CameraCreate(RsGlobal.width, RsGlobal.height, TRUE);
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ASSERT(Scene.camera != NULL);
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if (!Scene.camera)
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{
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return (false);
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}
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RwCameraSetFarClipPlane(Scene.camera, (RwReal) (2000.0));
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RwCameraSetNearClipPlane(Scene.camera, (RwReal) (0.9));
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CameraSize(Scene.camera, NULL, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
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/* Create a world */
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RwBBox bbox;
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bbox.sup.x = bbox.sup.y = bbox.sup.z = (RwReal)(10000.0);
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bbox.inf.x = bbox.inf.y = bbox.inf.z = (RwReal)(-10000.0);
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Scene.world = RpWorldCreate(&bbox);
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ASSERT(Scene.world != NULL);
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if (!Scene.world)
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{
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CameraDestroy(Scene.camera);
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Scene.camera = NULL;
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return (false);
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}
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/* Add the camera to the world */
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RpWorldAddCamera(Scene.world, Scene.camera);
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LightsCreate(Scene.world);
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CreateDebugFont();
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CFont::Initialise();
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CHud::Initialise();
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CPlayerSkin::Initialise();
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return (true);
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}
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void CGame::ShutdownRenderWare(void)
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{
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CMBlur::MotionBlurClose();
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DestroySplashScreen();
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CHud::Shutdown();
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CFont::Shutdown();
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for ( int32 i = 0; i < NUMPLAYERS; i++ )
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CWorld::Players[i].DeletePlayerSkin();
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CPlayerSkin::Shutdown();
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DestroyDebugFont();
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/* Destroy world */
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LightsDestroy(Scene.world);
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RpWorldRemoveCamera(Scene.world, Scene.camera);
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RpWorldDestroy(Scene.world);
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/* destroy camera */
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CameraDestroy(Scene.camera);
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Scene.world = NULL;
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Scene.camera = NULL;
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CVisibilityPlugins::Shutdown();
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_TexturePoolsShutdown();
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}
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bool CGame::InitialiseOnceAfterRW(void)
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{
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TheText.Load();
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DMAudio.Initialise();
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CTimer::Initialise();
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CTempColModels::Initialise();
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mod_HandlingManager.Initialise();
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CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
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CPedStats::Initialise();
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CTimeCycle::Initialise();
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if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
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FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1;
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if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 )
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{
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CMenuManager::m_PrefsSpeakers = 0;
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for ( int32 i = 0; i < DMAudio.GetNum3DProvidersAvailable(); i++ )
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{
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wchar buff[64];
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char *name = DMAudio.Get3DProviderName(i);
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AsciiToUnicode(name, buff);
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char *providername = UnicodeToAscii(buff);
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strupr(providername);
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if ( !strcmp(providername, "MILES FAST 2D POSITIONAL AUDIO") )
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{
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FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = i;
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break;
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}
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}
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}
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DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
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DMAudio.SetSpeakerConfig(CMenuManager::m_PrefsSpeakers);
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DMAudio.SetDynamicAcousticModelingStatus(CMenuManager::m_PrefsDMA);
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DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume);
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DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
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DMAudio.SetEffectsFadeVol(127);
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DMAudio.SetMusicFadeVol(127);
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CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
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return true;
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}
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#if 0
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WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); }
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#else
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void
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CGame::FinalShutdown(void)
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{
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CTxdStore::Shutdown();
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CPedStats::Shutdown();
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CdStreamShutdown();
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}
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#endif
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bool CGame::Initialise(const char* datFile)
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{
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@ -160,7 +318,7 @@ bool CGame::Initialise(const char* datFile)
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CStreaming::Init();
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} else {
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CStreaming::Init();
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if (ConvertTextures()) {
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if (CreateTxdImageForVideoCard()) {
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CStreaming::Shutdown();
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CdStreamAddImage("MODELS\\TXD.IMG");
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CStreaming::Init();
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@ -198,7 +356,7 @@ bool CGame::Initialise(const char* datFile)
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CSceneEdit::Init();
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LoadingScreen("Loading the Game", "Load scripts", nil);
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CTheScripts::Init();
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CGangs::Initialize();
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CGangs::Initialise();
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LoadingScreen("Loading the Game", "Setup game variables", nil);
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CClock::Initialise(1000);
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CHeli::InitHelis();
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@ -227,13 +385,225 @@ bool CGame::Initialise(const char* datFile)
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CTheScripts::Process();
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TheCamera.Process();
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LoadingScreen("Loading the Game", "Load scene", nil);
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CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
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CCollision::ms_collisionInMemory = CGame::currLevel;
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CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
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CCollision::ms_collisionInMemory = currLevel;
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for (int i = 0; i < MAX_PADS; i++)
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CPad::GetPad(i)->Clear(true);
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return true;
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}
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bool CGame::ShutDown(void)
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{
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CReplay::FinishPlayback();
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CPlane::Shutdown();
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CTrain::Shutdown();
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CSpecialFX::Shutdown();
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CGarages::Shutdown();
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CMovingThings::Shutdown();
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gPhoneInfo.Shutdown();
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CWeapon::ShutdownWeapons();
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CPedType::Shutdown();
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CMBlur::MotionBlurClose();
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for (int32 i = 0; i < NUMPLAYERS; i++)
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{
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if ( CWorld::Players[i].m_pPed )
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{
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CWorld::Remove(CWorld::Players[i].m_pPed);
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delete CWorld::Players[i].m_pPed;
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CWorld::Players[i].m_pPed = NULL;
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}
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CWorld::Players[i].Clear();
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}
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CRenderer::Shutdown();
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CWorld::ShutDown();
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DMAudio.DestroyAllGameCreatedEntities();
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CModelInfo::ShutDown();
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CAnimManager::Shutdown();
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CCutsceneMgr::Shutdown();
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CVehicleModelInfo::DeleteVehicleColourTextures();
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CVehicleModelInfo::ShutdownEnvironmentMaps();
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CRadar::Shutdown();
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CStreaming::Shutdown();
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CTxdStore::GameShutdown();
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CCollision::Shutdown();
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CWaterLevel::Shutdown();
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CRubbish::Shutdown();
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CClouds::Shutdown();
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CShadows::Shutdown();
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CCoronas::Shutdown();
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CSkidmarks::Shutdown();
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CWeaponEffects::Shutdown();
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CParticle::Shutdown();
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CPools::ShutDown();
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CTxdStore::RemoveTxdSlot(gameTxdSlot);
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CdStreamRemoveImages();
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return true;
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}
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void CGame::ReInitGameObjectVariables(void)
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{
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CGameLogic::InitAtStartOfGame();
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TheCamera.CCamera::Init();
|
||||
TheCamera.SetRwCamera(Scene.camera);
|
||||
CDebug::DebugInitTextBuffer();
|
||||
CWeather::Init();
|
||||
CUserDisplay::Init();
|
||||
CMessages::Init();
|
||||
CRestart::Initialise();
|
||||
CWorld::bDoingCarCollisions = false;
|
||||
CHud::ReInitialise();
|
||||
CRadar::Initialise();
|
||||
CCarCtrl::ReInit();
|
||||
CTimeCycle::Initialise();
|
||||
CDraw::SetFOV(120.0f);
|
||||
CDraw::ms_fLODDistance = 500.0f;
|
||||
CStreaming::RequestBigBuildings(LEVEL_NONE);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
CPed::Initialise();
|
||||
CEventList::Initialise();
|
||||
CWeapon::InitialiseWeapons();
|
||||
CPopulation::Initialise();
|
||||
|
||||
for (int i = 0; i < NUMPLAYERS; i++)
|
||||
CWorld::Players[i].Clear();
|
||||
|
||||
CWorld::PlayerInFocus = 0;
|
||||
CAntennas::Init();
|
||||
CGlass::Init();
|
||||
gPhoneInfo.Initialise();
|
||||
CTheScripts::Init();
|
||||
CGangs::Initialise();
|
||||
CTimer::Initialise();
|
||||
CClock::Initialise(1000);
|
||||
CTheCarGenerators::Init();
|
||||
CHeli::InitHelis();
|
||||
CMovingThings::Init();
|
||||
CDarkel::Init();
|
||||
CStats::Init();
|
||||
CPickups::Init();
|
||||
CPacManPickups::Init();
|
||||
CGarages::Init();
|
||||
CSpecialFX::Init();
|
||||
CWaterCannons::Init();
|
||||
CParticle::ReloadConfig();
|
||||
CCullZones::ResolveVisibilities();
|
||||
|
||||
if ( !FrontEndMenuManager.m_bLoadingSavedGame )
|
||||
{
|
||||
CCranes::InitCranes();
|
||||
CTheScripts::StartTestScript();
|
||||
CTheScripts::Process();
|
||||
TheCamera.Process();
|
||||
CTrain::InitTrains();
|
||||
CPlane::InitPlanes();
|
||||
}
|
||||
|
||||
for (int32 i = 0; i < MAX_PADS; i++)
|
||||
CPad::GetPad(i)->Clear(true);
|
||||
}
|
||||
|
||||
void CGame::ReloadIPLs(void)
|
||||
{
|
||||
CTimer::Stop();
|
||||
CWorld::RemoveStaticObjects();
|
||||
ThePaths.Init();
|
||||
CCullZones::Init();
|
||||
CFileLoader::ReloadPaths("GTA3.IDE");
|
||||
CFileLoader::LoadScene("INDUST.IPL");
|
||||
CFileLoader::LoadScene("COMMER.IPL");
|
||||
CFileLoader::LoadScene("SUBURBAN.IPL");
|
||||
CFileLoader::LoadScene("CULL.IPL");
|
||||
ThePaths.PreparePathData();
|
||||
CTrafficLights::ScanForLightsOnMap();
|
||||
CRoadBlocks::Init();
|
||||
CCranes::InitCranes();
|
||||
CGarages::Init();
|
||||
CWorld::RepositionCertainDynamicObjects();
|
||||
CCullZones::ResolveVisibilities();
|
||||
CRenderer::SortBIGBuildings();
|
||||
CTimer::Update();
|
||||
}
|
||||
|
||||
void CGame::ShutDownForRestart(void)
|
||||
{
|
||||
CReplay::FinishPlayback();
|
||||
CReplay::EmptyReplayBuffer();
|
||||
DMAudio.DestroyAllGameCreatedEntities();
|
||||
|
||||
for (int i = 0; i < NUMPLAYERS; i++)
|
||||
CWorld::Players[i].Clear();
|
||||
|
||||
CGarages::SetAllDoorsBackToOriginalHeight();
|
||||
CTheScripts::UndoBuildingSwaps();
|
||||
CTheScripts::UndoEntityInvisibilitySettings();
|
||||
CWorld::ClearForRestart();
|
||||
CTimer::Shutdown();
|
||||
CStreaming::FlushRequestList();
|
||||
CStreaming::DeleteAllRwObjects();
|
||||
CStreaming::RemoveAllUnusedModels();
|
||||
CStreaming::ms_disableStreaming = false;
|
||||
CRadar::RemoveRadarSections();
|
||||
FrontEndMenuManager.UnloadTextures();
|
||||
CParticleObject::RemoveAllParticleObjects();
|
||||
CPedType::Shutdown();
|
||||
CSpecialFX::Shutdown();
|
||||
TidyUpMemory(true, false);
|
||||
}
|
||||
|
||||
void CGame::InitialiseWhenRestarting(void)
|
||||
{
|
||||
CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
CRGBA color(255, 255, 255, 255);
|
||||
|
||||
CTimer::Initialise();
|
||||
CSprite2d::SetRecipNearClip();
|
||||
|
||||
b_FoundRecentSavedGameWantToLoad = false;
|
||||
|
||||
TheCamera.Init();
|
||||
|
||||
if ( FrontEndMenuManager.m_bLoadingSavedGame == true )
|
||||
{
|
||||
RestoreForStartLoad();
|
||||
CStreaming::LoadScene(TheCamera.GetPosition());
|
||||
}
|
||||
|
||||
ReInitGameObjectVariables();
|
||||
|
||||
if ( FrontEndMenuManager.m_bLoadingSavedGame == true )
|
||||
{
|
||||
if ( GenericLoad() == true )
|
||||
{
|
||||
DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
|
||||
CTrain::InitTrains();
|
||||
CPlane::InitPlanes();
|
||||
}
|
||||
else
|
||||
{
|
||||
for ( int32 i = 0; i < 50; i++ )
|
||||
{
|
||||
HandleExit();
|
||||
FrontEndMenuManager.MessageScreen("FED_LFL"); // Loading save game has failed. The game will restart now.
|
||||
}
|
||||
|
||||
ShutDownForRestart();
|
||||
CTimer::Stop();
|
||||
CTimer::Initialise();
|
||||
FrontEndMenuManager.m_bLoadingSavedGame = false;
|
||||
ReInitGameObjectVariables();
|
||||
currLevel = LEVEL_INDUSTRIAL;
|
||||
CCollision::SortOutCollisionAfterLoad();
|
||||
}
|
||||
}
|
||||
|
||||
CTimer::Update();
|
||||
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
|
||||
}
|
||||
|
||||
#if 0
|
||||
WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
|
||||
#else
|
||||
@ -314,48 +684,33 @@ void CGame::Process(void)
|
||||
}
|
||||
#endif
|
||||
|
||||
void CGame::ReloadIPLs(void)
|
||||
void CGame::DrasticTidyUpMemory(bool)
|
||||
{
|
||||
CTimer::Stop();
|
||||
CWorld::RemoveStaticObjects();
|
||||
ThePaths.Init();
|
||||
CCullZones::Init();
|
||||
CFileLoader::ReloadPaths("GTA3.IDE");
|
||||
CFileLoader::LoadScene("INDUST.IPL");
|
||||
CFileLoader::LoadScene("COMMER.IPL");
|
||||
CFileLoader::LoadScene("SUBURBAN.IPL");
|
||||
CFileLoader::LoadScene("CULL.IPL");
|
||||
ThePaths.PreparePathData();
|
||||
CTrafficLights::ScanForLightsOnMap();
|
||||
CRoadBlocks::Init();
|
||||
CCranes::InitCranes();
|
||||
CGarages::Init();
|
||||
CWorld::RepositionCertainDynamicObjects();
|
||||
CCullZones::ResolveVisibilities();
|
||||
CRenderer::SortBIGBuildings();
|
||||
CTimer::Update();
|
||||
}
|
||||
|
||||
#if 0
|
||||
WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); }
|
||||
#else
|
||||
void
|
||||
CGame::FinalShutdown(void)
|
||||
{
|
||||
CTxdStore::Shutdown();
|
||||
CPedStats::Shutdown();
|
||||
CdStreamShutdown();
|
||||
}
|
||||
#ifdef PS2
|
||||
// meow
|
||||
#endif
|
||||
}
|
||||
|
||||
WRAPPER bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); }
|
||||
WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); }
|
||||
WRAPPER void CGame::ShutDown(void) { EAXJMP(0x48C3A0); }
|
||||
WRAPPER void CGame::ShutDownForRestart(void) { EAXJMP(0x48C6B0); }
|
||||
WRAPPER void CGame::InitialiseWhenRestarting(void) { EAXJMP(0x48C740); }
|
||||
WRAPPER bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); }
|
||||
void CGame::TidyUpMemory(bool, bool)
|
||||
{
|
||||
#ifdef PS2
|
||||
// meow
|
||||
#endif
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x48C850, CGame::Process, PATCH_JUMP);
|
||||
InjectHook(0x48BB80, CGame::InitialiseOnceBeforeRW, PATCH_JUMP);
|
||||
InjectHook(0x48BBA0, CGame::InitialiseRenderWare, PATCH_JUMP);
|
||||
InjectHook(0x48BCB0, CGame::ShutdownRenderWare, PATCH_JUMP);
|
||||
InjectHook(0x48BD50, CGame::InitialiseOnceAfterRW, PATCH_JUMP);
|
||||
InjectHook(0x48BEC0, CGame::FinalShutdown, PATCH_JUMP);
|
||||
InjectHook(0x48BED0, CGame::Initialise, PATCH_JUMP);
|
||||
InjectHook(0x48C3A0, CGame::ShutDown, PATCH_JUMP);
|
||||
InjectHook(0x48C4B0, CGame::ReInitGameObjectVariables, PATCH_JUMP);
|
||||
InjectHook(0x48C620, CGame::ReloadIPLs, PATCH_JUMP);
|
||||
InjectHook(0x48C6B0, CGame::ShutDownForRestart, PATCH_JUMP);
|
||||
InjectHook(0x48C740, CGame::InitialiseWhenRestarting, PATCH_JUMP);
|
||||
InjectHook(0x48C850, CGame::Process, PATCH_JUMP);
|
||||
InjectHook(0x48CA10, CGame::DrasticTidyUpMemory, PATCH_JUMP);
|
||||
InjectHook(0x48CA20, CGame::TidyUpMemory, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
@ -20,19 +20,20 @@ public:
|
||||
static bool &playingIntro;
|
||||
static char *aDatFile; //[32];
|
||||
|
||||
static bool Initialise(const char *datFile);
|
||||
static bool InitialiseOnceBeforeRW(void);
|
||||
static bool InitialiseRenderWare(void);
|
||||
static bool InitialiseOnceAfterRW(void);
|
||||
static void InitialiseWhenRestarting(void);
|
||||
static void ShutDown(void);
|
||||
static void ShutdownRenderWare(void);
|
||||
static bool InitialiseOnceAfterRW(void);
|
||||
static void FinalShutdown(void);
|
||||
static void ShutDownForRestart(void);
|
||||
static void Process(void);
|
||||
static bool Initialise(const char *datFile);
|
||||
static bool ShutDown(void);
|
||||
static void ReInitGameObjectVariables(void);
|
||||
static void ReloadIPLs(void);
|
||||
|
||||
static void ShutDownForRestart(void);
|
||||
static void InitialiseWhenRestarting(void);
|
||||
static void Process(void);
|
||||
|
||||
// NB: these do something on PS2
|
||||
static void TidyUpMemory(bool, bool) {}
|
||||
static void DrasticTidyUpMemory(void) {}
|
||||
static void TidyUpMemory(bool, bool);
|
||||
static void DrasticTidyUpMemory(bool);
|
||||
};
|
||||
|
@ -352,7 +352,25 @@ WRAPPER bool CheckVideoCardCaps(void) { EAXJMP(0x592740); }
|
||||
WRAPPER void WriteVideoCardCapsFile(void) { EAXJMP(0x5927D0); }
|
||||
WRAPPER void ConvertingTexturesScreen(uint32, uint32, const char*) { EAXJMP(0x592880); }
|
||||
WRAPPER void DealWithTxdWriteError(uint32, uint32, const char*) { EAXJMP(0x592BF0); }
|
||||
WRAPPER bool ConvertTextures() { EAXJMP(0x592C70); }
|
||||
WRAPPER bool CreateTxdImageForVideoCard() { EAXJMP(0x592C70); }
|
||||
|
||||
void CreateDebugFont()
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
void DestroyDebugFont()
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
void FlushObrsPrintfs()
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); }
|
||||
WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); }
|
||||
|
||||
STARTPATCHES
|
||||
//InjectHook(0x526450, GetFirstObjectCallback, PATCH_JUMP);
|
||||
|
@ -3,6 +3,9 @@
|
||||
void *RwMallocAlign(RwUInt32 size, RwUInt32 align);
|
||||
void RwFreeAlign(void *mem);
|
||||
|
||||
void CreateDebugFont();
|
||||
void DestroyDebugFont();
|
||||
void FlushObrsPrintfs();
|
||||
void DefinedState(void);
|
||||
RwFrame *GetFirstChild(RwFrame *frame);
|
||||
RwObject *GetFirstObject(RwFrame *frame);
|
||||
@ -17,7 +20,7 @@ bool CheckVideoCardCaps(void);
|
||||
void WriteVideoCardCapsFile(void);
|
||||
void ConvertingTexturesScreen(uint32, uint32, const char*);
|
||||
void DealWithTxdWriteError(uint32, uint32, const char*);
|
||||
bool ConvertTextures(); // not a real name
|
||||
bool CreateTxdImageForVideoCard();
|
||||
|
||||
bool RpClumpGtaStreamRead1(RwStream *stream);
|
||||
RpClump *RpClumpGtaStreamRead2(RwStream *stream);
|
||||
@ -31,3 +34,7 @@ void CameraDestroy(RwCamera *camera);
|
||||
RwCamera *CameraCreate(RwInt32 width,
|
||||
RwInt32 height,
|
||||
RwBool zBuffer);
|
||||
|
||||
|
||||
void _TexturePoolsInitialise();
|
||||
void _TexturePoolsShutdown();
|
@ -10,7 +10,7 @@ CPool<TxdDef,TxdDef> *&CTxdStore::ms_pTxdPool = *(CPool<TxdDef,TxdDef>**)0x8F5FB
|
||||
RwTexDictionary *&CTxdStore::ms_pStoredTxd = *(RwTexDictionary**)0x9405BC;
|
||||
|
||||
void
|
||||
CTxdStore::Initialize(void)
|
||||
CTxdStore::Initialise(void)
|
||||
{
|
||||
if(ms_pTxdPool == nil)
|
||||
ms_pTxdPool = new CPool<TxdDef,TxdDef>(TXDSTORESIZE);
|
||||
@ -187,7 +187,7 @@ CTxdStore::RemoveTxd(int slot)
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x527440, CTxdStore::Initialize, PATCH_JUMP);
|
||||
InjectHook(0x527440, CTxdStore::Initialise, PATCH_JUMP);
|
||||
InjectHook(0x527470, CTxdStore::Shutdown, PATCH_JUMP);
|
||||
InjectHook(0x527490, CTxdStore::GameShutdown, PATCH_JUMP);
|
||||
InjectHook(0x5274E0, CTxdStore::AddTxdSlot, PATCH_JUMP);
|
||||
|
@ -13,7 +13,7 @@ class CTxdStore
|
||||
static CPool<TxdDef,TxdDef> *&ms_pTxdPool;
|
||||
static RwTexDictionary *&ms_pStoredTxd;
|
||||
public:
|
||||
static void Initialize(void);
|
||||
static void Initialise(void);
|
||||
static void Shutdown(void);
|
||||
static void GameShutdown(void);
|
||||
static int AddTxdSlot(const char *name);
|
||||
|
@ -39,6 +39,7 @@ bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B;
|
||||
bool &CWorld::bDoingCarCollisions = *(bool*)0x95CD8C;
|
||||
bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA;
|
||||
|
||||
WRAPPER void CWorld::ClearForRestart(void) { EAXJMP(0x4AE850); }
|
||||
WRAPPER void CWorld::AddParticles(void) { EAXJMP(0x4B4010); }
|
||||
WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); }
|
||||
WRAPPER void CWorld::RepositionCertainDynamicObjects() { EAXJMP(0x4B42B0); }
|
||||
|
@ -134,6 +134,7 @@ public:
|
||||
static void Initialise();
|
||||
static void AddParticles();
|
||||
static void ShutDown();
|
||||
static void ClearForRestart(void);
|
||||
static void RepositionCertainDynamicObjects();
|
||||
static void RemoveStaticObjects();
|
||||
static void Process();
|
||||
|
@ -90,7 +90,6 @@ void DoFade(void);
|
||||
void Render2dStuffAfterFade(void);
|
||||
|
||||
CSprite2d *LoadSplash(const char *name);
|
||||
void DestroySplashScreen(void);
|
||||
|
||||
|
||||
extern void (*DebugMenuProcess)(void);
|
||||
@ -327,7 +326,7 @@ DoRWStuffEndOfFrame(void)
|
||||
{
|
||||
CDebug::DisplayScreenStrings(); // custom
|
||||
CDebug::DebugDisplayTextBuffer();
|
||||
// FlushObrsPrintfs();
|
||||
FlushObrsPrintfs();
|
||||
RwCameraEndUpdate(Scene.camera);
|
||||
RsCameraShowRaster(Scene.camera);
|
||||
}
|
||||
|
@ -28,6 +28,7 @@ void InitialiseGame(void);
|
||||
void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
|
||||
void LoadingIslandScreen(const char *levelName);
|
||||
CSprite2d *LoadSplash(const char *name);
|
||||
void DestroySplashScreen(void);
|
||||
char *GetLevelSplashScreen(int level);
|
||||
char *GetRandomSplashScreen(void);
|
||||
void LittleTest(void);
|
||||
|
@ -3619,11 +3619,11 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
|
||||
if (DyingOrDead())
|
||||
return false;
|
||||
|
||||
if (!bUsesCollision && method != WEAPONTYPE_WATER)
|
||||
if (!bUsesCollision && method != WEAPONTYPE_DROWNING)
|
||||
return false;
|
||||
|
||||
if (bOnlyDamagedByPlayer && damagedBy != player && damagedBy != FindPlayerVehicle() &&
|
||||
method != WEAPONTYPE_WATER && method != WEAPONTYPE_EXPLOSION)
|
||||
method != WEAPONTYPE_DROWNING && method != WEAPONTYPE_EXPLOSION)
|
||||
return false;
|
||||
|
||||
float healthImpact;
|
||||
@ -3969,10 +3969,10 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
|
||||
}
|
||||
}
|
||||
break;
|
||||
case WEAPONTYPE_WATER:
|
||||
case WEAPONTYPE_DROWNING:
|
||||
dieAnim = ANIM_DROWN;
|
||||
break;
|
||||
case WEAPONTYPE_FALL_DAMAGE:
|
||||
case WEAPONTYPE_FALL:
|
||||
if (bCollisionProof)
|
||||
return false;
|
||||
|
||||
@ -3998,7 +3998,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
|
||||
}
|
||||
}
|
||||
|
||||
if (m_fArmour != 0.0f && method != WEAPONTYPE_WATER) {
|
||||
if (m_fArmour != 0.0f && method != WEAPONTYPE_DROWNING) {
|
||||
if (player == this)
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss = CTimer::GetTimeInMilliseconds();
|
||||
|
||||
@ -4024,7 +4024,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
|
||||
}
|
||||
|
||||
if (bInVehicle) {
|
||||
if (method != WEAPONTYPE_WATER) {
|
||||
if (method != WEAPONTYPE_DROWNING) {
|
||||
#ifdef VC_PED_PORTS
|
||||
if (m_pMyVehicle) {
|
||||
if (m_pMyVehicle->IsCar() && m_pMyVehicle->pDriver == this) {
|
||||
@ -4091,7 +4091,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
|
||||
} else {
|
||||
CDarkel::RegisterKillNotByPlayer(this, method);
|
||||
}
|
||||
if (method == WEAPONTYPE_WATER)
|
||||
if (method == WEAPONTYPE_DROWNING)
|
||||
bIsInTheAir = false;
|
||||
|
||||
return true;
|
||||
@ -14575,7 +14575,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|
||||
|| m_pCollidingEntity == collidingEnt) {
|
||||
|
||||
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL) && -0.016f * CTimer::GetTimeStep() > m_vecMoveSpeed.z) {
|
||||
InflictDamage(collidingEnt, WEAPONTYPE_FALL_DAMAGE, 15.0f, PEDPIECE_TORSO, 2);
|
||||
InflictDamage(collidingEnt, WEAPONTYPE_FALL, 15.0f, PEDPIECE_TORSO, 2);
|
||||
}
|
||||
} else {
|
||||
float damage = 100.0f * max(speed - 0.25f, 0.0f);
|
||||
@ -14588,7 +14588,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|
||||
CVector2D offset = -m_vecMoveSpeed;
|
||||
dir = GetLocalDirection(offset);
|
||||
}
|
||||
InflictDamage(collidingEnt, WEAPONTYPE_FALL_DAMAGE, damage, PEDPIECE_TORSO, dir);
|
||||
InflictDamage(collidingEnt, WEAPONTYPE_FALL, damage, PEDPIECE_TORSO, dir);
|
||||
if (IsPlayer() && damage2 > 5.0f)
|
||||
Say(SOUND_PED_LAND);
|
||||
}
|
||||
@ -14599,7 +14599,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|
||||
if (m_vecMoveSpeed.z >= -0.25f && (speedSqr = m_vecMoveSpeed.MagnitudeSqr()) <= sq(0.5f)) {
|
||||
|
||||
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL) && -0.016f * CTimer::GetTimeStep() > m_vecMoveSpeed.z) {
|
||||
InflictDamage(collidingEnt, WEAPONTYPE_FALL_DAMAGE, 15.0f, PEDPIECE_TORSO, 2);
|
||||
InflictDamage(collidingEnt, WEAPONTYPE_FALL, 15.0f, PEDPIECE_TORSO, 2);
|
||||
}
|
||||
} else {
|
||||
if (speedSqr == 0.0f)
|
||||
@ -14610,7 +14610,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|
||||
CVector2D offset = -m_vecMoveSpeed;
|
||||
dir = GetLocalDirection(offset);
|
||||
}
|
||||
InflictDamage(collidingEnt, WEAPONTYPE_FALL_DAMAGE, 350.0f * sq(speedSqr), PEDPIECE_TORSO, dir);
|
||||
InflictDamage(collidingEnt, WEAPONTYPE_FALL, 350.0f * sq(speedSqr), PEDPIECE_TORSO, dir);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -15036,7 +15036,7 @@ CPed::ProcessBuoyancy(void)
|
||||
CVector pos = GetPosition();
|
||||
if (PlacePedOnDryLand()) {
|
||||
if (m_fHealth > 20.0f)
|
||||
InflictDamage(nil, WEAPONTYPE_WATER, 15.0f, PEDPIECE_TORSO, false);
|
||||
InflictDamage(nil, WEAPONTYPE_DROWNING, 15.0f, PEDPIECE_TORSO, false);
|
||||
|
||||
if (bIsInTheAir) {
|
||||
RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f);
|
||||
@ -15058,7 +15058,7 @@ CPed::ProcessBuoyancy(void)
|
||||
m_vecMoveSpeed.y *= speedMult;
|
||||
m_vecMoveSpeed.z *= speedMult;
|
||||
bIsStanding = false;
|
||||
InflictDamage(nil, WEAPONTYPE_WATER, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
|
||||
InflictDamage(nil, WEAPONTYPE_DROWNING, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
|
||||
}
|
||||
if (buoyancyImpulse.z / m_fMass > 0.002f * CTimer::GetTimeStep()) {
|
||||
if (speedMult == 0.0f) {
|
||||
|
@ -7,3 +7,4 @@ WRAPPER void CRubbish::StirUp(CVehicle *veh) { EAXJMP(0x512690); }
|
||||
WRAPPER void CRubbish::Update(void) { EAXJMP(0x511B90); }
|
||||
WRAPPER void CRubbish::SetVisibility(bool) { EAXJMP(0x512AA0); }
|
||||
WRAPPER void CRubbish::Init(void) { EAXJMP(0x511940); }
|
||||
WRAPPER void CRubbish::Shutdown(void) { EAXJMP(0x511B50); }
|
||||
|
@ -10,4 +10,5 @@ public:
|
||||
static void Update(void);
|
||||
static void SetVisibility(bool);
|
||||
static void Init(void);
|
||||
static void Shutdown(void);
|
||||
};
|
||||
|
@ -9,3 +9,4 @@ WRAPPER void CSkidmarks::Render(void) { EAXJMP(0x5182E0); }
|
||||
WRAPPER void CSkidmarks::RegisterOne(uint32 id, CVector pos, float fwdx, float fwdY, bool *isMuddy, bool *isBloddy) { EAXJMP(0x5185C0); }
|
||||
|
||||
WRAPPER void CSkidmarks::Init(void) { EAXJMP(0x517D70); }
|
||||
WRAPPER void CSkidmarks::Shutdown(void) { EAXJMP(0x518100); }
|
||||
|
@ -8,4 +8,5 @@ public:
|
||||
static void Render(void);
|
||||
static void RegisterOne(uint32 id, CVector pos, float fwdx, float fwdY, bool *isMuddy, bool *isBloddy);
|
||||
static void Init(void);
|
||||
static void Shutdown(void);
|
||||
};
|
||||
|
@ -20,6 +20,7 @@
|
||||
WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); }
|
||||
WRAPPER void CSpecialFX::Update(void) { EAXJMP(0x518D40); }
|
||||
WRAPPER void CSpecialFX::Init(void) { EAXJMP(0x5189E0); }
|
||||
WRAPPER void CSpecialFX::Shutdown(void) { EAXJMP(0x518BE0); }
|
||||
|
||||
WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); }
|
||||
|
||||
|
@ -6,6 +6,7 @@ public:
|
||||
static void Render(void);
|
||||
static void Update(void);
|
||||
static void Init(void);
|
||||
static void Shutdown(void);
|
||||
};
|
||||
|
||||
class CMotionBlurStreaks
|
||||
|
@ -1,45 +1,106 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "WeaponEffects.h"
|
||||
|
||||
#include "TxdStore.h"
|
||||
#include "Sprite.h"
|
||||
|
||||
WRAPPER void CWeaponEffects::Render(void) { EAXJMP(0x564D70); }
|
||||
RwTexture *gpCrossHairTex;
|
||||
RwRaster *gpCrossHairRaster;
|
||||
|
||||
CWeaponEffects &gCrossHair = *(CWeaponEffects*)0x6503BC;
|
||||
CWeaponEffects gCrossHair;
|
||||
|
||||
CWeaponEffects::CWeaponEffects()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CWeaponEffects::~CWeaponEffects()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
CWeaponEffects::ClearCrossHair()
|
||||
CWeaponEffects::Init(void)
|
||||
{
|
||||
gCrossHair.m_bCrosshair = false;
|
||||
gCrossHair.m_bActive = false;
|
||||
gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f);
|
||||
gCrossHair.m_nRed = 0;
|
||||
gCrossHair.m_nGreen = 0;
|
||||
gCrossHair.m_nBlue = 0;
|
||||
gCrossHair.m_nAlpha = 255;
|
||||
gCrossHair.m_fSize = 1.0f;
|
||||
gCrossHair.m_fRotation = 0.0f;
|
||||
|
||||
|
||||
CTxdStore::PushCurrentTxd();
|
||||
int32 slut = CTxdStore::FindTxdSlot("particle");
|
||||
CTxdStore::SetCurrentTxd(slut);
|
||||
|
||||
gpCrossHairTex = RwTextureRead("crosshair", NULL);
|
||||
gpCrossHairRaster = RwTextureGetRaster(gpCrossHairTex);
|
||||
|
||||
CTxdStore::PopCurrentTxd();
|
||||
}
|
||||
|
||||
void
|
||||
CWeaponEffects::Shutdown(void)
|
||||
{
|
||||
RwTextureDestroy(gpCrossHairTex);
|
||||
}
|
||||
|
||||
void
|
||||
CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size)
|
||||
{
|
||||
gCrossHair.m_bCrosshair = true;
|
||||
gCrossHair.m_bActive = true;
|
||||
gCrossHair.m_vecPos = pos;
|
||||
gCrossHair.m_red = red;
|
||||
gCrossHair.m_green = green;
|
||||
gCrossHair.m_blue = blue;
|
||||
gCrossHair.m_alpha = alpha;
|
||||
gCrossHair.m_size = size;
|
||||
gCrossHair.m_nRed = red;
|
||||
gCrossHair.m_nGreen = green;
|
||||
gCrossHair.m_nBlue = blue;
|
||||
gCrossHair.m_nAlpha = alpha;
|
||||
gCrossHair.m_fSize = size;
|
||||
}
|
||||
|
||||
void
|
||||
CWeaponEffects::Init()
|
||||
CWeaponEffects::ClearCrossHair(void)
|
||||
{
|
||||
gCrossHair.m_bCrosshair = false;
|
||||
gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f);
|
||||
gCrossHair.m_red = 0;
|
||||
gCrossHair.m_green = 0;
|
||||
gCrossHair.m_blue = 0;
|
||||
gCrossHair.m_alpha = 255;
|
||||
gCrossHair.m_size = 1.0f;
|
||||
gCrossHair.field_24 = 0;
|
||||
CTxdStore::PushCurrentTxd();
|
||||
CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle"));
|
||||
gCrossHair.m_pTexture = RwTextureRead("crosshair", nil);
|
||||
gCrossHair.m_pRaster = gCrossHair.m_pTexture->raster;
|
||||
CTxdStore::PopCurrentTxd();
|
||||
gCrossHair.m_bActive = false;
|
||||
}
|
||||
|
||||
void
|
||||
CWeaponEffects::Render(void)
|
||||
{
|
||||
if ( gCrossHair.m_bActive )
|
||||
{
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpCrossHairRaster);
|
||||
|
||||
RwV3d pos;
|
||||
float w, h;
|
||||
if ( CSprite::CalcScreenCoors(gCrossHair.m_vecPos, &pos, &w, &h, true) )
|
||||
{
|
||||
float recipz = 1.0f / pos.z;
|
||||
CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z,
|
||||
gCrossHair.m_fSize * w, gCrossHair.m_fSize * h,
|
||||
gCrossHair.m_nRed, gCrossHair.m_nGreen, gCrossHair.m_nBlue, 255,
|
||||
recipz, 255);
|
||||
}
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
|
||||
}
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
//InjectHook(0x564C40, CWeaponEffects::CWeaponEffects, PATCH_JUMP);
|
||||
//InjectHook(0x564C50, CWeaponEffects::~CWeaponEffects, PATCH_JUMP);
|
||||
InjectHook(0x564C60, CWeaponEffects::Init, PATCH_JUMP);
|
||||
InjectHook(0x564CF0, CWeaponEffects::Shutdown, PATCH_JUMP);
|
||||
InjectHook(0x564D00, CWeaponEffects::MarkTarget, PATCH_JUMP);
|
||||
InjectHook(0x564D60, CWeaponEffects::ClearCrossHair, PATCH_JUMP);
|
||||
InjectHook(0x564D70, CWeaponEffects::Render, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -3,21 +3,25 @@
|
||||
class CWeaponEffects
|
||||
{
|
||||
public:
|
||||
bool m_bCrosshair;
|
||||
int8 gap_1[3];
|
||||
bool m_bActive;
|
||||
char _pad[3];
|
||||
CVector m_vecPos;
|
||||
uint8 m_red;
|
||||
uint8 m_green;
|
||||
uint8 m_blue;
|
||||
uint8 m_alpha;
|
||||
float m_size;
|
||||
int32 field_24;
|
||||
RwTexture *m_pTexture;
|
||||
RwRaster *m_pRaster;
|
||||
uint8 m_nRed;
|
||||
uint8 m_nGreen;
|
||||
uint8 m_nBlue;
|
||||
uint8 m_nAlpha;
|
||||
float m_fSize;
|
||||
float m_fRotation;
|
||||
|
||||
public:
|
||||
static void Render(void);
|
||||
static void ClearCrossHair();
|
||||
static void MarkTarget(CVector, uint8, uint8, uint8, uint8, float);
|
||||
CWeaponEffects();
|
||||
~CWeaponEffects();
|
||||
|
||||
static void Init(void);
|
||||
static void Shutdown(void);
|
||||
static void MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size);
|
||||
static void ClearCrossHair(void);
|
||||
static void Render(void);
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CWeaponEffects, 0x1C);
|
@ -2823,13 +2823,13 @@ CAutomobile::ProcessBuoyancy(void)
|
||||
if(pDriver){
|
||||
pDriver->bIsInWater = true;
|
||||
if(pDriver->IsPlayer() || !bWaterTight)
|
||||
pDriver->InflictDamage(nil, WEAPONTYPE_WATER, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
|
||||
pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
|
||||
}
|
||||
for(i = 0; i < m_nNumMaxPassengers; i++)
|
||||
if(pPassengers[i]){
|
||||
pPassengers[i]->bIsInWater = true;
|
||||
if(pPassengers[i]->IsPlayer() || !bWaterTight)
|
||||
pPassengers[i]->InflictDamage(nil, WEAPONTYPE_WATER, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
|
||||
pPassengers[i]->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
|
||||
}
|
||||
}else
|
||||
bIsInWater = false;
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include "Ped.h"
|
||||
#include "World.h"
|
||||
|
||||
WRAPPER void CWeapon::ShutdownWeapons(void) { EAXJMP(0x55C2F0); }
|
||||
WRAPPER void CWeapon::UpdateWeapons(void) { EAXJMP(0x55C310); }
|
||||
WRAPPER bool CWeapon::Fire(CEntity*, CVector*) { EAXJMP(0x55C380); }
|
||||
WRAPPER void CWeapon::FireFromCar(CAutomobile *car, bool left) { EAXJMP(0x55C940); }
|
||||
|
@ -15,17 +15,19 @@ enum eWeaponType
|
||||
WEAPONTYPE_MOLOTOV,
|
||||
WEAPONTYPE_GRENADE,
|
||||
WEAPONTYPE_DETONATOR,
|
||||
WEAPONTYPE_TOTAL_INVENTORY_WEAPONS = 13,
|
||||
WEAPONTYPE_HELICANNON = 13,
|
||||
WEAPONTYPE_TOTALWEAPONS,
|
||||
WEAPONTYPE_HELICANNON,
|
||||
WEAPONTYPE_LAST_WEAPONTYPE,
|
||||
WEAPONTYPE_ARMOUR,
|
||||
WEAPONTYPE_RAMMEDBYCAR,
|
||||
WEAPONTYPE_RUNOVERBYCAR,
|
||||
WEAPONTYPE_EXPLOSION,
|
||||
WEAPONTYPE_UZI_DRIVEBY,
|
||||
WEAPONTYPE_WATER,
|
||||
WEAPONTYPE_FALL_DAMAGE,
|
||||
WEAPONTYPE_DROWNING,
|
||||
WEAPONTYPE_FALL,
|
||||
WEAPONTYPE_UNIDENTIFIED,
|
||||
|
||||
WEAPONTYPE_TOTALWEAPONS = WEAPONTYPE_LAST_WEAPONTYPE,
|
||||
WEAPONTYPE_TOTAL_INVENTORY_WEAPONS = 13,
|
||||
};
|
||||
|
||||
enum eWeaponFire {
|
||||
@ -63,6 +65,7 @@ public:
|
||||
m_bAddRotOffset = false;
|
||||
}
|
||||
|
||||
static void ShutdownWeapons(void);
|
||||
void Initialise(eWeaponType type, int ammo);
|
||||
void Update(int32 audioEntity);
|
||||
void Reload(void);
|
||||
|
Loading…
Reference in New Issue
Block a user